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blender-archive/source/blender/render/intern/include
Brecht Van Lommel 8e94028ed5 Bounding box clipping in the render engine.
Now bounding boxes are computed per object, and checked first before
zbuffering objects. For strands, bounding boxes are computed per
original face in the mesh. Overall the speed improvement from this 
is quite small (zbuffering is rarely the bottleneck), but it seems a
sensible thing to do anyway.
2008-01-29 12:20:42 +00:00
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2006-01-23 22:05:47 +00:00
2006-01-23 22:05:47 +00:00
2006-01-23 22:05:47 +00:00
2006-02-27 12:39:36 +00:00
2008-01-28 16:33:59 +00:00
2007-05-03 21:37:52 +00:00