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blender-archive/source/blender/gpu/intern/gpu_init_exit.c
Clément Foucault ccc512cc61 GPUImmediate: Make activation / deactivation implicit
This avoids unecessary complexity.

Also makes the GPUImmediate threadsafe by using a threadlocal imm variable.
2020-09-08 04:15:50 +02:00

80 lines
1.8 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup gpu
*/
#include "GPU_init_exit.h" /* interface */
#include "BKE_global.h"
#include "BLI_sys_types.h"
#include "GPU_batch.h"
#include "GPU_buffers.h"
#include "GPU_context.h"
#include "GPU_immediate.h"
#include "intern/gpu_codegen.h"
#include "intern/gpu_material_library.h"
#include "intern/gpu_private.h"
/**
* although the order of initialization and shutdown should not matter
* (except for the extensions), I chose alphabetical and reverse alphabetical order
*/
static bool initialized = false;
void GPU_init(void)
{
/* can't avoid calling this multiple times, see wm_window_ghostwindow_add */
if (initialized) {
return;
}
initialized = true;
gpu_codegen_init();
gpu_material_library_init();
gpu_batch_init();
#ifndef GPU_STANDALONE
gpu_pbvh_init();
#endif
}
void GPU_exit(void)
{
#ifndef GPU_STANDALONE
gpu_pbvh_exit();
#endif
gpu_batch_exit();
gpu_material_library_exit();
gpu_codegen_exit();
initialized = false;
}
bool GPU_is_init(void)
{
return initialized;
}