This introduces a context path to the spreadsheet editor, which contains information about what data is shown in the spreadsheet. The context path (breadcrumbs) can reference a specific node in a node group hierarchy. During object evaluation, the geometry nodes modifier checks what data is currently requested by visible spreadsheets and stores the corresponding geometry sets separately for later access. The context path can be updated by the user explicitely, by clicking on the new icon in the header of nodes. Under some circumstances, the context path is updated automatically based on Blender's context. This patch also consolidates the "Node" and "Final" object evaluation mode to just "Evaluated". Based on the current context path, either the final geometry set of an object will be displayed, or the data at a specific node. The new preview icon in geometry nodes now behaves more like a toggle. It can be clicked again to clear the context path in an open spreadsheet editor. Previously, only an object could be pinned in the spreadsheet editor. Now it is possible to pin the entire context path. That allows two different spreadsheets to display geometry data from two different nodes. The breadcrumbs in the spreadsheet header can be collapsed by clicking on the arrow icons. It's not ideal but works well for now. This might be changed again, if we get a data set region on the left. Differential Revision: https://developer.blender.org/D10931
2091 lines
63 KiB
C++
2091 lines
63 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup spnode
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* \brief higher level node drawing for the node editor.
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*/
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#include "MEM_guardedalloc.h"
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#include "DNA_light_types.h"
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#include "DNA_linestyle_types.h"
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#include "DNA_material_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_node_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_texture_types.h"
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#include "DNA_world_types.h"
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#include "BLI_blenlib.h"
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#include "BLI_map.hh"
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#include "BLI_math.h"
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#include "BLI_set.hh"
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#include "BLI_span.hh"
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#include "BLI_string_ref.hh"
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#include "BLI_vector.hh"
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#include "BLT_translation.h"
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#include "BKE_context.h"
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#include "BKE_lib_id.h"
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#include "BKE_main.h"
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#include "BKE_node.h"
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#include "BKE_node_ui_storage.hh"
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#include "BKE_object.h"
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#include "DEG_depsgraph.h"
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#include "BLF_api.h"
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#include "BIF_glutil.h"
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#include "GPU_framebuffer.h"
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#include "GPU_immediate.h"
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#include "GPU_immediate_util.h"
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#include "GPU_matrix.h"
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#include "GPU_state.h"
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#include "GPU_viewport.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_gpencil.h"
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#include "ED_node.h"
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#include "ED_space_api.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "RNA_access.h"
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#include "node_intern.h" /* own include */
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#ifdef WITH_COMPOSITOR
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# include "COM_compositor.h"
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#endif
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using blender::Set;
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using blender::Span;
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using blender::Vector;
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extern "C" {
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/* XXX interface.h */
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extern void ui_draw_dropshadow(
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const rctf *rct, float radius, float aspect, float alpha, int select);
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}
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float ED_node_grid_size(void)
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{
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return U.widget_unit;
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}
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void ED_node_tree_update(const bContext *C)
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{
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SpaceNode *snode = CTX_wm_space_node(C);
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if (snode) {
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snode_set_context(C);
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id_us_ensure_real(&snode->nodetree->id);
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}
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}
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/* id is supposed to contain a node tree */
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static bNodeTree *node_tree_from_ID(ID *id)
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{
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if (id) {
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if (GS(id->name) == ID_NT) {
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return (bNodeTree *)id;
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}
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return ntreeFromID(id);
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}
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return nullptr;
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}
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void ED_node_tag_update_id(ID *id)
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{
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bNodeTree *ntree = node_tree_from_ID(id);
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if (id == nullptr || ntree == nullptr) {
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return;
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}
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/* TODO(sergey): With the new dependency graph it should be just enough to only tag ntree itself.
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* All the users of this tree will have update flushed from the tree. */
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DEG_id_tag_update(&ntree->id, 0);
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if (ntree->type == NTREE_SHADER) {
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DEG_id_tag_update(id, 0);
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if (GS(id->name) == ID_MA) {
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WM_main_add_notifier(NC_MATERIAL | ND_SHADING, id);
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}
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else if (GS(id->name) == ID_LA) {
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WM_main_add_notifier(NC_LAMP | ND_LIGHTING, id);
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}
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else if (GS(id->name) == ID_WO) {
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WM_main_add_notifier(NC_WORLD | ND_WORLD, id);
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}
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}
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else if (ntree->type == NTREE_COMPOSIT) {
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WM_main_add_notifier(NC_SCENE | ND_NODES, id);
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}
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else if (ntree->type == NTREE_TEXTURE) {
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DEG_id_tag_update(id, 0);
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WM_main_add_notifier(NC_TEXTURE | ND_NODES, id);
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}
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else if (ntree->type == NTREE_GEOMETRY) {
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WM_main_add_notifier(NC_OBJECT | ND_MODIFIER, id);
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}
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else if (id == &ntree->id) {
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/* Node groups. */
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DEG_id_tag_update(id, 0);
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}
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}
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void ED_node_tag_update_nodetree(Main *bmain, bNodeTree *ntree, bNode *node)
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{
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if (!ntree) {
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return;
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}
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bool do_tag_update = true;
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if (node != nullptr) {
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if (!node_connected_to_output(bmain, ntree, node)) {
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do_tag_update = false;
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}
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}
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/* Look through all datablocks to support groups. */
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if (do_tag_update) {
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FOREACH_NODETREE_BEGIN (bmain, tntree, id) {
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/* Check if nodetree uses the group. */
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if (ntreeHasTree(tntree, ntree)) {
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ED_node_tag_update_id(id);
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}
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}
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FOREACH_NODETREE_END;
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}
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if (ntree->type == NTREE_TEXTURE) {
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ntreeTexCheckCyclics(ntree);
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}
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}
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static bool compare_nodes(const bNode *a, const bNode *b)
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{
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/* These tell if either the node or any of the parent nodes is selected.
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* A selected parent means an unselected node is also in foreground! */
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bool a_select = (a->flag & NODE_SELECT) != 0, b_select = (b->flag & NODE_SELECT) != 0;
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bool a_active = (a->flag & NODE_ACTIVE) != 0, b_active = (b->flag & NODE_ACTIVE) != 0;
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/* If one is an ancestor of the other. */
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/* XXX there might be a better sorting algorithm for stable topological sort,
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* this is O(n^2) worst case. */
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for (bNode *parent = a->parent; parent; parent = parent->parent) {
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/* If B is an ancestor, it is always behind A. */
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if (parent == b) {
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return true;
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}
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/* Any selected ancestor moves the node forward. */
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if (parent->flag & NODE_ACTIVE) {
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a_active = true;
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}
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if (parent->flag & NODE_SELECT) {
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a_select = true;
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}
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}
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for (bNode *parent = b->parent; parent; parent = parent->parent) {
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/* If A is an ancestor, it is always behind B. */
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if (parent == a) {
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return false;
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}
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/* Any selected ancestor moves the node forward. */
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if (parent->flag & NODE_ACTIVE) {
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b_active = true;
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}
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if (parent->flag & NODE_SELECT) {
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b_select = true;
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}
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}
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/* One of the nodes is in the background and the other not. */
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if ((a->flag & NODE_BACKGROUND) && !(b->flag & NODE_BACKGROUND)) {
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return false;
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}
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if (!(a->flag & NODE_BACKGROUND) && (b->flag & NODE_BACKGROUND)) {
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return true;
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}
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/* One has a higher selection state (active > selected > nothing). */
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if (!b_active && a_active) {
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return true;
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}
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if (!b_select && (a_active || a_select)) {
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return true;
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}
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return false;
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}
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/**
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* Sort nodes by selection: unselected nodes first, then selected,
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* then the active node at the very end. Relative order is kept intact.
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*/
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void ED_node_sort(bNodeTree *ntree)
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{
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/* Merge sort is the algorithm of choice here. */
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int totnodes = BLI_listbase_count(&ntree->nodes);
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int k = 1;
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while (k < totnodes) {
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bNode *first_a = (bNode *)ntree->nodes.first;
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bNode *first_b = first_a;
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do {
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/* Set up first_b pointer. */
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for (int b = 0; b < k && first_b; b++) {
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first_b = first_b->next;
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}
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/* All batches merged? */
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if (first_b == nullptr) {
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break;
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}
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/* Merge batches. */
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bNode *node_a = first_a;
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bNode *node_b = first_b;
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int a = 0;
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int b = 0;
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while (a < k && b < k && node_b) {
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if (compare_nodes(node_a, node_b) == 0) {
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node_a = node_a->next;
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a++;
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}
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else {
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bNode *tmp = node_b;
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node_b = node_b->next;
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b++;
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BLI_remlink(&ntree->nodes, tmp);
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BLI_insertlinkbefore(&ntree->nodes, node_a, tmp);
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}
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}
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/* Set up first pointers for next batch. */
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first_b = node_b;
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for (; b < k; b++) {
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/* All nodes sorted? */
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if (first_b == nullptr) {
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break;
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}
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first_b = first_b->next;
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}
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first_a = first_b;
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} while (first_b);
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k = k << 1;
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}
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}
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static void node_uiblocks_init(const bContext *C, bNodeTree *ntree)
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{
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/* Add node uiBlocks in drawing order - prevents events going to overlapping nodes. */
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LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
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/* ui block */
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char uiblockstr[32];
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BLI_snprintf(uiblockstr, sizeof(uiblockstr), "node buttons %p", (void *)node);
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node->block = UI_block_begin(C, CTX_wm_region(C), uiblockstr, UI_EMBOSS);
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/* this cancels events for background nodes */
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UI_block_flag_enable(node->block, UI_BLOCK_CLIP_EVENTS);
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}
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}
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void node_to_view(const bNode *node, float x, float y, float *rx, float *ry)
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{
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nodeToView(node, x, y, rx, ry);
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*rx *= UI_DPI_FAC;
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*ry *= UI_DPI_FAC;
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}
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void node_to_updated_rect(const bNode *node, rctf *r_rect)
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{
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node_to_view(node, node->offsetx, node->offsety, &r_rect->xmin, &r_rect->ymax);
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node_to_view(node,
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node->offsetx + node->width,
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node->offsety - node->height,
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&r_rect->xmax,
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&r_rect->ymin);
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}
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void node_from_view(const bNode *node, float x, float y, float *rx, float *ry)
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{
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x /= UI_DPI_FAC;
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y /= UI_DPI_FAC;
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nodeFromView(node, x, y, rx, ry);
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}
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/**
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* Based on settings and sockets in node, set drawing rect info.
