The design for how we approach the "Everything Nodes" project has changed. We will focus on a different part of the project initially. While future me will likely refer back to some of the code I remove here, there is no point in keeping this code around in master currently. It would just confuse other developers working on the project. This does not remove the simulation modifier and data block. Those are just cleaned up, so that the boilerplate code can be reused in the future.
195 lines
5.5 KiB
C++
195 lines
5.5 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 by the Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup modifiers
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*/
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#include <cstring>
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#include <iostream>
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#include <string>
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#include "MEM_guardedalloc.h"
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#include "BLI_float3.hh"
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#include "BLI_listbase.h"
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#include "BLI_string.h"
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#include "BLI_utildefines.h"
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#include "DNA_defaults.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_object_types.h"
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#include "DNA_pointcloud_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_simulation_types.h"
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#include "BKE_customdata.h"
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#include "BKE_lib_query.h"
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#include "BKE_mesh.h"
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#include "BKE_modifier.h"
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#include "BKE_pointcloud.h"
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#include "BKE_screen.h"
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#include "BKE_simulation.h"
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#include "BLO_read_write.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "RNA_access.h"
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#include "DEG_depsgraph_build.h"
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#include "DEG_depsgraph_query.h"
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#include "MOD_modifiertypes.h"
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#include "MOD_ui_common.h"
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using blender::float3;
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static void initData(ModifierData *md)
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{
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SimulationModifierData *smd = (SimulationModifierData *)md;
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BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(smd, modifier));
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MEMCPY_STRUCT_AFTER(smd, DNA_struct_default_get(SimulationModifierData), modifier);
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}
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static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *UNUSED(ctx))
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{
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SimulationModifierData *smd = reinterpret_cast<SimulationModifierData *>(md);
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UNUSED_VARS(smd);
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}
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static void foreachIDLink(ModifierData *md,
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Object *UNUSED(ob),
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IDWalkFunc UNUSED(walk),
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void *UNUSED(userData))
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{
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SimulationModifierData *smd = reinterpret_cast<SimulationModifierData *>(md);
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UNUSED_VARS(smd);
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}
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static bool isDisabled(const struct Scene *UNUSED(scene),
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ModifierData *md,
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bool UNUSED(useRenderParams))
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{
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SimulationModifierData *smd = reinterpret_cast<SimulationModifierData *>(md);
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UNUSED_VARS(smd);
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return false;
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}
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static PointCloud *modifyPointCloud(ModifierData *md,
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const ModifierEvalContext *UNUSED(ctx),
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PointCloud *pointcloud)
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{
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SimulationModifierData *smd = reinterpret_cast<SimulationModifierData *>(md);
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UNUSED_VARS(smd);
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return pointcloud;
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}
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static void panel_draw(const bContext *UNUSED(C), Panel *panel)
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{
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uiLayout *layout = panel->layout;
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PointerRNA ob_ptr;
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PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
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uiLayoutSetPropSep(layout, true);
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uiLayoutSetPropDecorate(layout, false);
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uiItemL(layout, "This modifier does nothing currently", ICON_INFO);
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modifier_panel_end(layout, ptr);
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}
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static void panelRegister(ARegionType *region_type)
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{
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modifier_panel_register(region_type, eModifierType_Simulation, panel_draw);
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}
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static void blendWrite(BlendWriter *writer, const ModifierData *md)
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{
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const SimulationModifierData *smd = reinterpret_cast<const SimulationModifierData *>(md);
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UNUSED_VARS(smd, writer);
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}
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static void blendRead(BlendDataReader *reader, ModifierData *md)
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{
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SimulationModifierData *smd = reinterpret_cast<SimulationModifierData *>(md);
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UNUSED_VARS(smd, reader);
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}
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static void copyData(const ModifierData *md, ModifierData *target, const int flag)
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{
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const SimulationModifierData *smd = reinterpret_cast<const SimulationModifierData *>(md);
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SimulationModifierData *tsmd = reinterpret_cast<SimulationModifierData *>(target);
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UNUSED_VARS(smd, tsmd);
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BKE_modifier_copydata_generic(md, target, flag);
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}
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static void freeData(ModifierData *md)
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{
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SimulationModifierData *smd = reinterpret_cast<SimulationModifierData *>(md);
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UNUSED_VARS(smd);
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}
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ModifierTypeInfo modifierType_Simulation = {
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/* name */ "Simulation",
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/* structName */ "SimulationModifierData",
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/* structSize */ sizeof(SimulationModifierData),
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#ifdef WITH_PARTICLE_NODES
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/* srna */ &RNA_SimulationModifier,
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#else
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/* srna */ &RNA_Modifier,
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#endif
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/* type */ eModifierTypeType_None,
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/* flags */ (ModifierTypeFlag)0,
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/* icon */ ICON_PHYSICS, /* TODO: Use correct icon. */
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/* copyData */ copyData,
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/* deformVerts */ NULL,
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/* deformMatrices */ NULL,
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/* deformVertsEM */ NULL,
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/* deformMatricesEM */ NULL,
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/* modifyMesh */ NULL,
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/* modifyHair */ NULL,
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/* modifyPointCloud */ modifyPointCloud,
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/* modifyVolume */ NULL,
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/* initData */ initData,
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/* requiredDataMask */ NULL,
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/* freeData */ freeData,
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/* isDisabled */ isDisabled,
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/* updateDepsgraph */ updateDepsgraph,
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/* dependsOnTime */ NULL,
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/* dependsOnNormals */ NULL,
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/* foreachIDLink */ foreachIDLink,
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/* foreachTexLink */ NULL,
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/* freeRuntimeData */ NULL,
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/* panelRegister */ panelRegister,
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/* blendWrite */ blendWrite,
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/* blendRead */ blendRead,
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};
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