This reverts commit ebd4a6e0dd
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Trailing '}' is added in C, also we add some extra code as needed.
27 lines
594 B
GLSL
27 lines
594 B
GLSL
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varying vec3 varposition;
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varying vec3 varnormal;
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#ifdef CLIP_WORKAROUND
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varying float gl_ClipDistance[6];
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#endif
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void main()
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{
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vec4 co = gl_ModelViewMatrix * gl_Vertex;
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varposition = co.xyz;
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varnormal = normalize(gl_NormalMatrix * gl_Normal);
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gl_Position = gl_ProjectionMatrix * co;
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#ifdef CLIP_WORKAROUND
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int i;
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for(i = 0; i < 6; i++)
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gl_ClipDistance[i] = dot(co, gl_ClipPlane[i]);
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#elif !defined(GPU_ATI)
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// Setting gl_ClipVertex is necessary to get glClipPlane working on NVIDIA
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// graphic cards, while on ATI it can cause a software fallback.
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gl_ClipVertex = co;
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#endif
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