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blender-archive/source/blender/editors/sculpt_paint/paint_vertex.c

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C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/sculpt_paint/paint_vertex.c
* \ingroup edsculpt
*/
#include <math.h>
#include <string.h>
#ifdef WIN32
#include <io.h>
#else
#include <unistd.h>
#endif
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_memarena.h"
#include "BLI_utildefines.h"
#include "BLI_ghash.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "DNA_armature_types.h"
#include "DNA_mesh_types.h"
#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "DNA_brush_types.h"
#include "DNA_object_types.h"
#include "DNA_meshdata_types.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "BKE_DerivedMesh.h"
#include "BKE_armature.h"
#include "BKE_action.h"
#include "BKE_brush.h"
#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_deform.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_report.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_armature.h"
#include "ED_mesh.h"
#include "ED_screen.h"
#include "ED_view3d.h"
#include "paint_intern.h"
/* brush->vertexpaint_tool */
#define VP_MIX 0
#define VP_ADD 1
#define VP_SUB 2
#define VP_MUL 3
#define VP_BLUR 4
#define VP_LIGHTEN 5
#define VP_DARKEN 6
/* polling - retrieve whether cursor should be set or operator should be done */
/* Returns true if vertex paint mode is active */
int vertex_paint_mode_poll(bContext *C)
{
Object *ob = CTX_data_active_object(C);
return ob && ob->mode == OB_MODE_VERTEX_PAINT && ((Mesh *)ob->data)->totface;
}
int vertex_paint_poll(bContext *C)
{
if(vertex_paint_mode_poll(C) &&
paint_brush(&CTX_data_tool_settings(C)->vpaint->paint)) {
ScrArea *sa= CTX_wm_area(C);
if(sa->spacetype==SPACE_VIEW3D) {
ARegion *ar= CTX_wm_region(C);
if(ar->regiontype==RGN_TYPE_WINDOW)
return 1;
}
}
return 0;
}
int weight_paint_mode_poll(bContext *C)
{
Object *ob = CTX_data_active_object(C);
return ob && ob->mode == OB_MODE_WEIGHT_PAINT && ((Mesh *)ob->data)->totface;
}
int weight_paint_poll(bContext *C)
{
Object *ob= CTX_data_active_object(C);
ScrArea *sa;
if( (ob != NULL) &&
(ob->mode & OB_MODE_WEIGHT_PAINT) &&
(paint_brush(&CTX_data_tool_settings(C)->wpaint->paint) != NULL) &&
(sa= CTX_wm_area(C)) &&
(sa->spacetype == SPACE_VIEW3D)
) {
ARegion *ar= CTX_wm_region(C);
if(ar->regiontype==RGN_TYPE_WINDOW) {
return 1;
}
}
return 0;
}
static VPaint *new_vpaint(int wpaint)
{
VPaint *vp= MEM_callocN(sizeof(VPaint), "VPaint");
vp->flag= VP_AREA+VP_SPRAY;
if(wpaint)
vp->flag= VP_AREA;
return vp;
}
static int *get_indexarray(Mesh *me)
{
return MEM_mallocN(sizeof(int)*(me->totface+1), "vertexpaint");
}
/* in contradiction to cpack drawing colors, the MCOL colors (vpaint colors) are per byte!
so not endian sensitive. Mcol = ABGR!!! so be cautious with cpack calls */
static unsigned int rgba_to_mcol(float r, float g, float b, float a)
{
int ir, ig, ib, ia;
unsigned int col;
char *cp;
ir= floor(255.0f * r);
if(ir<0) ir= 0; else if(ir>255) ir= 255;
ig= floor(255.0f * g);
if(ig<0) ig= 0; else if(ig>255) ig= 255;
ib= floor(255.0f * b);
if(ib<0) ib= 0; else if(ib>255) ib= 255;
ia= floor(255.0f * a);
if(ia<0) ia= 0; else if(ia>255) ia= 255;
cp= (char *)&col;
cp[0]= ia;
cp[1]= ib;
cp[2]= ig;
cp[3]= ir;
return col;
}
unsigned int vpaint_get_current_col(VPaint *vp)
{
Brush *brush = paint_brush(&vp->paint);
return rgba_to_mcol(brush->rgb[0], brush->rgb[1], brush->rgb[2], 1.0f);
}
static void do_shared_vertex_tesscol(Mesh *me)
{
/* if no mcol: do not do */
/* if tface: only the involved faces, otherwise all */
MFace *mface;
MTFace *tface;
int a;
short *scolmain, *scol;
char *mcol;
if(me->mcol==NULL || me->totvert==0 || me->totface==0) return;
scolmain= MEM_callocN(4*sizeof(short)*me->totvert, "colmain");
tface= me->mtface;
mface= me->mface;
mcol= (char *)me->mcol;
for(a=me->totface; a>0; a--, mface++, mcol+=16) {
if((tface && tface->mode & TF_SHAREDCOL) || (me->editflag & ME_EDIT_PAINT_MASK)==0) {
scol= scolmain+4*mface->v1;
scol[0]++; scol[1]+= mcol[1]; scol[2]+= mcol[2]; scol[3]+= mcol[3];
scol= scolmain+4*mface->v2;
scol[0]++; scol[1]+= mcol[5]; scol[2]+= mcol[6]; scol[3]+= mcol[7];
scol= scolmain+4*mface->v3;
scol[0]++; scol[1]+= mcol[9]; scol[2]+= mcol[10]; scol[3]+= mcol[11];
if(mface->v4) {
scol= scolmain+4*mface->v4;
scol[0]++; scol[1]+= mcol[13]; scol[2]+= mcol[14]; scol[3]+= mcol[15];
}
}
if(tface) tface++;
}
a= me->totvert;
scol= scolmain;
while(a--) {
if(scol[0]>1) {
scol[1]/= scol[0];
scol[2]/= scol[0];
scol[3]/= scol[0];
}
scol+= 4;
}
tface= me->mtface;
mface= me->mface;
mcol= (char *)me->mcol;
for(a=me->totface; a>0; a--, mface++, mcol+=16) {
if((tface && tface->mode & TF_SHAREDCOL) || (me->editflag & ME_EDIT_PAINT_MASK)==0) {
scol= scolmain+4*mface->v1;
mcol[1]= scol[1]; mcol[2]= scol[2]; mcol[3]= scol[3];
scol= scolmain+4*mface->v2;
mcol[5]= scol[1]; mcol[6]= scol[2]; mcol[7]= scol[3];
scol= scolmain+4*mface->v3;
mcol[9]= scol[1]; mcol[10]= scol[2]; mcol[11]= scol[3];
if(mface->v4) {
scol= scolmain+4*mface->v4;
mcol[13]= scol[1]; mcol[14]= scol[2]; mcol[15]= scol[3];
}
}
if(tface) tface++;
}
MEM_freeN(scolmain);
}
void do_shared_vertexcol(Mesh *me)
{
MLoop *ml = me->mloop;
MLoopCol *lcol = me->mloopcol;
MTexPoly *mtp = me->mtpoly;
MPoly *mp = me->mpoly;
float (*scol)[5];
int i, has_shared = 0;
/* if no mloopcol: do not do */
/* if mtexpoly: only the involved faces, otherwise all */
if(me->mloopcol==0 || me->totvert==0 || me->totpoly==0) return;
scol = MEM_callocN(sizeof(float)*me->totvert*5, "scol");
for (i=0; i<me->totloop; i++, ml++, lcol++) {
if (i >= mp->loopstart + mp->totloop) {
mp++;
if (mtp) mtp++;
}
if (!(mtp && (mtp->mode & TF_SHAREDCOL)) && (me->editflag & ME_EDIT_PAINT_MASK)!=0)
continue;
scol[ml->v][0] += lcol->r;
scol[ml->v][1] += lcol->g;
scol[ml->v][2] += lcol->b;
scol[ml->v][3] += lcol->a;
scol[ml->v][4] += 1.0;
has_shared = 1;
}
if (has_shared) {
for (i=0; i<me->totvert; i++) {
if (!scol[i][4]) continue;
scol[i][0] /= scol[i][4];
scol[i][1] /= scol[i][4];
scol[i][2] /= scol[i][4];
scol[i][3] /= scol[i][4];
}
ml = me->mloop;
lcol = me->mloopcol;
for (i=0; i<me->totloop; i++, ml++, lcol++) {
if (!scol[ml->v][4]) continue;
lcol->r = scol[ml->v][0];
lcol->g = scol[ml->v][1];
lcol->b = scol[ml->v][2];
lcol->a = scol[ml->v][3];
}
}
MEM_freeN(scol);
if (has_shared) {
do_shared_vertex_tesscol(me);
}
}
static void make_vertexcol(Object *ob) /* single ob */
{
Mesh *me;
if(!ob || ob->id.lib) return;
me= get_mesh(ob);
if(me==NULL) return;
if(me->edit_btmesh) return;
/* copies from shadedisplist to mcol */
if(!me->mcol)
CustomData_add_layer(&me->fdata, CD_MCOL, CD_DEFAULT, NULL, me->totface);
if (!me->mloopcol)
CustomData_add_layer(&me->ldata, CD_MLOOPCOL, CD_DEFAULT, NULL, me->totloop);
mesh_update_customdata_pointers(me);
//if(shade)
// shadeMeshMCol(scene, ob, me);
//else
memset(me->mcol, 255, 4*sizeof(MCol)*me->totface);
DAG_id_tag_update(&me->id, 0);
}
/* mirror_vgroup is set to -1 when invalid */
static int wpaint_mirror_vgroup_ensure(Object *ob)
{
bDeformGroup *defgroup= BLI_findlink(&ob->defbase, ob->actdef - 1);
if(defgroup) {
bDeformGroup *curdef;
int mirrdef;
char name[MAXBONENAME];
