Parameter Editor mode. This is a WIP commit. Only the base line color, base alpha transparency, and base line thickness are respected. More additions are anticipated to account for other parameters. * Added FRS_finish_stroke_rendering() to clean Freestyle-related temporary resources after stroke rendering. * Some functions in FRS_freestyle.cpp are now declared as static functions, so as not to mess up the program-wide name space. * Made the StyleModule class inheritable, and defined new subclass BlenderStyleModule that takes a Text object instead of a file name.
904 lines
24 KiB
C++
Executable File
904 lines
24 KiB
C++
Executable File
|
|
//
|
|
// Copyright (C) : Please refer to the COPYRIGHT file distributed
|
|
// with this source distribution.
|
|
//
|
|
// This program is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU General Public License
|
|
// as published by the Free Software Foundation; either version 2
|
|
// of the License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software
|
|
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
// Must be included before any QT header, because of moc
|
|
#include "../system/PythonInterpreter.h"
|
|
|
|
#include <string>
|
|
#include <fstream>
|
|
#include <float.h>
|
|
|
|
#include "AppView.h"
|
|
#include "AppCanvas.h"
|
|
#include "AppConfig.h"
|
|
|
|
|
|
#include "../system/StringUtils.h"
|
|
#include "../scene_graph/NodeShape.h"
|
|
#include "../scene_graph/NodeTransform.h"
|
|
#include "../scene_graph/NodeDrawingStyle.h"
|
|
#include "../winged_edge/WingedEdgeBuilder.h"
|
|
#include "../winged_edge/WEdge.h"
|
|
#include "../scene_graph/VertexRep.h"
|
|
#include "../winged_edge/WXEdgeBuilder.h"
|
|
#include "../scene_graph/ScenePrettyPrinter.h"
|
|
#include "../winged_edge/WFillGrid.h"
|
|
|
|
#include "../view_map/ViewMapTesselator.h"
|
|
#include "../stroke/StrokeTesselator.h"
|
|
#include "../view_map/ViewMapIO.h"
|
|
#include "Controller.h"
|
|
#include "../view_map/ViewMap.h"
|
|
#include "../winged_edge/Curvature.h"
|
|
#include "../image/Image.h"
|
|
#include "../view_map/SteerableViewMap.h"
|
|
#include "../stroke/PSStrokeRenderer.h"
|
|
#include "../stroke/TextStrokeRenderer.h"
|
|
#include "../stroke/StyleModule.h"
|
|
|
|
#include "../system/StringUtils.h"
|
|
|
|
#include "../blender_interface/BlenderFileLoader.h"
|
|
#include "../blender_interface/BlenderStrokeRenderer.h"
|
|
#include "../blender_interface/BlenderStyleModule.h"
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
#include "../../FRS_freestyle.h"
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
Controller::Controller()
|
|
{
|
|
|
|
const string sep(Config::DIR_SEP.c_str());
|
|
//const string filename = Config::Path::getInstance()->getHomeDir() + sep + Config::OPTIONS_DIR + sep + Config::OPTIONS_CURRENT_DIRS_FILE;
|
|
//_current_dirs = new ConfigIO(filename, Config::APPLICATION_NAME + "CurrentDirs", true);
|
|
|
|
_RootNode = new NodeGroup;
|
|
_RootNode->addRef();
|
|
|
|
_SilhouetteNode = NULL;
|
|
//_ProjectedSilhouette = NULL;
|
|
//_VisibleProjectedSilhouette = NULL;
|
|
|
|
_DebugNode = new NodeGroup;
|
|
_DebugNode->addRef();
|
|
|
|
_winged_edge = NULL;
|
|
|
|
_pView = NULL;
|
|
|
|
_edgeTesselationNature = (Nature::SILHOUETTE | Nature::BORDER | Nature::CREASE);
|
|
|
|
_ProgressBar = new ProgressBar;
