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blender-archive/source/blender/editors/render/render_opengl.c
Campbell Barton 627c764e3c bug [#26329] Project Paint not working
we cant ensure that a requested buffer can be allocated so report opengl errors when failing to allocate the buffer (rather then printing to console).

this is common enough and generic error isn't too helpful to users.
2011-03-06 23:12:12 +00:00

579 lines
16 KiB
C

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/render/render_opengl.c
* \ingroup edrend
*/
#include <math.h>
#include <string.h>
#include <stddef.h>
#include <GL/glew.h>
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_editVert.h"
#include "BLI_dlrbTree.h"
#include "BLI_utildefines.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "BKE_context.h"
#include "BKE_image.h"
#include "BKE_main.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_writeavi.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_screen.h"
#include "ED_view3d.h"
#include "ED_image.h"
#include "RE_pipeline.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "GPU_extensions.h"
#include "wm_window.h"
#include "render_intern.h"
typedef struct OGLRender {
Render *re;
Scene *scene;
View3D *v3d;
RegionView3D *rv3d;
ARegion *ar;
Image *ima;
ImageUser iuser;
GPUOffScreen *ofs;
int sizex, sizey;
int write_still;
ReportList *reports;
bMovieHandle *mh;
int cfrao, nfra;
wmTimer *timer; /* use to check if running modal or not (invoke'd or exec'd)*/
} OGLRender;
/* added because v3d is not always valid */
static unsigned int screen_opengl_layers(OGLRender *oglrender)
{
if(oglrender->v3d) {
return oglrender->scene->lay | oglrender->v3d->lay;
}
else {
return oglrender->scene->lay;
}
}
static void screen_opengl_render_apply(OGLRender *oglrender)
{
Scene *scene= oglrender->scene;
ARegion *ar= oglrender->ar;
View3D *v3d= oglrender->v3d;
RegionView3D *rv3d= oglrender->rv3d;
RenderResult *rr;
ImBuf *ibuf;
void *lock;
float winmat[4][4];
int sizex= oglrender->sizex;
int sizey= oglrender->sizey;
const short view_context= (v3d != NULL);
rr= RE_AcquireResultRead(oglrender->re);
/* note on color management:
* looked into how best to deal with color management here and found heres how it should work.
*
* OpenGL materials etc are color corrected, so a float buffer from the graphics card is
* color corrected, without running any conversion functions.
*
* With color correction disabled blender expects the rr->rectf to be non-color managed so
* just do a direct copy from the byte array to the rectf with no conversion too.
* notice IMB_float_from_rect has the profile set so no conversion is done.
*/
if(view_context) {
GPU_offscreen_bind(oglrender->ofs); /* bind */
/* render 3d view */
if(rv3d->persp==RV3D_CAMOB && v3d->camera) {
/*int is_ortho= scene->r.mode & R_ORTHO;*/
RE_GetCameraWindow(oglrender->re, v3d->camera, scene->r.cfra, winmat);
}
else {
rctf viewplane;
float clipsta, clipend;
int is_ortho= get_view3d_viewplane(v3d, rv3d, sizex, sizey, &viewplane, &clipsta, &clipend, NULL);
if(is_ortho) orthographic_m4(winmat, viewplane.xmin, viewplane.xmax, viewplane.ymin, viewplane.ymax, -clipend, clipend);
else perspective_m4(winmat, viewplane.xmin, viewplane.xmax, viewplane.ymin, viewplane.ymax, clipsta, clipend);
}
if((scene->r.mode & R_OSA) == 0) {
ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat);
glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_FLOAT, rr->rectf);
}
else {
/* simple accumulation, less hassle then FSAA FBO's */
# define SAMPLES 5 /* fixed, easy to have more but for now this is ok */
const float jit_ofs[SAMPLES][2] = {{0, 0}, {0.5f, 0.5f}, {-0.5f,-0.5f}, {-0.5f, 0.5f}, {0.5f, -0.5f}};
float winmat_jitter[4][4];
float *accum_buffer= MEM_mallocN(sizex * sizey * sizeof(float) * 4, "accum1");
