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blender-archive/source/blender/gpu/intern/gpu_drawlist.cc
Clément Foucault d2e9de93b8 GPU: Cleanup implementation casts
- Use the syntactic wrap/unwrap method to make code more readable.
- Update comment about hidden struct behind opaque types.
- Cleanup GPUDrawList type.
2020-09-08 04:15:50 +02:00

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1.6 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 by Mike Erwin.
* All rights reserved.
*/
/** \file
* \ingroup gpu
*
* Implementation of Multi Draw Indirect.
*/
#include "MEM_guardedalloc.h"
#include "GPU_batch.h"
#include "GPU_drawlist.h"
#include "gpu_backend.hh"
#include "gpu_drawlist_private.hh"
using namespace blender::gpu;
GPUDrawList *GPU_draw_list_create(int list_length)
{
DrawList *list_ptr = GPUBackend::get()->drawlist_alloc(list_length);
return wrap(list_ptr);
}
void GPU_draw_list_discard(GPUDrawList *list)
{
DrawList *list_ptr = unwrap(list);
delete list_ptr;
}
void GPU_draw_list_append(GPUDrawList *list, GPUBatch *batch, int i_first, int i_count)
{
DrawList *list_ptr = unwrap(list);
list_ptr->append(batch, i_first, i_count);
}
void GPU_draw_list_submit(GPUDrawList *list)
{
DrawList *list_ptr = unwrap(list);
list_ptr->submit();
}