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*/
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static void node_update_basis(const bContext *C, bNodeTree *ntree, bNode *node)
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{
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PointerRNA nodeptr;
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RNA_pointer_create(&ntree->id, &RNA_Node, node, &nodeptr);
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/* Get "global" coordinates. */
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float locx, locy;
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node_to_view(node, 0.0f, 0.0f, &locx, &locy);
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float dy = locy;
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/* Header. */
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dy -= NODE_DY;
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/* Little bit of space in top. */
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if (node->outputs.first) {
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dy -= NODE_DYS / 2;
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}
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|
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/* Output sockets. */
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bool add_output_space = false;
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int buty;
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LISTBASE_FOREACH (bNodeSocket *, nsock, &node->outputs) {
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if (nodeSocketIsHidden(nsock)) {
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continue;
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}
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PointerRNA sockptr;
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RNA_pointer_create(&ntree->id, &RNA_NodeSocket, nsock, &sockptr);
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uiLayout *layout = UI_block_layout(node->block,
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UI_LAYOUT_VERTICAL,
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UI_LAYOUT_PANEL,
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locx + NODE_DYS,
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dy,
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NODE_WIDTH(node) - NODE_DY,
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NODE_DY,
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0,
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UI_style_get_dpi());
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|
|
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if (node->flag & NODE_MUTED) {
|
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uiLayoutSetActive(layout, false);
|
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}
|
|
|
|
/* Context pointers for current node and socket. */
|
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uiLayoutSetContextPointer(layout, "node", &nodeptr);
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uiLayoutSetContextPointer(layout, "socket", &sockptr);
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|
|
|
/* Align output buttons to the right. */
|
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uiLayout *row = uiLayoutRow(layout, true);
|
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uiLayoutSetAlignment(row, UI_LAYOUT_ALIGN_RIGHT);
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const char *socket_label = nodeSocketLabel(nsock);
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nsock->typeinfo->draw((bContext *)C, row, &sockptr, &nodeptr, IFACE_(socket_label));
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|
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UI_block_align_end(node->block);
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UI_block_layout_resolve(node->block, nullptr, &buty);
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|
|
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/* Ensure minimum socket height in case layout is empty. */
|
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buty = min_ii(buty, dy - NODE_DY);
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|
|
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nsock->locx = locx + NODE_WIDTH(node);
|
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/* Place the socket circle in the middle of the layout. */
|
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nsock->locy = 0.5f * (dy + buty);
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|
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dy = buty;
|
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if (nsock->next) {
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dy -= NODE_SOCKDY;
|
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}
|
|
|
|
add_output_space = true;
|
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}
|
|
|
|
if (add_output_space) {
|
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dy -= NODE_DY / 4;
|
|
}
|
|
|
|
node->prvr.xmin = locx + NODE_DYS;
|
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node->prvr.xmax = locx + NODE_WIDTH(node) - NODE_DYS;
|
|
|
|
/* preview rect? */
|
|
if (node->flag & NODE_PREVIEW) {
|
|
float aspect = 1.0f;
|
|
|
|
if (node->preview_xsize && node->preview_ysize) {
|
|
aspect = (float)node->preview_ysize / (float)node->preview_xsize;
|
|
}
|
|
|
|
dy -= NODE_DYS / 2;
|
|
node->prvr.ymax = dy;
|
|
|
|
if (aspect <= 1.0f) {
|
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node->prvr.ymin = dy - aspect * (NODE_WIDTH(node) - NODE_DY);
|
|
}
|
|
else {
|
|
/* Width correction of image. XXX huh? (ton) */
|
|
float dx = (NODE_WIDTH(node) - NODE_DYS) - (NODE_WIDTH(node) - NODE_DYS) / aspect;
|
|
|
|
node->prvr.ymin = dy - (NODE_WIDTH(node) - NODE_DY);
|
|
|
|
node->prvr.xmin += 0.5f * dx;
|
|
node->prvr.xmax -= 0.5f * dx;
|
|
}
|
|
|
|
dy = node->prvr.ymin - NODE_DYS / 2;
|
|
|
|
/* Make sure that maximums are bigger or equal to minimums. */
|
|
if (node->prvr.xmax < node->prvr.xmin) {
|
|
SWAP(float, node->prvr.xmax, node->prvr.xmin);
|
|
}
|
|
if (node->prvr.ymax < node->prvr.ymin) {
|
|
SWAP(float, node->prvr.ymax, node->prvr.ymin);
|
|
}
|
|
}
|
|
|
|
/* Buttons rect? */
|
|
if (node->typeinfo->draw_buttons && (node->flag & NODE_OPTIONS)) {
|
|
dy -= NODE_DYS / 2;
|
|
|
|
/* Set this for `uifunc()` that don't use layout engine yet. */
|
|
node->butr.xmin = 0;
|
|
node->butr.xmax = NODE_WIDTH(node) - 2 * NODE_DYS;
|
|
node->butr.ymin = 0;
|
|
node->butr.ymax = 0;
|
|
|
|
uiLayout *layout = UI_block_layout(node->block,
|
|
UI_LAYOUT_VERTICAL,
|
|
UI_LAYOUT_PANEL,
|
|
locx + NODE_DYS,
|
|
dy,
|
|
node->butr.xmax,
|
|
0,
|
|
0,
|
|
UI_style_get_dpi());
|
|
|
|
if (node->flag & NODE_MUTED) {
|
|
uiLayoutSetActive(layout, false);
|
|
}
|
|
|
|
uiLayoutSetContextPointer(layout, "node", &nodeptr);
|
|
|
|
node->typeinfo->draw_buttons(layout, (bContext *)C, &nodeptr);
|
|
|
|
UI_block_align_end(node->block);
|
|
UI_block_layout_resolve(node->block, nullptr, &buty);
|
|
|
|
dy = buty - NODE_DYS / 2;
|
|
}
|
|
|
|
/* Input sockets. */
|
|
LISTBASE_FOREACH (bNodeSocket *, nsock, &node->inputs) {
|
|
if (nodeSocketIsHidden(nsock)) {
|
|
continue;
|
|
}
|
|
|
|
PointerRNA sockptr;
|
|
RNA_pointer_create(&ntree->id, &RNA_NodeSocket, nsock, &sockptr);
|
|
|
|
/* Add the half the height of a multi-input socket to cursor Y
|
|
* to account for the increased height of the taller sockets. */
|
|
float multi_input_socket_offset = 0.0f;
|
|
if (nsock->flag & SOCK_MULTI_INPUT) {
|
|
if (nsock->total_inputs > 2) {
|
|
multi_input_socket_offset = (nsock->total_inputs - 2) * NODE_MULTI_INPUT_LINK_GAP;
|
|
}
|
|
}
|
|
dy -= multi_input_socket_offset * 0.5f;
|
|
|
|
uiLayout *layout = UI_block_layout(node->block,
|
|
UI_LAYOUT_VERTICAL,
|
|
UI_LAYOUT_PANEL,
|
|
locx + NODE_DYS,
|
|
dy,
|
|
NODE_WIDTH(node) - NODE_DY,
|
|
NODE_DY,
|
|
0,
|
|
UI_style_get_dpi());
|
|
|
|
if (node->flag & NODE_MUTED) {
|
|
uiLayoutSetActive(layout, false);
|
|
}
|
|
|
|
/* Context pointers for current node and socket. */
|
|
uiLayoutSetContextPointer(layout, "node", &nodeptr);
|
|
uiLayoutSetContextPointer(layout, "socket", &sockptr);
|
|
|
|
uiLayout *row = uiLayoutRow(layout, true);
|
|
|
|
const char *socket_label = nodeSocketLabel(nsock);
|
|
nsock->typeinfo->draw((bContext *)C, row, &sockptr, &nodeptr, IFACE_(socket_label));
|
|
|
|
UI_block_align_end(node->block);
|
|
UI_block_layout_resolve(node->block, nullptr, &buty);
|
|
|
|
/* Ensure minimum socket height in case layout is empty. */
|
|
buty = min_ii(buty, dy - NODE_DY);
|
|
|
|
nsock->locx = locx;
|
|
/* Place the socket circle in the middle of the layout. */
|
|
nsock->locy = 0.5f * (dy + buty);
|
|
|
|
dy = buty - multi_input_socket_offset * 0.5;
|
|
if (nsock->next) {
|
|
dy -= NODE_SOCKDY;
|
|
}
|
|
}
|
|
|
|
/* Little bit of space in end. */
|
|
if (node->inputs.first || (node->flag & (NODE_OPTIONS | NODE_PREVIEW)) == 0) {
|
|
dy -= NODE_DYS / 2;
|
|
}
|
|
|
|
node->totr.xmin = locx;
|
|
node->totr.xmax = locx + NODE_WIDTH(node);
|
|
node->totr.ymax = locy;
|
|
node->totr.ymin = min_ff(dy, locy - 2 * NODE_DY);
|
|
|
|
/* Set the block bounds to clip mouse events from underlying nodes.
|
|
* Add a margin for sockets on each side. */
|
|
UI_block_bounds_set_explicit(node->block,
|
|
node->totr.xmin - NODE_SOCKSIZE,
|
|
node->totr.ymin,
|
|
node->totr.xmax + NODE_SOCKSIZE,
|
|
node->totr.ymax);
|
|
}
|
|
|
|
/**
|
|
* Based on settings in node, sets drawing rect info.
