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blender-archive/source/blender/io/collada/BlenderContext.cpp
Monique Dewanchand 23276bcc37 Adding const Scene* parameter in many areas.
Related to {D15885} that requires scene parameter
to be added in many places. To speed up the review process
the adding of the scene parameter was added in a separate
patch.

Reviewed By: mont29

Maniphest Tasks: T73411

Differential Revision: https://developer.blender.org/D15930
2022-09-14 21:30:56 +02:00

144 lines
3.1 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup collada
*/
#include <vector>
#include "BlenderContext.h"
#include "ExportSettings.h"
#include "BKE_scene.h"
bool bc_is_base_node(LinkNode *export_set, Object *ob, const Scene *scene, ViewLayer *view_layer)
{
Object *root = bc_get_highest_exported_ancestor_or_self(export_set, ob, scene, view_layer);
return (root == ob);
}
Object *bc_get_highest_exported_ancestor_or_self(LinkNode *export_set,
Object *ob,
const Scene *scene,
ViewLayer *view_layer)
{
Object *ancestor = ob;
while (ob->parent) {
if (bc_is_in_Export_set(export_set, ob->parent, scene, view_layer)) {
ancestor = ob->parent;
}
ob = ob->parent;
}
return ancestor;
}
void bc_get_children(std::vector<Object *> &child_set,
Object *ob,
const Scene *scene,
ViewLayer *view_layer)
{
Base *base;
for (base = (Base *)view_layer->object_bases.first; base; base = base->next) {
Object *cob = base->object;
if (cob->parent == ob) {
switch (ob->type) {
case OB_MESH:
case OB_CAMERA:
case OB_LAMP:
case OB_EMPTY:
case OB_ARMATURE:
child_set.push_back(cob);
default:
break;
}
}
}
}
bool bc_is_in_Export_set(LinkNode *export_set,
Object *ob,
const Scene *scene,
ViewLayer *view_layer)
{
bool to_export = (BLI_linklist_index(export_set, ob) != -1);
if (!to_export) {
/* Mark this object as to_export even if it is not in the
* export list, but it contains children to export. */
std::vector<Object *> children;
bc_get_children(children, ob, scene, view_layer);
for (Object *child : children) {
if (bc_is_in_Export_set(export_set, child, scene, view_layer)) {
to_export = true;
break;
}
}
}
return to_export;
}
int bc_is_marked(Object *ob)
{
return ob && (ob->id.tag & LIB_TAG_DOIT);
}
void bc_remove_mark(Object *ob)
{
ob->id.tag &= ~LIB_TAG_DOIT;
}
void bc_set_mark(Object *ob)
{
ob->id.tag |= LIB_TAG_DOIT;
}
BlenderContext::BlenderContext(bContext *C)
{
context = C;
main = CTX_data_main(C);
scene = CTX_data_scene(C);
view_layer = CTX_data_view_layer(C);
depsgraph = nullptr; /* create only when needed */
}
bContext *BlenderContext::get_context()
{
return context;
}
Depsgraph *BlenderContext::get_depsgraph()
{
if (!depsgraph) {
depsgraph = BKE_scene_ensure_depsgraph(main, scene, view_layer);
}
return depsgraph;
}
Scene *BlenderContext::get_scene()
{
return scene;
}
Scene *BlenderContext::get_evaluated_scene()
{
Scene *scene_eval = DEG_get_evaluated_scene(get_depsgraph());
return scene_eval;
}
Object *BlenderContext::get_evaluated_object(Object *ob)
{
Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
return ob_eval;
}
ViewLayer *BlenderContext::get_view_layer()
{
return view_layer;
}
Main *BlenderContext::get_main()
{
return main;
}