This does not include all the struct and type renaming. Only files were renamed. gwn_batch.c/h was fusioned with GPU_batch.c/h gwn_immediate.c/h was fusioned with GPU_immediate.c/h gwn_imm_util.c/h was fusioned with GPU_immediate_util.c/h
56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2016 by Mike Erwin.
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* All rights reserved.
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/gpu/gwn_vertex_array_id.h
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* \ingroup gpu
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*
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* Manage GL vertex array IDs in a thread-safe way
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* Use these instead of glGenBuffers & its friends
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* - alloc must be called from a thread that is bound
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* to the context that will be used for drawing with
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* this vao.
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* - free can be called from any thread
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*/
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#ifndef __GWN_VERTEX_ARRAY_ID_H__
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#define __GWN_VERTEX_ARRAY_ID_H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "GPU_common.h"
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#include "GPU_context.h"
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GLuint GWN_vao_default(void);
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GLuint GWN_vao_alloc(void);
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void GWN_vao_free(GLuint vao_id, Gwn_Context*);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __GWN_VERTEX_ARRAY_ID_H__ */
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