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blender-archive/source/blender/gpu/shaders
Brecht Van Lommel 7613ffc944 Cycles: switch to squared roughness convention for all nodes.
This was already done for the Principled BSDF to be compatible with typical
baked roughness maps in PBR workflows.
2018-03-10 18:05:01 +01:00
..
2016-05-26 18:53:09 +10:00