This will allow much finer controll over how we copy data-blocks, from full copy in Main database, to "lighter" ones (out of Main, inside an already allocated datablock, etc.). This commit also transfers a llot of what was previously handled by per-ID-type custom code to generic ID handling code in BKE_library. Hopefully will avoid in future inconsistencies and missing bits we had all over the codebase in the past. It also adds missing copying handling for a few types, most notably Scene (which where using a fully customized handling previously). Note that the type of allocation used during copying (regular in Main, allocated but outside of Main, or not allocated by ID handling code at all) is stored in ID's, which allows to handle them correctly when freeing. This needs to be taken care of with caution when doing 'weird' unusual things with ID copying and/or allocation! As a final note, while rather noisy, this commit will hopefully not break too much existing branches, old 'API' has been kept for the main part, as a wrapper around new code. Cleaning it up will happen later. Design task : T51804 Phab Diff: D2714
74 lines
2.5 KiB
C++
74 lines
2.5 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2013 Blender Foundation
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BKE_FREESTYLE_H__
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#define __BKE_FREESTYLE_H__
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/** \file BKE_freestyle.h
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* \ingroup bke
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*/
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#include "DNA_scene_types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct FreestyleConfig;
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struct FreestyleLineSet;
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struct FreestyleModuleConfig;
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struct Main;
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/* RNA aliases */
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typedef struct FreestyleSettings FreestyleSettings;
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typedef struct FreestyleModuleSettings FreestyleModuleSettings;
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/* FreestyleConfig */
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void BKE_freestyle_config_init(FreestyleConfig *config);
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void BKE_freestyle_config_free(FreestyleConfig *config);
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void BKE_freestyle_config_copy(FreestyleConfig *new_config, FreestyleConfig *config, const int flag);
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/* FreestyleConfig.modules */
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FreestyleModuleConfig *BKE_freestyle_module_add(FreestyleConfig *config);
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bool BKE_freestyle_module_delete(FreestyleConfig *config, FreestyleModuleConfig *module_conf);
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bool BKE_freestyle_module_move(FreestyleConfig *config, FreestyleModuleConfig *module_conf, int direction);
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/* FreestyleConfig.linesets */
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FreestyleLineSet *BKE_freestyle_lineset_add(struct Main *bmain, FreestyleConfig *config, const char *name);
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bool BKE_freestyle_lineset_delete(FreestyleConfig *config, FreestyleLineSet *lineset);
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FreestyleLineSet *BKE_freestyle_lineset_get_active(FreestyleConfig *config);
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short BKE_freestyle_lineset_get_active_index(FreestyleConfig *config);
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void BKE_freestyle_lineset_set_active_index(FreestyleConfig *config, short index);
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void BKE_freestyle_lineset_unique_name(FreestyleConfig *config, FreestyleLineSet *lineset);
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#ifdef __cplusplus
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}
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#endif
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#endif
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