The first character of the ID type was used to tag IDs for updates which is weak since different IDs can have the same first character (for example meshes, materials and metaballs), causing unnecessary updates of unrelated IDs. Now we use a unique index per ID type to tag for updates, unifying IDs arrays indexing along the way. Reviewers: sergey, mont29 Differential Revision: https://developer.blender.org/D2139
132 lines
3.5 KiB
C++
132 lines
3.5 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BKE_MAIN_H__
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#define __BKE_MAIN_H__
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/** \file BKE_main.h
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* \ingroup bke
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* \since March 2001
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* \author nzc
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* \section aboutmain Main struct
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* Main is the root of the 'database' of a Blender context. All data
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* is stuffed into lists, and all these lists are knotted to here. A
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* Blender file is not much more but a binary dump of these
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* lists. This list of lists is not serialized itself.
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*
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* Oops... this should be a _types.h file.
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*
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*/
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#include "DNA_listBase.h"
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#include "BKE_library.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct EvaluationContext;
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struct Library;
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struct MainLock;
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/* Blender thumbnail, as written on file (width, height, and data as char RGBA). */
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/* We pack pixel data after that struct. */
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typedef struct BlendThumbnail {
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int width, height;
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char rect[0];
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} BlendThumbnail;
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typedef struct Main {
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struct Main *next, *prev;
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char name[1024]; /* 1024 = FILE_MAX */
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short versionfile, subversionfile; /* see BLENDER_VERSION, BLENDER_SUBVERSION */
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short minversionfile, minsubversionfile;
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uint64_t build_commit_timestamp; /* commit's timestamp from buildinfo */
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char build_hash[16]; /* hash from buildinfo */
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short recovered; /* indicate the main->name (file) is the recovered one */
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BlendThumbnail *blen_thumb;
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struct Library *curlib;
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ListBase scene;
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ListBase library;
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ListBase object;
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ListBase mesh;
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ListBase curve;
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ListBase mball;
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ListBase mat;
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ListBase tex;
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ListBase image;
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ListBase latt;
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ListBase lamp;
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ListBase camera;
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ListBase ipo; // XXX deprecated
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ListBase key;
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ListBase world;
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ListBase screen;
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ListBase vfont;
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ListBase text;
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ListBase speaker;
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ListBase sound;
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ListBase group;
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ListBase armature;
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ListBase action;
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ListBase nodetree;
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ListBase brush;
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ListBase particle;
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ListBase palettes;
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ListBase paintcurves;
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ListBase wm;
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ListBase gpencil;
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ListBase movieclip;
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ListBase mask;
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ListBase linestyle;
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ListBase cachefiles;
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char id_tag_update[MAX_LIBARRAY];
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/* Evaluation context used by viewport */
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struct EvaluationContext *eval_ctx;
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struct MainLock *lock;
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} Main;
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#define MAIN_VERSION_ATLEAST(main, ver, subver) \
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((main)->versionfile > (ver) || (main->versionfile == (ver) && (main)->subversionfile >= (subver)))
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#define MAIN_VERSION_OLDER(main, ver, subver) \
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((main)->versionfile < (ver) || (main->versionfile == (ver) && (main)->subversionfile < (subver)))
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#define BLEN_THUMB_SIZE 128
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#define BLEN_THUMB_MEMSIZE(_x, _y) (sizeof(BlendThumbnail) + (size_t)((_x) * (_y)) * sizeof(int))
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#ifdef __cplusplus
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}
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#endif
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#endif /* __BKE_MAIN_H__ */
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