136 lines
4.9 KiB
C++
136 lines
4.9 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*
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*/
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#ifndef BSE_SEQUENCE_H
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#define BSE_SEQUENCE_H
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struct PluginSeq;
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struct StripElem;
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struct Strip;
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struct Sequence;
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struct ListBase;
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struct Editing;
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struct ImBuf;
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struct Scene;
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void open_plugin_seq(struct PluginSeq *pis, char *seqname);
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struct PluginSeq *add_plugin_seq(char *str, char *seqname);
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void free_plugin_seq(struct PluginSeq *pis);
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void free_stripdata(int len, struct StripElem *se);
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void free_strip(struct Strip *strip);
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void new_stripdata(struct Sequence *seq);
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void free_sequence(struct Sequence *seq);
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void do_seq_count(struct ListBase *seqbase, int *totseq);
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void do_build_seqar(struct ListBase *seqbase, struct Sequence ***seqar, int depth);
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void build_seqar(struct ListBase *seqbase, struct Sequence ***seqar, int *totseq);
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void free_editing(struct Editing *ed);
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void calc_sequence(struct Sequence *seq);
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void sort_seq(void);
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void clear_scene_in_allseqs(struct Scene *sce);
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void do_alphaover_effect(float facf0,
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float facf1,
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int x, int y,
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unsigned int *rect1,
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unsigned int *rect2,
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unsigned int *out);
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void do_alphaunder_effect(float facf0, float facf1,
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int x, int y,
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unsigned int *rect1, unsigned int *rect2,
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unsigned int *out);
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void do_cross_effect(float facf0, float facf1,
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int x, int y,
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unsigned int *rect1, unsigned int *rect2,
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unsigned int *out);
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void do_gammacross_effect(float facf0, float facf1,
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int x, int y,
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unsigned int *rect1, unsigned int *rect2,
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unsigned int *out);
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void do_add_effect(float facf0, float facf1,
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int x, int y,
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unsigned int *rect1, unsigned int *rect2,
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unsigned int *out);
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void do_sub_effect(float facf0, float facf1,
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int x, int y,
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unsigned int *rect1, unsigned int *rect2,
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unsigned int *out);
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void do_drop_effect(float facf0, float facf1,
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int x, int y,
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unsigned int *rect2i, unsigned int *rect1i,
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unsigned int *outi);
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void do_drop_effect2(float facf0, float facf1,
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int x, int y,
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unsigned int *rect2, unsigned int *rect1,
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unsigned int *out);
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void do_mul_effect(float facf0, float facf1,
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int x, int y,
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unsigned int *rect1, unsigned int *rect2,
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unsigned int *out);
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/* Wipe effect */
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enum {DO_SINGLE_WIPE, DO_DOUBLE_WIPE, DO_BOX_WIPE, DO_CROSS_WIPE,
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DO_IRIS_WIPE,DO_CLOCK_WIPE};
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float in_band(float width,float dist, float perc,int side,int dir);
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float check_zone(int x, int y, int xo, int yo, struct Sequence *seq, float facf0);
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void init_wipe_effect(struct Sequence *seq);
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void do_wipe_effect(struct Sequence *seq, float facf0, float facf1, int x, int y, unsigned int *rect1, unsigned int *rect2, unsigned int *out);
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/* Glow effect */
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enum {
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GlowR=0,
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GlowG=1,
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GlowB=2,
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GlowA=3
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};
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void RVBlurBitmap2( unsigned char* map, int width, int height, float blur, int quality);
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void RVIsolateHighlights (unsigned char* in, unsigned char* out, int width, int height, int threshold, float boost, float clamp);
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void RVAddBitmaps (unsigned char* a,unsigned char* b, unsigned char* c, int width, int height);
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void init_glow_effect(struct Sequence *seq);
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void do_glow_effect(struct Sequence *seq, float facf0, float facf1, int x, int y, unsigned int *rect1, unsigned int *rect2, unsigned int *out);
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void make_black_ibuf(struct ImBuf *ibuf);
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void multibuf(struct ImBuf *ibuf, float fmul);
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void do_effect(int cfra, struct Sequence *seq, struct StripElem *se);
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int evaluate_seq_frame(int cfra);
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struct StripElem *give_stripelem(struct Sequence *seq, int cfra);
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void set_meta_stripdata(struct Sequence *seqm);
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void do_seq_count_cfra(struct ListBase *seqbase, int *totseq, int cfra);
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void do_build_seqar_cfra(struct ListBase *seqbase, struct Sequence ***seqar, int cfra);
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struct ImBuf *give_ibuf_seq(int cfra);
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void free_imbuf_effect_spec(int cfra);
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void free_imbuf_seq_except(int cfra);
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void free_imbuf_seq(void);
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void do_render_seq(void);
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#endif
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