
Current index builder is designed to be used in a single thread. This makes all index buffer extractions single threaded. This patch adds a thread safe solution enabling multithreaded building of index buffers. To reduce locking the solution would provide a task/thread local index buffer builder (called sub builder). When a thread is finished this thread local index buffer builder can be joined with the initial index buffer builder. `GPU_indexbuf_subbuilder_init`: Initialized a sub builder. The index list is shared between the parent and sub buffer, but the counters are localized. Ensuring that updating counters would not need any locking. `GPU_indexbuf_subbuilder_finish`: merge the information of the sub builder back to the parent builder. Needs to be invoked outside the worker thread, or when sure that all worker threads have been finished. Internal the function is not thread safe. For testing purposes the extract_points extractor has been migrated to the new API. Herefore changes to the mesh extractor were needed. * When creating tasks, the task number of current task is stored in ExtractTaskData including the total number of tasks. * Adding two functions in `MeshExtract`. ** `task_init` will initialize the task specific userdata. ** `task_finish` should merge back the task specific userdata back. * adding task_id parameter to the iteration functions so they can access the correct task data without any need for locking. There is no noticeable change in end user performance. Reviewed By: mano-wii Differential Revision: https://developer.blender.org/D11499
127 lines
4.6 KiB
C++
127 lines
4.6 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2016 by Mike Erwin.
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* All rights reserved.
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*/
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/** \file
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* \ingroup gpu
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*
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* GPU index buffer
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*/
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#pragma once
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#include "GPU_primitive.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** Opaque type hiding blender::gpu::IndexBuf. */
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typedef struct GPUIndexBuf GPUIndexBuf;
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GPUIndexBuf *GPU_indexbuf_calloc(void);
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typedef struct GPUIndexBufBuilder {
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uint max_allowed_index;
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uint max_index_len;
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uint index_len;
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uint index_min;
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uint index_max;
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GPUPrimType prim_type;
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uint32_t *data;
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const struct GPUIndexBufBuilder *parent;
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} GPUIndexBufBuilder;
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/* supports all primitive types. */
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void GPU_indexbuf_init_ex(GPUIndexBufBuilder *, GPUPrimType, uint index_len, uint vertex_len);
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/* supports only GPU_PRIM_POINTS, GPU_PRIM_LINES and GPU_PRIM_TRIS. */
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void GPU_indexbuf_init(GPUIndexBufBuilder *, GPUPrimType, uint prim_len, uint vertex_len);
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GPUIndexBuf *GPU_indexbuf_build_on_device(uint index_len);
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/*
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* Thread safe sub builders.
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*
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* Note that `GPU_indexbuf_subbuilder_init` and `GPU_indexbuf_subbuilder_finish` are not thread
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* safe and should be called when no threads are active. The pattern is to create a subbuilder for
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* each thread/task. Each thread/task would update their sub builder. When all thread are completed
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* the sub-builders can then be merged back to the parent builder.
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*/
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void GPU_indexbuf_subbuilder_init(const GPUIndexBufBuilder *parent_builder,
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GPUIndexBufBuilder *sub_builder);
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void GPU_indexbuf_subbuilder_finish(GPUIndexBufBuilder *builder,
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const GPUIndexBufBuilder *parent_builder);
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void GPU_indexbuf_add_generic_vert(GPUIndexBufBuilder *, uint v);
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void GPU_indexbuf_add_primitive_restart(GPUIndexBufBuilder *);
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void GPU_indexbuf_add_point_vert(GPUIndexBufBuilder *, uint v);
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void GPU_indexbuf_add_line_verts(GPUIndexBufBuilder *, uint v1, uint v2);
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void GPU_indexbuf_add_tri_verts(GPUIndexBufBuilder *, uint v1, uint v2, uint v3);
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void GPU_indexbuf_add_line_adj_verts(GPUIndexBufBuilder *, uint v1, uint v2, uint v3, uint v4);
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void GPU_indexbuf_set_point_vert(GPUIndexBufBuilder *builder, uint elem, uint v1);
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void GPU_indexbuf_set_line_verts(GPUIndexBufBuilder *builder, uint elem, uint v1, uint v2);
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void GPU_indexbuf_set_tri_verts(GPUIndexBufBuilder *builder, uint elem, uint v1, uint v2, uint v3);
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/* Skip primitive rendering at the given index. */
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void GPU_indexbuf_set_point_restart(GPUIndexBufBuilder *builder, uint elem);
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void GPU_indexbuf_set_line_restart(GPUIndexBufBuilder *builder, uint elem);
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void GPU_indexbuf_set_tri_restart(GPUIndexBufBuilder *builder, uint elem);
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GPUIndexBuf *GPU_indexbuf_build(GPUIndexBufBuilder *);
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void GPU_indexbuf_build_in_place(GPUIndexBufBuilder *, GPUIndexBuf *);
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void GPU_indexbuf_bind_as_ssbo(GPUIndexBuf *elem, int binding);
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/* Create a sub-range of an existing index-buffer. */
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GPUIndexBuf *GPU_indexbuf_create_subrange(GPUIndexBuf *elem_src, uint start, uint length);
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void GPU_indexbuf_create_subrange_in_place(GPUIndexBuf *elem,
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GPUIndexBuf *elem_src,
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uint start,
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uint length);
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/**
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* (Download and) return a pointer containing the data of an index buffer.
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*
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* Note that the returned pointer is still owned by the driver. To get an
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* local copy, use `GPU_indexbuf_unmap` after calling `GPU_indexbuf_read`.
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*/
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const uint32_t *GPU_indexbuf_read(GPUIndexBuf *elem);
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uint32_t *GPU_indexbuf_unmap(const GPUIndexBuf *elem, const uint32_t *mapped_buffer);
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void GPU_indexbuf_discard(GPUIndexBuf *elem);
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bool GPU_indexbuf_is_init(GPUIndexBuf *elem);
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int GPU_indexbuf_primitive_len(GPUPrimType prim_type);
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/* Macros */
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#define GPU_INDEXBUF_DISCARD_SAFE(elem) \
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do { \
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if (elem != NULL) { \
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GPU_indexbuf_discard(elem); \
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elem = NULL; \
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} \
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} while (0)
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#ifdef __cplusplus
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}
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#endif
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