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blender-archive/source/blender/editors/physics/rigidbody_constraint.c
Bastien Montagne 77497175fa Cleanup/refactor: no new general arg-less macros enforcing var names please!
We do have an history of those pieces of evil in our code, would be nice
to get fully rid of it, but at the very least let's not add more of them
in new code. :)
2017-08-15 15:59:38 +02:00

205 lines
5.6 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Sergej Reich
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file rigidbody_constraint.c
* \ingroup editor_physics
* \brief Rigid Body constraint editing operators
*/
#include <stdlib.h>
#include <string.h>
#include "DNA_object_types.h"
#include "DNA_rigidbody_types.h"
#include "DNA_scene_types.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_group.h"
#include "BKE_main.h"
#include "BKE_report.h"
#include "BKE_rigidbody.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_physics.h"
#include "ED_screen.h"
#include "physics_intern.h"
/* ********************************************** */
/* Helper API's for RigidBody Constraint Editing */
static int ED_operator_rigidbody_con_active_poll(bContext *C)
{
if (ED_operator_object_active_editable(C)) {
Object *ob = CTX_data_active_object(C);
return (ob && ob->rigidbody_constraint);
}
else
return 0;
}
bool ED_rigidbody_constraint_add(Main *bmain, Scene *scene, Object *ob, int type, ReportList *reports)
{
RigidBodyWorld *rbw = BKE_rigidbody_get_world(scene);
/* check that object doesn't already have a constraint */
if (ob->rigidbody_constraint) {
BKE_reportf(reports, RPT_INFO, "Object '%s' already has a Rigid Body Constraint", ob->id.name + 2);
return false;
}
/* create constraint group if it doesn't already exits */
if (rbw->constraints == NULL) {
rbw->constraints = BKE_group_add(bmain, "RigidBodyConstraints");
}
/* make rigidbody constraint settings */
ob->rigidbody_constraint = BKE_rigidbody_create_constraint(scene, ob, type);
ob->rigidbody_constraint->flag |= RBC_FLAG_NEEDS_VALIDATE;
/* add constraint to rigid body constraint group */
BKE_group_object_add(rbw->constraints, ob);
DEG_relations_tag_update(bmain);
DEG_id_tag_update(&ob->id, OB_RECALC_OB);
return true;
}
void ED_rigidbody_constraint_remove(Main *bmain, Scene *scene, Object *ob)
{
RigidBodyWorld *rbw = BKE_rigidbody_get_world(scene);
BKE_rigidbody_remove_constraint(scene, ob);
if (rbw)
BKE_group_object_unlink(rbw->constraints, ob);
DEG_relations_tag_update(bmain);
DEG_id_tag_update(&ob->id, OB_RECALC_OB);
}
/* ********************************************** */
/* Active Object Add/Remove Operators */
/* ************ Add Rigid Body Constraint ************** */
static int rigidbody_con_add_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
SceneLayer *sl = CTX_data_scene_layer(C);
RigidBodyWorld *rbw = BKE_rigidbody_get_world(scene);
Object *ob = OBACT_NEW(sl);
int type = RNA_enum_get(op->ptr, "type");
bool changed;
/* sanity checks */
if (ELEM(NULL, scene, rbw)) {
BKE_report(op->reports, RPT_ERROR, "No Rigid Body World to add Rigid Body Constraint to");
return OPERATOR_CANCELLED;
}
/* apply to active object */
changed = ED_rigidbody_constraint_add(bmain, scene, ob, type, op->reports);
if (changed) {
/* send updates */
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
/* done */
return OPERATOR_FINISHED;
}
else {
return OPERATOR_CANCELLED;
}
}
void RIGIDBODY_OT_constraint_add(wmOperatorType *ot)
{
/* identifiers */
ot->idname = "RIGIDBODY_OT_constraint_add";
ot->name = "Add Rigid Body Constraint";
ot->description = "Add Rigid Body Constraint to active object";
/* callbacks */
ot->exec = rigidbody_con_add_exec;
ot->poll = ED_operator_object_active_editable;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_enum(ot->srna, "type", rna_enum_rigidbody_constraint_type_items, RBC_TYPE_FIXED, "Rigid Body Constraint Type", "");
}
/* ************ Remove Rigid Body Constraint ************** */
static int rigidbody_con_remove_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
SceneLayer *sl = CTX_data_scene_layer(C);
Object *ob = OBACT_NEW(sl);
/* apply to active object */
if (ELEM(NULL, ob, ob->rigidbody_constraint)) {
BKE_report(op->reports, RPT_ERROR, "Object has no Rigid Body Constraint to remove");
return OPERATOR_CANCELLED;
}
else {
ED_rigidbody_constraint_remove(bmain, scene, ob);
}
/* send updates */
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
/* done */
return OPERATOR_FINISHED;
}
void RIGIDBODY_OT_constraint_remove(wmOperatorType *ot)
{
/* identifiers */
ot->idname = "RIGIDBODY_OT_constraint_remove";
ot->name = "Remove Rigid Body Constraint";
ot->description = "Remove Rigid Body Constraint from Object";
/* callbacks */
ot->exec = rigidbody_con_remove_exec;
ot->poll = ED_operator_rigidbody_con_active_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}