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blender-archive/source/blender/compositor/operations/COM_ViewerOperation.cc
Manuel Castilla 9fb5559a0f Compositor: Display generated inputs in Viewers and Previews
Currently viewers and previews only display node trees that have at least one node with fixed resolution size. When all inputs are generated, nothing is displayed in most cases (RGB Node is displayed as a single pixel on previews). By generated I mean inputs not having resolution on their own, they create content dynamically given an output resolution.

This patch adds support for those cases by using an appropriate preferred resolution on Viewers/Previews which propagates to generated inputs as output resolution. Now:
- Viewers will display generated inputs with scene render resolution.
- Previews will display them with scene aspect ratio.
This is consistent with final render result and respects relative space.

The benefit for the user is being able to compose images without any input source. For example for creating mask images or simple backgrounds.

Reviewed By: Jeroen Bakker

Differential Revision: https://developer.blender.org/D10611
2021-03-23 12:04:51 +01:00

216 lines
6.3 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_ViewerOperation.h"
#include "BKE_image.h"
#include "BKE_scene.h"
#include "BLI_listbase.h"
#include "BLI_math_color.h"
#include "BLI_math_vector.h"
#include "BLI_utildefines.h"
#include "MEM_guardedalloc.h"
#include "PIL_time.h"
#include "WM_api.h"
#include "WM_types.h"
#include "IMB_colormanagement.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
ViewerOperation::ViewerOperation()
{
this->setImage(nullptr);
this->setImageUser(nullptr);
this->m_outputBuffer = nullptr;
this->m_depthBuffer = nullptr;
this->m_active = false;
this->m_doDepthBuffer = false;
this->m_viewSettings = nullptr;
this->m_displaySettings = nullptr;
this->m_useAlphaInput = false;
this->addInputSocket(DataType::Color);
this->addInputSocket(DataType::Value);
this->addInputSocket(DataType::Value);
this->m_imageInput = nullptr;
this->m_alphaInput = nullptr;
this->m_depthInput = nullptr;
this->m_rd = nullptr;
this->m_viewName = nullptr;
}
void ViewerOperation::initExecution()
{
// When initializing the tree during initial load the width and height can be zero.
this->m_imageInput = getInputSocketReader(0);
this->m_alphaInput = getInputSocketReader(1);
this->m_depthInput = getInputSocketReader(2);
this->m_doDepthBuffer = (this->m_depthInput != nullptr);
if (isActiveViewerOutput()) {
initImage();
}
}
void ViewerOperation::deinitExecution()
{
this->m_imageInput = nullptr;
this->m_alphaInput = nullptr;
this->m_depthInput = nullptr;
this->m_outputBuffer = nullptr;
}
void ViewerOperation::executeRegion(rcti *rect, unsigned int /*tileNumber*/)
{
float *buffer = this->m_outputBuffer;
float *depthbuffer = this->m_depthBuffer;
if (!buffer) {
return;
}
const int x1 = rect->xmin;
const int y1 = rect->ymin;
const int x2 = rect->xmax;
const int y2 = rect->ymax;
const int offsetadd = (this->getWidth() - (x2 - x1));
const int offsetadd4 = offsetadd * 4;
int offset = (y1 * this->getWidth() + x1);
int offset4 = offset * 4;
float alpha[4], depth[4];
int x;
int y;
bool breaked = false;
for (y = y1; y < y2 && (!breaked); y++) {
for (x = x1; x < x2; x++) {
this->m_imageInput->readSampled(&(buffer[offset4]), x, y, COM_PS_NEAREST);
if (this->m_useAlphaInput) {
this->m_alphaInput->readSampled(alpha, x, y, COM_PS_NEAREST);
buffer[offset4 + 3] = alpha[0];
}
this->m_depthInput->readSampled(depth, x, y, COM_PS_NEAREST);
depthbuffer[offset] = depth[0];
offset++;
offset4 += 4;
}
if (isBraked()) {
breaked = true;
}
offset += offsetadd;
offset4 += offsetadd4;
}
updateImage(rect);
}
void ViewerOperation::determineResolution(unsigned int resolution[2],
unsigned int /*preferredResolution*/[2])
{
const int sceneRenderWidth = this->m_rd->xsch * this->m_rd->size / 100;
const int sceneRenderHeight = this->m_rd->ysch * this->m_rd->size / 100;
unsigned int localPrefRes[2] = {static_cast<unsigned int>(sceneRenderWidth),
static_cast<unsigned int>(sceneRenderHeight)};
NodeOperation::determineResolution(resolution, localPrefRes);
}
void ViewerOperation::initImage()
{
Image *ima = this->m_image;
ImageUser iuser = *this->m_imageUser;
void *lock;
ImBuf *ibuf;
/* make sure the image has the correct number of views */
if (ima && BKE_scene_multiview_is_render_view_first(this->m_rd, this->m_viewName)) {
BKE_image_ensure_viewer_views(this->m_rd, ima, this->m_imageUser);
}
BLI_thread_lock(LOCK_DRAW_IMAGE);
/* local changes to the original ImageUser */
iuser.multi_index = BKE_scene_multiview_view_id_get(this->m_rd, this->m_viewName);
ibuf = BKE_image_acquire_ibuf(ima, &iuser, &lock);
if (!ibuf) {
BLI_thread_unlock(LOCK_DRAW_IMAGE);
return;
}
if (ibuf->x != (int)getWidth() || ibuf->y != (int)getHeight()) {
imb_freerectImBuf(ibuf);
imb_freerectfloatImBuf(ibuf);
IMB_freezbuffloatImBuf(ibuf);
ibuf->x = getWidth();
ibuf->y = getHeight();
/* zero size can happen if no image buffers exist to define a sensible resolution */
if (ibuf->x > 0 && ibuf->y > 0) {
imb_addrectfloatImBuf(ibuf);
}
ImageTile *tile = BKE_image_get_tile(ima, 0);
tile->ok = IMA_OK_LOADED;
ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
}
if (m_doDepthBuffer) {
addzbuffloatImBuf(ibuf);
}
/* now we combine the input with ibuf */
this->m_outputBuffer = ibuf->rect_float;
/* needed for display buffer update */
this->m_ibuf = ibuf;
if (m_doDepthBuffer) {
this->m_depthBuffer = ibuf->zbuf_float;
}
BKE_image_release_ibuf(this->m_image, this->m_ibuf, lock);
BLI_thread_unlock(LOCK_DRAW_IMAGE);
}
void ViewerOperation::updateImage(rcti *rect)
{
IMB_partial_display_buffer_update(this->m_ibuf,
this->m_outputBuffer,
nullptr,
getWidth(),
0,
0,
this->m_viewSettings,
this->m_displaySettings,
rect->xmin,
rect->ymin,
rect->xmax,
rect->ymax);
this->m_image->gpuflag |= IMA_GPU_REFRESH;
this->updateDraw();
}
CompositorPriority ViewerOperation::getRenderPriority() const
{
if (this->isActiveViewerOutput()) {
return CompositorPriority::High;
}
return CompositorPriority::Low;
}