flip_side_name(name, defgroup->name, FALSE);
if(strcmp(name, defgroup->name) != 0) {
for (curdef= ob->defbase.first, mirrdef= 0; curdef; curdef=curdef->next, mirrdef++) {
if (!strcmp(curdef->name, name)) {
break;
}
}
if(curdef==NULL) {
int olddef= ob->actdef; /* tsk, ED_vgroup_add sets the active defgroup */
curdef= ED_vgroup_add_name(ob, name);
ob->actdef= olddef;
}
/* curdef should never be NULL unless this is
* a lamp and ED_vgroup_add_name fails */
if(curdef) {
return mirrdef;
}
}
}
return -1;
}
static void copy_vpaint_prev(VPaint *vp, unsigned int *lcol, int tot)
{
if(vp->vpaint_prev) {
MEM_freeN(vp->vpaint_prev);
vp->vpaint_prev= NULL;
}
vp->tot= tot;
if(lcol==NULL || tot==0) return;
vp->vpaint_prev= MEM_mallocN(sizeof(int)*tot, "vpaint_prev");
memcpy(vp->vpaint_prev, lcol, sizeof(int)*tot);
}
static void copy_wpaint_prev (VPaint *wp, MDeformVert *dverts, int dcount)
{
if (wp->wpaint_prev) {
free_dverts(wp->wpaint_prev, wp->tot);
wp->wpaint_prev= NULL;
}
if(dverts && dcount) {
wp->wpaint_prev = MEM_mallocN (sizeof(MDeformVert)*dcount, "wpaint prev");
wp->tot = dcount;
copy_dverts (wp->wpaint_prev, dverts, dcount);
}
}
void vpaint_fill(Object *ob, unsigned int paintcol)
{
Mesh *me;
MFace *mf;
MPoly *mp;
MLoopCol *lcol;
unsigned int *mcol;
int i, j, selected;
me= get_mesh(ob);
if(me==NULL || me->totface==0) return;
if(!me->mcol) make_vertexcol(ob);
if(!me->mcol) return; /* possible we can't make mcol's */
selected= (me->editflag & ME_EDIT_PAINT_MASK);
mf = me->mface;
mcol = (unsigned int*)me->mcol;
for (i = 0; i < me->totface; i++, mf++, mcol+=4) {
if (!selected || mf->flag & ME_FACE_SEL) {
mcol[0] = paintcol;
mcol[1] = paintcol;
mcol[2] = paintcol;
mcol[3] = paintcol;
}
}
mp = me->mpoly;
lcol = me->mloopcol;
for (i=0; i<me->totpoly; i++, mp++) {
if (!(!selected || mp->flag & ME_FACE_SEL))
continue;
lcol = me->mloopcol + mp->loopstart;
for (j=0; j<mp->totloop; j++, lcol++) {
*(int*)lcol = paintcol;
}
}
DAG_id_tag_update(&me->id, 0);
}
/* fills in the selected faces with the current weight and vertex group */
void wpaint_fill(VPaint *wp, Object *ob, float paintweight)
{
Mesh *me= ob->data;
MPoly *mf;
MDeformWeight *dw, *uw;
int vgroup, vgroup_mirror= -1;
unsigned int index;
/* mutually exclusive, could be made into a */
const short paint_selmode= ME_EDIT_PAINT_SEL_MODE(me);
if(me->totpoly==0 || me->dvert==NULL || !me->mpoly) return;
vgroup= ob->actdef-1;
/* if mirror painting, find the other group */
if(me->editflag & ME_EDIT_MIRROR_X) {
vgroup_mirror= wpaint_mirror_vgroup_ensure(ob);
}
copy_wpaint_prev(wp, me->dvert, me->totvert);
for(index=0, mf= me->mpoly; index < me->totpoly; index++, mf++) {
unsigned int fidx= mf->totloop - 1;
if ((paint_selmode == SCE_SELECT_FACE) && !(mf->flag & ME_FACE_SEL)) {
continue;
}
do {
unsigned int vidx= me->mloop[mf->loopstart + fidx].v;
if(!me->dvert[vidx].flag) {
if((paint_selmode == SCE_SELECT_VERTEX) && !(me->mvert[vidx].flag & SELECT)) {
continue;
}
dw= defvert_verify_index(&me->dvert[vidx], vgroup);
if(dw) {
uw= defvert_verify_index(wp->wpaint_prev+vidx, vgroup);
uw->weight= dw->weight; /* set the undo weight */
dw->weight= paintweight;
if(me->editflag & ME_EDIT_MIRROR_X) { /* x mirror painting */
int j= mesh_get_x_mirror_vert(ob, vidx);
if(j>=0) {
/* copy, not paint again */
if(vgroup_mirror != -1) {
dw= defvert_verify_index(me->dvert+j, vgroup_mirror);
uw= defvert_verify_index(wp->wpaint_prev+j, vgroup_mirror);
} else {
dw= defvert_verify_index(me->dvert+j, vgroup);
uw= defvert_verify_index(wp->wpaint_prev+j, vgroup);
}
uw->weight= dw->weight; /* set the undo weight */
dw->weight= paintweight;
}
}
}
me->dvert[vidx].flag= 1;
}
} while (fidx--);
}
{
MDeformVert *dv= me->dvert;
for(index= me->totvert; index != 0; index--, dv++) {
dv->flag= 0;
}
}
copy_wpaint_prev(wp, NULL, 0);
DAG_id_tag_update(&me->id, 0);
}
/* XXX: should be re-implemented as a vertex/weight paint 'color correct' operator
void vpaint_dogamma(Scene *scene)
{
VPaint *vp= scene->toolsettings->vpaint;
Mesh *me;
Object *ob;
float igam, fac;
int a, temp;
unsigned char *cp, gamtab[256];
ob= OBACT;
me= get_mesh(ob);
if(!(ob->mode & OB_MODE_VERTEX_PAINT)) return;
if(me==0 || me->mcol==0 || me->totface==0) return;
igam= 1.0/vp->gamma;
for(a=0; a<256; a++) {
fac= ((float)a)/255.0;
fac= vp->mul*pow( fac, igam);
temp= 255.9*fac;
if(temp<=0) gamtab[a]= 0;
else if(temp>=255) gamtab[a]= 255;
else gamtab[a]= temp;
}
a= 4*me->totface;
cp= (unsigned char *)me->mcol;
while(a--) {
cp[1]= gamtab[ cp[1] ];
cp[2]= gamtab[ cp[2] ];
cp[3]= gamtab[ cp[3] ];
cp+= 4;
}
}
*/
static unsigned int mcol_blend(unsigned int col1, unsigned int col2, int fac)
{
char *cp1, *cp2, *cp;
int mfac;
unsigned int col=0;
if(fac==0) return col1;
if(fac>=255) return col2;
mfac= 255-fac;
cp1= (char *)&col1;
cp2= (char *)&col2;
cp= (char *)&col;
cp[0]= 255;
cp[1]= (mfac*cp1[1]+fac*cp2[1])/255;
cp[2]= (mfac*cp1[2]+fac*cp2[2])/255;
cp[3]= (mfac*cp1[3]+fac*cp2[3])/255;
return col;
}
static unsigned int mcol_add(unsigned int col1, unsigned int col2, int fac)
{
char *cp1, *cp2, *cp;
int temp;
unsigned int col=0;
if(fac==0) return col1;
cp1= (char *)&col1;
cp2= (char *)&col2;
cp= (char *)&col;
cp[0]= 255;
temp= cp1[1] + ((fac*cp2[1])/255);
if(temp>254) cp[1]= 255; else cp[1]= temp;
temp= cp1[2] + ((fac*cp2[2])/255);
if(temp>254) cp[2]= 255; else cp[2]= temp;
temp= cp1[3] + ((fac*cp2[3])/255);
if(temp>254) cp[3]= 255; else cp[3]= temp;
return col;
}
static unsigned int mcol_sub(unsigned int col1, unsigned int col2, int fac)
{
char *cp1, *cp2, *cp;
int temp;
unsigned int col=0;
if(fac==0) return col1;
cp1= (char *)&col1;
cp2= (char *)&col2;
cp= (char *)&col;
cp[0]= 255;
temp= cp1[1] - ((fac*cp2[1])/255);
if(temp<0) cp[1]= 0; else cp[1]= temp;
temp= cp1[2] - ((fac*cp2[2])/255);
if(temp<0) cp[2]= 0; else cp[2]= temp;
temp= cp1[3] - ((fac*cp2[3])/255);
if(temp<0) cp[3]= 0; else cp[3]= temp;
return col;
}
static unsigned int mcol_mul(unsigned int col1, unsigned int col2, int fac)
{
char *cp1, *cp2, *cp;
int mfac;
unsigned int col=0;
if(fac==0) return col1;
mfac= 255-fac;
cp1= (char *)&col1;
cp2= (char *)&col2;
cp= (char *)&col;
/* first mul, then blend the fac */
cp[0]= 255;
cp[1]= (mfac*cp1[1] + fac*((cp2[1]*cp1[1])/255) )/255;
cp[2]= (mfac*cp1[2] + fac*((cp2[2]*cp1[2])/255) )/255;
cp[3]= (mfac*cp1[3] + fac*((cp2[3]*cp1[3])/255) )/255;
return col;
}
static unsigned int mcol_lighten(unsigned int col1, unsigned int col2, int fac)
{
char *cp1, *cp2, *cp;
int mfac;
unsigned int col=0;
if(fac==0) return col1;
if(fac>=255) return col2;
mfac= 255-fac;
cp1= (char *)&col1;
cp2= (char *)&col2;
cp= (char *)&col;
/* See if are lighter, if so mix, else dont do anything.
if the paint col is darker then the original, then ignore */
if (cp1[1]+cp1[2]+cp1[3] > cp2[1]+cp2[2]+cp2[3])
return col1;
cp[0]= 255;
cp[1]= (mfac*cp1[1]+fac*cp2[1])/255;
cp[2]= (mfac*cp1[2]+fac*cp2[2])/255;
cp[3]= (mfac*cp1[3]+fac*cp2[3])/255;
return col;
}
static unsigned int mcol_darken(unsigned int col1, unsigned int col2, int fac)
{
char *cp1, *cp2, *cp;
int mfac;
unsigned int col=0;
if(fac==0) return col1;
if(fac>=255) return col2;
mfac= 255-fac;
cp1= (char *)&col1;
cp2= (char *)&col2;
cp= (char *)&col;
/* See if were darker, if so mix, else dont do anything.
