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blender-archive/source/blender/gpu/GPU_vertex_buffer.h
Clément Foucault 247ad2034d GWN: Port to GPU module: Move files to GPU
This does not include all the struct and type renaming. Only files were
renamed.

gwn_batch.c/h was fusioned with GPU_batch.c/h
gwn_immediate.c/h was fusioned with GPU_immediate.c/h
gwn_imm_util.c/h was fusioned with GPU_immediate_util.c/h
2018-07-18 00:17:57 +02:00

145 lines
4.9 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 by Mike Erwin.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/gpu/gwn_vertex_buffer.h
* \ingroup gpu
*
* Gawain vertex buffer
*/
#ifndef __GWN_VERTEX_BUFFER_H__
#define __GWN_VERTEX_BUFFER_H__
#include "GPU_vertex_format.h"
#define VRAM_USAGE 1
/* How to create a Gwn_VertBuf: */
/* 1) verts = GWN_vertbuf_create() or GWN_vertbuf_init(verts) */
/* 2) GWN_vertformat_attr_add(verts->format, ...) */
/* 3) GWN_vertbuf_data_alloc(verts, vertex_len) <-- finalizes/packs vertex format */
/* 4) GWN_vertbuf_attr_fill(verts, pos, application_pos_buffer) */
/* Is Gwn_VertBuf always used as part of a Gwn_Batch? */
typedef enum {
/* can be extended to support more types */
GWN_USAGE_STREAM,
GWN_USAGE_STATIC, /* do not keep data in memory */
GWN_USAGE_DYNAMIC
} Gwn_UsageType;
typedef struct Gwn_VertBuf {
Gwn_VertFormat format;
uint vertex_len; /* number of verts we want to draw */
uint vertex_alloc; /* number of verts data */
bool dirty;
unsigned char* data; /* NULL indicates data in VRAM (unmapped) */
uint32_t vbo_id; /* 0 indicates not yet allocated */
Gwn_UsageType usage; /* usage hint for GL optimisation */
} Gwn_VertBuf;
Gwn_VertBuf* GWN_vertbuf_create(Gwn_UsageType);
Gwn_VertBuf* GWN_vertbuf_create_with_format_ex(const Gwn_VertFormat*, Gwn_UsageType);
#define GWN_vertbuf_create_with_format(format) \
GWN_vertbuf_create_with_format_ex(format, GWN_USAGE_STATIC)
void GWN_vertbuf_discard(Gwn_VertBuf*);
void GWN_vertbuf_init(Gwn_VertBuf*, Gwn_UsageType);
void GWN_vertbuf_init_with_format_ex(Gwn_VertBuf*, const Gwn_VertFormat*, Gwn_UsageType);
#define GWN_vertbuf_init_with_format(verts, format) \
GWN_vertbuf_init_with_format_ex(verts, format, GWN_USAGE_STATIC)
uint GWN_vertbuf_size_get(const Gwn_VertBuf*);
void GWN_vertbuf_data_alloc(Gwn_VertBuf*, uint v_len);
void GWN_vertbuf_data_resize(Gwn_VertBuf*, uint v_len);
void GWN_vertbuf_vertex_count_set(Gwn_VertBuf*, uint v_len);
/* The most important set_attrib variant is the untyped one. Get it right first. */
/* It takes a void* so the app developer is responsible for matching their app data types */
/* to the vertex attribute's type and component count. They're in control of both, so this */
/* should not be a problem. */
void GWN_vertbuf_attr_set(Gwn_VertBuf*, uint a_idx, uint v_idx, const void* data);
void GWN_vertbuf_attr_fill(Gwn_VertBuf*, uint a_idx, const void* data); /* tightly packed, non interleaved input data */
void GWN_vertbuf_attr_fill_stride(Gwn_VertBuf*, uint a_idx, uint stride, const void* data);
/* For low level access only */
typedef struct Gwn_VertBufRaw {
uint size;
uint stride;
unsigned char* data;
unsigned char* data_init;
#if TRUST_NO_ONE
/* Only for overflow check */
unsigned char* _data_end;
#endif
} Gwn_VertBufRaw;
GWN_INLINE void *GWN_vertbuf_raw_step(Gwn_VertBufRaw *a)
{
unsigned char* data = a->data;
a->data += a->stride;
#if TRUST_NO_ONE
assert(data < a->_data_end);
#endif
return (void *)data;
}
GWN_INLINE uint GWN_vertbuf_raw_used(Gwn_VertBufRaw *a)
{
return ((a->data - a->data_init) / a->stride);
}
void GWN_vertbuf_attr_get_raw_data(Gwn_VertBuf*, uint a_idx, Gwn_VertBufRaw *access);
/* TODO: decide whether to keep the functions below */
/* doesn't immediate mode satisfy these needs? */
/* void setAttrib1f(uint a_idx, uint v_idx, float x); */
/* void setAttrib2f(uint a_idx, unsigned v_idx, float x, float y); */
/* void setAttrib3f(unsigned a_idx, unsigned v_idx, float x, float y, float z); */
/* void setAttrib4f(unsigned a_idx, unsigned v_idx, float x, float y, float z, float w); */
/* void setAttrib3ub(unsigned a_idx, unsigned v_idx, unsigned char r, unsigned char g, unsigned char b); */
/* void setAttrib4ub(unsigned a_idx, unsigned v_idx, unsigned char r, unsigned char g, unsigned char b, unsigned char a); */
void GWN_vertbuf_use(Gwn_VertBuf*);
/* Metrics */
uint GWN_vertbuf_get_memory_usage(void);
/* Macros */
#define GWN_VERTBUF_DISCARD_SAFE(verts) do { \
if (verts != NULL) { \
GWN_vertbuf_discard(verts); \
verts = NULL; \
} \
} while (0)
#endif /* __GWN_VERTEX_BUFFER_H__ */