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blender-archive/source/blender/compositor/operations/COM_BokehImageOperation.h

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#pragma once
#include "COM_NodeOperation.h"
namespace blender::compositor {
/**
* \brief The BokehImageOperation class is an operation that creates an image useful to mimic the
*internals of a camera.
*
* features:
* - number of flaps
* - angle offset of the flaps
* - rounding of the flaps (also used to make a circular lens)
* - simulate catadioptric
* - simulate lens-shift
*
* Per pixel the algorithm determines the edge of the bokeh on the same line as the center of the
*image and the pixel is evaluating.
*
* The edge is detected by finding the closest point on the direct line between the two nearest
*flap-corners. this edge is interpolated with a full circle. Result of this edge detection is
*stored as the distance between the center of the image and the edge.
*
* catadioptric lenses are simulated to interpolate between the center of the image and the
*distance of the edge. We now have three distances:
* - distance between the center of the image and the pixel to be evaluated
* - distance between the center of the image and the outer-edge
* - distance between the center of the image and the inner-edge
*
* With a simple compare it can be detected if the evaluated pixel is between the outer and inner
*edge.
*/
class BokehImageOperation : public NodeOperation {
private:
/**
* \brief Settings of the bokeh image
*/
NodeBokehImage *m_data;
/**
* \brief precalculate center of the image
*/
float m_center[2];
/**
* \brief 1.0-rounding
*/
float m_inverseRounding;
/**
* \brief distance of a full circle lens
*/
float m_circularDistance;
/**
* \brief radius when the first flap starts
*/
float m_flapRad;
/**
* \brief radians of a single flap
*/
float m_flapRadAdd;
/**
* \brief should the m_data field by deleted when this operation is finished
*/
bool m_deleteData;
/**
* \brief determine the coordinate of a flap corner.
*
* \param r: result in bokeh-image space are stored [x,y]
* \param flapNumber: the flap number to calculate
* \param distance: the lens distance is used to simulate lens shifts
*/
void detemineStartPointOfFlap(float r[2], int flapNumber, float distance);
/**
* \brief Determine if a coordinate is inside the bokeh image
*
* \param distance: the distance that will be used.
* This parameter is modified a bit to mimic lens shifts.
* \param x: the x coordinate of the pixel to evaluate
* \param y: the y coordinate of the pixel to evaluate
* \return float range 0..1 0 is completely outside
*/
float isInsideBokeh(float distance, float x, float y);
public:
BokehImageOperation();
/**
* \brief The inner loop of this operation.
*/
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
/**
* \brief Initialize the execution
*/
void initExecution() override;
/**
* \brief Deinitialize the execution
*/
void deinitExecution() override;
/**
* \brief determine the resolution of this operation. currently fixed at [COM_BLUR_BOKEH_PIXELS,
* COM_BLUR_BOKEH_PIXELS] \param resolution: \param preferredResolution:
*/
void determineResolution(unsigned int resolution[2],
unsigned int preferredResolution[2]) override;
/**
* \brief set the node data
* \param data:
*/
void setData(NodeBokehImage *data)
{
this->m_data = data;
}
/**
* \brief deleteDataOnFinish
*
* There are cases that the compositor uses this operation on its own (see defocus node)
* the deleteDataOnFinish must only be called when the data has been created by the compositor.
*It should not be called when the data has been created by the node-editor/user.
*/
void deleteDataOnFinish()
{
this->m_deleteData = true;
}
};
} // namespace blender::compositor