if the paint col is brighter then the original, then ignore */
if (cp1[1]+cp1[2]+cp1[3] < cp2[1]+cp2[2]+cp2[3])
return col1;
cp[0]= 255;
cp[1]= (mfac*cp1[1]+fac*cp2[1])/255;
cp[2]= (mfac*cp1[2]+fac*cp2[2])/255;
cp[3]= (mfac*cp1[3]+fac*cp2[3])/255;
return col;
}
static void vpaint_blend(VPaint *vp, unsigned int *col, unsigned int *colorig, unsigned int paintcol, int alpha)
{
Brush *brush = paint_brush(&vp->paint);
if(brush->vertexpaint_tool==VP_MIX || brush->vertexpaint_tool==VP_BLUR) *col= mcol_blend( *col, paintcol, alpha);
else if(brush->vertexpaint_tool==VP_ADD) *col= mcol_add( *col, paintcol, alpha);
else if(brush->vertexpaint_tool==VP_SUB) *col= mcol_sub( *col, paintcol, alpha);
else if(brush->vertexpaint_tool==VP_MUL) *col= mcol_mul( *col, paintcol, alpha);
else if(brush->vertexpaint_tool==VP_LIGHTEN) *col= mcol_lighten( *col, paintcol, alpha);
else if(brush->vertexpaint_tool==VP_DARKEN) *col= mcol_darken( *col, paintcol, alpha);
/* if no spray, clip color adding with colorig & orig alpha */
if((vp->flag & VP_SPRAY)==0) {
unsigned int testcol=0, a;
char *cp, *ct, *co;
alpha= (int)(255.0f*brush_alpha(brush));
if(brush->vertexpaint_tool==VP_MIX || brush->vertexpaint_tool==VP_BLUR) testcol= mcol_blend( *colorig, paintcol, alpha);
else if(brush->vertexpaint_tool==VP_ADD) testcol= mcol_add( *colorig, paintcol, alpha);
else if(brush->vertexpaint_tool==VP_SUB) testcol= mcol_sub( *colorig, paintcol, alpha);
else if(brush->vertexpaint_tool==VP_MUL) testcol= mcol_mul( *colorig, paintcol, alpha);
else if(brush->vertexpaint_tool==VP_LIGHTEN) testcol= mcol_lighten( *colorig, paintcol, alpha);
else if(brush->vertexpaint_tool==VP_DARKEN) testcol= mcol_darken( *colorig, paintcol, alpha);
cp= (char *)col;
ct= (char *)&testcol;
co= (char *)colorig;
for(a=0; a<4; a++) {
if( ct[a]<co[a] ) {
if( cp[a]<ct[a] ) cp[a]= ct[a];
else if( cp[a]>co[a] ) cp[a]= co[a];
}
else {
if( cp[a]<co[a] ) cp[a]= co[a];
else if( cp[a]>ct[a] ) cp[a]= ct[a];
}
}
}
}
static int sample_backbuf_area(ViewContext *vc, int *indexar, int totface, int x, int y, float size)
{
struct ImBuf *ibuf;
int a, tot=0, index;
/* brecht: disabled this because it obviously failes for
brushes with size > 64, why is this here? */
/*if(size>64.0) size= 64.0;*/
ibuf= view3d_read_backbuf(vc, x-size, y-size, x+size, y+size);
if(ibuf) {
unsigned int *rt= ibuf->rect;
memset(indexar, 0, sizeof(int)*(totface+1));
size= ibuf->x*ibuf->y;
while(size--) {
if(*rt) {
index= WM_framebuffer_to_index(*rt);
if(index>0 && index<=totface)
indexar[index] = 1;
}
rt++;
}
for(a=1; a<=totface; a++) {
if(indexar[a]) indexar[tot++]= a;
}
IMB_freeImBuf(ibuf);
}
return tot;
}
static float calc_vp_alpha_dl(VPaint *vp, ViewContext *vc, float vpimat[][3], float *vert_nor, const float mval[2], float pressure)
{
Brush *brush = paint_brush(&vp->paint);
float fac, fac_2, size, dx, dy;
float alpha;
int vertco[2];
const int radius= brush_size(brush);
project_int_noclip(vc->ar, vert_nor, vertco);
dx= mval[0]-vertco[0];
dy= mval[1]-vertco[1];
if (brush_use_size_pressure(brush))
size = pressure * radius;
else
size = radius;
fac_2= dx*dx + dy*dy;
if(fac_2 > size*size) return 0.f;
fac = sqrtf(fac_2);
alpha= brush_alpha(brush) * brush_curve_strength_clamp(brush, fac, size);
if (brush_use_alpha_pressure(brush))
alpha *= pressure;
if(vp->flag & VP_NORMALS) {
float *no= vert_nor+3;
/* transpose ! */
fac= vpimat[2][0]*no[0]+vpimat[2][1]*no[1]+vpimat[2][2]*no[2];
if(fac > 0.0f) {
dx= vpimat[0][0]*no[0]+vpimat[0][1]*no[1]+vpimat[0][2]*no[2];
dy= vpimat[1][0]*no[0]+vpimat[1][1]*no[1]+vpimat[1][2]*no[2];
alpha*= fac/sqrtf(dx*dx + dy*dy + fac*fac);
}
else return 0.f;
}
return alpha;
}
static void wpaint_blend(VPaint *wp, MDeformWeight *dw, MDeformWeight *uw, float alpha, float paintval, int flip, int multipaint)
{
Brush *brush = paint_brush(&wp->paint);
int tool = brush->vertexpaint_tool;
if(dw==NULL || uw==NULL) return;
if (flip) {
switch(tool) {
case VP_MIX:
paintval = 1.f - paintval; break;
case VP_ADD:
tool= VP_SUB; break;
case VP_SUB:
tool= VP_ADD; break;
case VP_LIGHTEN:
tool= VP_DARKEN; break;
case VP_DARKEN:
tool= VP_LIGHTEN; break;
}
}
if(tool==VP_MIX || tool==VP_BLUR)
dw->weight = paintval*alpha + dw->weight*(1.0f-alpha);
else if(tool==VP_ADD)
dw->weight += paintval*alpha;
else if(tool==VP_SUB)
dw->weight -= paintval*alpha;
else if(tool==VP_MUL)
/* first mul, then blend the fac */
dw->weight = ((1.0f-alpha) + alpha*paintval)*dw->weight;
else if(tool==VP_LIGHTEN) {
if (dw->weight < paintval)
dw->weight = paintval*alpha + dw->weight*(1.0f-alpha);
} else if(tool==VP_DARKEN) {
if (dw->weight > paintval)
dw->weight = paintval*alpha + dw->weight*(1.0f-alpha);
}
/* delay clamping until the end so multi-paint can function when the active group is at the limits */
if(multipaint == FALSE) {
CLAMP(dw->weight, 0.0f, 1.0f);
}
/* if no spray, clip result with orig weight & orig alpha */
if((wp->flag & VP_SPRAY)==0) {
float testw=0.0f;
alpha= brush_alpha(brush);
if(tool==VP_MIX || tool==VP_BLUR)
testw = paintval*alpha + uw->weight*(1.0f-alpha);
else if(tool==VP_ADD)
testw = uw->weight + paintval*alpha;
else if(tool==VP_SUB)
testw = uw->weight - paintval*alpha;
else if(tool==VP_MUL)
/* first mul, then blend the fac */
testw = ((1.0f-alpha) + alpha*paintval)*uw->weight;
else if(tool==VP_LIGHTEN) {
if (uw->weight < paintval)
testw = paintval*alpha + uw->weight*(1.0f-alpha);
else
testw = uw->weight;
} else if(tool==VP_DARKEN) {
if (uw->weight > paintval)
testw = paintval*alpha + uw->weight*(1.0f-alpha);
else
testw = uw->weight;
}
if(multipaint == FALSE) {
CLAMP(testw, 0.0f, 1.0f);
if( testw<uw->weight ) {
if(dw->weight < testw) dw->weight= testw;
else if(dw->weight > uw->weight) dw->weight= uw->weight;
}
else {
if(dw->weight > testw) dw->weight= testw;
else if(dw->weight < uw->weight) dw->weight= uw->weight;
}
}
}
}
/* ----------------------------------------------------- */
/* sets wp->weight to the closest weight value to vertex */
/* note: we cant sample frontbuf, weight colors are interpolated too unpredictable */
static int weight_sample_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
ViewContext vc;
Mesh *me;
short change= FALSE;
view3d_set_viewcontext(C, &vc);
me= get_mesh(vc.obact);
if (me && me->dvert && vc.v3d && vc.rv3d) {
int index;
view3d_operator_needs_opengl(C);
index= view3d_sample_backbuf(&vc, event->mval[0], event->mval[1]);
if(index && index<=me->totpoly) {
DerivedMesh *dm= mesh_get_derived_final(vc.scene, vc.obact, CD_MASK_BAREMESH);
if(dm->getVertCo==NULL) {
BKE_report(op->reports, RPT_WARNING, "The modifier used does not support deformed locations");
}
else {
MPoly *mf= ((MPoly *)me->mpoly) + index-1;
const int vgroup= vc.obact->actdef - 1;
ToolSettings *ts= vc.scene->toolsettings;
float mval_f[2];
int v_idx_best= -1;
int fidx;
float len_best= FLT_MAX;
mval_f[0]= (float)event->mval[0];
mval_f[1]= (float)event->mval[1];
fidx= mf->totloop - 1;
do {
float co[3], sco[3], len;
const int v_idx= me->mloop[mf->loopstart + fidx].v;
dm->getVertCo(dm, v_idx, co);
project_float_noclip(vc.ar, co, sco);
len= len_squared_v2v2(mval_f, sco);
if(len < len_best) {
len_best= len;
v_idx_best= v_idx;
}
} while (fidx--);
if(v_idx_best != -1) { /* should always be valid */
ts->vgroup_weight= defvert_find_weight(&me->dvert[v_idx_best], vgroup);
change= TRUE;
}
}
dm->release(dm);
}
}
if(change) {
/* not really correct since the brush didnt change, but redraws the toolbar */
WM_main_add_notifier(NC_BRUSH|NA_EDITED, NULL); /* ts->wpaint->paint.brush */
return OPERATOR_FINISHED;
}
else {
return OPERATOR_CANCELLED;
}
}
void PAINT_OT_weight_sample(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Weight Paint Sample Weight";
ot->idname= "PAINT_OT_weight_sample";
/* api callbacks */
ot->invoke= weight_sample_invoke;