|
|
_SceneNumFaces = 0;
|
|
_minEdgeSize = DBL_MAX;
|
|
_EPSILON = 1e-6;
|
|
_bboxDiag = 0;
|
|
|
|
_ViewMap = 0;
|
|
|
|
_Canvas = 0;
|
|
|
|
_VisibilityAlgo = ViewMapBuilder::ray_casting;
|
|
//_VisibilityAlgo = ViewMapBuilder::ray_casting_fast;
|
|
|
|
_Canvas = new AppCanvas;
|
|
|
|
_inter = new PythonInterpreter();
|
|
_EnableQI = true;
|
|
_ComputeRidges = true;
|
|
_ComputeSteerableViewMap = false;
|
|
_ComputeSuggestive = true;
|
|
_ComputeMaterialBoundaries = true;
|
|
_sphereRadius = 1.0;
|
|
_creaseAngle = 134.43;
|
|
|
|
init_options();
|
|
}
|
|
|
|
Controller::~Controller()
|
|
{
|
|
if(NULL != _RootNode)
|
|
{
|
|
int ref = _RootNode->destroy();
|
|
if(0 == ref)
|
|
delete _RootNode;
|
|
}
|
|
|
|
if(NULL != _SilhouetteNode)
|
|
{
|
|
int ref = _SilhouetteNode->destroy();
|
|
if(0 == ref)
|
|
delete _SilhouetteNode;
|
|
}
|
|
|
|
if(NULL != _DebugNode)
|
|
{
|
|
int ref = _DebugNode->destroy();
|
|
if(0 == ref)
|
|
delete _DebugNode;
|
|
}
|
|
|
|
if(_winged_edge) {
|
|
delete _winged_edge;
|
|
_winged_edge = NULL;
|
|
}
|
|
|
|
if(0 != _ViewMap)
|
|
{
|
|
delete _ViewMap;
|
|
_ViewMap = 0;
|
|
}
|
|
|
|
if(0 != _Canvas)
|
|
{
|
|
delete _Canvas;
|
|
_Canvas = 0;
|
|
}
|
|
|
|
if (_inter) {
|
|
delete _inter;
|
|
_inter = NULL;
|
|
}
|
|
|
|
//delete _current_dirs;
|
|
}
|
|
|
|
void Controller::setView(AppView *iView)
|
|
{
|
|
if(NULL == iView)
|
|
return;
|
|
|
|
_pView = iView;
|
|
_Canvas->setViewer(_pView);
|
|
}
|
|
|
|
void Controller::setPassDiffuse(float *buf, int width, int height)
|
|
{
|
|
AppCanvas *app_canvas = dynamic_cast<AppCanvas *>(_Canvas);
|
|
assert(app_canvas != 0);
|
|
app_canvas->setPassDiffuse(buf, width, height);
|
|
}
|
|
|
|
void Controller::setPassZ(float *buf, int width, int height)
|
|
{
|
|
AppCanvas *app_canvas = dynamic_cast<AppCanvas *>(_Canvas);
|
|
assert(app_canvas != 0);
|
|
app_canvas->setPassZ(buf, width, height);
|
|
}
|
|
|
|
void Controller::setContext(bContext *C)
|
|
{
|
|
PythonInterpreter* py_inter = dynamic_cast<PythonInterpreter*>(_inter);
|
|
assert(py_inter != 0);
|
|
py_inter->setContext(C);
|
|
}
|
|
|
|
int Controller::LoadMesh(Render *re, SceneRenderLayer* srl)
|
|
{
|
|
|
|
BlenderFileLoader loader(re, srl);
|
|
|
|
_Chrono.start();
|
|
|
|
NodeGroup *blenderScene = loader.Load();
|
|
|
|
if (blenderScene == NULL) {
|
|
cout << "Cannot load scene" << endl;
|
|
return 1;
|
|
}
|
|
|
|
if( blenderScene->numberOfChildren() < 1) {
|
|
cout << "Empty scene" << endl;
|
|
blenderScene->destroy();
|
|
delete blenderScene;
|
|
return 1;
|
|
}
|
|
|
|
cout << "Scene loaded" << endl;
|
|
printf("Mesh cleaning : %lf\n", _Chrono.stop());
|
|
_SceneNumFaces += loader.numFacesRead();
|
|
|
|
if(loader.minEdgeSize() < _minEdgeSize)
|
|
{
|
|
_minEdgeSize = loader.minEdgeSize();
|
|
}
|
|
|
|
// DEBUG
|
|
// ScenePrettyPrinter spp;
|
|
// blenderScene->accept(spp);
|
|
|
|
_RootNode->AddChild(blenderScene);
|
|
_RootNode->UpdateBBox(); // FIXME: Correct that by making a Renderer to compute the bbox
|
|
|
|
_pView->setModel(_RootNode);
|
|
//_pView->FitBBox();
|
|
|
|
|
|
_Chrono.start();
|
|
|
|
|
|
WXEdgeBuilder wx_builder;
|
|
blenderScene->accept(wx_builder);
|
|
_winged_edge = wx_builder.getWingedEdge();
|
|
|
|
printf("WEdge building : %lf\n", _Chrono.stop());
|
|
|
|
_Chrono.start();
|
|
|
|
