This is safer for incremental build. And there was already a macro `GPU_USE_PY_REFERENCES` used elsewhere.
		
			
				
	
	
		
			646 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			646 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2005 Blender Foundation.
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|  * All rights reserved.
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|  */
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| 
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| /** \file
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|  * \ingroup gpu
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|  */
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| 
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| #include "BLI_string.h"
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| 
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| #include "GPU_framebuffer.h"
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| #include "GPU_texture.h"
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| 
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| #include "gpu_backend.hh"
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| #include "gpu_context_private.hh"
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| #include "gpu_framebuffer_private.hh"
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| #include "gpu_vertex_buffer_private.hh"
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| 
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| #include "gpu_texture_private.hh"
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| 
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| namespace blender::gpu {
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| 
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| /* -------------------------------------------------------------------- */
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| /** \name Creation & Deletion
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|  * \{ */
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| 
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| Texture::Texture(const char *name)
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| {
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|   if (name) {
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|     BLI_strncpy(name_, name, sizeof(name_));
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|   }
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|   else {
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|     name_[0] = '\0';
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|   }
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| 
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|   for (int i = 0; i < ARRAY_SIZE(fb_); i++) {
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|     fb_[i] = nullptr;
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|   }
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| }
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| 
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| Texture::~Texture()
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| {
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|   for (int i = 0; i < ARRAY_SIZE(fb_); i++) {
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|     if (fb_[i] != nullptr) {
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|       fb_[i]->attachment_remove(fb_attachment_[i]);
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|     }
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|   }
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| 
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| #ifndef GPU_NO_USE_PY_REFERENCES
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|   if (this->py_ref) {
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|     *this->py_ref = nullptr;
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|   }
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| #endif
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| }
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| 
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| bool Texture::init_1D(int w, int layers, eGPUTextureFormat format)
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| {
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|   w_ = w;
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|   h_ = layers;
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|   d_ = 0;
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|   format_ = format;
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|   format_flag_ = to_format_flag(format);
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|   type_ = (layers > 0) ? GPU_TEXTURE_1D_ARRAY : GPU_TEXTURE_1D;
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|   if ((format_flag_ & (GPU_FORMAT_DEPTH_STENCIL | GPU_FORMAT_INTEGER)) == 0) {
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|     sampler_state = GPU_SAMPLER_FILTER;
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|   }
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|   return this->init_internal();
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| }
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| 
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| bool Texture::init_2D(int w, int h, int layers, eGPUTextureFormat format)
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| {
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|   w_ = w;
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|   h_ = h;
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|   d_ = layers;
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|   format_ = format;
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|   format_flag_ = to_format_flag(format);
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|   type_ = (layers > 0) ? GPU_TEXTURE_2D_ARRAY : GPU_TEXTURE_2D;
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|   if ((format_flag_ & (GPU_FORMAT_DEPTH_STENCIL | GPU_FORMAT_INTEGER)) == 0) {
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|     sampler_state = GPU_SAMPLER_FILTER;
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|   }
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|   return this->init_internal();
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| }
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| 
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| bool Texture::init_3D(int w, int h, int d, eGPUTextureFormat format)
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| {
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|   w_ = w;
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|   h_ = h;
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|   d_ = d;
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|   format_ = format;
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|   format_flag_ = to_format_flag(format);
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|   type_ = GPU_TEXTURE_3D;
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|   if ((format_flag_ & (GPU_FORMAT_DEPTH_STENCIL | GPU_FORMAT_INTEGER)) == 0) {
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|     sampler_state = GPU_SAMPLER_FILTER;
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|   }
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|   return this->init_internal();
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| }
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| 
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| bool Texture::init_cubemap(int w, int layers, eGPUTextureFormat format)
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| {
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|   w_ = w;
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|   h_ = w;
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|   d_ = max_ii(1, layers) * 6;
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|   format_ = format;
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|   format_flag_ = to_format_flag(format);
