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blender-archive/source/blender/blenkernel/intern/geometry_component_pointcloud.cc
Jacques Lucke d4c868da9f Geometry Nodes: refactor virtual array system
Goals of this refactor:
* Simplify creating virtual arrays.
* Simplify passing virtual arrays around.
* Simplify converting between typed and generic virtual arrays.
* Reduce memory allocations.

As a quick reminder, a virtual arrays is a data structure that behaves like an
array (i.e. it can be accessed using an index). However, it may not actually
be stored as array internally. The two most important implementations
of virtual arrays are those that correspond to an actual plain array and those
that have the same value for every index. However, many more
implementations exist for various reasons (interfacing with legacy attributes,
unified iterator over all points in multiple splines, ...).

With this refactor the core types (`VArray`, `GVArray`, `VMutableArray` and
`GVMutableArray`) can be used like "normal values". They typically live
on the stack. Before, they were usually inside a `std::unique_ptr`. This makes
passing them around much easier. Creation of new virtual arrays is also
much simpler now due to some constructors. Memory allocations are
reduced by making use of small object optimization inside the core types.

Previously, `VArray` was a class with virtual methods that had to be overridden
to change the behavior of a the virtual array. Now,`VArray` has a fixed size
and has no virtual methods. Instead it contains a `VArrayImpl` that is
similar to the old `VArray`. `VArrayImpl` should rarely ever be used directly,
unless a new virtual array implementation is added.

To support the small object optimization for many `VArrayImpl` classes,
a new `blender::Any` type is added. It is similar to `std::any` with two
additional features. It has an adjustable inline buffer size and alignment.
The inline buffer size of `std::any` can't be relied on and is usually too
small for our use case here. Furthermore, `blender::Any` can store
additional user-defined type information without increasing the
stack size.

Differential Revision: https://developer.blender.org/D12986
2021-11-16 10:16:30 +01:00

