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blender-archive/source/blender/editors/screen/SConscript
Brecht Van Lommel b6459105b4 OpenGL Render restored.
I tried to make it integrate more with regular render but couldn't
do it well, it still needs a 3D view to take the settings from, and
can't run in a separate thread due to OpenGL.

However, it is now rendering to an offscreen buffer which then gets
displayed in the image window. This requires FBO's to be available, so
a fallback creating a new window is still needed. Currently available
from the Render menu in the top header.
2009-10-28 18:03:04 +00:00

26 lines
789 B
Python

#!/usr/bin/python
Import ('env')
sources = env.Glob('*.c')
incs = '../include ../../blenlib ../../blenkernel ../../blenfont ../../makesdna ../../imbuf'
incs += ' ../../blenloader ../../windowmanager ../../python ../../makesrna ../../gpu'
incs += ' ../../render/extern/include'
incs += ' #/intern/guardedalloc #/extern/glew/include'
defs = ''
if not env['WITH_BF_PYTHON']:
defs += 'DISABLE_PYTHON'
if env['WITH_BF_OPENEXR']:
defs += ' WITH_OPENEXR'
if env['OURPLATFORM'] == 'linux2':
cflags='-pthread'
incs += ' ../../../extern/binreloc/include'
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc'):
incs += ' ' + env['BF_PTHREADS_INC']
env.BlenderLib ( 'bf_editors_screen', sources, Split(incs), Split(defs), libtype=['core'], priority=[105] )