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|   type_ = (layers > 0) ? GPU_TEXTURE_CUBE_ARRAY : GPU_TEXTURE_CUBE;
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|   if ((format_flag_ & (GPU_FORMAT_DEPTH_STENCIL | GPU_FORMAT_INTEGER)) == 0) {
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|     sampler_state = GPU_SAMPLER_FILTER;
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|   }
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|   return this->init_internal();
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| }
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| 
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| bool Texture::init_buffer(GPUVertBuf *vbo, eGPUTextureFormat format)
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| {
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|   /* See to_texture_format(). */
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|   if (format == GPU_DEPTH_COMPONENT24) {
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|     return false;
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|   }
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|   w_ = GPU_vertbuf_get_vertex_len(vbo);
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|   h_ = 0;
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|   d_ = 0;
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|   format_ = format;
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|   format_flag_ = to_format_flag(format);
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|   type_ = GPU_TEXTURE_BUFFER;
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|   return this->init_internal(vbo);
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| }
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| 
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| /** \} */
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| 
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| /* -------------------------------------------------------------------- */
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| /** \name Operation
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|  * \{ */
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| 
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| void Texture::attach_to(FrameBuffer *fb, GPUAttachmentType type)
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| {
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|   for (int i = 0; i < ARRAY_SIZE(fb_); i++) {
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|     if (fb_[i] == nullptr) {
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|       fb_attachment_[i] = type;
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|       fb_[i] = fb;
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|       return;
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|     }
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|   }
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|   BLI_assert(!"GPU: Error: Texture: Not enough attachment");
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| }
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| 
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| void Texture::detach_from(FrameBuffer *fb)
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| {
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|   for (int i = 0; i < ARRAY_SIZE(fb_); i++) {
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|     if (fb_[i] == fb) {
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|       fb_[i]->attachment_remove(fb_attachment_[i]);
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|       fb_[i] = nullptr;
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|       return;
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|     }
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|   }
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|   BLI_assert(!"GPU: Error: Texture: Framebuffer is not attached");
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| }
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| 
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| void Texture::update(eGPUDataFormat format, const void *data)
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| {
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|   int mip = 0;
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|   int extent[3], offset[3] = {0, 0, 0};
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|   this->mip_size_get(mip, extent);
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|   this->update_sub(mip, offset, extent, format, data);
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| }
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| 
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| /** \} */
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| 
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| }  // namespace blender::gpu
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| 
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| /* -------------------------------------------------------------------- */
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| /** \name C-API
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|  * \{ */
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| 
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| using namespace blender;
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| using namespace blender::gpu;
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| 
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| /* ------ Memory Management ------ */
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| 
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| uint GPU_texture_memory_usage_get(void)
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| {
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|   /* TODO(fclem): Do that inside the new Texture class. */
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|   return 0;
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| }
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| 
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| /* ------ Creation ------ */
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| 
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| static inline GPUTexture *gpu_texture_create(const char *name,
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|                                              const int w,
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|                                              const int h,
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|                                              const int d,
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|                                              const eGPUTextureType type,
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|                                              int UNUSED(mips),
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|                                              eGPUTextureFormat tex_format,
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|                                              eGPUDataFormat data_format,
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|                                              const void *pixels)
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| {
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|   Texture *tex = GPUBackend::get()->texture_alloc(name);
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|   bool success = false;
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|   switch (type) {
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|     case GPU_TEXTURE_1D:
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|     case GPU_TEXTURE_1D_ARRAY:
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|       success = tex->init_1D(w, h, tex_format);
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|       break;
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|     case GPU_TEXTURE_2D:
