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blender-archive/source/blender/windowmanager/SConscript
Campbell Barton 412c043474 Python script auto-execution changes:
- script execution is off by default

- if a blend file attempts to execute a script
  this shows a message in the header with the action
  that was suppressed (script/driver/game-autostart) and 2 buttons to either reload the file trusted, or to ignore the message.

- the file selector will always default to use the trust setting in the user preferences,
  but reloading an open file will keep using the current setting (whatever was set before or set on the command-line).

- added SCons setting WITH_BF_PYTHON_SECURITY, this sets the default state for the user prefereces not to trust blend files on load.
  ... this option was in CMake before, but always off, now its enabled by default for SCons and CMake, and forced on in CMake for now.
2013-06-10 00:42:16 +00:00

85 lines
2.3 KiB
Python

#!/usr/bin/env python
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Nathan Letwory.
#
# ***** END GPL LICENSE BLOCK *****
Import ('env')
import os
sources = env.Glob('intern/*.c')
incs = [
'.',
'#/intern/ghost',
'#/intern/guardedalloc',
'#/intern/memutil',
'#/source/gameengine/BlenderRoutines',
'#/extern/glew/include',
'../blenfont',
'../blenkernel',
'../blenlib',
'../blenloader',
'../compositor',
'../editors/include',
'../gpu',
'../imbuf',
'../makesdna',
'../makesrna',
'../nodes',
'../python',
'../render/extern/include',
env['BF_ZLIB_INC'],
]
incs = ' '.join(incs)
defs = [ 'GLEW_STATIC' ]
if env['WITH_BF_PYTHON']:
defs.append('WITH_PYTHON')
if env['WITH_BF_COLLADA']:
defs.append('WITH_COLLADA')
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'):
incs += ' ' + env['BF_PTHREADS_INC']
incs += ' ../../intern/utfconv'
if env['OURPLATFORM'] != 'darwin' or env['WITH_GHOST_COCOA']:
sources.remove('intern' + os.sep + 'wm_apple.c')
if env['BF_BUILDINFO']:
defs.append('WITH_BUILDINFO')
if env['WITH_BF_INTERNATIONAL']:
defs.append('WITH_INTERNATIONAL')
if env['WITH_BF_COMPOSITOR']:
defs.append("WITH_COMPOSITOR")
if env['WITH_BF_PYTHON_SECURITY']:
defs.append("WITH_PYTHON_SECURITY")
env.BlenderLib ( 'bf_windowmanager', sources, Split(incs), defines=defs, libtype=['core'], priority=[5] )