ot->poll= weight_paint_mode_poll;
/* flags */
ot->flag= OPTYPE_UNDO;
}
/* samples cursor location, and gives menu with vertex groups to activate */
static EnumPropertyItem *weight_paint_sample_enum_itemf(bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), int *free)
{
if (C) {
wmWindow *win= CTX_wm_window(C);
if(win && win->eventstate) {
ViewContext vc;
Mesh *me;
view3d_set_viewcontext(C, &vc);
me= get_mesh(vc.obact);
if (me && me->dvert && vc.v3d && vc.rv3d) {
int index;
view3d_operator_needs_opengl(C);
index= view3d_sample_backbuf(&vc, win->eventstate->x - vc.ar->winrct.xmin, win->eventstate->y - vc.ar->winrct.ymin);
if(index && index<=me->totface) {
const int totgroup= BLI_countlist(&vc.obact->defbase);
if(totgroup) {
MPoly *mf= ((MPoly *)me->mpoly) + index-1;
unsigned int fidx= mf->totloop - 1;
int *groups= MEM_callocN(totgroup*sizeof(int), "groups");
int found= FALSE;
do {
MDeformVert *dvert= me->dvert + me->mloop[mf->loopstart + fidx].v;
int i= dvert->totweight;
MDeformWeight *dw;
for(dw= dvert->dw; i > 0; dw++, i--) {
groups[dw->def_nr]= TRUE;
found= TRUE;
}
} while (fidx--);
if(found==FALSE) {
MEM_freeN(groups);
}
else {
EnumPropertyItem *item= NULL, item_tmp= {0};
int totitem= 0;
int i= 0;
bDeformGroup *dg;
for(dg= vc.obact->defbase.first; dg && i<totgroup; i++, dg= dg->next) {
if(groups[i]) {
item_tmp.identifier= item_tmp.name= dg->name;
item_tmp.value= i;
RNA_enum_item_add(&item, &totitem, &item_tmp);
}
}
RNA_enum_item_end(&item, &totitem);
*free= 1;
MEM_freeN(groups);
return item;
}
}
}
}
}
}
return DummyRNA_NULL_items;
}
static int weight_sample_group_exec(bContext *C, wmOperator *op)
{
int type= RNA_enum_get(op->ptr, "group");
ViewContext vc;
view3d_set_viewcontext(C, &vc);
vc.obact->actdef= type + 1;
DAG_id_tag_update(&vc.obact->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, vc.obact);
return OPERATOR_FINISHED;
}
/* TODO, we could make this a menu into OBJECT_OT_vertex_group_set_active rather than its own operator */
void PAINT_OT_weight_sample_group(wmOperatorType *ot)
{
PropertyRNA *prop= NULL;
/* identifiers */
ot->name= "Weight Paint Sample Group";
ot->idname= "PAINT_OT_weight_sample_group";
/* api callbacks */
ot->exec= weight_sample_group_exec;
ot->invoke= WM_menu_invoke;
ot->poll= weight_paint_mode_poll;
/* flags */
ot->flag= OPTYPE_UNDO;
/* keyingset to use (dynamic enum) */
prop= RNA_def_enum(ot->srna, "group", DummyRNA_DEFAULT_items, 0, "Keying Set", "The Keying Set to use");
RNA_def_enum_funcs(prop, weight_paint_sample_enum_itemf);
ot->prop= prop;
}
#if 0 /* UNUSED */
static void do_weight_paint_auto_normalize(MDeformVert *dvert,
int paint_nr, char *map)
{
// MDeformWeight *dw = dvert->dw;
float sum=0.0f, fac=0.0f, paintw=0.0f;
int i, tot=0;
if (!map)
return;
for (i=0; i<dvert->totweight; i++) {
if (dvert->dw[i].def_nr == paint_nr)
paintw = dvert->dw[i].weight;
if (map[dvert->dw[i].def_nr]) {
tot += 1;
if (dvert->dw[i].def_nr != paint_nr)
sum += dvert->dw[i].weight;
}
}
if (!tot || sum <= (1.0f - paintw))
return;
fac = sum / (1.0f - paintw);
fac = fac==0.0f ? 1.0f : 1.0f / fac;
for (i=0; i<dvert->totweight; i++) {
if (map[dvert->dw[i].def_nr]) {
if (dvert->dw[i].def_nr != paint_nr)
dvert->dw[i].weight *= fac;
}
}
}
#endif
/* the active group should be involved in auto normalize */
static void do_weight_paint_auto_normalize_all_groups(MDeformVert *dvert, const char *vgroup_validmap, char do_auto_normalize)
{
if (do_auto_normalize == FALSE) {
return;
}
else {
float sum= 0.0f, fac;
unsigned int i, tot=0;
MDeformWeight *dw;
for (i= dvert->totweight, dw= dvert->dw; i != 0; i--, dw++) {
if (vgroup_validmap[dw->def_nr]) {
tot++;
sum += dw->weight;
}
}
if ((tot == 0) || (sum == 1.0f) || (sum == 0.0f)) {
return;
}
fac= 1.0f / sum;
for (i= dvert->totweight, dw= dvert->dw; i != 0; i--, dw++) {
if (vgroup_validmap[dw->def_nr]) {
dw->weight *= fac;
}
}
}
}
/*
See if the current deform vertex has a locked group
*/
static char has_locked_group(MDeformVert *dvert, const char *lock_flags)
{
int i;
for(i = 0; i < dvert->totweight; i++) {
if(lock_flags[dvert->dw[i].def_nr] && dvert->dw[i].weight > 0.0f) {
return TRUE;
}
}
return FALSE;
}
/*
* gen_lck_flags gets the status of "flag" for each bDeformGroup
*in ob->defbase and returns an array containing them
*/
static char *gen_lock_flags(Object* ob, int defbase_tot)
{
char is_locked = FALSE;
int i;
//int defbase_tot = BLI_countlist(&ob->defbase);
char *lock_flags = MEM_mallocN(defbase_tot*sizeof(char), "defflags");
bDeformGroup *defgroup;
for(i = 0, defgroup = ob->defbase.first; i < defbase_tot && defgroup; defgroup = defgroup->next, i++) {
lock_flags[i] = ((defgroup->flag & DG_LOCK_WEIGHT) != 0);
is_locked |= lock_flags[i];
}
if(is_locked){
return lock_flags;
}
MEM_freeN(lock_flags);
return NULL;
}
static int has_locked_group_selected(int defbase_tot, char *defbase_sel, char *lock_flags)
{
int i;
for(i = 0; i < defbase_tot; i++) {
if(defbase_sel[i] && lock_flags[i]) {
return TRUE;
}
}
return FALSE;
}
#if 0 /* UNUSED */
static int has_unselected_unlocked_bone_group(int defbase_tot, char *defbase_sel, int selected, char *lock_flags, char *vgroup_validmap)
{
int i;
if(defbase_tot == selected) {
return FALSE;
}
for(i = 0; i < defbase_tot; i++) {
if(vgroup_validmap[i] && !defbase_sel[i] && !lock_flags[i]) {
return TRUE;
}
}
return FALSE;
}
#endif
static void multipaint_selection(MDeformVert *dvert, float change, char *defbase_sel, int defbase_tot)
{
int i;
MDeformWeight *dw;
float val;
/* make sure they are all at most 1 after the change */
for(i = 0; i < defbase_tot; i++) {
if(defbase_sel[i]) {
dw = defvert_find_index(dvert, i);
if(dw && dw->weight) {
val = dw->weight * change;
if(val > 1) {
/* TODO: when the change is reduced, you need to recheck
* the earlier values to make sure they are not 0
* (precision error) */
change = 1.0f/dw->weight;
}
/* the value should never reach zero while multi-painting if it
* was nonzero beforehand */
if(val <= 0) {
return;
}
}
}
}
/* apply the valid change */
for(i = 0; i < defbase_tot; i++) {
if(defbase_sel[i]) {
dw = defvert_find_index(dvert, i);
if(dw && dw->weight) {
dw->weight = dw->weight * change;
}
}
}
}
/* move all change onto valid, unchanged groups. If there is change left over,
* then return it.
* assumes there are valid groups to shift weight onto */
static float redistribute_change(MDeformVert *ndv, char *change_status, int changeme, int changeto, float totchange, float total_valid, char do_auto_normalize)
{
float was_change;
float change;
float oldval;
MDeformWeight *ndw;
int i;
do {
/* assume there is no change until you see one */
was_change = FALSE;
/* change each group by the same amount each time */
change = totchange/total_valid;
for(i = 0; i < ndv->totweight && total_valid && totchange; i++) {
ndw = (ndv->dw+i);
/* change only the groups with a valid status */
if(change_status[ndw->def_nr] == changeme) {
oldval = ndw->weight;
/* if auto normalize is active, don't worry about upper bounds */
if(do_auto_normalize == FALSE && ndw->weight + change > 1) {
totchange -= 1-ndw->weight;
ndw->weight = 1;
/* stop the changes to this group */
change_status[ndw->def_nr] = changeto;
total_valid--;
}
else if(ndw->weight + change < 0) { /* check the lower bound */
totchange -= ndw->weight;
ndw->weight = 0;
change_status[ndw->def_nr] = changeto;
total_valid--;
}
else {/* a perfectly valid change occurred to ndw->weight */
totchange -= change;
ndw->weight += change;
}
/* see if there was a change */
if(oldval != ndw->weight) {
was_change = TRUE;
}
}
}
/* don't go again if there was no change, if there is no valid group,
* or there is no change left */
} while(was_change && total_valid && totchange);
/* left overs */
return totchange;
}
/* observe the changes made to the weights of groups.
