189 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			189 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Generate random pulses
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|  *
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|  * $Id$
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|  *
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|  * ***** BEGIN GPL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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|  * All rights reserved.
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|  *
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|  * The Original Code is: all of this file.
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|  *
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|  * Contributor(s): none yet.
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|  *
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|  * ***** END GPL LICENSE BLOCK *****
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|  */
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| 
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| /** \file gameengine/GameLogic/SCA_RandomSensor.cpp
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|  *  \ingroup gamelogic
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|  */
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| 
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| 
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| #include <stddef.h>
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| 
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| #include "SCA_RandomSensor.h"
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| #include "SCA_EventManager.h"
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| #include "SCA_RandomEventManager.h"
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| #include "SCA_LogicManager.h"
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| #include "ConstExpr.h"
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| #include <iostream>
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| 
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| /* ------------------------------------------------------------------------- */
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| /* Native functions                                                          */
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| /* ------------------------------------------------------------------------- */
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| 
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| SCA_RandomSensor::SCA_RandomSensor(SCA_EventManager* eventmgr, 
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|                                    SCA_IObject* gameobj,
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|                                    int startseed)
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|     : SCA_ISensor(gameobj,eventmgr)
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| {
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| 	m_basegenerator = new SCA_RandomNumberGenerator(startseed);
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| 	Init();
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| }
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| 
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| 
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| 
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| SCA_RandomSensor::~SCA_RandomSensor() 
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| {
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| 	m_basegenerator->Release();
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| }
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| 
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| void SCA_RandomSensor::Init()
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| {
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| 	m_iteration  = 0;
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| 	m_interval = 0;
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| 	m_lastdraw   = false;
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| 	m_currentDraw = m_basegenerator->Draw();
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| }
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| 
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| 
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| CValue* SCA_RandomSensor::GetReplica()
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| {
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| 	CValue* replica = new SCA_RandomSensor(*this);
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| 	// this will copy properties and so on...
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| 	replica->ProcessReplica();
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| 
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| 	return replica;
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| }
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| 
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| void SCA_RandomSensor::ProcessReplica()
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| {
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| 	SCA_ISensor::ProcessReplica();
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| 	// increment reference count so that we can release the generator at this end
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| 	m_basegenerator->AddRef();
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| }
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| 
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| 
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| bool SCA_RandomSensor::IsPositiveTrigger()
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| { 
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| 	return (m_invert !=m_lastdraw);
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| }
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| 
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| 
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| bool SCA_RandomSensor::Evaluate()
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| {
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| 	/* Random generator is the generator from Line 25 of Table 1 in          */
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| 	/* [KNUTH 1981, The Art of Computer Programming Vol. 2                   */
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| 	/* (2nd Ed.), pp102]                                                     */
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| 	/* It's a very simple max. length sequence generator. We can             */
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| 	/* draw 32 bool values before having to generate the next                */
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| 	/* sequence value. There are some theorems that will tell you            */
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| 	/* this is a reasonable way of generating bools. Check Knuth.            */
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| 	/* Furthermore, we only draw each <delay>-eth frame.                     */
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| 
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| 	bool evaluateResult = false;
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| 
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| 	if (++m_interval > m_pulse_frequency) {
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| 		bool drawResult = false;
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| 		m_interval = 0;
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| 		if (m_iteration > 31) {
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| 			m_currentDraw = m_basegenerator->Draw();
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| 			drawResult = (m_currentDraw & 0x1) == 0;
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| 			m_iteration = 1;
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| 		} else {
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| 			drawResult = ((m_currentDraw >> m_iteration) & 0x1) == 0;
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| 			m_iteration++;
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| 		}
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| 		evaluateResult = drawResult != m_lastdraw;
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| 		m_lastdraw = drawResult;
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| 	}
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| 
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| 	/* now pass this result to some controller */
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| 	return evaluateResult;
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| }
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| 
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| #ifdef WITH_PYTHON
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| 
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| /* ------------------------------------------------------------------------- */
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| /* Python functions                                                          */
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| /* ------------------------------------------------------------------------- */
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| 
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| /* Integration hooks ------------------------------------------------------- */
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| PyTypeObject SCA_RandomSensor::Type = {
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| 	PyVarObject_HEAD_INIT(NULL, 0)
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| 	"SCA_RandomSensor",
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| 	sizeof(PyObjectPlus_Proxy),
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| 	0,
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| 	py_base_dealloc,
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| 	0,
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| 	0,
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| 	0,
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| 	0,
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| 	py_base_repr,
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| 	0,0,0,0,0,0,0,0,0,
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| 	Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
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| 	0,0,0,0,0,0,0,
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| 	Methods,
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| 	0,
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| 	0,
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| 	&SCA_ISensor::Type,
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| 	0,0,0,0,0,0,
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| 	py_base_new
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| };
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| 
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| PyMethodDef SCA_RandomSensor::Methods[] = {
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| 	{NULL,NULL} //Sentinel
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| };
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| 
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| PyAttributeDef SCA_RandomSensor::Attributes[] = {
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| 	KX_PYATTRIBUTE_BOOL_RO("lastDraw",SCA_RandomSensor,m_lastdraw),
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| 	KX_PYATTRIBUTE_RW_FUNCTION("seed", SCA_RandomSensor, pyattr_get_seed, pyattr_set_seed),
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| 	{NULL} //Sentinel
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| };
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| 
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| PyObject* SCA_RandomSensor::pyattr_get_seed(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
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| {
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| 	SCA_RandomSensor* self= static_cast<SCA_RandomSensor*>(self_v);
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| 	return PyLong_FromSsize_t(self->m_basegenerator->GetSeed());
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| }
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| 
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| int SCA_RandomSensor::pyattr_set_seed(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
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| {
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| 	SCA_RandomSensor* self= static_cast<SCA_RandomSensor*>(self_v);
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| 	if (!PyLong_Check(value)) {
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| 		PyErr_SetString(PyExc_TypeError, "sensor.seed = int: Random Sensor, expected an integer");
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| 		return PY_SET_ATTR_FAIL;
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| 	}
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| 	self->m_basegenerator->SetSeed(PyLong_AsSsize_t(value));
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| 	return PY_SET_ATTR_SUCCESS;
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| }
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| 
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| #endif // WITH_PYTHON
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| 
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| /* eof */
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