Related to {D15885} that requires scene parameter
to be added in many places. To speed up the review process
the adding of the scene parameter was added in a separate
patch.
Reviewed By: mont29
Maniphest Tasks: T73411
Differential Revision: https://developer.blender.org/D15930
299 lines
9.0 KiB
C
299 lines
9.0 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#include <string.h>
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#include "BLI_array.h"
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#include "BKE_collection.h"
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#include "BKE_customdata.h"
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#include "BKE_editmesh.h"
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#include "BKE_layer.h"
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#include "DNA_ID.h"
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#include "DNA_layer_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "MEM_guardedalloc.h"
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/* -------------------------------------------------------------------- */
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/** \name Selected Object Array
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* \{ */
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Object **BKE_view_layer_array_selected_objects_params(
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struct ViewLayer *view_layer,
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const struct View3D *v3d,
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uint *r_len,
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const struct ObjectsInViewLayerParams *params)
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{
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if (params->no_dup_data) {
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FOREACH_SELECTED_OBJECT_BEGIN (view_layer, v3d, ob_iter) {
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ID *id = ob_iter->data;
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if (id) {
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id->tag |= LIB_TAG_DOIT;
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}
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}
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FOREACH_SELECTED_OBJECT_END;
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}
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Object **object_array = NULL;
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BLI_array_declare(object_array);
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FOREACH_SELECTED_OBJECT_BEGIN (view_layer, v3d, ob_iter) {
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if (params->filter_fn) {
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if (!params->filter_fn(ob_iter, params->filter_userdata)) {
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continue;
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}
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}
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if (params->no_dup_data) {
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ID *id = ob_iter->data;
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if (id) {
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if (id->tag & LIB_TAG_DOIT) {
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id->tag &= ~LIB_TAG_DOIT;
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}
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else {
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continue;
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}
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}
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}
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BLI_array_append(object_array, ob_iter);
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}
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FOREACH_SELECTED_OBJECT_END;
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if (object_array != NULL) {
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BLI_array_trim(object_array);
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}
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else {
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/* We always need a valid allocation (prevent crash on free). */
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object_array = MEM_mallocN(0, __func__);
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}
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*r_len = BLI_array_len(object_array);
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return object_array;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Objects in Mode Array
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* \{ */
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Base **BKE_view_layer_array_from_bases_in_mode_params(const Scene *scene,
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ViewLayer *view_layer,
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const View3D *v3d,
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uint *r_len,
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const struct ObjectsInModeParams *params)
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{
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if (params->no_dup_data) {
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FOREACH_BASE_IN_MODE_BEGIN (scene, view_layer, v3d, -1, params->object_mode, base_iter) {
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ID *id = base_iter->object->data;
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if (id) {
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id->tag |= LIB_TAG_DOIT;
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}
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}
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FOREACH_BASE_IN_MODE_END;
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}
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Base **base_array = NULL;
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BLI_array_declare(base_array);
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FOREACH_BASE_IN_MODE_BEGIN (scene, view_layer, v3d, -1, params->object_mode, base_iter) {
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if (params->filter_fn) {
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if (!params->filter_fn(base_iter->object, params->filter_userdata)) {
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continue;
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}
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}
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if (params->no_dup_data) {
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ID *id = base_iter->object->data;
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if (id) {
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if (id->tag & LIB_TAG_DOIT) {
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id->tag &= ~LIB_TAG_DOIT;
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}
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else {
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continue;
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}
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}
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}
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BLI_array_append(base_array, base_iter);
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}
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FOREACH_BASE_IN_MODE_END;
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/* We always need a valid allocation (prevent crash on free). */
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if (base_array != NULL) {
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BLI_array_trim(base_array);
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}
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else {
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base_array = MEM_mallocN(0, __func__);
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}
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*r_len = BLI_array_len(base_array);
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return base_array;
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}
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Object **BKE_view_layer_array_from_objects_in_mode_params(const Scene *scene,
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ViewLayer *view_layer,
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const View3D *v3d,
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uint *r_len,
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const struct ObjectsInModeParams *params)
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{
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Base **base_array = BKE_view_layer_array_from_bases_in_mode_params(
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scene, view_layer, v3d, r_len, params);
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if (base_array != NULL) {
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for (uint i = 0; i < *r_len; i++) {
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((Object **)base_array)[i] = base_array[i]->object;
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}
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}
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return (Object **)base_array;
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}
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struct Object **BKE_view_layer_array_from_objects_in_edit_mode(const Scene *scene,
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ViewLayer *view_layer,