_Grid.clear();
|
|
Vec3r size;
|
|
for(unsigned int i=0; i<3; i++)
|
|
{
|
|
size[i] = fabs(_RootNode->bbox().getMax()[i] - _RootNode->bbox().getMin()[i]);
|
|
size[i] += size[i]/10.0; // let make the grid 1/10 bigger to avoid numerical errors while computing triangles/cells intersections
|
|
if(size[i]==0){
|
|
cout << "Warning: the bbox size is 0 in dimension "<<i<<endl;
|
|
}
|
|
}
|
|
_Grid.configure(Vec3r(_RootNode->bbox().getMin() - size / 20.0), size,
|
|
_SceneNumFaces);
|
|
|
|
// Fill in the grid:
|
|
WFillGrid fillGridRenderer(&_Grid, _winged_edge);
|
|
fillGridRenderer.fillGrid();
|
|
|
|
printf("Grid building : %lf\n", _Chrono.stop());
|
|
|
|
// DEBUG
|
|
_Grid.displayDebug();
|
|
//
|
|
// _pView->setDebug(_DebugNode);
|
|
|
|
//delete stuff
|
|
// if(0 != ws_builder)
|
|
// {
|
|
// delete ws_builder;
|
|
// ws_builder = 0;
|
|
// }
|
|
|
|
//soc QFileInfo qfi(iFileName);
|
|
//soc string basename((const char*)qfi.fileName().toAscii().data());
|
|
// char cleaned[FILE_MAX];
|
|
// BLI_strncpy(cleaned, iFileName, FILE_MAX);
|
|
// BLI_cleanup_file(NULL, cleaned);
|
|
// string basename = StringUtils::toAscii( string(cleaned) );
|
|
|
|
_ListOfModels.push_back("Blender_models");
|
|
|
|
cout << "Triangles nb : " << _SceneNumFaces << endl;
|
|
_bboxDiag = (_RootNode->bbox().getMax()-_RootNode->bbox().getMin()).norm();
|
|
cout << "Bounding Box : " << _bboxDiag << endl;
|
|
return 0;
|
|
}
|
|
|
|
|
|
void Controller::CloseFile()
|
|
{
|
|
WShape::setCurrentId(0);
|
|
_pView->DetachModel();
|
|
_ListOfModels.clear();
|
|
if(NULL != _RootNode)
|
|
{
|
|
int ref = _RootNode->destroy();
|
|
if(0 == ref)
|
|
_RootNode->addRef();
|
|
|
|
_RootNode->clearBBox();
|
|
}
|
|
|
|
_pView->DetachSilhouette();
|
|
if (NULL != _SilhouetteNode)
|
|
{
|
|
int ref = _SilhouetteNode->destroy();
|
|
if(0 == ref)
|
|
{
|
|
delete _SilhouetteNode;
|
|
_SilhouetteNode = NULL;
|
|
}
|
|
}
|
|
// if(NULL != _ProjectedSilhouette)
|
|
// {
|
|
// int ref = _ProjectedSilhouette->destroy();
|
|
// if(0 == ref)
|
|
// {
|
|
// delete _ProjectedSilhouette;
|
|
// _ProjectedSilhouette = NULL;
|
|
// }
|
|
// }
|
|
// if(NULL != _VisibleProjectedSilhouette)
|
|
// {
|
|
// int ref = _VisibleProjectedSilhouette->destroy();
|
|
// if(0 == ref)
|
|
// {
|
|
// delete _VisibleProjectedSilhouette;
|
|
// _VisibleProjectedSilhouette = NULL;
|
|
// }
|
|
// }
|
|
|
|
_pView->DetachDebug();
|
|
if(NULL != _DebugNode)
|
|
{
|
|
int ref = _DebugNode->destroy();
|
|
if(0 == ref)
|
|
_DebugNode->addRef();
|
|
}
|
|
|
|
if(_winged_edge) {
|
|
delete _winged_edge;
|
|
_winged_edge = NULL;
|
|
}
|
|
|
|
// We deallocate the memory:
|
|
if(NULL != _ViewMap)
|
|
{
|
|
delete _ViewMap;
|
|
_ViewMap = 0;
|
|
}
|
|
|
|
// clears the canvas
|
|
_Canvas->Erase();
|
|
|
|
// clears the grid
|
|
_Grid.clear();
|
|
_SceneNumFaces = 0;
|
|
_minEdgeSize = DBL_MAX;
|
|
|
|
// soc: reset passes
|
|
setPassDiffuse(NULL, 0, 0);
|
|
setPassZ(NULL, 0, 0);
|
|
}
|
|
|
|
|
|
|
|
void Controller::ComputeViewMap()
|
|
{
|
|
|
|
if (!_ListOfModels.size())
|
|
return;
|
|
|
|
if(NULL != _ViewMap)
|
|
{
|
|
delete _ViewMap;
|
|
_ViewMap = 0;
|
|
}
|
|
|
|
_pView->DetachDebug();
|
|
if(NULL != _DebugNode)
|
|
{
|
|
int ref = _DebugNode->destroy();
|
|
if(0 == ref)
|
|
_DebugNode->addRef();
|
|
}
|
|
|
|
|
|