* make sure all locked groups on the vertex have the same deformation
* by moving the changes made to groups onto other unlocked groups */
static void enforce_locks(MDeformVert *odv, MDeformVert *ndv, int defbase_tot,
const char *lock_flags, const char *vgroup_validmap, char do_auto_normalize)
{
float totchange = 0.0f;
float totchange_allowed = 0.0f;
float left_over;
int total_valid = 0;
int total_changed = 0;
unsigned int i;
MDeformWeight *ndw;
MDeformWeight *odw;
MDeformWeight *ndw2;
MDeformWeight *odw2;
int designatedw = -1;
int designatedw_changed = FALSE;
float storedw;
char *change_status;
char new_weight_has_zero = FALSE;
if(!lock_flags || !has_locked_group(ndv, lock_flags)) {
return;
}
/* record if a group was changed, unlocked and not changed, or locked */
change_status = MEM_callocN(sizeof(char)*defbase_tot, "unlocked_unchanged");
for(i = 0; i < defbase_tot; i++) {
ndw = defvert_find_index(ndv, i);
odw = defvert_find_index(odv, i);
/* the weights are zero, so we can assume a lot */
if(!ndw || !odw) {
if (!lock_flags[i] && vgroup_validmap[i]){
defvert_verify_index(odv, i);
defvert_verify_index(ndv, i);
total_valid++;
change_status[i] = 1; /* can be altered while redistributing */
}
continue;
}
/* locked groups should not be changed */
if(lock_flags[i]) {
ndw->weight = odw->weight;
}
else if(ndw->weight != odw->weight) { /* changed groups are handled here */
totchange += ndw->weight - odw->weight;
change_status[i] = 2; /* was altered already */
total_changed++;
if(ndw->weight == 0) {
new_weight_has_zero = TRUE;
}
else if(designatedw == -1){
designatedw = i;
}
} /* unchanged, unlocked bone groups are handled here */
else if (vgroup_validmap[i]){
totchange_allowed += ndw->weight;
total_valid++;
change_status[i] = 1; /* can be altered while redistributing */
}
}
/* if there was any change, redistribute it */
if(total_changed) {
/* auto normalize will allow weights to temporarily go above 1 in redistribution */
if(vgroup_validmap && total_changed < 0 && total_valid) {
totchange_allowed = total_valid;
}
/* the way you modify the unlocked+unchanged groups is different depending
* on whether or not you are painting the weight(s) up or down */
if(totchange < 0) {
totchange_allowed = total_valid - totchange_allowed;
}
else {
totchange_allowed *= -1;
}
/* there needs to be change allowed, or you should not bother */
if(totchange_allowed) {
left_over = 0;
if(fabsf(totchange_allowed) < fabsf(totchange)) {
/* this amount goes back onto the changed, unlocked weights */
left_over = fabsf(fabsf(totchange) - fabsf(totchange_allowed));
if(totchange > 0) {
left_over *= -1;
}
}
else {
/* all of the change will be permitted */
totchange_allowed = -totchange;
}
/* move the weight evenly between the allowed groups, move excess back onto the used groups based on the change */
totchange_allowed = redistribute_change(ndv, change_status, 1, -1, totchange_allowed, total_valid, do_auto_normalize);
left_over += totchange_allowed;
if(left_over) {
/* more than one nonzero weights were changed with the same ratio, so keep them changed that way! */
if(total_changed > 1 && !new_weight_has_zero && designatedw >= 0) {
/* this dw is special, it is used as a base to determine how to change the others */
ndw = defvert_find_index(ndv, designatedw);
odw = defvert_find_index(odv, designatedw);
storedw = ndw->weight;
for(i = 0; i < ndv->totweight; i++) {
if(ndv->dw[i].def_nr == designatedw) {
continue;
}
ndw2 = &ndv->dw[i];
if(change_status[ndw2->def_nr] == 2) {
odw2 = &odv->dw[i];
if(!designatedw_changed) {
ndw->weight = (-left_over + odw->weight + odw2->weight)/(1.0f + ndw2->weight/ndw->weight);
designatedw_changed = TRUE;
}
ndw2->weight = ndw->weight * ndw2->weight / storedw;
}
}
}
/* a weight was changed to zero, only one weight was changed,
* or designatedw is still -1 put weight back as evenly as possible */
else {
redistribute_change(ndv, change_status, 2, -2, left_over, total_changed, do_auto_normalize);
}
}
}
else {
/* reset the weights */
unsigned int i;
MDeformWeight *dw_old= odv->dw;
MDeformWeight *dw_new= ndv->dw;
for (i= odv->totweight; i != 0; i--, dw_old++, dw_new++) {
dw_new->weight= dw_old->weight;
}
}
}
MEM_freeN(change_status);
}
/* multi-paint's initial, potential change is computed here based on the user's stroke */
static float get_mp_change(MDeformVert *odv, char *defbase_sel, float brush_change)
{
float selwsum = 0.0f;
unsigned int i;
MDeformWeight *dw= odv->dw;
for (i= odv->totweight; i != 0; i--, dw++) {
if(defbase_sel[dw->def_nr]) {
selwsum += dw->weight;
}
}
if(selwsum && selwsum+brush_change > 0) {
return (selwsum+brush_change)/selwsum;
}
return 0.0f;
}
/* change the weights back to the wv's weights
* it assumes you already have the correct pointer index */
static void reset_to_prev(MDeformVert *wv, MDeformVert *dvert)
{
MDeformWeight *dw= dvert->dw;
MDeformWeight *w;
unsigned int i;
for (i= dvert->totweight; i != 0; i--, dw++) {
w= defvert_find_index(wv, dw->def_nr);
/* if there was no w when there is a d, then the old weight was 0 */
dw->weight = w ? w->weight : 0.0f;
}
}
static void clamp_weights(MDeformVert *dvert)
{
MDeformWeight *dw= dvert->dw;
unsigned int i;
for (i= dvert->totweight; i != 0; i--, dw++) {
CLAMP(dw->weight, 0.0f, 1.0f);
}
}
/* struct to avoid passing many args each call to do_weight_paint_vertex()
* this _could_ be made a part of the operators 'WPaintData' struct, or at
* least a member, but for now keep its own struct, initialized on every
* paint stroke update - campbell */
typedef struct WeightPaintInfo {
int defbase_tot;
/* both must add up to 'defbase_tot' */
int defbase_tot_sel;
int defbase_tot_unsel;
int vgroup_mirror; /* mirror group or -1 */
char *lock_flags; /* boolean array for locked bones,
* length of defbase_tot */
char *defbase_sel; /* boolean array for selected bones,
* length of defbase_tot */
char *vgroup_validmap; /* same as WeightPaintData.vgroup_validmap,
* only added here for convenience */
char do_flip;
char do_multipaint;
char do_auto_normalize;
} WeightPaintInfo;
/* fresh start to make multi-paint and locking modular */
/* returns TRUE if it thinks you need to reset the weights due to
* normalizing while multi-painting */
static int apply_mp_locks_normalize(Mesh *me, const WeightPaintInfo *wpi,
const unsigned int index,
MDeformWeight *dw, MDeformWeight *tdw,
float change, float oldChange,
float oldw, float neww)
{
MDeformVert *dv= &me->dvert[index];
MDeformVert dv_test= {NULL};
dv_test.dw= MEM_dupallocN(dv->dw);
dv_test.flag = dv->flag;
dv_test.totweight = dv->totweight;
/* do not multi-paint if a locked group is selected or the active group is locked
* !lock_flags[dw->def_nr] helps if nothing is selected, but active group is locked */
if( (wpi->lock_flags == NULL) ||
((wpi->lock_flags[dw->def_nr] == FALSE) &&
has_locked_group_selected(wpi->defbase_tot, wpi->defbase_sel, wpi->lock_flags) == FALSE))
{
if(wpi->do_multipaint && wpi->defbase_tot_sel > 1) {
if(change && change!=1) {
multipaint_selection(dv, change, wpi->defbase_sel, wpi->defbase_tot);
}
}
else { /* this lets users paint normally, but don't let them paint locked groups */
dw->weight = neww;
}
}
clamp_weights(dv);
enforce_locks(&dv_test, dv, wpi->defbase_tot, wpi->lock_flags, wpi->vgroup_validmap, wpi->do_auto_normalize);
do_weight_paint_auto_normalize_all_groups(dv, wpi->vgroup_validmap, wpi->do_auto_normalize);
if(oldChange && wpi->do_multipaint && wpi->defbase_tot_sel > 1) {
if(tdw->weight != oldw) {
if(neww > oldw) {
if(tdw->weight <= oldw) {
MEM_freeN(dv_test.dw);
return TRUE;
}
}
else {
if(tdw->weight >= oldw) {
MEM_freeN(dv_test.dw);
return TRUE;
}
}
}
}
MEM_freeN(dv_test.dw);
return FALSE;
}
/* within the current dvert index, get the dw that is selected and has a weight
* above 0, this helps multi-paint */
static int get_first_selected_nonzero_weight(MDeformVert *dvert, char *defbase_sel)
{
int i;
MDeformWeight *dw= dvert->dw;
for(i=0; i< dvert->totweight; i++, dw++) {
if(defbase_sel[dw->def_nr] && dw->weight > 0.0f) {
return i;
}
}
return -1;
}
static char *wpaint_make_validmap(Object *ob);
static void do_weight_paint_vertex( /* vars which remain the same for every vert */
VPaint *wp, Object *ob, const WeightPaintInfo *wpi,
/* vars which change on each stroke */
const unsigned int index, float alpha, float paintweight
)
{
Mesh *me= ob->data;
MDeformVert *dv= &me->dvert[index];
MDeformWeight *dw, *uw;
int vgroup= ob->actdef-1;
if(wp->flag & VP_ONLYVGROUP) {
dw= defvert_find_index(dv, vgroup);
uw= defvert_find_index(wp->wpaint_prev+index, vgroup);
}
else {
dw= defvert_verify_index(dv, vgroup);
uw= defvert_verify_index(wp->wpaint_prev+index, vgroup);
}
if(dw==NULL || uw==NULL) {
return;
}
/* TODO: De-duplicate the simple weight paint - jason */
/* ... or not, since its <10 SLOC - campbell */
/* If there are no locks or multipaint,
* then there is no need to run the more complicated checks */
if( (wpi->do_multipaint == FALSE || wpi->defbase_tot_sel <= 1) &&
(wpi->lock_flags == NULL || has_locked_group(dv, wpi->lock_flags) == FALSE))
{
wpaint_blend(wp, dw, uw, alpha, paintweight, wpi->do_flip, FALSE);
if(me->editflag & ME_EDIT_MIRROR_X) { /* x mirror painting */
int index_mirr= mesh_get_x_mirror_vert(ob, index);
if(index_mirr != -1) {
MDeformVert *dv_mirr= &me->dvert[index_mirr];
/* copy, not paint again */
uw= defvert_verify_index(dv_mirr, (wpi->vgroup_mirror != -1) ? wpi->vgroup_mirror : vgroup);
uw->weight= dw->weight;
}
}
/* important to normalize after mirror, otherwise mirror gets weight
* which has already been scaled down in relation to other weights,
* then scales a second time [#26193]. Tricky multi-paint code doesn't
* suffer from this problem - campbell */
do_weight_paint_auto_normalize_all_groups(dv, wpi->vgroup_validmap, wpi->do_auto_normalize);
}
else {
/* use locks and/or multipaint */
float oldw;
float neww;
float testw=0;
float change = 0;
float oldChange = 0;
int i;
MDeformWeight *tdw = NULL, *tuw;
MDeformVert dv_copy= {NULL};
oldw = dw->weight;
wpaint_blend(wp, dw, uw, alpha, paintweight, wpi->do_flip, wpi->do_multipaint && wpi->defbase_tot_sel >1);
neww = dw->weight;
dw->weight = oldw;
/* setup multi-paint */
if(wpi->defbase_tot_sel > 1 && wpi->do_multipaint) {
dv_copy.dw= MEM_dupallocN(dv->dw);
dv_copy.flag = dv->flag;
dv_copy.totweight = dv->totweight;
tdw = dw;
tuw = uw;
change = get_mp_change(wp->wpaint_prev+index, wpi->defbase_sel, neww - oldw);
if(change) {
if(!tdw->weight) {
i = get_first_selected_nonzero_weight(dv, wpi->defbase_sel);
if(i>=0) {
tdw = &(dv->dw[i]);
tuw = defvert_verify_index(wp->wpaint_prev+index, tdw->def_nr);
}
else {
change = 0;
}
}
if(change && tuw->weight && tuw->weight * change) {
if(tdw->weight != tuw->weight) {
oldChange = tdw->weight/tuw->weight;
testw = tuw->weight*change;
if( testw > tuw->weight ) {
if(change > oldChange) {
/* reset the weights and use the new change */
reset_to_prev(wp->wpaint_prev+index, dv);
}
else {
/* the old change was more significant, so set
* the change to 0 so that it will not do another multi-paint */
change = 0;
}
}
else {
if(change < oldChange) {
reset_to_prev(wp->wpaint_prev+index, dv);
}
else {
change = 0;
}
}
}
}
else {
change = 0;
}
}
}
if(apply_mp_locks_normalize(me, wpi, index, dw, tdw, change, oldChange, oldw, neww)) {
reset_to_prev(&dv_copy, dv);
change = 0;
oldChange = 0;
}
if(dv_copy.dw) {
MEM_freeN(dv_copy.dw);
}
#if 0
/* dv may have been altered greatly */
dw = defvert_find_index(dv, vgroup);
#else
dw = NULL; /* UNUSED after assignment, set to NULL to ensuyre we don't
* use again, we thats needed un-ifdef the line above */
(void)dw; /* quiet warnigns */
#endif
if(me->editflag & ME_EDIT_MIRROR_X) { /* x mirror painting */
int index_mirr= mesh_get_x_mirror_vert(ob, index);
if(index_mirr != -1) {
MDeformVert *dv_mirr= &me->dvert[index_mirr];
/* copy, not paint again */
uw= defvert_verify_index(dv_mirr, (wpi->vgroup_mirror != -1) ? wpi->vgroup_mirror : vgroup);
//uw->weight= dw->weight;
apply_mp_locks_normalize(me, wpi, index_mirr, uw, tdw, change, oldChange, oldw, neww);
}
}
}
}
/* *************** set wpaint operator ****************** */
static int set_wpaint(bContext *C, wmOperator *UNUSED(op)) /* toggle */
{
Object *ob= CTX_data_active_object(C);
Scene *scene= CTX_data_scene(C);
VPaint *wp= scene->toolsettings->wpaint;
Mesh *me;
me= get_mesh(ob);
if(ob->id.lib || me==NULL) return OPERATOR_PASS_THROUGH;
if(ob->mode & OB_MODE_WEIGHT_PAINT) ob->mode &= ~OB_MODE_WEIGHT_PAINT;
else ob->mode |= OB_MODE_WEIGHT_PAINT;
/* Weightpaint works by overriding colors in mesh,
* so need to make sure we recalc on enter and
* exit (exit needs doing regardless because we
* should redeform).