|
|
*/
|
|
static void node_update_hidden(bNode *node)
|
|
{
|
|
int totin = 0, totout = 0;
|
|
|
|
/* Get "global" coords. */
|
|
float locx, locy;
|
|
node_to_view(node, 0.0f, 0.0f, &locx, &locy);
|
|
|
|
/* Calculate minimal radius. */
|
|
LISTBASE_FOREACH (bNodeSocket *, nsock, &node->inputs) {
|
|
if (!nodeSocketIsHidden(nsock)) {
|
|
totin++;
|
|
}
|
|
}
|
|
LISTBASE_FOREACH (bNodeSocket *, nsock, &node->outputs) {
|
|
if (!nodeSocketIsHidden(nsock)) {
|
|
totout++;
|
|
}
|
|
}
|
|
|
|
float hiddenrad = HIDDEN_RAD;
|
|
float tot = MAX2(totin, totout);
|
|
if (tot > 4) {
|
|
hiddenrad += 5.0f * (float)(tot - 4);
|
|
}
|
|
|
|
node->totr.xmin = locx;
|
|
node->totr.xmax = locx + max_ff(NODE_WIDTH(node), 2 * hiddenrad);
|
|
node->totr.ymax = locy + (hiddenrad - 0.5f * NODE_DY);
|
|
node->totr.ymin = node->totr.ymax - 2 * hiddenrad;
|
|
|
|
/* Output sockets. */
|
|
float rad = (float)M_PI / (1.0f + (float)totout);
|
|
float drad = rad;
|
|
|
|
LISTBASE_FOREACH (bNodeSocket *, nsock, &node->outputs) {
|
|
if (!nodeSocketIsHidden(nsock)) {
|
|
nsock->locx = node->totr.xmax - hiddenrad + sinf(rad) * hiddenrad;
|
|
nsock->locy = node->totr.ymin + hiddenrad + cosf(rad) * hiddenrad;
|
|
rad += drad;
|
|
}
|
|
}
|
|
|
|
/* Input sockets. */
|
|
rad = drad = -(float)M_PI / (1.0f + (float)totin);
|
|
|
|
LISTBASE_FOREACH (bNodeSocket *, nsock, &node->inputs) {
|
|
if (!nodeSocketIsHidden(nsock)) {
|
|
nsock->locx = node->totr.xmin + hiddenrad + sinf(rad) * hiddenrad;
|
|
nsock->locy = node->totr.ymin + hiddenrad + cosf(rad) * hiddenrad;
|
|
rad += drad;
|
|
}
|
|
}
|
|
|
|
/* Set the block bounds to clip mouse events from underlying nodes.
|
|
* Add a margin for sockets on each side. */
|
|
UI_block_bounds_set_explicit(node->block,
|
|
node->totr.xmin - NODE_SOCKSIZE,
|
|
node->totr.ymin,
|
|
node->totr.xmax + NODE_SOCKSIZE,
|
|
node->totr.ymax);
|
|
}
|
|
|
|
void node_update_default(const bContext *C, bNodeTree *ntree, bNode *node)
|
|
{
|
|
if (node->flag & NODE_HIDDEN) {
|
|
node_update_hidden(node);
|
|
}
|
|
else {
|
|
node_update_basis(C, ntree, node);
|
|
}
|
|
}
|
|
|
|
int node_select_area_default(bNode *node, int x, int y)
|
|
{
|
|
return BLI_rctf_isect_pt(&node->totr, x, y);
|
|
}
|
|
|
|
int node_tweak_area_default(bNode *node, int x, int y)
|
|
{
|
|
return BLI_rctf_isect_pt(&node->totr, x, y);
|
|
}
|
|
|
|
int node_get_colorid(bNode *node)
|
|
{
|
|
switch (node->typeinfo->nclass) {
|
|
case NODE_CLASS_INPUT:
|
|
return TH_NODE_INPUT;
|
|
case NODE_CLASS_OUTPUT:
|
|
return (node->flag & NODE_DO_OUTPUT) ? TH_NODE_OUTPUT : TH_NODE;
|
|
case NODE_CLASS_CONVERTOR:
|
|
return TH_NODE_CONVERTOR;
|
|
case NODE_CLASS_OP_COLOR:
|
|
return TH_NODE_COLOR;
|
|
case NODE_CLASS_OP_VECTOR:
|
|
return TH_NODE_VECTOR;
|
|
case NODE_CLASS_OP_FILTER:
|
|
return TH_NODE_FILTER;
|
|
case NODE_CLASS_GROUP:
|
|
return TH_NODE_GROUP;
|
|
case NODE_CLASS_INTERFACE:
|
|
return TH_NODE_INTERFACE;
|
|
case NODE_CLASS_MATTE:
|
|
return TH_NODE_MATTE;
|
|
case NODE_CLASS_DISTORT:
|
|
return TH_NODE_DISTORT;
|
|
case NODE_CLASS_TEXTURE:
|
|
return TH_NODE_TEXTURE;
|
|
case NODE_CLASS_SHADER:
|
|
return TH_NODE_SHADER;
|
|
case NODE_CLASS_SCRIPT:
|
|
return TH_NODE_SCRIPT;
|
|
case NODE_CLASS_PATTERN:
|
|
return TH_NODE_PATTERN;
|
|
case NODE_CLASS_LAYOUT:
|
|
return TH_NODE_LAYOUT;
|
|
case NODE_CLASS_GEOMETRY:
|
|
return TH_NODE_GEOMETRY;
|
|
case NODE_CLASS_ATTRIBUTE:
|
|
return TH_NODE_ATTRIBUTE;
|
|
default:
|
|
return TH_NODE;
|
|
}
|
|
}
|
|
|
|
static void node_draw_mute_line(const View2D *v2d, const SpaceNode *snode, const bNode *node)
|
|
{
|
|
GPU_blend(GPU_BLEND_ALPHA);
|
|
|
|
LISTBASE_FOREACH (const bNodeLink *, link, &node->internal_links) {
|
|
node_draw_link_bezier(v2d, snode, link, TH_REDALERT, TH_REDALERT, -1);
|
|
}
|
|
|
|
GPU_blend(GPU_BLEND_NONE);
|
|
}
|
|
|
|
/* Flags used in gpu_shader_keyframe_diamond_frag.glsl. */
|
|
#define MARKER_SHAPE_DIAMOND 0x1
|
|
#define MARKER_SHAPE_SQUARE 0xC
|
|
#define MARKER_SHAPE_CIRCLE 0x2
|
|
#define MARKER_SHAPE_INNER_DOT 0x10
|
|
|
|
static void node_socket_draw(const bNodeSocket *sock,
|
|
const float color[4],
|
|
const float color_outline[4],
|
|
float size,
|
|
int locx,
|
|
int locy,
|
|
uint pos_id,
|
|
uint col_id,
|
|
uint shape_id,
|
|
uint size_id,
|
|
uint outline_col_id)
|
|
{
|
|
int flags;
|
|
|
|
/* Set shape flags. */
|
|
switch (sock->display_shape) {
|
|
case SOCK_DISPLAY_SHAPE_DIAMOND:
|
|
case SOCK_DISPLAY_SHAPE_DIAMOND_DOT:
|
|
flags = MARKER_SHAPE_DIAMOND;
|
|
break;
|
|
case SOCK_DISPLAY_SHAPE_SQUARE:
|
|
case SOCK_DISPLAY_SHAPE_SQUARE_DOT:
|
|
flags = MARKER_SHAPE_SQUARE;
|
|
break;
|
|
default:
|
|
case SOCK_DISPLAY_SHAPE_CIRCLE:
|
|
case SOCK_DISPLAY_SHAPE_CIRCLE_DOT:
|
|
flags = MARKER_SHAPE_CIRCLE;
|
|
break;
|
|
}
|
|
|
|
if (ELEM(sock->display_shape,
|
|
SOCK_DISPLAY_SHAPE_DIAMOND_DOT,
|
|
SOCK_DISPLAY_SHAPE_SQUARE_DOT,
|
|
SOCK_DISPLAY_SHAPE_CIRCLE_DOT)) {
|
|
flags |= MARKER_SHAPE_INNER_DOT;
|
|
}
|
|
|
|
immAttr4fv(col_id, color);
|
|
immAttr1u(shape_id, flags);
|
|
immAttr1f(size_id, size);
|
|
immAttr4fv(outline_col_id, color_outline);
|
|
immVertex2f(pos_id, locx, locy);
|
|
}
|
|
|
|
static void node_socket_draw_multi_input(const float color[4],
|
|
const float color_outline[4],
|
|
const float width,
|
|
const float height,
|
|
const int locx,
|
|
const int locy)
|
|
{
|
|
const float outline_width = 1.0f;
|
|
/* UI_draw_roundbox draws the outline on the outer side, so compensate for the outline width. */
|
|
const rctf rect = {
|
|
locx - width + outline_width * 0.5f,
|
|
locx + width - outline_width * 0.5f,
|
|
locy - height + outline_width * 0.5f,
|
|
locy + height - outline_width * 0.5f,
|
|
};
|
|
|
|
UI_draw_roundbox_corner_set(UI_CNR_ALL);
|
|
UI_draw_roundbox_4fv_ex(
|
|
&rect, color, nullptr, 1.0f, color_outline, outline_width, width - outline_width * 0.5f);
|
|
}
|
|
|
|
static const float virtual_node_socket_outline_color[4] = {0.5, 0.5, 0.5, 1.0};
|
|
|
|
static void node_socket_outline_color_get(const bool selected,
|
|
const int socket_type,
|
|
float r_outline_color[4])
|
|
{
|
|
if (selected) {
|
|
UI_GetThemeColor4fv(TH_TEXT_HI, r_outline_color);
|
|
r_outline_color[3] = 0.9f;
|
|
}
|
|
else {
|
|
copy_v4_fl(r_outline_color, 0.0f);
|
|
r_outline_color[3] = 0.6f;
|
|
}
|
|
|
|
/* Until there is a better place for per socket color,
|
|
* the outline color for virtual sockets is set here. */
|
|
if (socket_type == SOCK_CUSTOM) {
|
|
copy_v4_v4(r_outline_color, virtual_node_socket_outline_color);
|
|
}
|
|
}
|
|
|
|
/* Usual convention here would be node_socket_get_color(), but that's already used (for setting a
|
|
* color property socket). */
|
|
void node_socket_color_get(
|
|
bContext *C, bNodeTree *ntree, PointerRNA *node_ptr, bNodeSocket *sock, float r_color[4])
|
|
{
|
|
PointerRNA ptr;
|
|
BLI_assert(RNA_struct_is_a(node_ptr->type, &RNA_Node));
|
|
RNA_pointer_create((ID *)ntree, &RNA_NodeSocket, sock, &ptr);
|
|
|
|
sock->typeinfo->draw_color(C, &ptr, node_ptr, r_color);
|
|
|
|
bNode *node = (bNode *)node_ptr->data;
|
|
if (node->flag & NODE_MUTED) {
|
|
r_color[3] *= 0.25f;
|
|
}
|
|
}
|
|
|
|
static void node_socket_draw_nested(const bContext *C,
|
|
bNodeTree *ntree,
|
|
PointerRNA *node_ptr,
|
|
bNodeSocket *sock,
|
|
uint pos_id,
|
|
uint col_id,
|
|
uint shape_id,
|
|
uint size_id,
|
|
uint outline_col_id,
|
|
float size,
|
|
bool selected)
|
|
{
|
|
float color[4];
|
|
float outline_color[4];
|
|
|
|
node_socket_color_get((bContext *)C, ntree, node_ptr, sock, color);
|
|
node_socket_outline_color_get(selected, sock->type, outline_color);
|
|
|
|
node_socket_draw(sock,
|
|
color,
|
|
outline_color,
|
|
size,
|
|
sock->locx,
|
|
sock->locy,
|
|
pos_id,
|
|
col_id,
|
|
shape_id,
|
|
size_id,
|
|
outline_col_id);
|
|
}
|
|
|
|
/**
|
|
* Draw a single node socket at default size.