_pView->DetachSilhouette();
|
|
if (NULL != _SilhouetteNode)
|
|
{
|
|
int ref = _SilhouetteNode->destroy();
|
|
if(0 == ref)
|
|
delete _SilhouetteNode;
|
|
}
|
|
// if(NULL != _ProjectedSilhouette)
|
|
// {
|
|
// int ref = _ProjectedSilhouette->destroy();
|
|
// if(0 == ref)
|
|
// delete _ProjectedSilhouette;
|
|
// }
|
|
// if(NULL != _VisibleProjectedSilhouette)
|
|
// {
|
|
// int ref = _VisibleProjectedSilhouette->destroy();
|
|
// if(0 == ref)
|
|
// {
|
|
// delete _VisibleProjectedSilhouette;
|
|
// _VisibleProjectedSilhouette = 0;
|
|
// }
|
|
// }
|
|
|
|
// retrieve the 3D viewpoint and transformations information
|
|
//----------------------------------------------------------
|
|
// Save the viewpoint context at the view level in order
|
|
// to be able to restore it later:
|
|
|
|
// Restore the context of view:
|
|
// we need to perform all these operations while the
|
|
// 3D context is on.
|
|
Vec3r vp( freestyle_viewpoint[0], freestyle_viewpoint[1], freestyle_viewpoint[2]);
|
|
|
|
//cout << "mv" << endl;
|
|
real mv[4][4];
|
|
for( int i= 0; i < 4; i++) {
|
|
for( int j= 0; j < 4; j++) {
|
|
mv[i][j] = freestyle_mv[i][j];
|
|
//cout << mv[i][j] << " ";
|
|
}
|
|
// cout << endl;
|
|
}
|
|
|
|
//cout << "\nproj" << endl;
|
|
real proj[4][4];
|
|
for( int i= 0; i < 4; i++) {
|
|
for( int j= 0; j < 4; j++) {
|
|
proj[i][j] = freestyle_proj[i][j];
|
|
//cout << proj[i][j] << " ";
|
|
}
|
|
//cout << endl;
|
|
}
|
|
|
|
int viewport[4];
|
|
for( int i= 0; i < 4; i++)
|
|
viewport[i] = freestyle_viewport[i];
|
|
|
|
//cout << "\nfocal:" << _pView->GetFocalLength() << endl << endl;
|
|
|
|
|
|
|
|
// Flag the WXEdge structure for silhouette edge detection:
|
|
//----------------------------------------------------------
|
|
|
|
cout << "\n=== Detecting silhouette edges ===" << endl;
|
|
_Chrono.start();
|
|
|
|
edgeDetector.setViewpoint(Vec3r(vp));
|
|
edgeDetector.enableOrthographicProjection(proj[3][3] != 0.0);
|
|
edgeDetector.enableRidgesAndValleysFlag(_ComputeRidges);
|
|
edgeDetector.enableSuggestiveContours(_ComputeSuggestive);
|
|
edgeDetector.enableMaterialBoundaries(_ComputeMaterialBoundaries);
|
|
edgeDetector.setCreaseAngle(_creaseAngle);
|
|
edgeDetector.setSphereRadius(_sphereRadius);
|
|
edgeDetector.setSuggestiveContourKrDerivativeEpsilon(_suggestiveContourKrDerivativeEpsilon);
|
|
edgeDetector.processShapes(*_winged_edge);
|
|
|
|
real duration = _Chrono.stop();
|
|
printf("Feature lines : %lf\n", duration);
|
|
|
|
// Builds the view map structure from the flagged WSEdge structure:
|
|
//----------------------------------------------------------
|
|
ViewMapBuilder vmBuilder;
|
|
vmBuilder.setEnableQI(_EnableQI);
|
|
vmBuilder.setViewpoint(Vec3r(vp));
|
|
vmBuilder.setTransform( mv, proj,viewport, _pView->GetFocalLength(), _pView->GetAspect(), _pView->GetFovyRadian());
|
|
vmBuilder.setFrustum(_pView->znear(), _pView->zfar());
|
|
vmBuilder.setGrid(&_Grid);
|
|
|
|
// Builds a tesselated form of the silhouette for display purpose:
|
|
//---------------------------------------------------------------
|
|
ViewMapTesselator3D sTesselator3d;
|
|
//ViewMapTesselator2D sTesselator2d;
|
|
//sTesselator2d.setNature(_edgeTesselationNature);
|
|
sTesselator3d.setNature(_edgeTesselationNature);
|
|
|
|
cout << "\n=== Building the view map ===" << endl;