*/
DAG_id_tag_update(&me->id, 0);
if(ob->mode & OB_MODE_WEIGHT_PAINT) {
Object *par;
if(wp==NULL)
wp= scene->toolsettings->wpaint= new_vpaint(1);
paint_init(&wp->paint, PAINT_CURSOR_WEIGHT_PAINT);
paint_cursor_start(C, weight_paint_poll);
mesh_octree_table(ob, NULL, NULL, 's');
/* verify if active weight group is also active bone */
par= modifiers_isDeformedByArmature(ob);
if(par && (par->mode & OB_MODE_POSE)) {
bArmature *arm= par->data;
if(arm->act_bone)
ED_vgroup_select_by_name(ob, arm->act_bone->name);
}
}
else {
mesh_octree_table(NULL, NULL, NULL, 'e');
mesh_mirrtopo_table(NULL, 'e');
}
WM_event_add_notifier(C, NC_SCENE|ND_MODE, scene);
return OPERATOR_FINISHED;
}
/* for switching to/from mode */
static int paint_poll_test(bContext *C)
{
if(CTX_data_edit_object(C))
return 0;
if(CTX_data_active_object(C)==NULL)
return 0;
return 1;
}
void PAINT_OT_weight_paint_toggle(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Weight Paint Mode";
ot->idname= "PAINT_OT_weight_paint_toggle";
/* api callbacks */
ot->exec= set_wpaint;
ot->poll= paint_poll_test;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* ************ weight paint operator ********** */
struct WPaintData {
ViewContext vc;
int *indexar;
int vgroup_mirror;
float *vertexcosnos;
float wpimat[3][3];
/*variables for auto normalize*/
char *vgroup_validmap; /*stores if vgroups tie to deforming bones or not*/
char *lock_flags;
int defbase_tot;
};
static char *wpaint_make_validmap(Object *ob)
{
bDeformGroup *dg;
ModifierData *md;
char *vgroup_validmap;
GHash *gh;
int i, step1=1;
if(ob->defbase.first == NULL) {
return NULL;
}
gh= BLI_ghash_new(BLI_ghashutil_strhash, BLI_ghashutil_strcmp, "wpaint_make_validmap gh");
/*add all names to a hash table*/
for (dg=ob->defbase.first; dg; dg=dg->next) {
BLI_ghash_insert(gh, dg->name, NULL);
}
/*now loop through the armature modifiers and identify deform bones*/
for (md = ob->modifiers.first; md; md= !md->next && step1 ? (step1=0), modifiers_getVirtualModifierList(ob) : md->next) {
if (!(md->mode & (eModifierMode_Realtime|eModifierMode_Virtual)))
continue;
if (md->type == eModifierType_Armature) {
ArmatureModifierData *amd= (ArmatureModifierData*) md;
if(amd->object && amd->object->pose) {
bPose *pose= amd->object->pose;
bPoseChannel *chan;
for (chan=pose->chanbase.first; chan; chan=chan->next) {
if (chan->bone->flag & BONE_NO_DEFORM)
continue;
if (BLI_ghash_haskey(gh, chan->name)) {
BLI_ghash_remove(gh, chan->name, NULL, NULL);
BLI_ghash_insert(gh, chan->name, SET_INT_IN_POINTER(1));
}
}
}
}
}
vgroup_validmap= MEM_mallocN(BLI_ghash_size(gh), "wpaint valid map");
/*add all names to a hash table*/
for (dg=ob->defbase.first, i=0; dg; dg=dg->next, i++) {
vgroup_validmap[i]= (BLI_ghash_lookup(gh, dg->name) != NULL);
}
BLI_ghash_free(gh, NULL, NULL);
return vgroup_validmap;
}
static int wpaint_stroke_test_start(bContext *C, wmOperator *op, wmEvent *UNUSED(event))
{
Scene *scene= CTX_data_scene(C);
struct PaintStroke *stroke = op->customdata;
ToolSettings *ts= CTX_data_tool_settings(C);
VPaint *wp= ts->wpaint;
Object *ob= CTX_data_active_object(C);
struct WPaintData *wpd;
Mesh *me;
float mat[4][4], imat[4][4];
if(scene->obedit) return OPERATOR_CANCELLED;
me= get_mesh(ob);
if(me==NULL || me->totface==0) return OPERATOR_PASS_THROUGH;
/* if nothing was added yet, we make dverts and a vertex deform group */
if (!me->dvert) {
ED_vgroup_data_create(&me->id);
WM_event_add_notifier(C, NC_GEOM|ND_DATA, me);
}
/* make mode data storage */
wpd= MEM_callocN(sizeof(struct WPaintData), "WPaintData");
paint_stroke_set_mode_data(stroke, wpd);
view3d_set_viewcontext(C, &wpd->vc);
wpd->vgroup_mirror= -1;
/*set up auto-normalize, and generate map for detecting which
vgroups affect deform bones*/
wpd->defbase_tot = BLI_countlist(&ob->defbase);
wpd->lock_flags = gen_lock_flags(ob, wpd->defbase_tot);
if (ts->auto_normalize || ts->multipaint || wpd->lock_flags) {
wpd->vgroup_validmap = wpaint_make_validmap(ob);
}
/* ALLOCATIONS! no return after this line */
/* painting on subsurfs should give correct points too, this returns me->totvert amount */
wpd->vertexcosnos= mesh_get_mapped_verts_nors(scene, ob);
wpd->indexar= get_indexarray(me);
copy_wpaint_prev(wp, me->dvert, me->totvert);
/* this happens on a Bone select, when no vgroup existed yet */
if(ob->actdef<=0) {
Object *modob;
if((modob = modifiers_isDeformedByArmature(ob))) {
Bone *actbone= ((bArmature *)modob->data)->act_bone;
if(actbone) {
bPoseChannel *pchan= get_pose_channel(modob->pose, actbone->name);
if(pchan) {
bDeformGroup *dg= defgroup_find_name(ob, pchan->name);
if(dg==NULL)
dg= ED_vgroup_add_name(ob, pchan->name); /* sets actdef */
else
ob->actdef= 1 + defgroup_find_index(ob, dg);
}
}
}
}
if(ob->defbase.first==NULL) {
ED_vgroup_add(ob);
}
/* imat for normals */
mul_m4_m4m4(mat, ob->obmat, wpd->vc.rv3d->viewmat);
invert_m4_m4(imat, mat);
copy_m3_m4(wpd->wpimat, imat);
/* if mirror painting, find the other group */
if(me->editflag & ME_EDIT_MIRROR_X) {
wpd->vgroup_mirror= wpaint_mirror_vgroup_ensure(ob);
}
return 1;
}
static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, PointerRNA *itemptr)
{
ToolSettings *ts= CTX_data_tool_settings(C);
VPaint *wp= ts->wpaint;
Brush *brush = paint_brush(&wp->paint);
struct WPaintData *wpd= paint_stroke_mode_data(stroke);
ViewContext *vc;
Object *ob;
Mesh *me;
float mat[4][4];
float paintweight;
int *indexar;
int totw;
unsigned int index, totindex;
float alpha;
float mval[2], pressure;
int use_vert_sel;
/* intentionally dont initialize as NULL, make sure we initialize all members below */
WeightPaintInfo wpi;
/* cannot paint if there is no stroke data */
if (wpd == NULL) {
/* XXX: force a redraw here, since even though we can't paint,
* at least view won't freeze until stroke ends */
ED_region_tag_redraw(CTX_wm_region(C));
return;
}
vc= &wpd->vc;
ob= vc->obact;
me= ob->data;
indexar= wpd->indexar;
view3d_operator_needs_opengl(C);
/* load projection matrix */
mul_m4_m4m4(mat, ob->obmat, vc->rv3d->persmat);
pressure = RNA_float_get(itemptr, "pressure");
RNA_float_get_array(itemptr, "mouse", mval);
mval[0]-= vc->ar->winrct.xmin;
mval[1]-= vc->ar->winrct.ymin;
/* *** setup WeightPaintInfo - pass onto do_weight_paint_vertex *** */
wpi.defbase_tot= wpd->defbase_tot;
wpi.defbase_sel= MEM_mallocN(wpi.defbase_tot*sizeof(char), "wpi.defbase_sel");
wpi.defbase_tot_sel= get_selected_defgroups(ob, wpi.defbase_sel, wpi.defbase_tot);
if(wpi.defbase_tot_sel == 0 && ob->actdef) wpi.defbase_tot_sel = 1;
wpi.defbase_tot_unsel= wpi.defbase_tot - wpi.defbase_tot_sel;
wpi.vgroup_mirror= wpd->vgroup_mirror;
wpi.lock_flags= wpd->lock_flags;
wpi.vgroup_validmap= wpd->vgroup_validmap;
wpi.do_flip= RNA_boolean_get(itemptr, "pen_flip");
wpi.do_multipaint= (ts->multipaint != 0);
wpi.do_auto_normalize= ((ts->auto_normalize != 0) && (wpi.vgroup_validmap != NULL));
/* *** done setting up WeightPaintInfo *** */
swap_m4m4(wpd->vc.rv3d->persmat, mat);
use_vert_sel= (me->editflag & ME_EDIT_VERT_SEL) != 0;
/* which faces are involved */
if(wp->flag & VP_AREA) {
/* Ugly hack, to avoid drawing vertex index when getting the face index buffer - campbell */
me->editflag &= ~ME_EDIT_VERT_SEL;
totindex= sample_backbuf_area(vc, indexar, me->totface, mval[0], mval[1], brush_size(brush));
me->editflag |= use_vert_sel ? ME_EDIT_VERT_SEL : 0;
}
else {
indexar[0]= view3d_sample_backbuf(vc, mval[0], mval[1]);
if(indexar[0]) totindex= 1;
else totindex= 0;
}
if(wp->flag & VP_COLINDEX) {
for(index=0; index<totindex; index++) {
if(indexar[index] && indexar[index]<=me->totpoly) {
MPoly *mpoly= ((MPoly *)me->mpoly) + (indexar[index]-1);
if(mpoly->mat_nr!=ob->actcol-1) {
indexar[index]= 0;
}
}
}
}
if((me->editflag & ME_EDIT_PAINT_MASK) && me->mpoly) {
for(index=0; index<totindex; index++) {