float *accum_tmp= MEM_mallocN(sizex * sizey * sizeof(float) * 4, "accum2");
int j;
/* first sample buffer, also initializes 'rv3d->persmat' */
ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat);
glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_FLOAT, accum_buffer);
/* skip the first sample */
for(j=1; j < SAMPLES; j++) {
copy_m4_m4(winmat_jitter, winmat);
window_translate_m4(winmat_jitter, rv3d->persmat, jit_ofs[j][0] / sizex, jit_ofs[j][1] / sizey);
ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat_jitter);
glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_FLOAT, accum_tmp);
add_vn_vn(accum_buffer, accum_tmp, sizex*sizey*sizeof(float));
}
mul_vn_vn_fl(rr->rectf, accum_buffer, sizex*sizey*sizeof(float), 1.0/SAMPLES);
MEM_freeN(accum_buffer);
MEM_freeN(accum_tmp);
}
GPU_offscreen_unbind(oglrender->ofs); /* unbind */
}
else {
/* shouldnt suddenly give errors mid-render but possible */
char err_out[256]= "unknown";
ImBuf *ibuf_view= ED_view3d_draw_offscreen_imbuf_simple(scene, oglrender->sizex, oglrender->sizey, IB_rectfloat, OB_SOLID, err_out);
if(ibuf_view) {
memcpy(rr->rectf, ibuf_view->rect_float, sizeof(float) * 4 * oglrender->sizex * oglrender->sizey);
IMB_freeImBuf(ibuf_view);
}
else {
fprintf(stderr, "screen_opengl_render_apply: failed to get buffer, %s\n", err_out);
}
}
/* rr->rectf is now filled with image data */
if((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW))
BKE_stamp_buf(scene, NULL, rr->rectf, rr->rectx, rr->recty, 4);
RE_ReleaseResult(oglrender->re);
/* update byte from float buffer */
ibuf= BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock);
if(ibuf) {
image_buffer_rect_update(NULL, rr, ibuf, NULL);
if(oglrender->write_still) {
char name[FILE_MAX];
int ok;
BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype, scene->r.scemode & R_EXTENSION, FALSE);
ok= BKE_write_ibuf(scene, ibuf, name, scene->r.imtype, scene->r.subimtype, scene->r.quality);
if(ok) printf("OpenGL Render written to '%s'\n", name);
else printf("OpenGL Render failed to write '%s'\n", name);
}
}
BKE_image_release_ibuf(oglrender->ima, lock);
}
static int screen_opengl_render_init(bContext *C, wmOperator *op)
{
/* new render clears all callbacks */
Scene *scene= CTX_data_scene(C);
RenderResult *rr;
GPUOffScreen *ofs;
OGLRender *oglrender;
int sizex, sizey;
short is_view_context= RNA_boolean_get(op->ptr, "view_context");
const short is_animation= RNA_boolean_get(op->ptr, "animation");
const short is_write_still= RNA_boolean_get(op->ptr, "write_still");
char err_out[256]= "unknown";
/* ensure we have a 3d view */
if(!ED_view3d_context_activate(C)) {
RNA_boolean_set(op->ptr, "view_context", 0);
is_view_context= 0;
}
/* only one render job at a time */
if(WM_jobs_test(CTX_wm_manager(C), scene))
return 0;
if(!is_view_context && scene->camera==NULL) {
BKE_report(op->reports, RPT_ERROR, "Scene has no camera.");
return 0;
}
if(!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.imtype)) {
BKE_report(op->reports, RPT_ERROR, "Can't write a single file with an animation format selected.");
return 0;
}
/* stop all running jobs, currently previews frustrate Render */
WM_jobs_stop_all(CTX_wm_manager(C));
/* handle UI stuff */
WM_cursor_wait(1);
/* create offscreen buffer */
sizex= (scene->r.size*scene->r.xsch)/100;
sizey= (scene->r.size*scene->r.ysch)/100;
/* corrects render size with actual size, not every card supports non-power-of-two dimensions */
ofs= GPU_offscreen_create(&sizex, &sizey, err_out);
if(!ofs) {
BKE_reportf(op->reports, RPT_ERROR, "Failed to create OpenGL offscreen buffer, %s", err_out);
return 0;
}
/* allocate opengl render */
oglrender= MEM_callocN(sizeof(OGLRender), "OGLRender");
op->customdata= oglrender;
oglrender->ofs= ofs;
oglrender->sizex= sizex;
oglrender->sizey= sizey;
