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blender-archive/source
Campbell Barton 25fc47aaf2 tests for 2d triangle and quad intersection would only work if the points were ordered clockwise.
now return 1 for clockwise, -1 for counter-clockwise and 0 for no intersection.
2008-09-29 02:16:18 +00:00
..
2008-09-19 14:15:36 +00:00
2008-09-19 14:15:36 +00:00
2008-09-19 14:15:36 +00:00
2007-11-06 22:29:20 +00:00