if(indexar[index] && indexar[index]<=me->totpoly) {
MPoly *mpoly= ((MPoly *)me->mpoly) + (indexar[index]-1);
if((mpoly->flag & ME_FACE_SEL)==0) {
indexar[index]= 0;
}
}
}
}
/* make sure each vertex gets treated only once */
/* and calculate filter weight */
totw= 0;
if(brush->vertexpaint_tool==VP_BLUR)
paintweight= 0.0f;
else
paintweight= ts->vgroup_weight;
for(index=0; index<totindex; index++) {
if(indexar[index] && indexar[index]<=me->totpoly) {
MPoly *mpoly= me->mpoly + (indexar[index]-1);
MLoop *ml = me->mloop + mpoly->loopstart;
int i;
if(use_vert_sel) {
for (i=0; i<mpoly->totloop; i++, ml++) {
me->dvert[ml->v].flag = (me->mvert[ml->v].flag & SELECT);
}
}
else {
for (i=0; i<mpoly->totloop; i++, ml++) {
me->dvert[ml->v].flag = 1;
}
}
if(brush->vertexpaint_tool==VP_BLUR) {
MDeformWeight *dw, *(*dw_func)(MDeformVert *, const int);
if(wp->flag & VP_ONLYVGROUP)
dw_func= (MDeformWeight *(*)(MDeformVert *, const int))defvert_find_index;
else
dw_func= defvert_verify_index;
ml = me->mloop + mpoly->loopstart;
for (i=0; i<mpoly->totloop; i++, ml++) {
dw = dw_func(me->dvert+ml->v, ob->actdef-1);
if (dw) {
paintweight += dw->weight;
totw++;
}
}
}
}
}
if(brush->vertexpaint_tool==VP_BLUR)
paintweight/= (float)totw;
for(index=0; index<totindex; index++) {
if(indexar[index] && indexar[index]<=me->totpoly) {
MPoly *mpoly= me->mpoly + (indexar[index]-1);
MLoop *ml=me->mloop+mpoly->loopstart;
int i;
for (i=0; i<mpoly->totloop; i++, ml++) {
unsigned int vidx= ml->v;
if (me->dvert[vidx].flag) {
alpha= calc_vp_alpha_dl(wp, vc, wpd->wpimat, wpd->vertexcosnos+6*vidx, mval, pressure);
if(alpha) {
do_weight_paint_vertex(wp, ob, &wpi, vidx, alpha, paintweight);
}
me->dvert[vidx].flag= 0;
}
}
}
}
/* *** free wpi members */
MEM_freeN(wpi.defbase_sel);
/* *** dont freeing wpi members */
swap_m4m4(vc->rv3d->persmat, mat);
DAG_id_tag_update(ob->data, 0);
ED_region_tag_redraw(vc->ar);
}
static void wpaint_stroke_done(bContext *C, struct PaintStroke *stroke)
{
ToolSettings *ts= CTX_data_tool_settings(C);
Object *ob= CTX_data_active_object(C);
struct WPaintData *wpd= paint_stroke_mode_data(stroke);
if(wpd) {
if(wpd->vertexcosnos)
MEM_freeN(wpd->vertexcosnos);
MEM_freeN(wpd->indexar);
if (wpd->vgroup_validmap)
MEM_freeN(wpd->vgroup_validmap);
if(wpd->lock_flags)
MEM_freeN(wpd->lock_flags);
MEM_freeN(wpd);
}
/* frees prev buffer */
copy_wpaint_prev(ts->wpaint, NULL, 0);
/* and particles too */
if(ob->particlesystem.first) {
ParticleSystem *psys;
int i;
for(psys= ob->particlesystem.first; psys; psys= psys->next) {
for(i=0; i<PSYS_TOT_VG; i++) {
if(psys->vgroup[i]==ob->actdef) {
psys->recalc |= PSYS_RECALC_RESET;
break;
}
}
}
}
DAG_id_tag_update(ob->data, 0);
}
static int wpaint_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
op->customdata = paint_stroke_new(C, NULL, wpaint_stroke_test_start,
wpaint_stroke_update_step,
wpaint_stroke_done, event->type);
/* add modal handler */
WM_event_add_modal_handler(C, op);
op->type->modal(C, op, event);
return OPERATOR_RUNNING_MODAL;
}
static int wpaint_cancel(bContext *C, wmOperator *op)
{
paint_stroke_cancel(C, op);
return OPERATOR_CANCELLED;
}
void PAINT_OT_weight_paint(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Weight Paint";
ot->idname= "PAINT_OT_weight_paint";
/* api callbacks */
ot->invoke= wpaint_invoke;
ot->modal= paint_stroke_modal;
/* ot->exec= vpaint_exec; <-- needs stroke property */
ot->poll= weight_paint_poll;
ot->cancel= wpaint_cancel;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_BLOCKING;
RNA_def_collection_runtime(ot->srna, "stroke", &RNA_OperatorStrokeElement, "Stroke", "");
}
static int weight_paint_set_exec(bContext *C, wmOperator *UNUSED(op))
{
struct Scene *scene= CTX_data_scene(C);
Object *obact = CTX_data_active_object(C);
wpaint_fill(scene->toolsettings->wpaint, obact, scene->toolsettings->vgroup_weight);
ED_region_tag_redraw(CTX_wm_region(C)); /* XXX - should redraw all 3D views */
return OPERATOR_FINISHED;
}
void PAINT_OT_weight_set(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Set Weight";
ot->idname= "PAINT_OT_weight_set";
/* api callbacks */
ot->exec= weight_paint_set_exec;
ot->poll= mask_paint_poll; /* it was facemask_paint_poll */
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* ************ set / clear vertex paint mode ********** */
static int set_vpaint(bContext *C, wmOperator *op) /* toggle */
{
Object *ob= CTX_data_active_object(C);
Scene *scene= CTX_data_scene(C);
VPaint *vp= scene->toolsettings->vpaint;
Mesh *me;
me= get_mesh(ob);
if(me==NULL || object_data_is_libdata(ob)) {
ob->mode &= ~OB_MODE_VERTEX_PAINT;
return OPERATOR_PASS_THROUGH;
}
if(me && me->mloopcol==NULL) make_vertexcol(ob);
/* toggle: end vpaint */
if(ob->mode & OB_MODE_VERTEX_PAINT) {
ob->mode &= ~OB_MODE_VERTEX_PAINT;
}
else {
ob->mode |= OB_MODE_VERTEX_PAINT;
/* Turn off weight painting */
if (ob->mode & OB_MODE_WEIGHT_PAINT)
set_wpaint(C, op);
if(vp==NULL)
vp= scene->toolsettings->vpaint= new_vpaint(0);
paint_cursor_start(C, vertex_paint_poll);
paint_init(&vp->paint, PAINT_CURSOR_VERTEX_PAINT);
}
if (me)
/* update modifier stack for mapping requirements */
DAG_id_tag_update(&me->id, 0);
WM_event_add_notifier(C, NC_SCENE|ND_MODE, scene);
return OPERATOR_FINISHED;
}
void PAINT_OT_vertex_paint_toggle(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Vertex Paint Mode";
ot->idname= "PAINT_OT_vertex_paint_toggle";
/* api callbacks */
ot->exec= set_vpaint;
ot->poll= paint_poll_test;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* ********************** vertex paint operator ******************* */
/* Implementation notes:
Operator->invoke()
- validate context (add mcol)
- create customdata storage
- call paint once (mouse click)
- add modal handler
Operator->modal()
- for every mousemove, apply vertex paint
- exit on mouse release, free customdata
(return OPERATOR_FINISHED also removes handler and operator)
For future:
- implement a stroke event (or mousemove with past positons)
- revise whether op->customdata should be added in object, in set_vpaint
*/
typedef struct polyfacemap_e {
struct polyfacemap_e *next, *prev;
int facenr;
} polyfacemap_e;
typedef struct VPaintData {
ViewContext vc;
unsigned int paintcol;
int *indexar;
float *vertexcosnos;
float vpimat[3][3];
/*mpoly -> mface mapping*/
MemArena *arena;
ListBase *polyfacemap;
} VPaintData;
static void vpaint_build_poly_facemap(struct VPaintData *vd, Mesh *me,
Object *ob, Scene *scene)
{
MFace *mf;
polyfacemap_e *e;
int *origIndex;
int i;
vd->arena = BLI_memarena_new(1<<13, "vpaint tmp");
BLI_memarena_use_calloc(vd->arena);
vd->polyfacemap = BLI_memarena_alloc(vd->arena, sizeof(ListBase)*me->totpoly);
origIndex = CustomData_get_layer(&me->fdata, CD_POLYINDEX);
mf = me->mface;
if (!origIndex)
return;
for (i=0; i<me->totface; i++, mf++, origIndex++) {
if (*origIndex == ORIGINDEX_NONE)
continue;
e = BLI_memarena_alloc(vd->arena, sizeof(polyfacemap_e));
e->facenr = i;
BLI_addtail(&vd->polyfacemap[*origIndex], e);
}
}
static int vpaint_stroke_test_start(bContext *C, struct wmOperator *op, wmEvent *UNUSED(event))
{
ToolSettings *ts= CTX_data_tool_settings(C);
struct PaintStroke *stroke = op->customdata;
VPaint *vp= ts->vpaint;
struct VPaintData *vpd;
Object *ob= CTX_data_active_object(C);
Scene *scene = CTX_data_scene(C);
Mesh *me;
float mat[4][4], imat[4][4];
/* context checks could be a poll() */
me= get_mesh(ob);
if(me==NULL || me->totpoly==0)
return OPERATOR_PASS_THROUGH;
if(me->mloopcol==NULL)
make_vertexcol(ob);
if(me->mloopcol==NULL)
return OPERATOR_CANCELLED;
/* make mode data storage */
vpd= MEM_callocN(sizeof(struct VPaintData), "VPaintData");
paint_stroke_set_mode_data(stroke, vpd);
view3d_set_viewcontext(C, &vpd->vc);
vpd->vertexcosnos= mesh_get_mapped_verts_nors(vpd->vc.scene, ob);
vpd->indexar= get_indexarray(me);
