2.8x branch added bContext arg in many places, pass eval-context instead since its not simple to reason about what what nested functions do when they can access and change almost anything. Also use const to prevent unexpected modifications. This fixes crash loading files with shadows, since off-screen buffers use a NULL context for rendering.
66 lines
2.2 KiB
C++
66 lines
2.2 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file BKE_crazyspace.h
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* \ingroup bke
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*/
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#ifndef __BKE_CRAZYSPACE_H__
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#define __BKE_CRAZYSPACE_H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Scene;
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struct Object;
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struct BMEditMesh;
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struct Mesh;
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struct EvaluationContext;
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/* crazyspace.c */
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float (*BKE_crazyspace_get_mapped_editverts(
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const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *obedit))[3];
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void BKE_crazyspace_set_quats_editmesh(
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struct BMEditMesh *em, float (*origcos)[3], float (*mappedcos)[3], float (*quats)[4],
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const bool use_select);
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void BKE_crazyspace_set_quats_mesh(
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struct Mesh *me, float (*origcos)[3], float (*mappedcos)[3], float (*quats)[4]);
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int BKE_crazyspace_get_first_deform_matrices_editbmesh(
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const struct EvaluationContext *eval_ctx, struct Scene *, struct Object *, struct BMEditMesh *em,
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float (**deformmats)[3][3], float (**deformcos)[3]);
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int BKE_sculpt_get_first_deform_matrices(
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const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
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float (**deformmats)[3][3], float (**deformcos)[3]);
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void BKE_crazyspace_build_sculpt(
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const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
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float (**deformmats)[3][3], float (**deformcos)[3]);
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#ifdef __cplusplus
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}
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#endif
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#endif
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