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blender-archive/source/blender/compositor/nodes/COM_TrackPositionNode.cpp
Sergey Sharybin 2339a84443 Compositor: Expose track velocity via the Track Position node
velocity is measured in pixels per frame. It is basically a coordinate
difference of track coordinate at current frame and previous one (no future
prediction happens).

It's not really most intuitive place for such a things, but historically the
node was called this way..

Track velocity could be used to face effects like motion blur bu piping it
to the vector blur node.

Reviewers: campbellbarton

Reviewed By: campbellbarton

Subscribers: hype, sebastian_k

Differential Revision: https://developer.blender.org/D1591
2015-12-15 13:57:15 +05:00

105 lines
3.9 KiB
C++

/*
* Copyright 2012, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
* Sergey Sharybin
*/
#include "COM_TrackPositionNode.h"
#include "COM_ExecutionSystem.h"
#include "COM_TrackPositionOperation.h"
extern "C" {
# include "DNA_movieclip_types.h"
# include "BKE_node.h"
}
TrackPositionNode::TrackPositionNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
void TrackPositionNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
bNode *editorNode = this->getbNode();
MovieClip *clip = (MovieClip *) editorNode->id;
NodeTrackPosData *trackpos_data = (NodeTrackPosData *) editorNode->storage;
NodeOutput *outputX = this->getOutputSocket(0);
NodeOutput *outputY = this->getOutputSocket(1);
NodeOutput *outputSpeedX = this->getOutputSocket(2);
NodeOutput *outputSpeedY = this->getOutputSocket(3);
int frame_number;
if (editorNode->custom1 == CMP_TRACKPOS_ABSOLUTE_FRAME) {
frame_number = editorNode->custom2;
}
else {
frame_number = context.getFramenumber();
}
TrackPositionOperation *operationX = new TrackPositionOperation();
operationX->setMovieClip(clip);
operationX->setTrackingObject(trackpos_data->tracking_object);
operationX->setTrackName(trackpos_data->track_name);
operationX->setFramenumber(frame_number);
operationX->setAxis(0);
operationX->setPosition(editorNode->custom1);
operationX->setRelativeFrame(editorNode->custom2);
converter.addOperation(operationX);
TrackPositionOperation *operationY = new TrackPositionOperation();
operationY->setMovieClip(clip);
operationY->setTrackingObject(trackpos_data->tracking_object);
operationY->setTrackName(trackpos_data->track_name);
operationY->setFramenumber(frame_number);
operationY->setAxis(1);
operationY->setPosition(editorNode->custom1);
operationY->setRelativeFrame(editorNode->custom2);
converter.addOperation(operationY);
TrackPositionOperation *operationSpeedX = new TrackPositionOperation();
operationSpeedX->setMovieClip(clip);
operationSpeedX->setTrackingObject(trackpos_data->tracking_object);
operationSpeedX->setTrackName(trackpos_data->track_name);
operationSpeedX->setFramenumber(frame_number);
operationSpeedX->setAxis(0);
operationSpeedX->setPosition(editorNode->custom1);
operationSpeedX->setRelativeFrame(editorNode->custom2);
operationSpeedX->setSpeedOutput(true);
converter.addOperation(operationSpeedX);
TrackPositionOperation *operationSpeedY = new TrackPositionOperation();
operationSpeedY->setMovieClip(clip);
operationSpeedY->setTrackingObject(trackpos_data->tracking_object);
operationSpeedY->setTrackName(trackpos_data->track_name);
operationSpeedY->setFramenumber(frame_number);
operationSpeedY->setAxis(1);
operationSpeedY->setPosition(editorNode->custom1);
operationSpeedY->setRelativeFrame(editorNode->custom2);
operationSpeedY->setSpeedOutput(true);
converter.addOperation(operationSpeedY);
converter.mapOutputSocket(outputX, operationX->getOutputSocket());
converter.mapOutputSocket(outputY, operationY->getOutputSocket());
converter.mapOutputSocket(outputSpeedX, operationSpeedX->getOutputSocket());
converter.mapOutputSocket(outputSpeedY, operationSpeedY->getOutputSocket());
}