135 lines
3.7 KiB
C++
135 lines
3.7 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2006 by Nicholas Bishop
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/sculpt_paint/sculpt_intern.h
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* \ingroup edsculpt
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*/
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#ifndef __SCULPT_INTERN_H__
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#define __SCULPT_INTERN_H__
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#include "DNA_listBase.h"
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#include "DNA_vec_types.h"
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#include "DNA_key_types.h"
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#include "BLI_bitmap.h"
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#include "BKE_pbvh.h"
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struct bContext;
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struct KeyBlock;
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struct Object;
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struct SculptUndoNode;
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int sculpt_mode_poll(struct bContext *C);
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int sculpt_mode_poll_view3d(struct bContext *C);
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/* checks for a brush, not just sculpt mode */
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int sculpt_poll(struct bContext *C);
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int sculpt_poll_view3d(struct bContext *C);
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/* Stroke */
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bool sculpt_stroke_get_location(bContext *C, float out[3], const float mouse[2]);
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/* Dynamic topology */
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void sculpt_pbvh_clear(Object *ob);
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void sculpt_dyntopo_node_layers_add(struct SculptSession *ss);
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void sculpt_update_after_dynamic_topology_toggle(bContext *C);
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void sculpt_dynamic_topology_enable(struct bContext *C);
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void sculpt_dynamic_topology_disable(struct bContext *C,
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struct SculptUndoNode *unode);
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/* Undo */
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typedef enum {
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SCULPT_UNDO_COORDS,
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SCULPT_UNDO_HIDDEN,
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SCULPT_UNDO_MASK,
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SCULPT_UNDO_DYNTOPO_BEGIN,
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SCULPT_UNDO_DYNTOPO_END,
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SCULPT_UNDO_DYNTOPO_SYMMETRIZE,
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} SculptUndoType;
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typedef struct SculptUndoNode {
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struct SculptUndoNode *next, *prev;
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SculptUndoType type;
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char idname[MAX_ID_NAME]; /* name instead of pointer*/
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void *node; /* only during push, not valid afterwards! */
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float (*co)[3];
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float (*orig_co)[3];
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short (*no)[3];
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float *mask;
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int totvert;
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/* non-multires */
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int maxvert; /* to verify if totvert it still the same */
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int *index; /* to restore into right location */
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BLI_bitmap *vert_hidden;
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/* multires */
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int maxgrid; /* same for grid */
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int gridsize; /* same for grid */
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int totgrid; /* to restore into right location */
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int *grids; /* to restore into right location */
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BLI_bitmap **grid_hidden;
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/* bmesh */
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struct BMLogEntry *bm_entry;
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bool applied;
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CustomData bm_enter_vdata;
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CustomData bm_enter_edata;
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CustomData bm_enter_ldata;
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CustomData bm_enter_pdata;
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int bm_enter_totvert;
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int bm_enter_totedge;
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int bm_enter_totloop;
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int bm_enter_totpoly;
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/* shape keys */
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char shapeName[sizeof(((KeyBlock *)0))->name];
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} SculptUndoNode;
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SculptUndoNode *sculpt_undo_push_node(Object *ob, PBVHNode *node, SculptUndoType type);
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SculptUndoNode *sculpt_undo_get_node(PBVHNode *node);
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void sculpt_undo_push_begin(const char *name);
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void sculpt_undo_push_end(void);
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void sculpt_vertcos_to_key(Object *ob, KeyBlock *kb, float (*vertCos)[3]);
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void sculpt_update_object_bounding_box(struct Object *ob);
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/* Setting zero so we can catch bugs in OpenMP/sculpt. */
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#ifdef DEBUG
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# define SCULPT_OMP_LIMIT 0
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#else
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# define SCULPT_OMP_LIMIT 4
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#endif
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#endif
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