vpd->paintcol= vpaint_get_current_col(vp);
vpaint_build_poly_facemap(vpd, me, ob, scene);
/* for filtering */
copy_vpaint_prev(vp, (unsigned int *)me->mloopcol, me->totloop);
/* some old cruft to sort out later */
mul_m4_m4m4(mat, ob->obmat, vpd->vc.rv3d->viewmat);
invert_m4_m4(imat, mat);
copy_m3_m4(vpd->vpimat, imat);
return 1;
}
#if 0
static void vpaint_paint_face(VPaint *vp, VPaintData *vpd, Object *ob, int index, const float mval[2], float pressure, int UNUSED(flip))
{
ViewContext *vc = &vpd->vc;
Brush *brush = paint_brush(&vp->paint);
Mesh *me = get_mesh(ob);
MFace *mface= &me->mface[index];
unsigned int *mcol= ((unsigned int*)me->mcol) + 4*index;
unsigned int *mcolorig= ((unsigned int*)vp->vpaint_prev) + 4*index;
float alpha;
int i;
if((vp->flag & VP_COLINDEX && mface->mat_nr!=ob->actcol-1) ||
((me->editflag & ME_EDIT_PAINT_MASK) && !(mface->flag & ME_FACE_SEL)))
return;
if(brush->vertexpaint_tool==VP_BLUR) {
unsigned int fcol1= mcol_blend( mcol[0], mcol[1], 128);
if(mface->v4) {
unsigned int fcol2= mcol_blend( mcol[2], mcol[3], 128);
vpd->paintcol= mcol_blend( fcol1, fcol2, 128);
}
else {
vpd->paintcol= mcol_blend( mcol[2], fcol1, 170);
}
}
for(i = 0; i < (mface->v4 ? 4 : 3); ++i) {
alpha= calc_vp_alpha_dl(vp, vc, vpd->vpimat, vpd->vertexcosnos+6*(&mface->v1)[i], mval, pressure);
if(alpha)
vpaint_blend(vp, mcol+i, mcolorig+i, vpd->paintcol, (int)(alpha*255.0f));
}
}
#endif
static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, PointerRNA *itemptr)
{
ToolSettings *ts= CTX_data_tool_settings(C);
struct VPaintData *vpd = paint_stroke_mode_data(stroke);
VPaint *vp= ts->vpaint;
Brush *brush = paint_brush(&vp->paint);
ViewContext *vc= &vpd->vc;
Object *ob= vc->obact;
polyfacemap_e *e;
Mesh *me= ob->data;
float mat[4][4];
int *indexar= vpd->indexar;
int totindex, index, flip;
float pressure, mval[2];
RNA_float_get_array(itemptr, "mouse", mval);
flip = RNA_boolean_get(itemptr, "pen_flip");
pressure = RNA_float_get(itemptr, "pressure");
view3d_operator_needs_opengl(C);
/* load projection matrix */
mul_m4_m4m4(mat, ob->obmat, vc->rv3d->persmat);
mval[0]-= vc->ar->winrct.xmin;
mval[1]-= vc->ar->winrct.ymin;
/* which faces are involved */
if(vp->flag & VP_AREA) {
totindex= sample_backbuf_area(vc, indexar, me->totpoly, mval[0], mval[1], brush_size(brush));
}
else {
indexar[0]= view3d_sample_backbuf(vc, mval[0], mval[1]);
if(indexar[0]) totindex= 1;
else totindex= 0;
}
swap_m4m4(vc->rv3d->persmat, mat);
if(vp->flag & VP_COLINDEX) {
for(index=0; index<totindex; index++) {
if(indexar[index] && indexar[index]<=me->totpoly) {
MPoly *mpoly= ((MPoly *)me->mpoly) + (indexar[index]-1);
if(mpoly->mat_nr!=ob->actcol-1) {
indexar[index]= 0;
}
}
}
}
if((me->editflag & ME_EDIT_PAINT_MASK) && me->mpoly) {
for(index=0; index<totindex; index++) {
if(indexar[index] && indexar[index]<=me->totpoly) {
MPoly *mpoly= ((MPoly *)me->mpoly) + (indexar[index]-1);
if((mpoly->flag & ME_FACE_SEL)==0)
indexar[index]= 0;
}
}
}
swap_m4m4(vc->rv3d->persmat, mat);
/* was disabled because it is slow, but necessary for blur */
if(brush->vertexpaint_tool == VP_BLUR)
do_shared_vertexcol(me);
for(index=0; index<totindex; index++) {
if(indexar[index] && indexar[index]<=me->totpoly) {
MPoly *mpoly= ((MPoly *)me->mpoly) + (indexar[index]-1);
MFace *mf;
MCol *mc;
MLoop *ml;
MLoopCol *mlc;
unsigned int *lcol = ((unsigned int*)me->mloopcol) + mpoly->loopstart;
unsigned int *lcolorig = ((unsigned int*)vp->vpaint_prev) + mpoly->loopstart;
float alpha;
int i, j;
if(brush->vertexpaint_tool==VP_BLUR) {
unsigned int blend[5] = {0};
char *col;
for (j=0; j<mpoly->totloop; j += 2) {
col = (char*)(lcol + j);
blend[0] += col[0];
blend[1] += col[1];
blend[2] += col[2];
blend[3] += col[3];
}
blend[0] /= mpoly->totloop;
blend[1] /= mpoly->totloop;
blend[2] /= mpoly->totloop;
blend[3] /= mpoly->totloop;
col = (char*)(blend + 4);
col[0] = blend[0];
col[1] = blend[1];
col[2] = blend[2];
col[3] = blend[3];
vpd->paintcol = *((unsigned int*)col);
}
ml = me->mloop + mpoly->loopstart;
for (i=0; i<mpoly->totloop; i++, ml++) {
alpha= calc_vp_alpha_dl(vp, vc, vpd->vpimat,
vpd->vertexcosnos+6*ml->v, mval, pressure);
if(alpha > 0.0f) vpaint_blend(vp, lcol+i, lcolorig+i, vpd->paintcol, (int)(alpha*255.0f));
}
#ifdef CPYCOL
#undef CPYCOL
#endif
#define CPYCOL(c, l) (c)->a = (l)->a, (c)->r = (l)->r, (c)->g = (l)->g, (c)->b = (l)->b
/*update vertex colors for tesselations incrementally,
rather then regenerating the tesselation altogether.*/
for (e=vpd->polyfacemap[(indexar[index]-1)].first; e; e=e->next) {
mf = me->mface + e->facenr;
mc = me->mcol + e->facenr*4;
ml = me->mloop + mpoly->loopstart;
mlc = me->mloopcol + mpoly->loopstart;
for (j=0; j<mpoly->totloop; j++, ml++, mlc++) {
if (ml->v == mf->v1)
CPYCOL(mc, mlc);
else if (ml->v == mf->v2)
CPYCOL(mc+1, mlc);
else if (ml->v == mf->v3)
CPYCOL(mc+2, mlc);
else if (mf->v4 && ml->v == mf->v4)
CPYCOL(mc+3, mlc);
}
}
#undef CPYCOL
}
}
swap_m4m4(vc->rv3d->persmat, mat);
/* was disabled because it is slow, but necessary for blur */
if(brush->vertexpaint_tool == VP_BLUR) {
do_shared_vertexcol(me);
}
ED_region_tag_redraw(vc->ar);
DAG_id_tag_update(ob->data, 0);
}
static void vpaint_stroke_done(bContext *C, struct PaintStroke *stroke)
{
ToolSettings *ts= CTX_data_tool_settings(C);
struct VPaintData *vpd= paint_stroke_mode_data(stroke);
if(vpd->vertexcosnos)
MEM_freeN(vpd->vertexcosnos);
MEM_freeN(vpd->indexar);
/* frees prev buffer */
copy_vpaint_prev(ts->vpaint, NULL, 0);
BLI_memarena_free(vpd->arena);
MEM_freeN(vpd);
}
static int vpaint_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
op->customdata = paint_stroke_new(C, NULL, vpaint_stroke_test_start,
vpaint_stroke_update_step,
vpaint_stroke_done, event->type);
/* add modal handler */
WM_event_add_modal_handler(C, op);
op->type->modal(C, op, event);
return OPERATOR_RUNNING_MODAL;
}
static int vpaint_cancel(bContext *C, wmOperator *op)
{
paint_stroke_cancel(C, op);
return OPERATOR_CANCELLED;
}
void PAINT_OT_vertex_paint(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Vertex Paint";
ot->idname= "PAINT_OT_vertex_paint";
/* api callbacks */
ot->invoke= vpaint_invoke;
ot->modal= paint_stroke_modal;
/* ot->exec= vpaint_exec; <-- needs stroke property */
ot->poll= vertex_paint_poll;
ot->cancel= vpaint_cancel;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_BLOCKING;
RNA_def_collection_runtime(ot->srna, "stroke", &RNA_OperatorStrokeElement, "Stroke", "");
}
/* ********************** weight from bones operator ******************* */
static int weight_from_bones_poll(bContext *C)
{
Object *ob= CTX_data_active_object(C);
return (ob && (ob->mode & OB_MODE_WEIGHT_PAINT) && modifiers_isDeformedByArmature(ob));
}
static int weight_from_bones_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
Object *ob= CTX_data_active_object(C);
Object *armob= modifiers_isDeformedByArmature(ob);
Mesh *me= ob->data;
int type= RNA_enum_get(op->ptr, "type");
create_vgroups_from_armature(op->reports, scene, ob, armob, type, (me->editflag & ME_EDIT_MIRROR_X));
DAG_id_tag_update(&me->id, 0);
WM_event_add_notifier(C, NC_GEOM|ND_DATA, me);
return OPERATOR_FINISHED;
}
void PAINT_OT_weight_from_bones(wmOperatorType *ot)
{
static EnumPropertyItem type_items[]= {
{ARM_GROUPS_AUTO, "AUTOMATIC", 0, "Automatic", "Automatic weights froms bones"},
{ARM_GROUPS_ENVELOPE, "ENVELOPES", 0, "From Envelopes", "Weights from envelopes with user defined radius"},
{0, NULL, 0, NULL, NULL}};
/* identifiers */
ot->name= "Weight from Bones";
ot->idname= "PAINT_OT_weight_from_bones";
/* api callbacks */
ot->exec= weight_from_bones_exec;
ot->invoke= WM_menu_invoke;
ot->poll= weight_from_bones_poll;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* properties */
ot->prop= RNA_def_enum(ot->srna, "type", type_items, 0, "Type", "Method to use for assigning weights");
}