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|     case GPU_TEXTURE_2D_ARRAY:
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|       success = tex->init_2D(w, h, d, tex_format);
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|       break;
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|     case GPU_TEXTURE_3D:
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|       success = tex->init_3D(w, h, d, tex_format);
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|       break;
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|     case GPU_TEXTURE_CUBE:
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|     case GPU_TEXTURE_CUBE_ARRAY:
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|       success = tex->init_cubemap(w, d, tex_format);
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|       break;
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|     default:
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|       break;
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|   }
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| 
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|   if (!success) {
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|     delete tex;
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|     return nullptr;
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|   }
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|   if (pixels) {
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|     tex->update(data_format, pixels);
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|   }
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|   return reinterpret_cast<GPUTexture *>(tex);
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| }
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| 
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| GPUTexture *GPU_texture_create_1d(
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|     const char *name, int w, int mips, eGPUTextureFormat format, const float *data)
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| {
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|   return gpu_texture_create(name, w, 0, 0, GPU_TEXTURE_1D, mips, format, GPU_DATA_FLOAT, data);
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| }
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| 
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| GPUTexture *GPU_texture_create_1d_array(
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|     const char *name, int w, int h, int mips, eGPUTextureFormat format, const float *data)
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| {
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|   return gpu_texture_create(
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|       name, w, h, 0, GPU_TEXTURE_1D_ARRAY, mips, format, GPU_DATA_FLOAT, data);
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| }
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| 
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| GPUTexture *GPU_texture_create_2d(
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|     const char *name, int w, int h, int mips, eGPUTextureFormat format, const float *data)
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| {
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|   return gpu_texture_create(name, w, h, 0, GPU_TEXTURE_2D, mips, format, GPU_DATA_FLOAT, data);
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| }
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| 
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| GPUTexture *GPU_texture_create_2d_array(
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|     const char *name, int w, int h, int d, int mips, eGPUTextureFormat format, const float *data)
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| {
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|   return gpu_texture_create(
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|       name, w, h, d, GPU_TEXTURE_2D_ARRAY, mips, format, GPU_DATA_FLOAT, data);
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| }
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| 
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| GPUTexture *GPU_texture_create_3d(const char *name,
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|                                   int w,
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|                                   int h,
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|                                   int d,
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|                                   int mips,
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|                                   eGPUTextureFormat texture_format,
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|                                   eGPUDataFormat data_format,
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|                                   const void *data)
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| {
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|   return gpu_texture_create(
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|       name, w, h, d, GPU_TEXTURE_3D, mips, texture_format, data_format, data);
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| }
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| 
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| GPUTexture *GPU_texture_create_cube(
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|     const char *name, int w, int mips, eGPUTextureFormat format, const float *data)
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| {
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|   return gpu_texture_create(name, w, w, 0, GPU_TEXTURE_CUBE, mips, format, GPU_DATA_FLOAT, data);
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| }
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| 
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| GPUTexture *GPU_texture_create_cube_array(
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|     const char *name, int w, int d, int mips, eGPUTextureFormat format, const float *data)
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| {
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|   return gpu_texture_create(
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|       name, w, w, d, GPU_TEXTURE_CUBE_ARRAY, mips, format, GPU_DATA_FLOAT, data);
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| }
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| 
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| /* DDS texture loading. Return NULL if support is not available. */
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| GPUTexture *GPU_texture_create_compressed_2d(
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|     const char *name, int w, int h, int miplen, eGPUTextureFormat tex_format, const void *data)
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| {
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|   Texture *tex = GPUBackend::get()->texture_alloc(name);
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|   bool success = tex->init_2D(w, h, 0, tex_format);
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| 
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|   if (!success) {
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|     delete tex;
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|     return nullptr;
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|   }
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|   if (data) {
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|     size_t ofs = 0;
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|     for (int mip = 0; mip < miplen; mip++) {
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|       int extent[3], offset[3] = {0, 0, 0};
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|       tex->mip_size_get(mip, extent);
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| 
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|       size_t size = ((extent[0] + 3) / 4) * ((extent[1] + 3) / 4) * to_block_size(tex_format);
