Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
		
			
				
	
	
		
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			26 lines
		
	
	
		
			533 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* SPDX-License-Identifier: GPL-2.0-or-later */
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| 
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| /** \file
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|  * \ingroup bpygpu
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|  */
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| 
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| #pragma once
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| 
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| #include "BLI_compiler_attrs.h"
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| 
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| extern PyTypeObject BPyGPUFrameBuffer_Type;
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| 
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| #define BPyGPUFrameBuffer_Check(v) (Py_TYPE(v) == &BPyGPUFrameBuffer_Type)
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| 
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| typedef struct BPyGPUFrameBuffer {
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|   PyObject_HEAD
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|   struct GPUFrameBuffer *fb;
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| 
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| #ifndef GPU_NO_USE_PY_REFERENCES
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|   bool shared_reference;
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| #endif
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| } BPyGPUFrameBuffer;
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| 
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| PyObject *BPyGPUFrameBuffer_CreatePyObject(struct GPUFrameBuffer *fb, bool shared_reference)
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|     ATTR_NONNULL(1);
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