|
|
* \note this is only called from external code, internally #node_socket_draw_nested() is used for
|
|
* optimized drawing of multiple/all sockets of a node.
|
|
*/
|
|
void ED_node_socket_draw(bNodeSocket *sock, const rcti *rect, const float color[4], float scale)
|
|
{
|
|
const float size = 2.25f * NODE_SOCKSIZE * scale;
|
|
rcti draw_rect = *rect;
|
|
float outline_color[4] = {0};
|
|
|
|
node_socket_outline_color_get(sock->flag & SELECT, sock->type, outline_color);
|
|
|
|
BLI_rcti_resize(&draw_rect, size, size);
|
|
|
|
GPUVertFormat *format = immVertexFormat();
|
|
uint pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
|
|
uint col_id = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
|
|
uint shape_id = GPU_vertformat_attr_add(format, "flags", GPU_COMP_U32, 1, GPU_FETCH_INT);
|
|
uint size_id = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
|
|
uint outline_col_id = GPU_vertformat_attr_add(
|
|
format, "outlineColor", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
|
|
|
|
eGPUBlend state = GPU_blend_get();
|
|
GPU_blend(GPU_BLEND_ALPHA);
|
|
GPU_program_point_size(true);
|
|
|
|
immBindBuiltinProgram(GPU_SHADER_KEYFRAME_DIAMOND);
|
|
immUniform1f("outline_scale", 0.7f);
|
|
immUniform2f("ViewportSize", -1.0f, -1.0f);
|
|
|
|
/* Single point. */
|
|
immBegin(GPU_PRIM_POINTS, 1);
|
|
node_socket_draw(sock,
|
|
color,
|
|
outline_color,
|
|
BLI_rcti_size_y(&draw_rect),
|
|
BLI_rcti_cent_x(&draw_rect),
|
|
BLI_rcti_cent_y(&draw_rect),
|
|
pos_id,
|
|
col_id,
|
|
shape_id,
|
|
size_id,
|
|
outline_col_id);
|
|
immEnd();
|
|
|
|
immUnbindProgram();
|
|
GPU_program_point_size(false);
|
|
|
|
/* Restore. */
|
|
GPU_blend(state);
|
|
}
|
|
|
|
/* ************** Socket callbacks *********** */
|
|
|
|
static void node_draw_preview_background(rctf *rect)
|
|
{
|
|
GPUVertFormat *format = immVertexFormat();
|
|
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
|
|
|
|
immBindBuiltinProgram(GPU_SHADER_2D_CHECKER);
|
|
|
|
/* Drawing the checkerboard. */
|
|
const float checker_dark = UI_ALPHA_CHECKER_DARK / 255.0f;
|
|
const float checker_light = UI_ALPHA_CHECKER_LIGHT / 255.0f;
|
|
immUniform4f("color1", checker_dark, checker_dark, checker_dark, 1.0f);
|
|
immUniform4f("color2", checker_light, checker_light, checker_light, 1.0f);
|
|
immUniform1i("size", 8);
|
|
immRectf(pos, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
|
|
immUnbindProgram();
|
|
}
|
|
|
|
/* Not a callback. */
|
|
static void node_draw_preview(bNodePreview *preview, rctf *prv)
|
|
{
|
|
float xrect = BLI_rctf_size_x(prv);
|
|
float yrect = BLI_rctf_size_y(prv);
|
|
float xscale = xrect / ((float)preview->xsize);
|
|
float yscale = yrect / ((float)preview->ysize);
|
|
float scale;
|
|
|
|
/* Uniform scale and offset. */
|
|
rctf draw_rect = *prv;
|
|
if (xscale < yscale) {
|
|
float offset = 0.5f * (yrect - ((float)preview->ysize) * xscale);
|
|
draw_rect.ymin += offset;
|
|
draw_rect.ymax -= offset;
|
|
scale = xscale;
|
|
}
|
|
else {
|
|
float offset = 0.5f * (xrect - ((float)preview->xsize) * yscale);
|
|
draw_rect.xmin += offset;
|
|
draw_rect.xmax -= offset;
|
|
scale = yscale;
|
|
}
|
|
|
|
node_draw_preview_background(&draw_rect);
|
|
|
|
GPU_blend(GPU_BLEND_ALPHA);
|
|
/* Premul graphics. */
|
|
GPU_blend(GPU_BLEND_ALPHA);
|
|
|
|
IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR);
|
|
immDrawPixelsTex(&state,
|
|
draw_rect.xmin,
|
|
draw_rect.ymin,
|
|
preview->xsize,
|
|
preview->ysize,
|
|
GPU_RGBA8,
|
|
true,
|
|
preview->rect,
|
|
scale,
|
|
scale,
|
|
nullptr);
|
|
|
|
GPU_blend(GPU_BLEND_NONE);
|
|
|
|
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
|
|
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
|
|
immUniformThemeColorShadeAlpha(TH_BACK, -15, +100);
|
|
imm_draw_box_wire_2d(pos, draw_rect.xmin, draw_rect.ymin, draw_rect.xmax, draw_rect.ymax);
|
|
immUnbindProgram();
|
|
}
|
|
|
|
/* Common handle function for operator buttons that need to select the node first. */
|
|
static void node_toggle_button_cb(struct bContext *C, void *node_argv, void *op_argv)
|
|
{
|
|
bNode *node = (bNode *)node_argv;
|
|
const char *opname = (const char *)op_argv;
|
|
|
|
/* Select & activate only the button's node. */
|
|
node_select_single(C, node);
|
|
|
|
WM_operator_name_call(C, opname, WM_OP_INVOKE_DEFAULT, nullptr);
|
|
}
|
|
|
|
void node_draw_shadow(const SpaceNode *snode, const bNode *node, float radius, float alpha)
|
|
{
|
|
const rctf *rct = &node->totr;
|
|
UI_draw_roundbox_corner_set(UI_CNR_ALL);
|
|
ui_draw_dropshadow(rct, radius, snode->runtime->aspect, alpha, node->flag & SELECT);
|
|
}
|
|
|
|
void node_draw_sockets(const View2D *v2d,
|
|
const bContext *C,
|
|
bNodeTree *ntree,
|
|
bNode *node,
|
|
bool draw_outputs,
|
|
bool select_all)
|
|
{
|
|
const uint total_input_len = BLI_listbase_count(&node->inputs);
|
|
const uint total_output_len = BLI_listbase_count(&node->outputs);
|
|
|
|
if (total_input_len + total_output_len == 0) {
|
|
return;
|
|
}
|
|
|
|
PointerRNA node_ptr;
|
|
RNA_pointer_create((ID *)ntree, &RNA_Node, node, &node_ptr);
|
|
|
|
bool selected = false;
|
|
|
|
GPUVertFormat *format = immVertexFormat();
|
|
uint pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
|
|
uint col_id = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
|
|
uint shape_id = GPU_vertformat_attr_add(format, "flags", GPU_COMP_U32, 1, GPU_FETCH_INT);
|
|
uint size_id = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
|
|
uint outline_col_id = GPU_vertformat_attr_add(
|
|
format, "outlineColor", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
|
|
|
|
GPU_blend(GPU_BLEND_ALPHA);
|
|
GPU_program_point_size(true);
|
|
immBindBuiltinProgram(GPU_SHADER_KEYFRAME_DIAMOND);
|
|
immUniform1f("outline_scale", 0.7f);
|
|
immUniform2f("ViewportSize", -1.0f, -1.0f);
|
|
|
|
/* Set handle size. */
|
|
float scale;
|
|
UI_view2d_scale_get(v2d, &scale, nullptr);
|
|
scale *= 2.25f * NODE_SOCKSIZE;
|
|
|
|
if (!select_all) {
|
|
immBeginAtMost(GPU_PRIM_POINTS, total_input_len + total_output_len);
|
|
}
|
|
|
|
/* Socket inputs. */
|
|
short selected_input_len = 0;
|
|
LISTBASE_FOREACH (bNodeSocket *, sock, &node->inputs) {
|
|
if (nodeSocketIsHidden(sock)) {
|
|
continue;
|
|
}
|
|
if (select_all || (sock->flag & SELECT)) {
|
|
selected_input_len++;
|
|
continue;
|
|
}
|
|
/* Don't draw multi-input sockets here since they are drawn in a different batch. */
|
|
if (sock->flag & SOCK_MULTI_INPUT) {
|
|
continue;
|
|
}
|
|
|
|
node_socket_draw_nested(C,
|
|
ntree,
|
|
&node_ptr,
|
|
sock,
|
|
pos_id,
|
|
col_id,
|
|
shape_id,
|
|
size_id,
|
|
outline_col_id,
|
|
scale,
|
|
selected);
|
|
}
|
|
|
|
/* Socket outputs. */
|
|
short selected_output_len = 0;
|
|
if (draw_outputs) {
|
|
LISTBASE_FOREACH (bNodeSocket *, sock, &node->outputs) {
|
|
if (nodeSocketIsHidden(sock)) {
|
|
continue;
|
|
}
|
|
if (select_all || (sock->flag & SELECT)) {
|
|
selected_output_len++;
|
|
continue;
|
|
}
|
|
|
|
node_socket_draw_nested(C,
|
|
ntree,
|
|
&node_ptr,
|
|
sock,
|
|
pos_id,
|
|
col_id,
|
|
shape_id,
|
|
size_id,
|
|
outline_col_id,
|
|
scale,
|
|
selected);
|
|
}
|
|
}
|
|
|
|
if (!select_all) {
|
|
immEnd();
|
|
}
|
|
|
|
/* Go back and draw selected sockets. */
|
|
if (selected_input_len + selected_output_len > 0) {
|
|
/* Outline for selected sockets. */
|
|
|
|
selected = true;
