- new feature, twiddled with lattice resizing to try to maintain existing vertex changes... much nicer than just resetting the lattice if you decide you need more detail in the lattice. - modifiers work with lattices now. yes, that does mean you can make a chain of lattices effecting each other 8 miles long. - some cleanup of softbody code, was rather splintered and call path was twisted and confusing. reworked main object step routine to do things in a more obvious and consistent manner and without duplicate code - added ob->softflag OB_SB_RESET instead of sbObjectReset call - modifier changes reset softbody now - moved curve_getVertexCos/curve_applyVertexCos into curve.c - update curve modifier eval to work with virtual modifiers - update modifier apply to work with curves/surfs - update make parent to also recalc object data NOTE: Although you can turn SB on for curve/font objects at the moment it doesn't really work because they call deform in multiple steps and this confuses SB. Not sure how to deal with atm.
129 lines
3.8 KiB
C++
129 lines
3.8 KiB
C++
/**
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2004-2005 by Blender Foundation
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef DNA_OBJECT_FORCE_H
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#define DNA_OBJECT_FORCE_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct PartDeflect {
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short deflect; /* Deflection flag - does mesh deflect particles*/
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short forcefield; /* Force field type, do the vertices attract / repel particles ? */
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short flag; /* general settings flag */
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short pad;
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float pdef_damp; /* Damping factor for particle deflection */
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float pdef_rdamp; /* Random element of damping for deflection */
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float pdef_perm; /* Chance of particle passing through mesh */
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float f_strength; /* The strength of the force (+ or - ) */
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float f_power; /* The power law - real gravitation is 2 (square) */
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float maxdist; /* if indicated, use this maximum */
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float pdef_sbdamp; /* Damping factor for softbody deflection */
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float pdef_sbift; /* inner face thickness for softbody deflection */
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float pdef_sboft; /* outer face thickness for softbody deflection */
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} PartDeflect;
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typedef struct SBVertex {
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float vec[4];
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} SBVertex;
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typedef struct SoftBody {
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/* dynamic data */
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int totpoint, totspring;
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struct BodyPoint *bpoint; /* not saved in file */
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struct BodySpring *bspring; /* not saved in file */
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float ctime; /* last time calculated */
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/* part of UI: */
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/* general options */
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float nodemass; /* softbody mass of *vertex* */
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float grav; /* softbody amount of gravitaion to apply */
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float mediafrict; /* friction to env */
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float rklimit; /* error limit for ODE solver */
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float physics_speed;/* user control over simulation speed */
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/* goal */
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float goalspring; /* softbody goal springs */
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float goalfrict; /* softbody goal springs friction */
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float mingoal; /* quick limits for goal */
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float maxgoal;
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float defgoal; /* default goal for vertices without vgroup */
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short vertgroup; /* index starting at 1 */
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short pad1;
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/* springs */
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float inspring; /* softbody inner springs */
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float infrict; /* softbody inner springs friction */
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/* baking */
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short sfra, efra;
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short interval, pad2;
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SBVertex **keys; /* array of size totpointkey */
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int totpointkey, totkey; /* if totpointkey != totpoint or totkey!- (efra-sfra)/interval -> free keys */
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} SoftBody;
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/* pd->forcefield: Effector Fields types */
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#define PFIELD_FORCE 1
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#define PFIELD_VORTEX 2
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#define PFIELD_MAGNET 3
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#define PFIELD_WIND 4
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/* pd->flag: various settings */
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#define PFIELD_USEMAX 1
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#define PDEFLE_DEFORM 2
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/* ob->softflag */
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#define OB_SB_ENABLE 1
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#define OB_SB_GOAL 2
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#define OB_SB_EDGES 4
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#define OB_SB_QUADS 8
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#define OB_SB_POSTDEF 16
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#define OB_SB_REDO 32
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#define OB_SB_BAKESET 64
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#define OB_SB_BAKEDO 128
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#define OB_SB_RESET 256
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#ifdef __cplusplus
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}
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#endif
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#endif
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