|
|
_Chrono.start();
|
|
// Build View Map
|
|
_ViewMap = vmBuilder.BuildViewMap(*_winged_edge, _VisibilityAlgo, _EPSILON);
|
|
_ViewMap->setScene3dBBox(_RootNode->bbox());
|
|
|
|
printf("ViewMap edge count : %i\n", _ViewMap->viewedges_size() );
|
|
|
|
//Tesselate the 3D edges:
|
|
_SilhouetteNode = sTesselator3d.Tesselate(_ViewMap);
|
|
_SilhouetteNode->addRef();
|
|
|
|
// Tesselate 2D edges
|
|
// _ProjectedSilhouette = sTesselator2d.Tesselate(_ViewMap);
|
|
// _ProjectedSilhouette->addRef();
|
|
|
|
duration = _Chrono.stop();
|
|
printf("ViewMap building : %lf\n", duration);
|
|
|
|
|
|
_pView->AddSilhouette(_SilhouetteNode);
|
|
//_pView->AddSilhouette(_WRoot);
|
|
//_pView->Add2DSilhouette(_ProjectedSilhouette);
|
|
//_pView->Add2DVisibleSilhouette(_VisibleProjectedSilhouette);
|
|
_pView->AddDebug(_DebugNode);
|
|
|
|
// Draw the steerable density map:
|
|
//--------------------------------
|
|
if(_ComputeSteerableViewMap){
|
|
ComputeSteerableViewMap();
|
|
}
|
|
// Reset Style modules modification flags
|
|
resetModified(true);
|
|
}
|
|
|
|
void Controller::ComputeSteerableViewMap(){
|
|
//soc
|
|
// if((!_Canvas) || (!_ViewMap))
|
|
// return;
|
|
//
|
|
// // Build 4 nodes containing the edges in the 4 directions
|
|
// NodeGroup *ng[Canvas::NB_STEERABLE_VIEWMAP];
|
|
// unsigned i;
|
|
// real c = 32.f/255.f; // see SteerableViewMap::readSteerableViewMapPixel() for information about this 32.
|
|
// for(i=0; i<Canvas::NB_STEERABLE_VIEWMAP; ++i){
|
|
// ng[i] = new NodeGroup;
|
|
// }
|
|
// NodeShape *completeNS = new NodeShape;
|
|
// completeNS->material().setDiffuse(c,c,c,1);
|
|
// ng[Canvas::NB_STEERABLE_VIEWMAP-1]->AddChild(completeNS);
|
|
// SteerableViewMap * svm = _Canvas->getSteerableViewMap();
|
|
// svm->Reset();
|
|
//
|
|
// ViewMap::fedges_container& fedges = _ViewMap->FEdges();
|
|
// LineRep * fRep;
|
|
// NodeShape *ns;
|
|
// for(ViewMap::fedges_container::iterator f=fedges.begin(), fend=fedges.end();
|
|
// f!=fend;
|
|
// ++f){
|
|
// if((*f)->viewedge()->qi() != 0)
|
|
// continue;
|
|
// fRep = new LineRep((*f)->vertexA()->point2d(),(*f)->vertexB()->point2d()) ;
|
|
// completeNS->AddRep(fRep); // add to the complete map anyway
|
|
// double *oweights = svm->AddFEdge(*f);
|
|
// for(i=0; i<Canvas::NB_STEERABLE_VIEWMAP-1; ++i){
|
|
// ns = new NodeShape;
|
|
// double wc = oweights[i]*c;
|
|
// if(oweights[i] == 0)
|
|
// continue;
|
|
// ns->material().setDiffuse(wc, wc, wc, 1);
|
|
// ns->AddRep(fRep);
|
|
// ng[i]->AddChild(ns);
|
|
// }
|
|
// }
|
|
//
|
|
// GrayImage *img[Canvas::NB_STEERABLE_VIEWMAP];
|
|
// //#ifdef WIN32
|
|
// QGLBasicWidget offscreenBuffer(_pView, "SteerableViewMap", _pView->width(), _pView->height());
|
|
// QPixmap pm;
|
|
// QImage qimg;
|
|
// for(i=0; i<Canvas::NB_STEERABLE_VIEWMAP; ++i){
|
|
// offscreenBuffer.AddNode(ng[i]);
|
|
// //img[i] = new GrayImage(_pView->width(), _pView->height());
|
|
// //offscreenBuffer.readPixels(0,0,_pView->width(), _pView->height(), img[i]->getArray());
|
|
// pm = offscreenBuffer.renderPixmap(_pView->width(), _pView->height());
|
|
//
|
|
// if(pm.isNull())
|
|
// cout << "BuildViewMap Warning: couldn't render the steerable ViewMap" << endl;
|
|
// //pm.save(QString("steerable")+QString::number(i)+QString(".bmp"), "BMP");
|
|
// // FIXME!! Lost of time !
