This contains two entries - one which calls the region flip operator, and one which calls the maxmize area operator. Unfortunately, there seem to be some context issues which are causing the wrong region to get activated for use by the region flipping, meaning that nothing happens. Also, fixed own typo in 3d-view header/menu code...
233 lines
5.6 KiB
C
233 lines
5.6 KiB
C
/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <string.h>
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#include <stdio.h>
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#include "DNA_object_types.h"
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#include "DNA_space_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "BLI_rand.h"
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#include "BKE_colortools.h"
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#include "BKE_context.h"
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#include "BKE_screen.h"
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#include "ED_space_api.h"
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#include "ED_screen.h"
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#include "BIF_gl.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "ED_markers.h"
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#include "BPY_extern.h"
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#include "script_intern.h" // own include
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//static script_run_python(char *funcname, )
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/* ******************** default callbacks for script space ***************** */
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static SpaceLink *script_new(const bContext *C)
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{
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ARegion *ar;
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SpaceScript *sscript;
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sscript= MEM_callocN(sizeof(SpaceScript), "initscript");
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sscript->spacetype= SPACE_SCRIPT;
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/* header */
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ar= MEM_callocN(sizeof(ARegion), "header for script");
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BLI_addtail(&sscript->regionbase, ar);
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ar->regiontype= RGN_TYPE_HEADER;
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ar->alignment= RGN_ALIGN_BOTTOM;
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/* main area */
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ar= MEM_callocN(sizeof(ARegion), "main area for script");
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BLI_addtail(&sscript->regionbase, ar);
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ar->regiontype= RGN_TYPE_WINDOW;
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/* channel list region XXX */
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return (SpaceLink *)sscript;
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}
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/* not spacelink itself */
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static void script_free(SpaceLink *sl)
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{
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SpaceScript *sscript= (SpaceScript*) sl;
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#ifndef DISABLE_PYTHON
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/*free buttons references*/
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if (sscript->but_refs) {
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// XXX BPy_Set_DrawButtonsList(sscript->but_refs);
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// BPy_Free_DrawButtonsList();
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sscript->but_refs = NULL;
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}
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#endif
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sscript->script = NULL;
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}
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/* spacetype; init callback */
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static void script_init(struct wmWindowManager *wm, ScrArea *sa)
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{
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}
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static SpaceLink *script_duplicate(SpaceLink *sl)
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{
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SpaceScript *sscriptn= MEM_dupallocN(sl);
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/* clear or remove stuff from old */
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return (SpaceLink *)sscriptn;
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}
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/* add handlers, stuff you only do once or on area/region changes */
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static void script_main_area_init(wmWindowManager *wm, ARegion *ar)
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{
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wmKeyMap *keymap;
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UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_STANDARD, ar->winx, ar->winy);
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/* own keymap */
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keymap= WM_keymap_find(wm->defaultconf, "Script", SPACE_SCRIPT, 0);
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WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
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}
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static void script_main_area_draw(const bContext *C, ARegion *ar)
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{
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/* draw entirely, view changes should be handled here */
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SpaceScript *sscript= (SpaceScript*)CTX_wm_space_data(C);
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View2D *v2d= &ar->v2d;
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float col[3];
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/* clear and setup matrix */
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UI_GetThemeColor3fv(TH_BACK, col);
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glClearColor(col[0], col[1], col[2], 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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UI_view2d_view_ortho(C, v2d);
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/* data... */
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// BPY_run_python_script(C, "/root/blender-svn/blender25/test.py", NULL);
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#ifndef DISABLE_PYTHON
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if (sscript->script) {
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//BPY_run_python_script_space(scpt->script.filename, NULL);
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BPY_run_script_space_draw(C, sscript);
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}
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#endif
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/* reset view matrix */
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UI_view2d_view_restore(C);
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/* scrollers? */
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}
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/* add handlers, stuff you only do once or on area/region changes */
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static void script_header_area_init(wmWindowManager *wm, ARegion *ar)
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{
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ED_region_header_init(ar);
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}
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static void script_header_area_draw(const bContext *C, ARegion *ar)
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{
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ED_region_header(C, ar);
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}
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static void script_main_area_listener(ARegion *ar, wmNotifier *wmn)
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{
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/* context changes */
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// XXX - Todo, need the ScriptSpace accessible to get the python script to run.
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// BPY_run_script_space_listener()
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}
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/* only called once, from space/spacetypes.c */
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void ED_spacetype_script(void)
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{
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SpaceType *st= MEM_callocN(sizeof(SpaceType), "spacetype script");
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ARegionType *art;
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st->spaceid= SPACE_SCRIPT;
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st->new= script_new;
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st->free= script_free;
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st->init= script_init;
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st->duplicate= script_duplicate;
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st->operatortypes= script_operatortypes;
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st->keymap= script_keymap;
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/* regions: main window */
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art= MEM_callocN(sizeof(ARegionType), "spacetype script region");
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art->regionid = RGN_TYPE_WINDOW;
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art->init= script_main_area_init;
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art->draw= script_main_area_draw;
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art->listener= script_main_area_listener;
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art->keymapflag= ED_KEYMAP_VIEW2D| ED_KEYMAP_UI|ED_KEYMAP_FRAMES; // XXX need to further test this ED_KEYMAP_UI is needed for button interaction
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BLI_addhead(&st->regiontypes, art);
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/* regions: header */
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art= MEM_callocN(sizeof(ARegionType), "spacetype script region");
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art->regionid = RGN_TYPE_HEADER;
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art->minsizey= HEADERY;
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art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D|ED_KEYMAP_HEADER;
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art->init= script_header_area_init;
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art->draw= script_header_area_draw;
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BLI_addhead(&st->regiontypes, art);
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BKE_spacetype_register(st);
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}
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