This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/compositor/operations/COM_TextureOperation.h

87 lines
2.3 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#pragma once
#include "BLI_listbase.h"
#include "COM_NodeOperation.h"
#include "DNA_texture_types.h"
#include "MEM_guardedalloc.h"
#include "RE_pipeline.h"
#include "RE_texture.h"
namespace blender::compositor {
/**
* Base class for all renderlayeroperations
*
* \todo: rename to operation.
*/
class TextureBaseOperation : public NodeOperation {
private:
Tex *m_texture;
const RenderData *m_rd;
SocketReader *m_inputSize;
SocketReader *m_inputOffset;
struct ImagePool *m_pool;
bool m_sceneColorManage;
protected:
/**
* Determine the output resolution. The resolution is retrieved from the Renderer
*/
void determineResolution(unsigned int resolution[2],
unsigned int preferredResolution[2]) override;
/**
* Constructor
*/
TextureBaseOperation();
public:
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
void setTexture(Tex *texture)
{
this->m_texture = texture;
}
void initExecution() override;
void deinitExecution() override;
void setRenderData(const RenderData *rd)
{
this->m_rd = rd;
}
void setSceneColorManage(bool sceneColorManage)
{
this->m_sceneColorManage = sceneColorManage;
}
};
class TextureOperation : public TextureBaseOperation {
public:
TextureOperation();
};
class TextureAlphaOperation : public TextureBaseOperation {
public:
TextureAlphaOperation();
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
};
} // namespace blender::compositor