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|       tex->update_sub(mip, offset, extent, to_data_format(tex_format), (uchar *)data + ofs);
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| 
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|       ofs += size;
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|     }
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|   }
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|   return reinterpret_cast<GPUTexture *>(tex);
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| }
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| 
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| GPUTexture *GPU_texture_create_from_vertbuf(const char *name, GPUVertBuf *vert)
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| {
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|   eGPUTextureFormat tex_format = to_texture_format(GPU_vertbuf_get_format(vert));
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|   Texture *tex = GPUBackend::get()->texture_alloc(name);
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| 
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|   bool success = tex->init_buffer(vert, tex_format);
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|   if (!success) {
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|     delete tex;
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|     return nullptr;
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|   }
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|   return reinterpret_cast<GPUTexture *>(tex);
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| }
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| 
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| /* Create an error texture that will bind an invalid texture (pink) at draw time. */
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| GPUTexture *GPU_texture_create_error(int dimension, bool is_array)
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| {
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|   float pixel[4] = {1.0f, 0.0f, 1.0f, 1.0f};
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|   int w = 1;
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|   int h = (dimension < 2 && !is_array) ? 0 : 1;
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|   int d = (dimension < 3 && !is_array) ? 0 : 1;
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| 
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|   eGPUTextureType type = GPU_TEXTURE_3D;
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|   type = (dimension == 2) ? (is_array ? GPU_TEXTURE_2D_ARRAY : GPU_TEXTURE_2D) : type;
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|   type = (dimension == 1) ? (is_array ? GPU_TEXTURE_1D_ARRAY : GPU_TEXTURE_1D) : type;
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| 
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|   return gpu_texture_create("invalid_tex", w, h, d, type, 1, GPU_RGBA8, GPU_DATA_FLOAT, pixel);
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| }
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| 
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| /* ------ Update ------ */
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| 
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| void GPU_texture_update_mipmap(GPUTexture *tex_,
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|                                int miplvl,
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|                                eGPUDataFormat data_format,
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|                                const void *pixels)
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| {
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|   Texture *tex = reinterpret_cast<Texture *>(tex_);
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|   int extent[3] = {1, 1, 1}, offset[3] = {0, 0, 0};
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|   tex->mip_size_get(miplvl, extent);
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|   reinterpret_cast<Texture *>(tex)->update_sub(miplvl, offset, extent, data_format, pixels);
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| }
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| 
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| void GPU_texture_update_sub(GPUTexture *tex,
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|                             eGPUDataFormat data_format,
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|                             const void *pixels,
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|                             int offset_x,
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|                             int offset_y,
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|                             int offset_z,
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|                             int width,
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|                             int height,
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|                             int depth)
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| {
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|   int offset[3] = {offset_x, offset_y, offset_z};
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|   int extent[3] = {width, height, depth};
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|   reinterpret_cast<Texture *>(tex)->update_sub(0, offset, extent, data_format, pixels);
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| }
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| 
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| void *GPU_texture_read(GPUTexture *tex_, eGPUDataFormat data_format, int miplvl)
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| {
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|   Texture *tex = reinterpret_cast<Texture *>(tex_);
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|   return tex->read(miplvl, data_format);
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| }
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| 
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| /**
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|  * Fills the whole texture with the same data for all pixels.
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|  * \warning Only work for 2D texture for now.
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|  * \warning Only clears the mip 0 of the texture.
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|  * \param data_format: data format of the pixel data.
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|  * \param data: 1 pixel worth of data to fill the texture with.
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|  */
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| void GPU_texture_clear(GPUTexture *tex, eGPUDataFormat data_format, const void *data)
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| {
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|   BLI_assert(data != nullptr); /* Do not accept NULL as parameter. */
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|   reinterpret_cast<Texture *>(tex)->clear(data_format, data);
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| }
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| 
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| /* NOTE: Updates only mip 0. */
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| void GPU_texture_update(GPUTexture *tex, eGPUDataFormat data_format, const void *data)
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| {
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|   reinterpret_cast<Texture *>(tex)->update(data_format, data);
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| }
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| 
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| /* Makes data interpretation aware of the source layout.
