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blender-archive/source/blender/gpu/opengl
Clément Foucault 220fbdf593 GPUShader: Make GPUShader* an opaque pointer to blender::gpu::Shader
This avoids the misleading inheritance.

Also cleanup by setting the blender::gpu::Shader as active shader to
avoid some casting.
2020-08-21 14:16:42 +02:00
..
2020-08-18 13:53:07 +02:00