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blender-archive/source/blender/compositor/operations/COM_MathBaseOperation.cc

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_MathBaseOperation.h"
#include "BLI_math.h"
namespace blender::compositor {
MathBaseOperation::MathBaseOperation()
{
this->addInputSocket(DataType::Value);
this->addInputSocket(DataType::Value);
this->addInputSocket(DataType::Value);
this->addOutputSocket(DataType::Value);
this->m_inputValue1Operation = nullptr;
this->m_inputValue2Operation = nullptr;
this->m_inputValue3Operation = nullptr;
this->m_useClamp = false;
}
void MathBaseOperation::initExecution()
{
this->m_inputValue1Operation = this->getInputSocketReader(0);
this->m_inputValue2Operation = this->getInputSocketReader(1);
this->m_inputValue3Operation = this->getInputSocketReader(2);
}
void MathBaseOperation::deinitExecution()
{
this->m_inputValue1Operation = nullptr;
this->m_inputValue2Operation = nullptr;
this->m_inputValue3Operation = nullptr;
}
void MathBaseOperation::determineResolution(unsigned int resolution[2],
unsigned int preferredResolution[2])
{
NodeOperationInput *socket;
unsigned int tempPreferredResolution[2] = {0, 0};
unsigned int tempResolution[2];
socket = this->getInputSocket(0);
socket->determineResolution(tempResolution, tempPreferredResolution);
if ((tempResolution[0] != 0) && (tempResolution[1] != 0)) {
this->setResolutionInputSocketIndex(0);
}
else {
this->setResolutionInputSocketIndex(1);
}
NodeOperation::determineResolution(resolution, preferredResolution);
}
void MathBaseOperation::clampIfNeeded(float *color)
{
if (this->m_useClamp) {
CLAMP(color[0], 0.0f, 1.0f);
}
}
void MathAddOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = inputValue1[0] + inputValue2[0];
clampIfNeeded(output);
}
void MathSubtractOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = inputValue1[0] - inputValue2[0];
clampIfNeeded(output);
}
void MathMultiplyOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = inputValue1[0] * inputValue2[0];
clampIfNeeded(output);
}
void MathDivideOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
if (inputValue2[0] == 0) { /* We don't want to divide by zero. */
output[0] = 0.0;
}
else {
output[0] = inputValue1[0] / inputValue2[0];
}
clampIfNeeded(output);
}
void MathSineOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = sin(inputValue1[0]);
clampIfNeeded(output);
}
void MathCosineOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = cos(inputValue1[0]);
clampIfNeeded(output);
}
void MathTangentOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = tan(inputValue1[0]);
clampIfNeeded(output);
}
void MathHyperbolicSineOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = sinh(inputValue1[0]);
clampIfNeeded(output);
}
void MathHyperbolicCosineOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = cosh(inputValue1[0]);
clampIfNeeded(output);
}
void MathHyperbolicTangentOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = tanh(inputValue1[0]);
clampIfNeeded(output);
}
void MathArcSineOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
if (inputValue1[0] <= 1 && inputValue1[0] >= -1) {
output[0] = asin(inputValue1[0]);
}
else {
output[0] = 0.0;
}
clampIfNeeded(output);
}
void MathArcCosineOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
if (inputValue1[0] <= 1 && inputValue1[0] >= -1) {
output[0] = acos(inputValue1[0]);
}
else {
output[0] = 0.0;
}
clampIfNeeded(output);
}
void MathArcTangentOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = atan(inputValue1[0]);
clampIfNeeded(output);
}
void MathPowerOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
if (inputValue1[0] >= 0) {
output[0] = pow(inputValue1[0], inputValue2[0]);
}
else {
float y_mod_1 = fmod(inputValue2[0], 1);
/* if input value is not nearly an integer, fall back to zero, nicer than straight rounding */
if (y_mod_1 > 0.999f || y_mod_1 < 0.001f) {
output[0] = pow(inputValue1[0], floorf(inputValue2[0] + 0.5f));
}
else {
output[0] = 0.0;
}
}
clampIfNeeded(output);
}
void MathLogarithmOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
if (inputValue1[0] > 0 && inputValue2[0] > 0) {
output[0] = log(inputValue1[0]) / log(inputValue2[0]);
}
else {
output[0] = 0.0;
}
clampIfNeeded(output);
}
void MathMinimumOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = MIN2(inputValue1[0], inputValue2[0]);
clampIfNeeded(output);
}
void MathMaximumOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = MAX2(inputValue1[0], inputValue2[0]);
clampIfNeeded(output);
}
void MathRoundOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = round(inputValue1[0]);
clampIfNeeded(output);
}
void MathLessThanOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = inputValue1[0] < inputValue2[0] ? 1.0f : 0.0f;
clampIfNeeded(output);
}
void MathGreaterThanOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = inputValue1[0] > inputValue2[0] ? 1.0f : 0.0f;
clampIfNeeded(output);
}
void MathModuloOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
if (inputValue2[0] == 0) {
output[0] = 0.0;
}
else {
output[0] = fmod(inputValue1[0], inputValue2[0]);
}
clampIfNeeded(output);
}
void MathAbsoluteOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputValue1[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
output[0] = fabs(inputValue1[0]);
clampIfNeeded(output);
}
void MathRadiansOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputValue1[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
output[0] = DEG2RADF(inputValue1[0]);
clampIfNeeded(output);
}
void MathDegreesOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputValue1[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
output[0] = RAD2DEGF(inputValue1[0]);
clampIfNeeded(output);
}
void MathArcTan2Operation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = atan2(inputValue1[0], inputValue2[0]);
clampIfNeeded(output);
}
void MathFloorOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputValue1[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
output[0] = floor(inputValue1[0]);
clampIfNeeded(output);
}
void MathCeilOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputValue1[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
output[0] = ceil(inputValue1[0]);
clampIfNeeded(output);
}
void MathFractOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputValue1[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
output[0] = inputValue1[0] - floor(inputValue1[0]);
clampIfNeeded(output);
}
void MathSqrtOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputValue1[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
if (inputValue1[0] > 0) {
output[0] = sqrt(inputValue1[0]);
}
else {
output[0] = 0.0f;
}
clampIfNeeded(output);
}
void MathInverseSqrtOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputValue1[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
if (inputValue1[0] > 0) {
output[0] = 1.0f / sqrt(inputValue1[0]);
}
else {
output[0] = 0.0f;
}
clampIfNeeded(output);
}
void MathSignOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputValue1[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
output[0] = compatible_signf(inputValue1[0]);
clampIfNeeded(output);
}
void MathExponentOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputValue1[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
output[0] = expf(inputValue1[0]);
clampIfNeeded(output);
}
void MathTruncOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputValue1[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
output[0] = (inputValue1[0] >= 0.0f) ? floor(inputValue1[0]) : ceil(inputValue1[0]);
clampIfNeeded(output);
}
void MathSnapOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
if (inputValue1[0] == 0 || inputValue2[0] == 0) { /* We don't want to divide by zero. */
output[0] = 0.0f;
}
else {
output[0] = floorf(inputValue1[0] / inputValue2[0]) * inputValue2[0];
}
clampIfNeeded(output);
}
void MathWrapOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
float inputValue3[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
this->m_inputValue3Operation->readSampled(inputValue3, x, y, sampler);
output[0] = wrapf(inputValue1[0], inputValue2[0], inputValue3[0]);
clampIfNeeded(output);
}
void MathPingpongOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = pingpongf(inputValue1[0], inputValue2[0]);
clampIfNeeded(output);
}
void MathCompareOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
float inputValue3[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
this->m_inputValue3Operation->readSampled(inputValue3, x, y, sampler);
output[0] = (fabsf(inputValue1[0] - inputValue2[0]) <= MAX2(inputValue3[0], 1e-5f)) ? 1.0f :
0.0f;
clampIfNeeded(output);
}
void MathMultiplyAddOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
float inputValue3[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
this->m_inputValue3Operation->readSampled(inputValue3, x, y, sampler);
output[0] = inputValue1[0] * inputValue2[0] + inputValue3[0];
clampIfNeeded(output);
}
void MathSmoothMinOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
float inputValue3[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
this->m_inputValue3Operation->readSampled(inputValue3, x, y, sampler);
output[0] = smoothminf(inputValue1[0], inputValue2[0], inputValue3[0]);
clampIfNeeded(output);
}
void MathSmoothMaxOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
float inputValue3[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
this->m_inputValue3Operation->readSampled(inputValue3, x, y, sampler);
output[0] = -smoothminf(-inputValue1[0], -inputValue2[0], inputValue3[0]);
clampIfNeeded(output);
}
} // namespace blender::compositor