|
|
// qimg = pm.toImage();
|
|
// // FIXME !! again!
|
|
// img[i] = new GrayImage(_pView->width(), _pView->height());
|
|
// for(unsigned y=0;y<img[i]->height();++y){
|
|
// for(unsigned x=0;x<img[i]->width();++x){
|
|
// //img[i]->setPixel(x,y,(float)qGray(qimg.pixel(x,y))/255.f);
|
|
// img[i]->setPixel(x,y,(float)qGray(qimg.pixel(x,y)));
|
|
// // float c = qGray(qimg.pixel(x,y));
|
|
// // img[i]->setPixel(x,y,qGray(qimg.pixel(x,y)));
|
|
// }
|
|
// }
|
|
// offscreenBuffer.DetachNode(ng[i]);
|
|
// ng[i]->destroy();
|
|
// delete ng[i];
|
|
// // check
|
|
// // qimg = QImage(_pView->width(), _pView->height(), 32);
|
|
// // for(y=0;y<img[i]->height();++y){
|
|
// // for(unsigned x=0;x<img[i]->width();++x){
|
|
// // float v = img[i]->pixel(x,y);
|
|
// // qimg.setPixel(x,y,qRgb(v,v,v));
|
|
// // }
|
|
// // }
|
|
// // qimg.save(QString("newsteerable")+QString::number(i)+QString(".bmp"), "BMP");
|
|
// }
|
|
//
|
|
//
|
|
// svm->buildImagesPyramids(img,false,0,1.f);
|
|
}
|
|
|
|
void Controller::saveSteerableViewMapImages(){
|
|
SteerableViewMap * svm = _Canvas->getSteerableViewMap();
|
|
if(!svm){
|
|
cerr << "the Steerable ViewMap has not been computed yet" << endl;
|
|
return;
|
|
}
|
|
svm->saveSteerableViewMap();
|
|
}
|
|
|
|
void Controller::toggleVisibilityAlgo()
|
|
{
|
|
if(_VisibilityAlgo == ViewMapBuilder::ray_casting) {
|
|
_VisibilityAlgo = ViewMapBuilder::ray_casting_fast;
|
|
}
|
|
else if (_VisibilityAlgo == ViewMapBuilder::ray_casting_fast) {
|
|
_VisibilityAlgo = ViewMapBuilder::ray_casting_very_fast;
|
|
}
|
|
else {
|
|
_VisibilityAlgo = ViewMapBuilder::ray_casting;
|
|
}
|
|
}
|
|
|
|
void Controller::setQuantitativeInvisibility(bool iBool)
|
|
{
|
|
_EnableQI = iBool;
|
|
}
|
|
|
|
bool Controller::getQuantitativeInvisibility() const
|
|
{
|
|
return _EnableQI;
|
|
}
|
|
|
|
void Controller::setComputeRidgesAndValleysFlag(bool iBool){
|
|
_ComputeRidges = iBool;
|
|
}
|
|
|
|
bool Controller::getComputeRidgesAndValleysFlag() const {
|
|
return _ComputeRidges;
|
|
}
|
|
|
|
void Controller::setComputeSuggestiveContoursFlag(bool b){
|
|
_ComputeSuggestive = b;
|
|
}
|
|
|
|
bool Controller::getComputeSuggestiveContoursFlag() const {
|
|
return _ComputeSuggestive;
|
|
}
|
|
|
|
void Controller::setComputeMaterialBoundariesFlag(bool b){
|
|
_ComputeMaterialBoundaries = b;
|
|
}
|
|
|
|
bool Controller::getComputeMaterialBoundariesFlag() const {
|
|
return _ComputeMaterialBoundaries;
|
|
}
|
|
|
|
void Controller::setComputeSteerableViewMapFlag(bool iBool){
|
|
_ComputeSteerableViewMap = iBool;
|
|
}
|
|
|
|
bool Controller::getComputeSteerableViewMapFlag() const {
|
|
return _ComputeSteerableViewMap;
|
|
}
|
|
|
|
void Controller::DrawStrokes()
|
|
{
|
|
if(_ViewMap == 0)
|
|
return;
|
|
|
|
cout << "\n=== Stroke drawing ===" << endl;
|
|
_Chrono.start();
|
|
_Canvas->Draw();
|
|
real d = _Chrono.stop();
|
|
cout << "Strokes generation : " << d << endl;
|
|
cout << "Stroke count : " << _Canvas->stroke_count << endl;
|
|
resetModified();
|
|
}
|
|
|
|
void Controller::ResetRenderCount()
|