230 lines
8.4 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "DNA_pointcloud_types.h"
#include "BKE_attribute_access.hh"
#include "BKE_geometry_set.hh"
#include "BKE_lib_id.h"
#include "BKE_pointcloud.h"
#include "attribute_access_intern.hh"
/* -------------------------------------------------------------------- */
/** \name Geometry Component Implementation
* \{ */
PointCloudComponent::PointCloudComponent() : GeometryComponent(GEO_COMPONENT_TYPE_POINT_CLOUD)
{
}
PointCloudComponent::~PointCloudComponent()
{
this->clear();
}
GeometryComponent *PointCloudComponent::copy() const
{
PointCloudComponent *new_component = new PointCloudComponent();
if (pointcloud_ != nullptr) {
new_component->pointcloud_ = BKE_pointcloud_copy_for_eval(pointcloud_, false);
new_component->ownership_ = GeometryOwnershipType::Owned;
}
return new_component;
}
void PointCloudComponent::clear()
{
BLI_assert(this->is_mutable());
if (pointcloud_ != nullptr) {
if (ownership_ == GeometryOwnershipType::Owned) {
BKE_id_free(nullptr, pointcloud_);
}
pointcloud_ = nullptr;
}
}
bool PointCloudComponent::has_pointcloud() const
{
return pointcloud_ != nullptr;
}
/* Clear the component and replace it with the new point cloud. */
void PointCloudComponent::replace(PointCloud *pointcloud, GeometryOwnershipType ownership)
{
BLI_assert(this->is_mutable());
this->clear();
pointcloud_ = pointcloud;
ownership_ = ownership;
}
/* Return the point cloud and clear the component. The caller takes over responsibility for freeing
* the point cloud (if the component was responsible before). */
PointCloud *PointCloudComponent::release()
{
BLI_assert(this->is_mutable());
PointCloud *pointcloud = pointcloud_;
pointcloud_ = nullptr;
return pointcloud;
}
/* Get the point cloud from this component. This method can be used by multiple threads at the same
* time. Therefore, the returned point cloud should not be modified. No ownership is transferred.
*/
const PointCloud *PointCloudComponent::get_for_read() const
{
return pointcloud_;
}
/* Get the point cloud from this component. This method can only be used when the component is
* mutable, i.e. it is not shared. The returned point cloud can be modified. No ownership is
* transferred. */
PointCloud *PointCloudComponent::get_for_write()
{
BLI_assert(this->is_mutable());
if (ownership_ == GeometryOwnershipType::ReadOnly) {
pointcloud_ = BKE_pointcloud_copy_for_eval(pointcloud_, false);
ownership_ = GeometryOwnershipType::Owned;
}
return pointcloud_;
}
bool PointCloudComponent::is_empty() const
{
return pointcloud_ == nullptr;
}
bool PointCloudComponent::owns_direct_data() const
{
return ownership_ == GeometryOwnershipType::Owned;
}
void PointCloudComponent::ensure_owns_direct_data()
{
BLI_assert(this->is_mutable());
if (ownership_ != GeometryOwnershipType::Owned) {
pointcloud_ = BKE_pointcloud_copy_for_eval(pointcloud_, false);
ownership_ = GeometryOwnershipType::Owned;
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Attribute Access
* \{ */
int PointCloudComponent::attribute_domain_size(const AttributeDomain domain) const
{
if (pointcloud_ == nullptr) {
return 0;
}
if (domain != ATTR_DOMAIN_POINT) {
return 0;
}
return pointcloud_->totpoint;
}
namespace blender::bke {
template<typename T>
static GVArray make_array_read_attribute(const void *data, const int domain_size)
{
return VArray<T>::ForSpan(Span<T>((const T *)data, domain_size));
}
template<typename T>
static GVMutableArray make_array_write_attribute(void *data, const int domain_size)
{
return VMutableArray<T>::ForSpan(MutableSpan<T>((T *)data, domain_size));
}
/**
* In this function all the attribute providers for a point cloud component are created. Most data
* in this function is statically allocated, because it does not change over time.
*/
static ComponentAttributeProviders create_attribute_providers_for_point_cloud()
{
static auto update_custom_data_pointers = [](GeometryComponent &component) {
PointCloudComponent &pointcloud_component = static_cast<PointCloudComponent &>(component);
PointCloud *pointcloud = pointcloud_component.get_for_write();
if (pointcloud != nullptr) {
BKE_pointcloud_update_customdata_pointers(pointcloud);
}
};
static CustomDataAccessInfo point_access = {
[](GeometryComponent &component) -> CustomData * {
PointCloudComponent &pointcloud_component = static_cast<PointCloudComponent &>(component);
PointCloud *pointcloud = pointcloud_component.get_for_write();
return pointcloud ? &pointcloud->pdata : nullptr;
},
[](const GeometryComponent &component) -> const CustomData * {
const PointCloudComponent &pointcloud_component = static_cast<const PointCloudComponent &>(
component);
const PointCloud *pointcloud = pointcloud_component.get_for_read();
return pointcloud ? &pointcloud->pdata : nullptr;
},
update_custom_data_pointers};
static BuiltinCustomDataLayerProvider position("position",
ATTR_DOMAIN_POINT,
CD_PROP_FLOAT3,
CD_PROP_FLOAT3,
BuiltinAttributeProvider::NonCreatable,
BuiltinAttributeProvider::Writable,
BuiltinAttributeProvider::NonDeletable,
point_access,
make_array_read_attribute<float3>,
make_array_write_attribute<float3>,
nullptr);
static BuiltinCustomDataLayerProvider radius("radius",
ATTR_DOMAIN_POINT,
CD_PROP_FLOAT,
CD_PROP_FLOAT,
BuiltinAttributeProvider::Creatable,
BuiltinAttributeProvider::Writable,
BuiltinAttributeProvider::Deletable,
point_access,
make_array_read_attribute<float>,
make_array_write_attribute<float>,
nullptr);
static BuiltinCustomDataLayerProvider id("id",
ATTR_DOMAIN_POINT,
CD_PROP_INT32,
CD_PROP_INT32,
BuiltinAttributeProvider::Creatable,
BuiltinAttributeProvider::Writable,
BuiltinAttributeProvider::Deletable,
point_access,
make_array_read_attribute<int>,
make_array_write_attribute<int>,
nullptr);
static CustomDataAttributeProvider point_custom_data(ATTR_DOMAIN_POINT, point_access);
return ComponentAttributeProviders({&position, &radius, &id}, {&point_custom_data});
}
} // namespace blender::bke
const blender::bke::ComponentAttributeProviders *PointCloudComponent::get_attribute_providers()
const
{
static blender::bke::ComponentAttributeProviders providers =
blender::bke::create_attribute_providers_for_point_cloud();
return &providers;
}
/** \} */