=========================== Commiting patch #24427: Editable camera sensor size (meaningful focal length units) Thanks to: Matt Ebb (author of original patch) Ejner Fergo (porting patch through versions) Brecht Van Lommel, Dalai Felinto, Campbell Barton (patch review) Cant't commit changes to addons (they aren't branched, so some of them could be broken now)
185 lines
5.4 KiB
Python
185 lines
5.4 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from rna_prop_ui import PropertyPanel
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class CameraButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "data"
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@classmethod
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def poll(cls, context):
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engine = context.scene.render.engine
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return context.camera and (engine in cls.COMPAT_ENGINES)
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class CAMERA_MT_presets(bpy.types.Menu):
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bl_label = "Camera Presets"
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preset_subdir = "camera"
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preset_operator = "script.execute_preset"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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draw = bpy.types.Menu.draw_preset
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class DATA_PT_context_camera(CameraButtonsPanel, bpy.types.Panel):
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bl_label = ""
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bl_options = {'HIDE_HEADER'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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def draw(self, context):
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layout = self.layout
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ob = context.object
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cam = context.camera
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space = context.space_data
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split = layout.split(percentage=0.65)
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if ob:
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split.template_ID(ob, "data")
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split.separator()
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elif cam:
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split.template_ID(space, "pin_id")
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split.separator()
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class DATA_PT_lens(CameraButtonsPanel, bpy.types.Panel):
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bl_label = "Lens"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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def draw(self, context):
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layout = self.layout
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cam = context.camera
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layout.prop(cam, "type", expand=True)
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split = layout.split()
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col = split.column()
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if cam.type == 'PERSP':
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col.prop(cam, "lens")
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split = layout.split()
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col = split.column()
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if cam.angle_unit == 'HORIZONTAL':
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col.prop(cam, "angle_x")
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elif cam.angle_unit == 'VERTICAL':
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col.prop(cam, "angle_y")
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col = split.column()
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col.prop(cam, "angle_unit", text="")
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elif cam.type == 'ORTHO':
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col.prop(cam, "ortho_scale")
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col = layout.column()
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if cam.type == 'ORTHO':
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if cam.use_panorama:
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col.alert = True
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else:
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col.enabled = False
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col.prop(cam, "use_panorama")
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split = layout.split()
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col = split.column()
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col.label(text="Depth of Field:")
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col.prop(cam, "dof_object", text="")
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col = col.column()
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if cam.dof_object != None:
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col.enabled = False
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col.prop(cam, "dof_distance", text="Distance")
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col = split.column(align=True)
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col.label(text="Shift:")
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col.prop(cam, "shift_x", text="X")
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col.prop(cam, "shift_y", text="Y")
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class DATA_PT_camera(CameraButtonsPanel, bpy.types.Panel):
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bl_label = "Camera"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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def draw(self, context):
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layout = self.layout
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cam = context.camera
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row = layout.row(align=True)
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row.menu("CAMERA_MT_presets", text=bpy.types.CAMERA_MT_presets.bl_label)
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row.operator("camera.preset_add", text="", icon="ZOOMIN")
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row.operator("camera.preset_add", text="", icon="ZOOMOUT").remove_active = True
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split = layout.split()
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col = split.column(align=True)
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col.label(text="Sensor Size:")
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col.prop(cam, "sensor_x", text="X")
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col.prop(cam, "sensor_y", text="Y")
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col = split.column(align=True)
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col.label(text="Clipping:")
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col.prop(cam, "clip_start", text="Start")
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col.prop(cam, "clip_end", text="End")
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class DATA_PT_camera_display(CameraButtonsPanel, bpy.types.Panel):
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bl_label = "Display"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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def draw(self, context):
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layout = self.layout
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cam = context.camera
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split = layout.split()
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col = split.column()
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col.prop(cam, "show_limits", text="Limits")
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col.prop(cam, "show_mist", text="Mist")
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col.prop(cam, "show_title_safe", text="Title Safe")
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col.prop(cam, "show_sensor", text="Sensor")
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col.prop(cam, "show_name", text="Name")
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col = split.column()
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col.prop_menu_enum(cam, "show_guide")
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col.separator()
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col.prop(cam, "draw_size", text="Size")
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col.separator()
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col.prop(cam, "show_passepartout", text="Passepartout")
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sub = col.column()
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sub.active = cam.show_passepartout
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sub.prop(cam, "passepartout_alpha", text="Alpha", slider=True)
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class DATA_PT_custom_props_camera(CameraButtonsPanel, PropertyPanel, bpy.types.Panel):
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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_context_path = "object.data"
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_property_type = bpy.types.Camera
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if __name__ == "__main__": # only for live edit.
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bpy.utils.register_module(__name__)
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