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const View3D *v3d,
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uint *r_len)
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{
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struct ObjectsInModeParams params = {0};
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params.object_mode = OB_MODE_EDIT;
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return BKE_view_layer_array_from_objects_in_mode_params(scene, view_layer, v3d, r_len, ¶ms);
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}
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struct Base **BKE_view_layer_array_from_bases_in_edit_mode(const Scene *scene,
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ViewLayer *view_layer,
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const View3D *v3d,
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uint *r_len)
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{
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struct ObjectsInModeParams params = {0};
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params.object_mode = OB_MODE_EDIT;
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return BKE_view_layer_array_from_bases_in_mode_params(scene, view_layer, v3d, r_len, ¶ms);
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}
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struct Object **BKE_view_layer_array_from_objects_in_edit_mode_unique_data(const Scene *scene,
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ViewLayer *view_layer,
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const View3D *v3d,
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uint *r_len)
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{
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struct ObjectsInModeParams params = {0};
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params.object_mode = OB_MODE_EDIT;
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params.no_dup_data = true;
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return BKE_view_layer_array_from_objects_in_mode_params(scene, view_layer, v3d, r_len, ¶ms);
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}
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struct Base **BKE_view_layer_array_from_bases_in_edit_mode_unique_data(const Scene *scene,
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ViewLayer *view_layer,
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const View3D *v3d,
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uint *r_len)
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{
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struct ObjectsInModeParams params = {0};
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params.object_mode = OB_MODE_EDIT;
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params.no_dup_data = true;
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return BKE_view_layer_array_from_bases_in_mode_params(scene, view_layer, v3d, r_len, ¶ms);
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}
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struct Object **BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
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const Scene *scene, ViewLayer *view_layer, const View3D *v3d, uint *r_len)
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{
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struct ObjectsInModeParams params = {0};
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params.object_mode = OB_MODE_EDIT;
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params.no_dup_data = true;
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params.filter_fn = BKE_view_layer_filter_edit_mesh_has_uvs;
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return BKE_view_layer_array_from_objects_in_mode_params(scene, view_layer, v3d, r_len, ¶ms);
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}
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struct Object **BKE_view_layer_array_from_objects_in_mode_unique_data(const Scene *scene,
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ViewLayer *view_layer,
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const View3D *v3d,
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uint *r_len,
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const eObjectMode mode)
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{
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struct ObjectsInModeParams params = {0};
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params.object_mode = mode;
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params.no_dup_data = true;
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return BKE_view_layer_array_from_objects_in_mode_params(scene, view_layer, v3d, r_len, ¶ms);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Filter Functions
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* \{ */
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bool BKE_view_layer_filter_edit_mesh_has_uvs(const Object *ob, void *UNUSED(user_data))
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{
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if (ob->type == OB_MESH) {
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const Mesh *me = ob->data;
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const BMEditMesh *em = me->edit_mesh;
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if (em != NULL) {
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if (CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV) != -1) {
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return true;
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}
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}
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}
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return false;
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}
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bool BKE_view_layer_filter_edit_mesh_has_edges(const Object *ob, void *UNUSED(user_data))
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{
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if (ob->type == OB_MESH) {
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const Mesh *me = ob->data;
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const BMEditMesh *em = me->edit_mesh;
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if (em != NULL) {
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if (em->bm->totedge != 0) {
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return true;
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}
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}
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}
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return false;
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}
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Object *BKE_view_layer_non_active_selected_object(const Scene *UNUSED(scene),
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struct ViewLayer *view_layer,
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const struct View3D *v3d)
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{
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Object *ob_active = BKE_view_layer_active_object_get(view_layer);
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Object *ob_result = NULL;
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FOREACH_SELECTED_OBJECT_BEGIN (view_layer, v3d, ob_iter) {
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if (ob_iter == ob_active) {
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continue;
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}
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if (ob_result == NULL) {
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ob_result = ob_iter;
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}
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else {
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ob_result = NULL;
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break;
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}
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}
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FOREACH_SELECTED_OBJECT_END;
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return ob_result;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Active object accessors.
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* \{ */
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Object *BKE_view_layer_active_object_get(const ViewLayer *view_layer)
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{
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return view_layer->basact ? view_layer->basact->object : NULL;
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}
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Object *BKE_view_layer_edit_object_get(const ViewLayer *view_layer)
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{
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Object *ob = BKE_view_layer_active_object_get(view_layer);
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if (ob == NULL) {
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return NULL;
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}
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if (!(ob->mode & OB_MODE_EDIT)) {
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return NULL;
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}
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return ob;
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}
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/** \} */
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