oglrender->scene= scene;
oglrender->write_still= is_write_still && !is_animation;
if(is_view_context) {
oglrender->v3d= CTX_wm_view3d(C);
oglrender->ar= CTX_wm_region(C);
oglrender->rv3d= CTX_wm_region_view3d(C);
}
/* create image and image user */
oglrender->ima= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
BKE_image_signal(oglrender->ima, NULL, IMA_SIGNAL_FREE);
oglrender->iuser.scene= scene;
oglrender->iuser.ok= 1;
/* create render and render result */
oglrender->re= RE_NewRender(scene->id.name);
RE_InitState(oglrender->re, NULL, &scene->r, NULL, sizex, sizey, NULL);
rr= RE_AcquireResultWrite(oglrender->re);
if(rr->rectf==NULL)
rr->rectf= MEM_callocN(sizeof(float)*4*sizex*sizey, "screen_opengl_render_init rect");
RE_ReleaseResult(oglrender->re);
return 1;
}
static void screen_opengl_render_end(bContext *C, OGLRender *oglrender)
{
Main *bmain= CTX_data_main(C);
Scene *scene= oglrender->scene;
if(oglrender->mh) {
if(BKE_imtype_is_movie(scene->r.imtype))
oglrender->mh->end_movie();
}
if(oglrender->timer) { /* exec will not have a timer */
scene->r.cfra= oglrender->cfrao;
scene_update_for_newframe(bmain, scene, screen_opengl_layers(oglrender));
WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), oglrender->timer);
}
WM_cursor_wait(0);
WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, oglrender->scene);
GPU_offscreen_free(oglrender->ofs);
MEM_freeN(oglrender);
}
static int screen_opengl_render_cancel(bContext *C, wmOperator *op)
{
screen_opengl_render_end(C, op->customdata);
return OPERATOR_CANCELLED;
}
/* share between invoke and exec */
static int screen_opengl_render_anim_initialize(bContext *C, wmOperator *op)
{
/* initialize animation */
OGLRender *oglrender;
Scene *scene;
oglrender= op->customdata;
scene= oglrender->scene;
oglrender->reports= op->reports;
oglrender->mh= BKE_get_movie_handle(scene->r.imtype);
if(BKE_imtype_is_movie(scene->r.imtype)) {
if(!oglrender->mh->start_movie(scene, &scene->r, oglrender->sizex, oglrender->sizey, oglrender->reports)) {
screen_opengl_render_end(C, oglrender);
return 0;
}
}
oglrender->cfrao= scene->r.cfra;
oglrender->nfra= PSFRA;
scene->r.cfra= PSFRA;
return 1;
}
static int screen_opengl_render_anim_step(bContext *C, wmOperator *op)
{
Main *bmain= CTX_data_main(C);
OGLRender *oglrender= op->customdata;
Scene *scene= oglrender->scene;
ImBuf *ibuf;
void *lock;
char name[FILE_MAXDIR+FILE_MAXFILE];
int ok= 0;
const short view_context= (oglrender->v3d != NULL);
/* update animated image textures for gpu, etc,
* call before scene_update_for_newframe so modifiers with textuers dont lag 1 frame */
ED_image_update_frame(bmain, scene->r.cfra);
/* go to next frame */
while(CFRA<oglrender->nfra) {
unsigned int lay= screen_opengl_layers(oglrender);
if(lay & 0xFF000000)
lay &= 0xFF000000;
scene_update_for_newframe(bmain, scene, lay);
CFRA++;
}
scene_update_for_newframe(bmain, scene, screen_opengl_layers(oglrender));
if(view_context) {
if(oglrender->rv3d->persp==RV3D_CAMOB && oglrender->v3d->camera && oglrender->v3d->scenelock) {
/* since scene_update_for_newframe() is used rather
* then ED_update_for_newframe() the camera needs to be set */
if(scene_camera_switch_update(scene))
oglrender->v3d->camera= scene->camera;
}
}
else {
scene_camera_switch_update(scene);
}
/* render into offscreen buffer */
screen_opengl_render_apply(oglrender);
/* save to disk */
ibuf= BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock);
if(ibuf) {
if(BKE_imtype_is_movie(scene->r.imtype)) {
ok= oglrender->mh->append_movie(&scene->r, CFRA, (int*)ibuf->rect, oglrender->sizex, oglrender->sizey, oglrender->reports);
if(ok) {
printf("Append frame %d", scene->r.cfra);
BKE_reportf(op->reports, RPT_INFO, "Appended frame: %d", scene->r.cfra);
}
}
else {
BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype, scene->r.scemode & R_EXTENSION, TRUE);
ok= BKE_write_ibuf(scene, ibuf, name, scene->r.imtype, scene->r.subimtype, scene->r.quality);
if(ok==0) {
printf("Write error: cannot save %s\n", name);
BKE_reportf(op->reports, RPT_ERROR, "Write error: cannot save %s", name);
}
else {
printf("Saved: %s", name);
BKE_reportf(op->reports, RPT_INFO, "Saved file: %s", name);
}
}
}
BKE_image_release_ibuf(oglrender->ima, lock);
/* movie stats prints have no line break */
printf("\n");
/* go to next frame */
oglrender->nfra += scene->r.frame_step;
scene->r.cfra++;
/* stop at the end or on error */
if(scene->r.cfra > PEFRA || !ok) {
screen_opengl_render_end(C, op->customdata);
return 0;
}
return 1;
}
static int screen_opengl_render_modal(bContext *C, wmOperator *op, wmEvent *event)
{
OGLRender *oglrender= op->customdata;
int anim= RNA_boolean_get(op->ptr, "animation");
int ret;
switch(event->type) {
case ESCKEY:
/* cancel */
screen_opengl_render_end(C, op->customdata);
return OPERATOR_FINISHED;
case TIMER:
/* render frame? */
if(oglrender->timer == event->customdata)
break;
default:
/* nothing to do */
return OPERATOR_RUNNING_MODAL;
}
/* run first because screen_opengl_render_anim_step can free oglrender */
WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, oglrender->scene);
if(anim == 0) {
screen_opengl_render_apply(op->customdata);
screen_opengl_render_end(C, op->customdata);
return OPERATOR_FINISHED;
}
else
ret= screen_opengl_render_anim_step(C, op);
/* stop at the end or on error */
if(ret == 0) {
return OPERATOR_FINISHED;
}
return OPERATOR_RUNNING_MODAL;
}
static int screen_opengl_render_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
OGLRender *oglrender;
int anim= RNA_boolean_get(op->ptr, "animation");
if(!screen_opengl_render_init(C, op))
return OPERATOR_CANCELLED;
if(anim) {
if(!screen_opengl_render_anim_initialize(C, op))
return OPERATOR_CANCELLED;
}
oglrender= op->customdata;
screen_set_image_output(C, event->x, event->y);
WM_event_add_modal_handler(C, op);
oglrender->timer= WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, 0.01f);
return OPERATOR_RUNNING_MODAL;
}
/* executes blocking render */
static int screen_opengl_render_exec(bContext *C, wmOperator *op)
{
const short is_animation= RNA_boolean_get(op->ptr, "animation");
if(!screen_opengl_render_init(C, op))
return OPERATOR_CANCELLED;
if(!is_animation) { /* same as invoke */
/* render image */
screen_opengl_render_apply(op->customdata);
screen_opengl_render_end(C, op->customdata);
return OPERATOR_FINISHED;
}
else {
int ret= 1;
if(!screen_opengl_render_anim_initialize(C, op))
return OPERATOR_CANCELLED;
while(ret) {
ret= screen_opengl_render_anim_step(C, op);
}
}
// no redraw needed, we leave state as we entered it
// ED_update_for_newframe(C, 1);
WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, CTX_data_scene(C));
return OPERATOR_FINISHED;
}
void RENDER_OT_opengl(wmOperatorType *ot)
{
/* identifiers */
ot->name= "OpenGL Render";
ot->description= "OpenGL render active viewport";
ot->idname= "RENDER_OT_opengl";
/* api callbacks */
ot->invoke= screen_opengl_render_invoke;
ot->exec= screen_opengl_render_exec; /* blocking */
ot->modal= screen_opengl_render_modal;
ot->cancel= screen_opengl_render_cancel;
ot->poll= ED_operator_screenactive;
RNA_def_boolean(ot->srna, "animation", 0, "Animation", "Render files from the animation range of this scene");
RNA_def_boolean(ot->srna, "write_still", 0, "Write Image", "Save rendered the image to the output path (used only when animation is disabled)");
RNA_def_boolean(ot->srna, "view_context", 1, "View Context", "Use the current 3D view for rendering, else use scene settings.");
}
/* function for getting an opengl buffer from a View3D, used by sequencer */
// extern void *sequencer_view3d_cb;