|
|
|
|
immBegin(GPU_PRIM_POINTS, selected_input_len + selected_output_len);
|
|
|
|
if (selected_input_len) {
|
|
/* Socket inputs. */
|
|
LISTBASE_FOREACH (bNodeSocket *, sock, &node->inputs) {
|
|
if (nodeSocketIsHidden(sock)) {
|
|
continue;
|
|
}
|
|
if (select_all || (sock->flag & SELECT)) {
|
|
node_socket_draw_nested(C,
|
|
ntree,
|
|
&node_ptr,
|
|
sock,
|
|
pos_id,
|
|
col_id,
|
|
shape_id,
|
|
size_id,
|
|
outline_col_id,
|
|
scale,
|
|
selected);
|
|
if (--selected_input_len == 0) {
|
|
break; /* Stop as soon as last one is drawn. */
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (selected_output_len) {
|
|
/* Socket outputs. */
|
|
LISTBASE_FOREACH (bNodeSocket *, sock, &node->outputs) {
|
|
if (nodeSocketIsHidden(sock)) {
|
|
continue;
|
|
}
|
|
if (select_all || (sock->flag & SELECT)) {
|
|
node_socket_draw_nested(C,
|
|
ntree,
|
|
&node_ptr,
|
|
sock,
|
|
pos_id,
|
|
col_id,
|
|
shape_id,
|
|
size_id,
|
|
outline_col_id,
|
|
scale,
|
|
selected);
|
|
if (--selected_output_len == 0) {
|
|
break; /* Stop as soon as last one is drawn. */
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
immEnd();
|
|
}
|
|
|
|
immUnbindProgram();
|
|
|
|
GPU_program_point_size(false);
|
|
GPU_blend(GPU_BLEND_NONE);
|
|
|
|
/* Draw multi-input sockets after the others because they are drawn with `UI_draw_roundbox`
|
|
* rather than with `GL_POINT`. */
|
|
LISTBASE_FOREACH (bNodeSocket *, socket, &node->inputs) {
|
|
if (nodeSocketIsHidden(socket)) {
|
|
continue;
|
|
}
|
|
if (!(socket->flag & SOCK_MULTI_INPUT)) {
|
|
continue;
|
|
}
|
|
|
|
const bool is_node_hidden = (node->flag & NODE_HIDDEN);
|
|
const float width = NODE_SOCKSIZE;
|
|
float height = is_node_hidden ? width : node_socket_calculate_height(socket) - width;
|
|
|
|
float color[4];
|
|
float outline_color[4];
|
|
node_socket_color_get((bContext *)C, ntree, &node_ptr, socket, color);
|
|
node_socket_outline_color_get(selected, socket->type, outline_color);
|
|
|
|
node_socket_draw_multi_input(color, outline_color, width, height, socket->locx, socket->locy);
|
|
}
|
|
}
|
|
|
|
static int node_error_type_to_icon(const NodeWarningType type)
|
|
{
|
|
switch (type) {
|
|
case NodeWarningType::Error:
|
|
return ICON_ERROR;
|
|
case NodeWarningType::Warning:
|
|
return ICON_ERROR;
|
|
case NodeWarningType::Info:
|
|
return ICON_INFO;
|
|
}
|
|
|
|
BLI_assert(false);
|
|
return ICON_ERROR;
|
|
}
|
|
|
|
static uint8_t node_error_type_priority(const NodeWarningType type)
|
|
{
|
|
switch (type) {
|
|
case NodeWarningType::Error:
|
|
return 3;
|
|
case NodeWarningType::Warning:
|
|
return 2;
|
|
case NodeWarningType::Info:
|
|
return 1;
|
|
}
|
|
|
|
BLI_assert(false);
|
|
return 0;
|
|
}
|
|
|
|
static NodeWarningType node_error_highest_priority(Span<NodeWarning> warnings)
|
|
{
|
|
uint8_t highest_priority = 0;
|
|
NodeWarningType highest_priority_type = NodeWarningType::Info;
|
|
for (const NodeWarning &warning : warnings) {
|
|
const uint8_t priority = node_error_type_priority(warning.type);
|
|
if (priority > highest_priority) {
|
|
highest_priority = priority;
|
|
highest_priority_type = warning.type;
|
|
}
|
|
}
|
|
return highest_priority_type;
|
|
}
|
|
|
|
static char *node_errors_tooltip_fn(bContext *UNUSED(C), void *argN, const char *UNUSED(tip))
|
|
{
|
|
const NodeUIStorage **storage_pointer_alloc = static_cast<const NodeUIStorage **>(argN);
|
|
const NodeUIStorage *node_ui_storage = *storage_pointer_alloc;
|
|
Span<NodeWarning> warnings = node_ui_storage->warnings;
|
|
|
|
std::string complete_string;
|
|
|
|
for (const NodeWarning &warning : warnings.drop_back(1)) {
|
|
complete_string += warning.message;
|
|
/* Adding the period is not ideal for multi-line messages, but it is consistent
|
|
* with other tooltip implementations in Blender, so it is added here. */
|
|
complete_string += '.';
|
|
complete_string += '\n';
|
|
}
|
|
|
|
/* Let the tooltip system automatically add the last period. */
|
|
complete_string += warnings.last().message;
|
|
|
|
return BLI_strdupn(complete_string.c_str(), complete_string.size());
|
|
}
|
|
|
|
#define NODE_HEADER_ICON_SIZE (0.8f * U.widget_unit)
|
|
|
|
static void node_add_error_message_button(
|
|
const bContext *C, bNodeTree &ntree, bNode &node, const rctf &rect, float &icon_offset)
|
|
{
|
|
const NodeUIStorage *node_ui_storage = BKE_node_tree_ui_storage_get_from_context(C, ntree, node);
|
|
if (node_ui_storage == nullptr || node_ui_storage->warnings.is_empty()) {
|
|
return;
|
|
}
|
|
|
|
/* The UI API forces us to allocate memory for each error button, because the
|
|
* ownership of #UI_but_func_tooltip_set's argument is transferred to the button. */
|
|
const NodeUIStorage **storage_pointer_alloc = (const NodeUIStorage **)MEM_mallocN(
|
|
sizeof(NodeUIStorage *), __func__);
|
|
*storage_pointer_alloc = node_ui_storage;
|
|
|
|
const NodeWarningType display_type = node_error_highest_priority(node_ui_storage->warnings);
|
|
|
|
icon_offset -= NODE_HEADER_ICON_SIZE;
|
|
UI_block_emboss_set(node.block, UI_EMBOSS_NONE);
|
|
uiBut *but = uiDefIconBut(node.block,
|
|
UI_BTYPE_BUT,
|
|
0,
|
|
node_error_type_to_icon(display_type),
|
|
icon_offset,
|
|
rect.ymax - NODE_DY,
|
|
NODE_HEADER_ICON_SIZE,
|
|
UI_UNIT_Y,
|
|
nullptr,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
nullptr);
|
|
UI_but_func_tooltip_set(but, node_errors_tooltip_fn, storage_pointer_alloc);
|
|
UI_block_emboss_set(node.block, UI_EMBOSS);
|
|
}
|
|
|
|
static void node_draw_basis(const bContext *C,
|
|
const View2D *v2d,
|
|
const SpaceNode *snode,
|
|
bNodeTree *ntree,
|
|
bNode *node,
|
|
bNodeInstanceKey key)
|
|
{
|
|
const float iconbutw = NODE_HEADER_ICON_SIZE;
|
|
|
|
/* Skip if out of view. */
|
|
if (BLI_rctf_isect(&node->totr, &v2d->cur, nullptr) == false) {
|
|
UI_block_end(C, node->block);
|
|
node->block = nullptr;
|
|
return;
|
|
}
|
|
|
|
/* Shadow. */
|
|
node_draw_shadow(snode, node, BASIS_RAD, 1.0f);
|
|
|
|
float color[4];
|
|
int color_id = node_get_colorid(node);
|
|
if (node->flag & NODE_MUTED) {
|
|
/* Muted nodes are semi-transparent and colorless. */
|
|
UI_GetThemeColor3fv(TH_NODE, color);
|
|
color[3] = 0.25f;
|
|
}
|
|
else {
|
|
/* Opaque headers for regular nodes. */
|
|
UI_GetThemeColor3fv(color_id, color);
|
|
color[3] = 1.0f;
|
|
}
|
|
|
|
GPU_line_width(1.0f);
|
|
|
|
rctf *rct = &node->totr;
|
|
UI_draw_roundbox_corner_set(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT);
|
|
|
|
{
|
|
const rctf rect = {
|
|
rct->xmin,
|
|
rct->xmax,
|
|
rct->ymax - NODE_DY,
|
|
rct->ymax,
|
|
};
|
|
UI_draw_roundbox_aa(&rect, true, BASIS_RAD, color);
|
|
}
|
|
|
|
/* Show/hide icons. */
|
|
float iconofs = rct->xmax - 0.35f * U.widget_unit;
|
|
|
|
/* Preview. */
|
|
if (node->typeinfo->flag & NODE_PREVIEW) {
|
|
iconofs -= iconbutw;
|
|
UI_block_emboss_set(node->block, UI_EMBOSS_NONE);
|
|
uiBut *but = uiDefIconBut(node->block,
|
|
UI_BTYPE_BUT_TOGGLE,
|
|
0,
|
|
ICON_MATERIAL,
|
|
iconofs,
|
|
rct->ymax - NODE_DY,
|
|
iconbutw,
|
|
UI_UNIT_Y,
|
|
nullptr,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
"");
|
|
UI_but_func_set(but, node_toggle_button_cb, node, (void *)"NODE_OT_preview_toggle");
|
|
/* XXX this does not work when node is activated and the operator called right afterwards,
|
|
* since active ID is not updated yet (needs to process the notifier).
