69 lines
1.9 KiB
C++
69 lines
1.9 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup gpu
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*
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* Generate shader code from the intermediate node graph.
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct GPUMaterial;
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struct GPUNodeGraph;
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struct GPUShader;
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typedef struct GPUPass {
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struct GPUPass *next;
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struct GPUShader *shader;
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char *fragmentcode;
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char *geometrycode;
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char *vertexcode;
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char *defines;
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uint refcount; /* Orphaned GPUPasses gets freed by the garbage collector. */
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uint32_t hash; /* Identity hash generated from all GLSL code. */
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bool compiled; /* Did we already tried to compile the attached GPUShader. */
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} GPUPass;
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/* Pass */
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GPUPass *GPU_generate_pass(struct GPUMaterial *material,
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struct GPUNodeGraph *graph,
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const char *vert_code,
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const char *geom_code,
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const char *frag_lib,
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const char *defines);
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struct GPUShader *GPU_pass_shader_get(GPUPass *pass);
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bool GPU_pass_compile(GPUPass *pass, const char *shname);
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void GPU_pass_release(GPUPass *pass);
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/* Module */
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void gpu_codegen_init(void);
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void gpu_codegen_exit(void);
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#ifdef __cplusplus
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}
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#endif
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