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|  * Skipping pixels correctly when changing rows when doing partial update.*/
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| void GPU_unpack_row_length_set(uint len)
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| {
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|   Context::get()->state_manager->texture_unpack_row_length_set(len);
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| }
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| 
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| /* ------ Binding ------ */
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| 
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| void GPU_texture_bind_ex(GPUTexture *tex_,
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|                          eGPUSamplerState state,
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|                          int unit,
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|                          const bool UNUSED(set_number))
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| {
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|   Texture *tex = reinterpret_cast<Texture *>(tex_);
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|   state = (state >= GPU_SAMPLER_MAX) ? tex->sampler_state : state;
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|   Context::get()->state_manager->texture_bind(tex, state, unit);
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| }
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| 
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| void GPU_texture_bind(GPUTexture *tex_, int unit)
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| {
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|   Texture *tex = reinterpret_cast<Texture *>(tex_);
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|   Context::get()->state_manager->texture_bind(tex, tex->sampler_state, unit);
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| }
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| 
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| void GPU_texture_unbind(GPUTexture *tex_)
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| {
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|   Texture *tex = reinterpret_cast<Texture *>(tex_);
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|   Context::get()->state_manager->texture_unbind(tex);
 | |
| }
 | |
| 
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| void GPU_texture_unbind_all(void)
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| {
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|   Context::get()->state_manager->texture_unbind_all();
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| }
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| 
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| void GPU_texture_image_bind(GPUTexture *tex, int unit)
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| {
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|   Context::get()->state_manager->image_bind(unwrap(tex), unit);
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| }
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| 
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| void GPU_texture_image_unbind(GPUTexture *tex)
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| {
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|   Context::get()->state_manager->image_unbind(unwrap(tex));
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| }
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| 
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| void GPU_texture_image_unbind_all(void)
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| {
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|   Context::get()->state_manager->image_unbind_all();
 | |
| }
 | |
| 
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| void GPU_texture_generate_mipmap(GPUTexture *tex)
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| {