|
|
* This can only work as visual indicator! */
|
|
// if (!(node->flag & (NODE_ACTIVE_ID|NODE_DO_OUTPUT)))
|
|
// UI_but_flag_enable(but, UI_BUT_DISABLED);
|
|
UI_block_emboss_set(node->block, UI_EMBOSS);
|
|
}
|
|
/* Group edit. */
|
|
if (node->type == NODE_GROUP) {
|
|
iconofs -= iconbutw;
|
|
UI_block_emboss_set(node->block, UI_EMBOSS_NONE);
|
|
uiBut *but = uiDefIconBut(node->block,
|
|
UI_BTYPE_BUT_TOGGLE,
|
|
0,
|
|
ICON_NODETREE,
|
|
iconofs,
|
|
rct->ymax - NODE_DY,
|
|
iconbutw,
|
|
UI_UNIT_Y,
|
|
nullptr,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
"");
|
|
UI_but_func_set(but, node_toggle_button_cb, node, (void *)"NODE_OT_group_edit");
|
|
UI_block_emboss_set(node->block, UI_EMBOSS);
|
|
}
|
|
if (node->type == NODE_CUSTOM && node->typeinfo->ui_icon != ICON_NONE) {
|
|
iconofs -= iconbutw;
|
|
UI_block_emboss_set(node->block, UI_EMBOSS_NONE);
|
|
uiDefIconBut(node->block,
|
|
UI_BTYPE_BUT,
|
|
0,
|
|
node->typeinfo->ui_icon,
|
|
iconofs,
|
|
rct->ymax - NODE_DY,
|
|
iconbutw,
|
|
UI_UNIT_Y,
|
|
nullptr,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
"");
|
|
UI_block_emboss_set(node->block, UI_EMBOSS);
|
|
}
|
|
if (ntree->type == NTREE_GEOMETRY) {
|
|
/* Active preview toggle. */
|
|
iconofs -= iconbutw;
|
|
UI_block_emboss_set(node->block, UI_EMBOSS_NONE);
|
|
int icon = (node->flag & NODE_ACTIVE_PREVIEW) ? ICON_RESTRICT_VIEW_OFF : ICON_RESTRICT_VIEW_ON;
|
|
uiBut *but = uiDefIconBut(node->block,
|
|
UI_BTYPE_BUT_TOGGLE,
|
|
0,
|
|
icon,
|
|
iconofs,
|
|
rct->ymax - NODE_DY,
|
|
iconbutw,
|
|
UI_UNIT_Y,
|
|
nullptr,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
"Show this node's geometry output in the spreadsheet");
|
|
UI_but_func_set(but, node_toggle_button_cb, node, (void *)"NODE_OT_active_preview_toggle");
|
|
UI_block_emboss_set(node->block, UI_EMBOSS);
|
|
}
|
|
|
|
node_add_error_message_button(C, *ntree, *node, *rct, iconofs);
|
|
|
|
/* Title. */
|
|
if (node->flag & SELECT) {
|
|
UI_GetThemeColor4fv(TH_SELECT, color);
|
|
}
|
|
else {
|
|
UI_GetThemeColorBlendShade4fv(TH_SELECT, color_id, 0.4f, 10, color);
|
|
}
|
|
|
|
/* Open/close entirely. */
|
|
{
|
|
int but_size = U.widget_unit * 0.8f;
|
|
/* XXX button uses a custom triangle draw below, so make it invisible without icon. */
|
|
UI_block_emboss_set(node->block, UI_EMBOSS_NONE);
|
|
uiBut *but = uiDefBut(node->block,
|
|
UI_BTYPE_BUT_TOGGLE,
|
|
0,
|
|
"",
|
|
rct->xmin + 0.35f * U.widget_unit,
|
|
rct->ymax - NODE_DY / 2.2f - but_size / 2,
|
|
but_size,
|
|
but_size,
|
|
nullptr,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
"");
|
|
UI_but_func_set(but, node_toggle_button_cb, node, (void *)"NODE_OT_hide_toggle");
|
|
UI_block_emboss_set(node->block, UI_EMBOSS);
|
|
|
|
UI_GetThemeColor4fv(TH_TEXT, color);
|
|
/* Custom draw function for this button. */
|
|
UI_draw_icon_tri(rct->xmin + 0.65f * U.widget_unit, rct->ymax - NODE_DY / 2.2f, 'v', color);
|
|
}
|
|
|
|
char showname[128];
|
|
nodeLabel(ntree, node, showname, sizeof(showname));
|
|
|
|
uiBut *but = uiDefBut(node->block,
|
|
UI_BTYPE_LABEL,
|
|
0,
|
|
showname,
|
|
(int)(rct->xmin + NODE_MARGIN_X),
|
|
(int)(rct->ymax - NODE_DY),
|
|
(short)(iconofs - rct->xmin - (18.0f * U.dpi_fac)),
|
|
(short)NODE_DY,
|
|
nullptr,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
"");
|
|
if (node->flag & NODE_MUTED) {
|
|
UI_but_flag_enable(but, UI_BUT_INACTIVE);
|
|
}
|
|
|
|
/* Body. */
|
|
if (nodeTypeUndefined(node)) {
|
|
/* Use warning color to indicate undefined types. */
|
|
UI_GetThemeColor4fv(TH_REDALERT, color);
|
|
}
|
|
else if (node->flag & NODE_MUTED) {
|
|
/* Muted nodes are semi-transparent and colorless. */
|
|
UI_GetThemeColor4fv(TH_NODE, color);
|
|
}
|
|
else if (node->flag & NODE_CUSTOM_COLOR) {
|
|
rgba_float_args_set(color, node->color[0], node->color[1], node->color[2], 1.0f);
|
|
}
|
|
else {
|
|
UI_GetThemeColor4fv(TH_NODE, color);
|
|
}
|
|
|
|
if (node->flag & NODE_MUTED) {
|
|
color[3] = 0.5f;
|
|
}
|
|
|
|
{
|
|
UI_draw_roundbox_corner_set(UI_CNR_BOTTOM_LEFT | UI_CNR_BOTTOM_RIGHT);
|
|
const rctf rect = {
|
|
rct->xmin,
|
|
rct->xmax,
|
|
rct->ymin,
|
|
rct->ymax - NODE_DY,
|
|
};
|
|
UI_draw_roundbox_aa(&rect, true, BASIS_RAD, color);
|
|
}
|
|
|
|
/* Outline active and selected emphasis. */
|
|
if (node->flag & SELECT) {
|
|
UI_GetThemeColorShadeAlpha4fv(
|
|
(node->flag & NODE_ACTIVE) ? TH_ACTIVE : TH_SELECT, 0, -40, color);
|
|
|
|
UI_draw_roundbox_corner_set(UI_CNR_ALL);
|
|
UI_draw_roundbox_aa(rct, false, BASIS_RAD, color);
|
|
}
|
|
|
|
/* Disable lines. */
|
|
if (node->flag & NODE_MUTED) {
|
|
node_draw_mute_line(v2d, snode, node);
|
|
}
|
|
|
|
node_draw_sockets(v2d, C, ntree, node, true, false);
|
|
|
|
/* Preview. */
|
|
bNodeInstanceHash *previews = (bNodeInstanceHash *)CTX_data_pointer_get(C, "node_previews").data;
|
|
if (node->flag & NODE_PREVIEW && previews) {
|
|
bNodePreview *preview = (bNodePreview *)BKE_node_instance_hash_lookup(previews, key);
|
|
if (preview && (preview->xsize && preview->ysize)) {
|
|
if (preview->rect && !BLI_rctf_is_empty(&node->prvr)) {
|
|
node_draw_preview(preview, &node->prvr);
|
|
}
|
|
}
|
|
}
|
|
|
|
UI_block_end(C, node->block);
|
|
UI_block_draw(C, node->block);
|
|
node->block = nullptr;
|
|
}
|
|
|
|
static void node_draw_hidden(const bContext *C,
|
|
const View2D *v2d,
|
|
const SpaceNode *snode,
|
|
bNodeTree *ntree,
|
|
bNode *node,
|
|
bNodeInstanceKey UNUSED(key))
|
|
{
|
|
rctf *rct = &node->totr;
|
|
float centy = BLI_rctf_cent_y(rct);
|
|
float hiddenrad = BLI_rctf_size_y(rct) / 2.0f;
|
|
|
|
float scale;
|
|
UI_view2d_scale_get(v2d, &scale, nullptr);
|
|
|
|
/* Shadow. */
|
|
node_draw_shadow(snode, node, hiddenrad, 1.0f);
|
|
|
|
/* Body. */
|
|
float color[4];
|
|
int color_id = node_get_colorid(node);
|
|
if (node->flag & NODE_MUTED) {
|
|
/* Muted nodes are semi-transparent and colorless. */
|
|
UI_GetThemeColor4fv(TH_NODE, color);
|
|
color[3] = 0.25f;
|
|
}
|
|
else {
|
|
UI_GetThemeColor4fv(color_id, color);
|
|
}
|
|
|
|
UI_draw_roundbox_aa(rct, true, hiddenrad, color);
|
|
|
|
/* Outline active and selected emphasis. */
|
|
if (node->flag & SELECT) {
|
|
UI_GetThemeColorShadeAlpha4fv(
|
|
(node->flag & NODE_ACTIVE) ? TH_ACTIVE : TH_SELECT, 0, -40, color);
|
|
|
|
UI_draw_roundbox_aa(rct, false, hiddenrad, color);
|
|
}
|
|
|
|
/* Custom color inline. */
|
|
if (node->flag & NODE_CUSTOM_COLOR) {
|
|
GPU_blend(GPU_BLEND_ALPHA);
|
|
GPU_line_smooth(true);
|
|
|
|
const rctf rect = {
|
|
rct->xmin + 1,
|
|
rct->xmax - 1,
|
|
rct->ymin + 1,
|
|
rct->ymax - 1,
|
|
};
|
|
UI_draw_roundbox_3fv_alpha(&rect, false, hiddenrad, node->color, 1.0f);
|
|
|
|
GPU_line_smooth(false);
|
|
GPU_blend(GPU_BLEND_NONE);
|
|
}
|
|
|
|
/* Title. */
|
|
if (node->flag & SELECT) {
|
|
UI_GetThemeColor4fv(TH_SELECT, color);
|
|
}
|
|
else {
|
|
UI_GetThemeColorBlendShade4fv(TH_SELECT, color_id, 0.4f, 10, color);
|
|
}
|
|
|
|
/* Open / collapse icon. */
|
|
{
|
|
int but_size = U.widget_unit * 0.8f;
|
|