|
{
|
|
_render_count = 0;
|
|
}
|
|
|
|
Render* Controller::RenderStrokes(Render *re) {
|
|
BlenderStrokeRenderer* blenderRenderer = new BlenderStrokeRenderer(re, ++_render_count);
|
|
_Canvas->Render( blenderRenderer );
|
|
Render* freestyle_render = blenderRenderer->RenderScene(re);
|
|
delete blenderRenderer;
|
|
|
|
return freestyle_render;
|
|
}
|
|
|
|
void Controller::InsertStyleModule(unsigned index, const char *iFileName)
|
|
{
|
|
if( !BLI_testextensie(iFileName, ".py") ) {
|
|
cerr << "Error: Cannot load \"" << StringUtils::toAscii( string(iFileName) )
|
|
<< "\", unknown extension" << endl;
|
|
return;
|
|
}
|
|
|
|
StyleModule* sm = new StyleModule(iFileName, _inter);
|
|
_Canvas->InsertStyleModule(index, sm);
|
|
|
|
}
|
|
|
|
void Controller::InsertStyleModule(unsigned index, const char *iName, struct Text *iText)
|
|
{
|
|
StyleModule* sm = new BlenderStyleModule(iText, iName, _inter);
|
|
_Canvas->InsertStyleModule(index, sm);
|
|
}
|
|
|
|
void Controller::AddStyleModule(const char *iFileName)
|
|
{
|
|
//_pStyleWindow->Add(iFileName);
|
|
}
|
|
|
|
void Controller::RemoveStyleModule(unsigned index)
|
|
{
|
|
_Canvas->RemoveStyleModule(index);
|
|
}
|
|
|
|
void Controller::Clear()
|
|
{
|
|
_Canvas->Clear();
|
|
}
|
|
|
|
void Controller::ReloadStyleModule(unsigned index, const char * iFileName)
|
|
{
|
|
StyleModule* sm = new StyleModule(iFileName, _inter);
|
|
_Canvas->ReplaceStyleModule(index, sm);
|
|
}
|
|
|
|
void Controller::SwapStyleModules(unsigned i1, unsigned i2)
|
|
{
|
|
_Canvas->SwapStyleModules(i1, i2);
|
|
}
|
|
|
|
|
|
void Controller::toggleLayer(unsigned index, bool iDisplay)
|
|
{
|
|
_Canvas->setVisible(index, iDisplay);
|
|
}
|
|
|
|
void Controller::setModified(unsigned index, bool iMod)
|
|
{
|
|
//_pStyleWindow->setModified(index, iMod);
|
|
_Canvas->setModified(index, iMod);
|
|
updateCausalStyleModules(index + 1);
|
|
}
|
|
|
|
void Controller::updateCausalStyleModules(unsigned index) {
|
|
vector<unsigned> vec;
|
|
_Canvas->causalStyleModules(vec, index);
|
|
for (vector<unsigned>::const_iterator it = vec.begin(); it != vec.end(); it++) {
|
|
//_pStyleWindow->setModified(*it, true);
|
|
_Canvas->setModified(*it, true);
|
|
}
|
|
}
|
|
|
|
void Controller::resetModified(bool iMod)
|
|
{
|
|
//_pStyleWindow->resetModified(iMod);
|
|
_Canvas->resetModified(iMod);
|
|
}
|
|
|
|
NodeGroup * Controller::BuildRep(vector<ViewEdge*>::iterator vedges_begin,
|
|
vector<ViewEdge*>::iterator vedges_end)
|
|
{
|
|
ViewMapTesselator2D tesselator2D;
|
|
FrsMaterial mat;
|
|
mat.setDiffuse(1,1,0.3,1);
|
|
tesselator2D.setFrsMaterial(mat);
|
|
|
|
return (tesselator2D.Tesselate(vedges_begin, vedges_end));
|
|
}
|
|
|
|
void Controller::toggleEdgeTesselationNature(Nature::EdgeNature iNature)
|
|
{
|
|
_edgeTesselationNature ^= (iNature);
|
|
ComputeViewMap();
|
|
}
|
|
|
|
void Controller::setModelsDir(const string& dir) {
|
|
//_current_dirs->setValue("models/dir", dir);
|
|
}
|
|
|
|
string Controller::getModelsDir() const {
|
|
string dir = ".";
|
|
//_current_dirs->getValue("models/dir", dir);
