* all mathutils types now have optional callbacks * PyRNA returns mathutils quat and euler types automatically when they have the rotation subtype. * PyRNA, reuse the BPy_StructRNA PyObject rather name making a new one for each function returned. * use more arithb.c functions for Mathutils quaternion type (less inline cruft). * BGE Mathutils integration mostly finished- KX_PyMath now converts to Mathutils types rather then lists. * make all mathutils types share the same header so they can share a number of functions - dealloc, getWrapped, getOwner.
57 lines
2.0 KiB
C++
57 lines
2.0 KiB
C++
/* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Willian P. Germano & Joseph Gilbert
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*
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* ***** END GPL LICENSE BLOCK *****
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*
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*/
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#ifndef EXPP_vector_h
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#define EXPP_vector_h
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#include <Python.h>
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#include "../intern/bpy_compat.h"
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extern PyTypeObject vector_Type;
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#define VectorObject_Check(v) (((PyObject *)v)->ob_type == &vector_Type)
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typedef struct { /* keep aligned with BaseMathObject in Mathutils.h */
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PyObject_VAR_HEAD
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float *vec; /*1D array of data (alias), wrapped status depends on wrapped status */
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PyObject *cb_user; /* if this vector references another object, otherwise NULL, *Note* this owns its reference */
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unsigned char cb_type; /* which user funcs do we adhere to, RNA, GameObject, etc */
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unsigned char cb_subtype; /* subtype: location, rotation... to avoid defining many new functions for every attribute of the same type */
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unsigned char wrapped; /* wrapped data type? */
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/* end BaseMathObject */
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unsigned char size; /* vec size 2,3 or 4 */
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} VectorObject;
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/*prototypes*/
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PyObject *newVectorObject(float *vec, int size, int type);
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PyObject *newVectorObject_cb(PyObject *user, int size, int callback_type, int subtype);
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#endif /* EXPP_vector_h */
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