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blender-archive/source/blender/python/generic/vector.h
Campbell Barton d428ba1de8 PyAPI RNA/BGE
* all mathutils types now have optional callbacks
* PyRNA returns mathutils quat and euler types automatically when they have the rotation subtype.
* PyRNA, reuse the BPy_StructRNA PyObject rather name making a new one for each function returned.
* use more arithb.c functions for Mathutils quaternion type (less inline cruft).
* BGE Mathutils integration mostly finished- KX_PyMath now converts to Mathutils types rather then lists.
* make all mathutils types share the same header so they can share a number of functions - dealloc, getWrapped, getOwner.
2009-06-25 10:11:37 +00:00

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/* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Willian P. Germano & Joseph Gilbert
*
* ***** END GPL LICENSE BLOCK *****
*
*/
#ifndef EXPP_vector_h
#define EXPP_vector_h
#include <Python.h>
#include "../intern/bpy_compat.h"
extern PyTypeObject vector_Type;
#define VectorObject_Check(v) (((PyObject *)v)->ob_type == &vector_Type)
typedef struct { /* keep aligned with BaseMathObject in Mathutils.h */
PyObject_VAR_HEAD
float *vec; /*1D array of data (alias), wrapped status depends on wrapped status */
PyObject *cb_user; /* if this vector references another object, otherwise NULL, *Note* this owns its reference */
unsigned char cb_type; /* which user funcs do we adhere to, RNA, GameObject, etc */
unsigned char cb_subtype; /* subtype: location, rotation... to avoid defining many new functions for every attribute of the same type */
unsigned char wrapped; /* wrapped data type? */
/* end BaseMathObject */
unsigned char size; /* vec size 2,3 or 4 */
} VectorObject;
/*prototypes*/
PyObject *newVectorObject(float *vec, int size, int type);
PyObject *newVectorObject_cb(PyObject *user, int size, int callback_type, int subtype);
#endif /* EXPP_vector_h */