|
|
return dir;
|
|
}
|
|
|
|
void Controller::setModulesDir(const string& dir) {
|
|
//_current_dirs->setValue("modules/dir", dir);
|
|
}
|
|
|
|
string Controller::getModulesDir() const {
|
|
string dir = ".";
|
|
//_current_dirs->getValue("modules/dir", dir);
|
|
return dir;
|
|
}
|
|
|
|
void Controller::setHelpIndex(const string& index) {
|
|
_help_index = index;
|
|
}
|
|
|
|
string Controller::getHelpIndex() const {
|
|
return _help_index;
|
|
}
|
|
|
|
void Controller::setBrowserCmd(const string& cmd) {
|
|
_browser_cmd = cmd;
|
|
}
|
|
|
|
string Controller::getBrowserCmd() const {
|
|
return _browser_cmd;
|
|
}
|
|
|
|
void Controller::resetInterpreter() {
|
|
if (_inter)
|
|
_inter->reset();
|
|
}
|
|
|
|
|
|
void Controller::displayDensityCurves(int x, int y){
|
|
SteerableViewMap * svm = _Canvas->getSteerableViewMap();
|
|
if(!svm)
|
|
return;
|
|
|
|
unsigned i,j;
|
|
typedef vector<Vec3r> densityCurve;
|
|
vector<densityCurve> curves(svm->getNumberOfOrientations()+1);
|
|
vector<densityCurve> curvesDirection(svm->getNumberOfPyramidLevels());
|
|
|
|
// collect the curves values
|
|
unsigned nbCurves = svm->getNumberOfOrientations()+1;
|
|
unsigned nbPoints = svm->getNumberOfPyramidLevels();
|
|
if(!nbPoints)
|
|
return;
|
|
|
|
// build the density/nbLevels curves for each orientation
|
|
for(i=0;i<nbCurves; ++i){
|
|
for(j=0; j<nbPoints; ++j){
|
|
curves[i].push_back(Vec3r(j, svm->readSteerableViewMapPixel(i, j, x, y), 0));
|
|
}
|
|
}
|
|
// build the density/nbOrientations curves for each level
|
|
for(i=0;i<nbPoints; ++i){
|
|
for(j=0; j<nbCurves; ++j){
|
|
curvesDirection[i].push_back(Vec3r(j, svm->readSteerableViewMapPixel(j, i, x, y), 0));
|
|
}
|
|
}
|
|
|
|
// display the curves
|
|
// for(i=0; i<nbCurves; ++i)
|
|
// _pDensityCurvesWindow->setOrientationCurve(i, Vec2d(0,0), Vec2d(nbPoints, 1), curves[i], "scale", "density");
|
|
// for(i=1; i<=8; ++i)
|
|
// _pDensityCurvesWindow->setLevelCurve(i, Vec2d(0,0), Vec2d(nbCurves, 1), curvesDirection[i], "orientation", "density");
|
|
// _pDensityCurvesWindow->show();
|
|
}
|
|
|
|
void Controller::init_options(){
|
|
// from AppOptionsWindow.cpp
|
|
// Default init options
|
|
|
|
Config::Path * cpath = Config::Path::getInstance();
|
|
|
|
// Directories
|
|
ViewMapIO::Options::setModelsPath( StringUtils::toAscii( cpath->getModelsPath() ) );
|
|
PythonInterpreter::Options::setPythonPath( StringUtils::toAscii( cpath->getPythonPath() ) );
|
|
TextureManager::Options::setPatternsPath( StringUtils::toAscii( cpath->getPatternsPath() ) );
|
|
TextureManager::Options::setBrushesPath( StringUtils::toAscii( cpath->getModelsPath() ) );
|
|
|
|
// ViewMap Format
|
|
ViewMapIO::Options::rmFlags(ViewMapIO::Options::FLOAT_VECTORS);
|
|
ViewMapIO::Options::rmFlags(ViewMapIO::Options::NO_OCCLUDERS);
|
|
setComputeSteerableViewMapFlag( false );
|
|
|
|
// Visibility
|
|
setQuantitativeInvisibility(true);
|
|
|
|
// soc: initialize canvas
|
|
_Canvas->init();
|
|
|
|
// soc: initialize passes
|
|
setPassDiffuse(NULL, 0, 0);
|
|
setPassZ(NULL, 0, 0);
|
|
}
|