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blender-archive/source
Campbell Barton 2374cb380b BMesh: subdiv smooth, use simpler even calculation
Was checking all vertices adjacent faces,
now just compare the difference between normal angles.

Also default to inverse-square for loopcut-subdiv falloff.
2015-04-26 19:20:34 +10:00
..
2015-04-17 16:03:14 +02:00