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blender-archive/source/blender/include/BSE_drawview.h
Ton Roosendaal dd5410162a New feature; User definable Clipping Planes.
Press ALT+B in 3d window, draw a rect, and it becomes a clipping
volume of 4 planes. You then can rotate the view anyway you like.
Works for each 3d window individually.

Disable it with another ALT+B press.

Commit is huge because it had to change all selection code as well.
The user-clipping planes are in 'eye space', the other clipping
happens in projected 'viewport space'.

Nice to notice is that the 'x=3200' convention (to denote a coordinate
is clipped) now is a define. Define value is still a number though... but
we now can get up to screens of 12000 pixels without issues!

Known issue; here it refuses to draw the 'object centers' or Lamp icons
within the clipping region. Can't find any reason for it... however, we
might move to non-pixmaps for it anyway.

Testing might reveil numerous issues, will be standby for it.

Curious? Check this http://www.blender.org/bf/rt4.jpg
2005-08-20 19:18:35 +00:00

76 lines
2.3 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BSE_DRAWVIEW_H
#define BSE_DRAWVIEW_H
struct Object;
struct BGpic;
struct rcti;
struct ScrArea;
void setalpha_bgpic(struct BGpic *bgpic);
void default_gl_light(void);
void init_gl_stuff(void);
void circf(float x, float y, float rad);
void circ(float x, float y, float rad);
void do_viewbuts(unsigned short event);
void add_view3d_after(struct View3D *v3d, struct Base *base, int type);
void backdrawview3d(int test);
void drawview3dspace(struct ScrArea *sa, void *spacedata);
void drawview3d_render(struct View3D *v3d);
int update_time(void);
void calc_viewborder(struct View3D *v3d, struct rcti *viewborder_r);
void view3d_set_1_to_1_viewborder(struct View3D *v3d);
void timestr(double time, char *str);
int view3d_test_clipping(struct View3D *v3d, float *vec);
void view3d_set_clipping(struct View3D *v3d);
void view3d_clr_clipping(void);
void sumo_callback(void *obp);
void init_anim_sumo(void);
void update_anim_sumo(void);
void end_anim_sumo(void);
void inner_play_anim_loop(int init, int mode);
int play_anim(int mode);
void make_axis_color(char *col, char *col2, char axis);
#endif /* BSE_DRAWVIEW_H */