This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/freestyle/intern/python/BPy_Freestyle.cpp
Tamito Kajiyama d7e08f2d33 Major documentation updates. The original Freestyle API reference
(http://freestyle.sourceforge.net/doc/html/index.html) has been
incorporated into the Blender/Freestyle Python API implementation
in the form of Sphinx-based embedded docstrings.  Some C++-specific
descriptions of classes and functions were revised so that they are
suitable for Python programmers.  Missing docstrings were filled,
and sparse descriptions were extended.  By means of the new
documentation system for Blender, an up-to-date Freestyle Python
API reference will be part of the Blender 2.5 documentation.
2010-04-17 23:47:47 +00:00

126 lines
3.3 KiB
C++

#include "BPy_Freestyle.h"
#include "BPy_BBox.h"
#include "BPy_BinaryPredicate0D.h"
#include "BPy_BinaryPredicate1D.h"
#include "BPy_ContextFunctions.h"
#include "BPy_FrsMaterial.h"
#include "BPy_FrsNoise.h"
#include "BPy_Id.h"
#include "BPy_IntegrationType.h"
#include "BPy_Interface0D.h"
#include "BPy_Interface1D.h"
#include "BPy_Iterator.h"
#include "BPy_MediumType.h"
#include "BPy_Nature.h"
#include "BPy_Operators.h"
#include "BPy_SShape.h"
#include "BPy_StrokeAttribute.h"
#include "BPy_StrokeShader.h"
#include "BPy_UnaryFunction0D.h"
#include "BPy_UnaryFunction1D.h"
#include "BPy_UnaryPredicate0D.h"
#include "BPy_UnaryPredicate1D.h"
#include "BPy_ViewMap.h"
#include "BPy_ViewShape.h"
#ifdef __cplusplus
extern "C" {
#endif
///////////////////////////////////////////////////////////////////////////////////////////
//------------------------ MODULE FUNCTIONS ----------------------------------
#include "FRS_freestyle.h"
#include "bpy_rna.h" /* pyrna_struct_CreatePyObject() */
static char Freestyle_getCurrentScene___doc__[] =
".. function:: getCurrentScene()\n"
"\n"
" Returns the current scene.\n"
"\n"
" :return: The current scene.\n"
" :rtype: :class:`bpy.types.Scene`\n";
static PyObject *Freestyle_getCurrentScene( PyObject *self )
{
if (!freestyle_scene) {
PyErr_SetString(PyExc_TypeError, "current scene not available");
return NULL;
}
PointerRNA ptr_scene;
RNA_pointer_create(NULL, &RNA_Scene, freestyle_scene, &ptr_scene);
return pyrna_struct_CreatePyObject(&ptr_scene);
}
/*-----------------------Freestyle module docstring----------------------------*/
static char module_docstring[] = "The Blender Freestyle module\n\n";
/*-----------------------Freestyle module method def---------------------------*/
static PyMethodDef module_functions[] = {
{"getCurrentScene", ( PyCFunction ) Freestyle_getCurrentScene, METH_NOARGS, Freestyle_getCurrentScene___doc__},
{NULL, NULL, 0, NULL}
};
/*-----------------------Freestyle module definition---------------------------*/
static PyModuleDef module_definition = {
PyModuleDef_HEAD_INIT,
"Freestyle",
module_docstring,
-1,
module_functions
};
//-------------------MODULE INITIALIZATION--------------------------------
PyObject *Freestyle_Init( void )
{
PyObject *module;
// initialize modules
module = PyModule_Create(&module_definition);
if (!module)
return NULL;
PyDict_SetItemString(PySys_GetObject("modules"), module_definition.m_name, module);
// attach its classes (adding the object types to the module)
// those classes have to be initialized before the others
MediumType_Init( module );
Nature_Init( module );
BBox_Init( module );
BinaryPredicate0D_Init( module );
BinaryPredicate1D_Init( module );
ContextFunctions_Init( module );
FrsMaterial_Init( module );
FrsNoise_Init( module );
Id_Init( module );
IntegrationType_Init( module );
Interface0D_Init( module );
Interface1D_Init( module );
Iterator_Init( module );
Operators_Init( module );
SShape_Init( module );
StrokeAttribute_Init( module );
StrokeShader_Init( module );
UnaryFunction0D_Init( module );
UnaryFunction1D_Init( module );
UnaryPredicate0D_Init( module );
UnaryPredicate1D_Init( module );
ViewMap_Init( module );
ViewShape_Init( module );
return module;
}
///////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
}
#endif