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|   reinterpret_cast<Texture *>(tex)->generate_mipmap();
 | |
| }
 | |
| 
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| /* Copy a texture content to a similar texture. Only Mip 0 is copied. */
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| void GPU_texture_copy(GPUTexture *dst_, GPUTexture *src_)
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| {
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|   Texture *src = reinterpret_cast<Texture *>(src_);
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|   Texture *dst = reinterpret_cast<Texture *>(dst_);
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|   src->copy_to(dst);
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| }
 | |
| 
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| void GPU_texture_compare_mode(GPUTexture *tex_, bool use_compare)
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| {
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|   Texture *tex = reinterpret_cast<Texture *>(tex_);
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|   /* Only depth formats does support compare mode. */
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|   BLI_assert(!(use_compare) || (tex->format_flag_get() & GPU_FORMAT_DEPTH));
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|   SET_FLAG_FROM_TEST(tex->sampler_state, use_compare, GPU_SAMPLER_COMPARE);
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| }
 | |
| 
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| void GPU_texture_filter_mode(GPUTexture *tex_, bool use_filter)
 | |
| {
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|   Texture *tex = reinterpret_cast<Texture *>(tex_);
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|   /* Stencil and integer format does not support filtering. */
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|   BLI_assert(!(use_filter) ||
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|              !(tex->format_flag_get() & (GPU_FORMAT_STENCIL | GPU_FORMAT_INTEGER)));
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|   SET_FLAG_FROM_TEST(tex->sampler_state, use_filter, GPU_SAMPLER_FILTER);
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| }
 | |
| 
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| void GPU_texture_mipmap_mode(GPUTexture *tex_, bool use_mipmap, bool use_filter)
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| {
 | |
|   Texture *tex = reinterpret_cast<Texture *>(tex_);
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|   /* Stencil and integer format does not support filtering. */
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|   BLI_assert(!(use_filter || use_mipmap) ||
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|              !(tex->format_flag_get() & (GPU_FORMAT_STENCIL | GPU_FORMAT_INTEGER)));
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|   SET_FLAG_FROM_TEST(tex->sampler_state, use_mipmap, GPU_SAMPLER_MIPMAP);
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|   SET_FLAG_FROM_TEST(tex->sampler_state, use_filter, GPU_SAMPLER_FILTER);
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| }
 | |
| 
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| void GPU_texture_anisotropic_filter(GPUTexture *tex_, bool use_aniso)
 | |
| {
 | |
|   Texture *tex = reinterpret_cast<Texture *>(tex_);
 | |
|   /* Stencil and integer format does not support filtering. */
 | |
|   BLI_assert(!(use_aniso) ||
 | |
|              !(tex->format_flag_get() & (GPU_FORMAT_STENCIL | GPU_FORMAT_INTEGER)));
 | |
|   SET_FLAG_FROM_TEST(tex->sampler_state, use_aniso, GPU_SAMPLER_ANISO);
 | |
| }
 | |
| 
 | |
| void GPU_texture_wrap_mode(GPUTexture *tex_, bool use_repeat, bool use_clamp)
 | |
| {
 | |
|   Texture *tex = reinterpret_cast<Texture *>(tex_);
 | |
|   SET_FLAG_FROM_TEST(tex->sampler_state, use_repeat, GPU_SAMPLER_REPEAT);
 | |
|   SET_FLAG_FROM_TEST(tex->sampler_state, !use_clamp, GPU_SAMPLER_CLAMP_BORDER);
 | |
| }
 | |
| 
 | |
| void GPU_texture_swizzle_set(GPUTexture *tex, const char swizzle[4])
 | |
| {