/* XXX button uses a custom triangle draw below, so make it invisible without icon */
|
|
UI_block_emboss_set(node->block, UI_EMBOSS_NONE);
|
|
uiBut *but = uiDefBut(node->block,
|
|
UI_BTYPE_BUT_TOGGLE,
|
|
0,
|
|
"",
|
|
rct->xmin + 0.35f * U.widget_unit,
|
|
centy - but_size / 2,
|
|
but_size,
|
|
but_size,
|
|
nullptr,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
"");
|
|
UI_but_func_set(but, node_toggle_button_cb, node, (void *)"NODE_OT_hide_toggle");
|
|
UI_block_emboss_set(node->block, UI_EMBOSS);
|
|
|
|
UI_GetThemeColor4fv(TH_TEXT, color);
|
|
/* Custom draw function for this button. */
|
|
UI_draw_icon_tri(rct->xmin + 0.65f * U.widget_unit, centy, 'h', color);
|
|
}
|
|
|
|
/* Disable lines. */
|
|
if (node->flag & NODE_MUTED) {
|
|
node_draw_mute_line(v2d, snode, node);
|
|
}
|
|
|
|
char showname[128];
|
|
nodeLabel(ntree, node, showname, sizeof(showname));
|
|
|
|
uiBut *but = uiDefBut(node->block,
|
|
UI_BTYPE_LABEL,
|
|
0,
|
|
showname,
|
|
round_fl_to_int(rct->xmin + NODE_MARGIN_X),
|
|
round_fl_to_int(centy - NODE_DY * 0.5f),
|
|
(short)(BLI_rctf_size_x(rct) - ((18.0f + 12.0f) * U.dpi_fac)),
|
|
(short)NODE_DY,
|
|
nullptr,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
"");
|
|
if (node->flag & NODE_MUTED) {
|
|
UI_but_flag_enable(but, UI_BUT_INACTIVE);
|
|
}
|
|
|
|
/* Scale widget thing. */
|
|
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
|
|
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
|
|
|
|
immUniformThemeColorShade(color_id, -10);
|
|
float dx = 10.0f;
|
|
|
|
immBegin(GPU_PRIM_LINES, 4);
|
|
immVertex2f(pos, rct->xmax - dx, centy - 4.0f);
|
|
immVertex2f(pos, rct->xmax - dx, centy + 4.0f);
|
|
|
|
immVertex2f(pos, rct->xmax - dx - 3.0f * snode->runtime->aspect, centy - 4.0f);
|
|
immVertex2f(pos, rct->xmax - dx - 3.0f * snode->runtime->aspect, centy + 4.0f);
|
|
immEnd();
|
|
|
|
immUniformThemeColorShade(color_id, 30);
|
|
dx -= snode->runtime->aspect;
|
|
|
|
immBegin(GPU_PRIM_LINES, 4);
|
|
immVertex2f(pos, rct->xmax - dx, centy - 4.0f);
|
|
immVertex2f(pos, rct->xmax - dx, centy + 4.0f);
|
|
|
|
immVertex2f(pos, rct->xmax - dx - 3.0f * snode->runtime->aspect, centy - 4.0f);
|
|
immVertex2f(pos, rct->xmax - dx - 3.0f * snode->runtime->aspect, centy + 4.0f);
|
|
immEnd();
|
|
|
|
immUnbindProgram();
|
|
|
|
node_draw_sockets(v2d, C, ntree, node, true, false);
|
|
|
|
UI_block_end(C, node->block);
|
|
UI_block_draw(C, node->block);
|
|
node->block = nullptr;
|
|
}
|
|
|
|
int node_get_resize_cursor(int directions)
|
|
{
|
|
if (directions == 0) {
|
|
return WM_CURSOR_DEFAULT;
|
|
}
|
|
if ((directions & ~(NODE_RESIZE_TOP | NODE_RESIZE_BOTTOM)) == 0) {
|
|
return WM_CURSOR_Y_MOVE;
|
|
}
|
|
if ((directions & ~(NODE_RESIZE_RIGHT | NODE_RESIZE_LEFT)) == 0) {
|
|
return WM_CURSOR_X_MOVE;
|
|
}
|
|
return WM_CURSOR_EDIT;
|
|
}
|
|
|
|
void node_set_cursor(wmWindow *win, SpaceNode *snode, float cursor[2])
|
|
{
|
|
bNodeTree *ntree = snode->edittree;
|
|
bNode *node;
|
|
bNodeSocket *sock;
|
|
int wmcursor = WM_CURSOR_DEFAULT;
|
|
|
|
if (ntree) {
|
|
if (node_find_indicated_socket(snode, &node, &sock, cursor, SOCK_IN | SOCK_OUT)) {
|
|
/* Pass. */
|
|
}
|
|
else {
|
|
/* Check nodes front to back. */
|
|
for (node = (bNode *)ntree->nodes.last; node; node = node->prev) {
|
|
if (BLI_rctf_isect_pt(&node->totr, cursor[0], cursor[1])) {
|
|
break; /* First hit on node stops. */
|
|
}
|
|
}
|
|
if (node) {
|
|
int dir = node->typeinfo->resize_area_func(node, cursor[0], cursor[1]);
|
|
wmcursor = node_get_resize_cursor(dir);
|
|
}
|
|
}
|
|
}
|
|
|
|
WM_cursor_set(win, wmcursor);
|
|
}
|
|
|
|
void node_draw_default(const bContext *C,
|
|
ARegion *region,
|
|
SpaceNode *snode,
|
|
bNodeTree *ntree,
|
|
bNode *node,
|
|
bNodeInstanceKey key)
|
|
{
|
|
const View2D *v2d = ®ion->v2d;
|
|
if (node->flag & NODE_HIDDEN) {
|
|
node_draw_hidden(C, v2d, snode, ntree, node, key);
|
|
}
|
|
else {
|
|
node_draw_basis(C, v2d, snode, ntree, node, key);
|
|
}
|
|
}
|
|
|
|
static void node_update(const bContext *C, bNodeTree *ntree, bNode *node)
|
|
{
|
|
if (node->typeinfo->draw_nodetype_prepare) {
|
|
node->typeinfo->draw_nodetype_prepare(C, ntree, node);
|
|
}
|
|
}
|
|
|
|
static void count_mutli_input_socket_links(bNodeTree *ntree, SpaceNode *snode)
|
|
{
|
|
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
|
|
LISTBASE_FOREACH (struct bNodeSocket *, socket, &node->inputs) {
|
|
if (socket->flag & SOCK_MULTI_INPUT) {
|
|
Set<bNodeSocket *> visited_from_sockets;
|
|
socket->total_inputs = 0;
|
|
LISTBASE_FOREACH (bNodeLink *, link, &ntree->links) {
|
|
if (link->tosock == socket) {
|
|
visited_from_sockets.add(link->fromsock);
|
|
}
|
|
}
|
|
/* Count temporary links going into this socket. */
|
|
LISTBASE_FOREACH (bNodeLinkDrag *, nldrag, &snode->runtime->linkdrag) {
|
|
LISTBASE_FOREACH (LinkData *, linkdata, &nldrag->links) {
|
|
bNodeLink *link = (bNodeLink *)linkdata->data;
|
|
if (link->tosock == socket) {
|
|
visited_from_sockets.add(link->fromsock);
|
|
}
|
|
}
|
|
}
|
|
socket->total_inputs = visited_from_sockets.size();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void node_update_nodetree(const bContext *C, bNodeTree *ntree)
|
|
{
|
|
/* Make sure socket "used" tags are correct, for displaying value buttons. */
|
|
SpaceNode *snode = CTX_wm_space_node(C);
|
|
ntreeTagUsedSockets(ntree);
|
|
|
|
count_mutli_input_socket_links(ntree, snode);
|
|
|
|
/* Update nodes front to back, so children sizes get updated before parents. */
|
|
LISTBASE_FOREACH_BACKWARD (bNode *, node, &ntree->nodes) {
|
|
node_update(C, ntree, node);
|
|
}
|
|
}
|
|
|
|
static void node_draw(const bContext *C,
|
|
ARegion *region,
|
|
SpaceNode *snode,
|
|
bNodeTree *ntree,
|
|
bNode *node,
|
|
bNodeInstanceKey key)
|
|
{
|
|
if (node->typeinfo->draw_nodetype) {
|
|
node->typeinfo->draw_nodetype(C, region, snode, ntree, node, key);
|
|
}
|
|
}
|
|
|
|
#define USE_DRAW_TOT_UPDATE
|
|
|
|
void node_draw_nodetree(const bContext *C,
|
|
ARegion *region,
|
|
SpaceNode *snode,
|
|
bNodeTree *ntree,
|
|
bNodeInstanceKey parent_key)
|
|
{
|
|
if (ntree == nullptr) {
|
|
return; /* Groups. */
|
|
}
|
|
|
|
#ifdef USE_DRAW_TOT_UPDATE
|
|
if (ntree->nodes.first) {
|
|
BLI_rctf_init_minmax(®ion->v2d.tot);
|
|
}
|
|
#endif
|
|
|
|
/* Draw background nodes, last nodes in front. */
|
|
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
|
|
#ifdef USE_DRAW_TOT_UPDATE
|
|
/* Unrelated to background nodes, update the v2d->tot,
|
|
* can be anywhere before we draw the scroll bars. */
|
|
BLI_rctf_union(®ion->v2d.tot, &node->totr);
|
|
#endif
|
|
|
|
if (!(node->flag & NODE_BACKGROUND)) {
|
|
continue;
|
|
}
|
|
|
|
bNodeInstanceKey key = BKE_node_instance_key(parent_key, ntree, node);
|
|
node_draw(C, region, snode, ntree, node, key);
|
|
}
|
|
|
|
/* Node lines. */
|
|
GPU_blend(GPU_BLEND_ALPHA);
|
|
nodelink_batch_start(snode);
|
|
|
|
LISTBASE_FOREACH (bNodeLink *, link, &ntree->links) {
|
|
if (!nodeLinkIsHidden(link)) {
|
|
node_draw_link(®ion->v2d, snode, link);
|
|
}
