This commit makes it so that subsurf/multires modifiers will respect the WITH_OPENSUBDIV option. The WITH_OPENSUBDIV_MODIFIER option is now gone. For artists it mean that subsurf modifier will behave same as it is planned for 2.80. Multires will now support sculpting, but it has some known limitations. Those will be worked on before the final release. If OpenSubdiv is disabled, no subsurf/multires functionality will present. For the details see: https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Modeling#Subsurf.2FMultires
151 lines
3.4 KiB
CMake
151 lines
3.4 KiB
CMake
# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Jacques Beaurain
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# Ben Batt
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#
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# ***** END GPL LICENSE BLOCK *****
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set(INC
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.
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intern
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../blenkernel
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../blenlib
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../blenfont
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../depsgraph
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../makesdna
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../makesrna
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../bmesh
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../render/extern/include
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../../../intern/elbeem/extern
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../../../intern/guardedalloc
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../../../intern/eigen
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)
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set(INC_SYS
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${ZLIB_INCLUDE_DIRS}
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)
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set(SRC
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intern/MOD_armature.c
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intern/MOD_array.c
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intern/MOD_bevel.c
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intern/MOD_boolean.c
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intern/MOD_build.c
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intern/MOD_cast.c
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intern/MOD_cloth.c
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intern/MOD_collision.c
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intern/MOD_correctivesmooth.c
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intern/MOD_curve.c
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intern/MOD_datatransfer.c
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intern/MOD_decimate.c
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intern/MOD_displace.c
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intern/MOD_dynamicpaint.c
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intern/MOD_edgesplit.c
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intern/MOD_explode.c
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intern/MOD_fluidsim.c
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intern/MOD_fluidsim_util.c
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intern/MOD_hook.c
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intern/MOD_laplaciandeform.c
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intern/MOD_laplaciansmooth.c
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intern/MOD_lattice.c
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intern/MOD_mask.c
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intern/MOD_meshcache.c
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intern/MOD_meshcache_mdd.c
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intern/MOD_meshcache_pc2.c
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intern/MOD_meshcache_util.c
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intern/MOD_meshdeform.c
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intern/MOD_meshsequencecache.c
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intern/MOD_mirror.c
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intern/MOD_multires.c
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intern/MOD_none.c
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intern/MOD_normal_edit.c
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intern/MOD_ocean.c
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intern/MOD_particleinstance.c
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intern/MOD_particlesystem.c
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intern/MOD_remesh.c
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intern/MOD_screw.c
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intern/MOD_shapekey.c
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intern/MOD_shrinkwrap.c
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intern/MOD_simpledeform.c
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intern/MOD_skin.c
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intern/MOD_smoke.c
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intern/MOD_smooth.c
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intern/MOD_softbody.c
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intern/MOD_solidify.c
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intern/MOD_subsurf.c
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intern/MOD_surface.c
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intern/MOD_surfacedeform.c
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intern/MOD_triangulate.c
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intern/MOD_util.c
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intern/MOD_uvwarp.c
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intern/MOD_uvproject.c
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intern/MOD_warp.c
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intern/MOD_wave.c
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intern/MOD_weighted_normal.c
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intern/MOD_weightvg_util.c
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intern/MOD_weightvgedit.c
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intern/MOD_weightvgmix.c
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intern/MOD_weightvgproximity.c
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intern/MOD_wireframe.c
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MOD_modifiertypes.h
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intern/MOD_fluidsim_util.h
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intern/MOD_meshcache_util.h
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intern/MOD_util.h
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intern/MOD_weightvg_util.h
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)
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if(WITH_ALEMBIC)
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add_definitions(-DWITH_ALEMBIC)
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list(APPEND INC
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../alembic
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)
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endif()
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if(WITH_MOD_REMESH)
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add_definitions(-DWITH_MOD_REMESH)
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list(APPEND INC
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../../../intern/dualcon
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)
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endif()
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if(WITH_MOD_FLUID)
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add_definitions(-DWITH_MOD_FLUID)
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endif()
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if(WITH_MOD_OCEANSIM)
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add_definitions(-DWITH_OCEANSIM)
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endif()
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if(WITH_BULLET)
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add_definitions(-DWITH_BULLET)
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endif()
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if(WITH_INTERNATIONAL)
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add_definitions(-DWITH_INTERNATIONAL)
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endif()
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# So we can have special tricks in modifier system.
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add_definitions(${GL_DEFINITIONS})
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blender_add_lib(bf_modifiers "${SRC}" "${INC}" "${INC_SYS}")
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