 | |
|   reinterpret_cast<Texture *>(tex)->swizzle_set(swizzle);
 | |
| }
 | |
| 
 | |
| void GPU_texture_free(GPUTexture *tex_)
 | |
| {
 | |
|   Texture *tex = reinterpret_cast<Texture *>(tex_);
 | |
|   tex->refcount--;
 | |
| 
 | |
|   if (tex->refcount < 0) {
 | |
|     fprintf(stderr, "GPUTexture: negative refcount\n");
 | |
|   }
 | |
| 
 | |
|   if (tex->refcount == 0) {
 | |
|     delete tex;
 | |
|   }
 | |
| }
 | |
| 
 | |
| void GPU_texture_ref(GPUTexture *tex)
 | |
| {
 | |
|   reinterpret_cast<Texture *>(tex)->refcount++;
 | |
| }
 | |
| 
 | |
| int GPU_texture_width(const GPUTexture *tex)
 | |
| {
 | |
|   return reinterpret_cast<const Texture *>(tex)->width_get();
 | |
| }
 | |
| 
 | |
| int GPU_texture_height(const GPUTexture *tex)
 | |
| {
 | |
|   return reinterpret_cast<const Texture *>(tex)->height_get();
 | |
| }
 | |
| 
 | |
| int GPU_texture_orig_width(const GPUTexture *tex)
 | |
| {
 | |
|   return reinterpret_cast<const Texture *>(tex)->src_w;
 | |
| }
 | |
| 
 | |
| int GPU_texture_orig_height(const GPUTexture *tex)
 | |
| {
 | |
|   return reinterpret_cast<const Texture *>(tex)->src_h;
 | |
| }
 | |
| 
 | |
| void GPU_texture_orig_size_set(GPUTexture *tex_, int w, int h)
 | |
| {
 | |
|   Texture *tex = reinterpret_cast<Texture *>(tex_);
 | |
|   tex->src_w = w;
 | |
|   tex->src_h = h;
 | |
| }
 | |
| 
 | |
| eGPUTextureFormat GPU_texture_format(const GPUTexture *tex)
 | |
| {
 | |
|   return reinterpret_cast<const Texture *>(tex)->format_get();
 | |
| }
 | |
| 
 | |
| bool GPU_texture_depth(const GPUTexture *tex)
 | |
| {
 | |
|   return (reinterpret_cast<const Texture *>(tex)->format_flag_get() & GPU_FORMAT_DEPTH) != 0;
 | |
| }
 | |
| 
 | |
| bool GPU_texture_stencil(const GPUTexture *tex)
 | |
| {
 | |
|   return (reinterpret_cast<const Texture *>(tex)->format_flag_get() & GPU_FORMAT_STENCIL) != 0;
 | |
| }
 | |
| 
 | |
| bool GPU_texture_integer(const GPUTexture *tex)
 | |
| {
 | |
|   return (reinterpret_cast<const Texture *>(tex)->format_flag_get() & GPU_FORMAT_INTEGER) != 0;
 | |
| }
 | |
| 
 | |
| bool GPU_texture_cube(const GPUTexture *tex)
 | |
| {
 | |
|   return (reinterpret_cast<const Texture *>(tex)->type_get() & GPU_TEXTURE_CUBE) != 0;
 | |
| }
 | |
| 
 | |
| bool GPU_texture_array(const GPUTexture *tex)
 | |
| {
 | |
|   return (reinterpret_cast<const Texture *>(tex)->type_get() & GPU_TEXTURE_ARRAY) != 0;
 | |
| }
 | |
| 
 | |
| #ifndef GPU_NO_USE_PY_REFERENCES
 | |
| void **GPU_texture_py_reference_get(GPUTexture *tex)
 | |
| {
 | |
|   return unwrap(tex)->py_ref;
 | |
| }
 | |
| 
 | |
| void GPU_texture_py_reference_set(GPUTexture *tex, void **py_ref)
 | |
| {
 | |
|   BLI_assert(py_ref == nullptr || unwrap(tex)->py_ref == nullptr);
 | |
|   unwrap(tex)->py_ref = py_ref;
 | |
| }
 | |
| #endif
 | |
| 
 | |
| /* TODO remove */
 | |
| int GPU_texture_opengl_bindcode(const GPUTexture *tex)
 | |
| {
 | |
|   return reinterpret_cast<const Texture *>(tex)->gl_bindcode_get();
 | |
| }
 | |
| 
 | |
| void GPU_texture_get_mipmap_size(GPUTexture *tex, int lvl, int *r_size)
 | |
| {
 | |
|   return reinterpret_cast<Texture *>(tex)->mip_size_get(lvl, r_size);
 | |
| }
 | |
| 
 | |
| /** \} */
 | |
| 
 | |
| /* -------------------------------------------------------------------- */
 | |
| /** \name GPU Sampler Objects
 | |
|  *
 | |
|  * Simple wrapper around opengl sampler objects.
 | |
|  * Override texture sampler state for one sampler unit only.
 | |
|  * \{ */
 | |
| 
 | |
| /* Update user defined sampler states. */
 | |
| void GPU_samplers_update(void)
 | |
| {
 | |
|   GPUBackend::get()->samplers_update();
 | |
| }
 | |
| 
 | |
| /** \} */
 | |
| 
 | |
| /* -------------------------------------------------------------------- */
 | |
| /** \name GPU texture utilities
 | |
|  * \{ */
 | |
| 
 | |
| size_t GPU_texture_component_len(eGPUTextureFormat tex_format)
 | |
| {
 | |
|   return to_component_len(tex_format);
 | |
| }
 | |
| 
 | |
| size_t GPU_texture_dataformat_size(eGPUDataFormat data_format)
 | |
| {
 | |
|   return to_bytesize(data_format);
 | |
| }
 | |
| 
 | |
| /** \} */
 |