|
|
}
|
|
nodelink_batch_end(snode);
|
|
GPU_blend(GPU_BLEND_NONE);
|
|
|
|
/* Draw foreground nodes, last nodes in front. */
|
|
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
|
|
if (node->flag & NODE_BACKGROUND) {
|
|
continue;
|
|
}
|
|
|
|
bNodeInstanceKey key = BKE_node_instance_key(parent_key, ntree, node);
|
|
node_draw(C, region, snode, ntree, node, key);
|
|
}
|
|
}
|
|
|
|
/* Draw tree path info in lower left corner. */
|
|
static void draw_tree_path(SpaceNode *snode)
|
|
{
|
|
char info[256];
|
|
|
|
ED_node_tree_path_get_fixedbuf(snode, info, sizeof(info));
|
|
|
|
UI_FontThemeColor(BLF_default(), TH_TEXT_HI);
|
|
BLF_draw_default(1.5f * UI_UNIT_X, 1.5f * UI_UNIT_Y, 0.0f, info, sizeof(info));
|
|
}
|
|
|
|
static void snode_setup_v2d(SpaceNode *snode, ARegion *region, const float center[2])
|
|
{
|
|
View2D *v2d = ®ion->v2d;
|
|
|
|
/* Shift view to node tree center. */
|
|
UI_view2d_center_set(v2d, center[0], center[1]);
|
|
UI_view2d_view_ortho(v2d);
|
|
|
|
/* Aspect + font, set each time. */
|
|
snode->runtime->aspect = BLI_rctf_size_x(&v2d->cur) / (float)region->winx;
|
|
// XXX snode->curfont = uiSetCurFont_ext(snode->aspect);
|
|
}
|
|
|
|
static void draw_nodetree(const bContext *C,
|
|
ARegion *region,
|
|
bNodeTree *ntree,
|
|
bNodeInstanceKey parent_key)
|
|
{
|
|
SpaceNode *snode = CTX_wm_space_node(C);
|
|
|
|
node_uiblocks_init(C, ntree);
|
|
|
|
node_update_nodetree(C, ntree);
|
|
node_draw_nodetree(C, region, snode, ntree, parent_key);
|
|
}
|
|
|
|
/* Shade the parent node group and add a `uiBlock` to clip mouse events. */
|
|
static void draw_group_overlay(const bContext *C, ARegion *region)
|
|
{
|
|
const View2D *v2d = ®ion->v2d;
|
|
const rctf rect = v2d->cur;
|
|
float color[4];
|
|
|
|
/* Shade node groups to separate them visually. */
|
|
GPU_blend(GPU_BLEND_ALPHA);
|
|
|
|
UI_GetThemeColorShadeAlpha4fv(TH_NODE_GROUP, 0, 0, color);
|
|
UI_draw_roundbox_corner_set(UI_CNR_NONE);
|
|
UI_draw_roundbox_4fv(&rect, true, 0, color);
|
|
GPU_blend(GPU_BLEND_NONE);
|
|
|
|
/* Set the block bounds to clip mouse events from underlying nodes. */
|
|
uiBlock *block = UI_block_begin(C, region, "node tree bounds block", UI_EMBOSS);
|
|
UI_block_bounds_set_explicit(block, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
|
|
UI_block_flag_enable(block, UI_BLOCK_CLIP_EVENTS);
|
|
UI_block_end(C, block);
|
|
}
|
|
|
|
void node_draw_space(const bContext *C, ARegion *region)
|
|
{
|
|
wmWindow *win = CTX_wm_window(C);
|
|
SpaceNode *snode = CTX_wm_space_node(C);
|
|
View2D *v2d = ®ion->v2d;
|
|
|
|
/* Setup offscreen buffers. */
|
|
GPUViewport *viewport = WM_draw_region_get_viewport(region);
|
|
|
|
GPUFrameBuffer *framebuffer_overlay = GPU_viewport_framebuffer_overlay_get(viewport);
|
|
GPU_framebuffer_bind_no_srgb(framebuffer_overlay);
|
|
|
|
UI_view2d_view_ortho(v2d);
|
|
UI_ThemeClearColor(TH_BACK);
|
|
GPU_depth_test(GPU_DEPTH_NONE);
|
|
GPU_scissor_test(true);
|
|
|
|
/* XXX `snode->runtime->cursor` set in coordinate-space for placing new nodes,
|
|
* used for drawing noodles too. */
|
|
UI_view2d_region_to_view(®ion->v2d,
|
|
win->eventstate->x - region->winrct.xmin,
|
|
win->eventstate->y - region->winrct.ymin,
|
|
&snode->runtime->cursor[0],
|
|
&snode->runtime->cursor[1]);
|
|
snode->runtime->cursor[0] /= UI_DPI_FAC;
|
|
snode->runtime->cursor[1] /= UI_DPI_FAC;
|
|
|
|
int grid_levels = UI_GetThemeValueType(TH_NODE_GRID_LEVELS, SPACE_NODE);
|
|
|
|
ED_region_draw_cb_draw(C, region, REGION_DRAW_PRE_VIEW);
|
|
|
|
/* Only set once. */
|
|
GPU_blend(GPU_BLEND_ALPHA);
|
|
|
|
/* Nodes. */
|
|
snode_set_context(C);
|
|
|
|
/* Draw parent node trees. */
|
|
if (snode->treepath.last) {
|
|
static const int max_depth = 2;
|
|
|
|
bNodeTreePath *path = (bNodeTreePath *)snode->treepath.last;
|
|
|
|
/* Update tree path name (drawn in the bottom left). */
|
|
ID *name_id = (path->nodetree && path->nodetree != snode->nodetree) ? &path->nodetree->id :
|
|
snode->id;
|
|
|
|
if (name_id && UNLIKELY(!STREQ(path->display_name, name_id->name + 2))) {
|
|
BLI_strncpy(path->display_name, name_id->name + 2, sizeof(path->display_name));
|
|
}
|
|
|
|
/* Current View2D center, will be set temporarily for parent node trees. */
|
|
float center[2];
|
|
UI_view2d_center_get(v2d, ¢er[0], ¢er[1]);
|
|
|
|
/* Store new view center in path and current edit tree. */
|
|
copy_v2_v2(path->view_center, center);
|
|
if (snode->edittree) {
|
|
copy_v2_v2(snode->edittree->view_center, center);
|
|
}
|
|
|
|
int depth = 0;
|
|
while (path->prev && depth < max_depth) {
|
|
path = path->prev;
|
|
depth++;
|
|
}
|
|
|
|
/* Parent node trees in the background. */
|
|
for (int curdepth = depth; curdepth > 0; path = path->next, curdepth--) {
|
|
bNodeTree *ntree = path->nodetree;
|
|
if (ntree) {
|
|
snode_setup_v2d(snode, region, path->view_center);
|
|
|
|
draw_nodetree(C, region, ntree, path->parent_key);
|
|
|
|
draw_group_overlay(C, region);
|
|
}
|
|
}
|
|
|
|
/* Top-level edit tree. */
|
|
bNodeTree *ntree = path->nodetree;
|
|
if (ntree) {
|
|
snode_setup_v2d(snode, region, center);
|
|
|
|
/* Grid, uses theme color based on node path depth. */
|
|
UI_view2d_multi_grid_draw(v2d,
|
|
(depth > 0 ? TH_NODE_GROUP : TH_GRID),
|
|
ED_node_grid_size(),
|
|
NODE_GRID_STEPS,
|
|
grid_levels);
|
|
|
|
/* Backdrop. */
|
|
draw_nodespace_back_pix(C, region, snode, path->parent_key);
|
|
|
|
{
|
|
float original_proj[4][4];
|
|
GPU_matrix_projection_get(original_proj);
|
|
|
|
GPU_matrix_push();
|
|
GPU_matrix_identity_set();
|
|
|
|
wmOrtho2_pixelspace(region->winx, region->winy);
|
|
|
|
WM_gizmomap_draw(region->gizmo_map, C, WM_GIZMOMAP_DRAWSTEP_2D);
|
|
|
|
GPU_matrix_pop();
|
|
GPU_matrix_projection_set(original_proj);
|
|
}
|
|
|
|
draw_nodetree(C, region, ntree, path->parent_key);
|
|
}
|
|
|
|
/* Temporary links. */
|
|
GPU_blend(GPU_BLEND_ALPHA);
|
|
GPU_line_smooth(true);
|
|
LISTBASE_FOREACH (bNodeLinkDrag *, nldrag, &snode->runtime->linkdrag) {
|
|
LISTBASE_FOREACH (LinkData *, linkdata, &nldrag->links) {
|
|
node_draw_link(v2d, snode, (bNodeLink *)linkdata->data);
|
|
}
|
|
}
|
|
GPU_line_smooth(false);
|
|
GPU_blend(GPU_BLEND_NONE);
|
|
|
|
if (snode->flag & SNODE_SHOW_GPENCIL) {
|
|
/* Draw grease-pencil annotations. */
|
|
ED_annotation_draw_view2d(C, true);
|
|
}
|
|
}
|
|
else {
|
|
/* Default grid. */
|
|
UI_view2d_multi_grid_draw(v2d, TH_GRID, ED_node_grid_size(), NODE_GRID_STEPS, grid_levels);
|
|
|
|
/* Backdrop. */
|
|
draw_nodespace_back_pix(C, region, snode, NODE_INSTANCE_KEY_NONE);
|
|
}
|
|
|
|
ED_region_draw_cb_draw(C, region, REGION_DRAW_POST_VIEW);
|
|
|
|
/* Reset view matrix. */
|
|
UI_view2d_view_restore(C);
|
|
|
|
if (snode->treepath.last) {
|
|
if (snode->flag & SNODE_SHOW_GPENCIL) {
|
|
/* Draw grease-pencil (screen strokes, and also paint-buffer). */
|
|
ED_annotation_draw_view2d(C, false);
|
|
}
|
|
}
|
|
|
|
/* Tree path info. */
|
|
draw_tree_path(snode);
|
|
|
|
/* Scrollers. */
|
|
UI_view2d_scrollers_draw(v2d, nullptr);
|
|
}
|