Also replace "num" with: - "number" when it's not used to denote the number of items. - "digits" when digits in a string are being manipulated.
		
			
				
	
	
		
			137 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			137 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* SPDX-License-Identifier: GPL-2.0-or-later
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 * Copyright 2001-2002 NaN Holding BV. All rights reserved. */
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#pragma once
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#include "BLI_compiler_attrs.h"
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#include "BLI_sys_types.h"
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/** \file
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 * \ingroup bli
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 * \brief Random number functions.
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 */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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 * RNG is an abstract random number generator type that avoids using globals.
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 * Always use this instead of the global RNG unless you have a good reason,
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 * the global RNG is not thread safe and will not give repeatable results.
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 */
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struct RNG;
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typedef struct RNG RNG;
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struct RNG_THREAD_ARRAY;
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typedef struct RNG_THREAD_ARRAY RNG_THREAD_ARRAY;
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struct RNG *BLI_rng_new(unsigned int seed);
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/**
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 * A version of #BLI_rng_new that hashes the seed.
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 */
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struct RNG *BLI_rng_new_srandom(unsigned int seed);
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struct RNG *BLI_rng_copy(struct RNG *rng) ATTR_NONNULL(1);
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void BLI_rng_free(struct RNG *rng) ATTR_NONNULL(1);
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void BLI_rng_seed(struct RNG *rng, unsigned int seed) ATTR_NONNULL(1);
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/**
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 * Use a hash table to create better seed.
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 */
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void BLI_rng_srandom(struct RNG *rng, unsigned int seed) ATTR_NONNULL(1);
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void BLI_rng_get_char_n(RNG *rng, char *bytes, size_t bytes_len) ATTR_NONNULL(1, 2);
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int BLI_rng_get_int(struct RNG *rng) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
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unsigned int BLI_rng_get_uint(struct RNG *rng) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
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/**
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 * \return Random value (0..1), but never 1.0.
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 */
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double BLI_rng_get_double(struct RNG *rng) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
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/**
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 * \return Random value (0..1), but never 1.0.
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 */
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float BLI_rng_get_float(struct RNG *rng) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
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void BLI_rng_get_float_unit_v2(struct RNG *rng, float v[2]) ATTR_NONNULL(1, 2);
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void BLI_rng_get_float_unit_v3(struct RNG *rng, float v[3]) ATTR_NONNULL(1, 2);
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/**
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 * Generate a random point inside given tri.
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 */
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void BLI_rng_get_tri_sample_float_v2(struct RNG *rng,
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                                     const float v1[2],
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                                     const float v2[2],
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                                     const float v3[2],
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                                     float r_pt[2]) ATTR_NONNULL();
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void BLI_rng_get_tri_sample_float_v3(RNG *rng,
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                                     const float v1[3],
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                                     const float v2[3],
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                                     const float v3[3],
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                                     float r_pt[3]) ATTR_NONNULL();
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void BLI_rng_shuffle_array(struct RNG *rng,
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                           void *data,
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                           unsigned int elem_size_i,
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                           unsigned int elem_num) ATTR_NONNULL(1, 2);
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void BLI_rng_shuffle_bitmap(struct RNG *rng, unsigned int *bitmap, unsigned int bits_num)
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    ATTR_NONNULL(1, 2);
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/** Note that skipping is as slow as generating n numbers! */
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/**
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 * Simulate getting \a n random values.
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 *
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 * \note Useful when threaded code needs consistent values, independent of task division.
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 */
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void BLI_rng_skip(struct RNG *rng, int n) ATTR_NONNULL(1);
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/**
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 * Fill an array with random numbers.
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 */
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void BLI_array_frand(float *ar, int count, unsigned int seed);
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/** Return a pseudo-random (hash) float from an integer value */
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float BLI_hash_frand(unsigned int seed) ATTR_WARN_UNUSED_RESULT;
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/**
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 * Shuffle an array randomly using the given seed contents.
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 * This routine does not use nor modify the state of the BLI random number generator.
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 */
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void BLI_array_randomize(void *data,
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                         unsigned int elem_size,
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                         unsigned int elem_num,
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                         unsigned int seed);
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void BLI_bitmap_randomize(unsigned int *bitmap, unsigned int bits_num, unsigned int seed)
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    ATTR_NONNULL(1);
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/** Better seed for the random number generator, using noise.c hash[] */
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/** Allows up to BLENDER_MAX_THREADS threads to address */
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void BLI_thread_srandom(int thread, unsigned int seed);
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/** Return a pseudo-random number N where 0<=N<(2^31) */
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/** Allows up to BLENDER_MAX_THREADS threads to address */
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int BLI_thread_rand(int thread) ATTR_WARN_UNUSED_RESULT;
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/** Return a pseudo-random number N where 0.0f<=N<1.0f */
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/** Allows up to BLENDER_MAX_THREADS threads to address */
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float BLI_thread_frand(int thread) ATTR_WARN_UNUSED_RESULT;
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/** array versions for thread safe random generation */
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RNG_THREAD_ARRAY *BLI_rng_threaded_new(void);
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void BLI_rng_threaded_free(struct RNG_THREAD_ARRAY *rngarr) ATTR_NONNULL(1);
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int BLI_rng_thread_rand(RNG_THREAD_ARRAY *rngarr, int thread) ATTR_WARN_UNUSED_RESULT;
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/* Low-discrepancy sequences. */
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/** Return the _n_th number of the given low-discrepancy sequence. */
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void BLI_halton_1d(unsigned int prime, double offset, int n, double *r);
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void BLI_halton_2d(const unsigned int prime[2], double offset[2], int n, double *r);
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void BLI_halton_3d(const unsigned int prime[3], double offset[3], int n, double *r);
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void BLI_hammersley_1d(unsigned int n, double *r);
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/** Return the whole low-discrepancy sequence up to _n_. */
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void BLI_halton_2d_sequence(const unsigned int prime[2], double offset[2], int n, double *r);
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void BLI_hammersley_2d_sequence(unsigned int n, double *r);
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#ifdef __cplusplus
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}
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#endif
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