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blender-archive/source/blender/gpu/opengl
Clément Foucault 2637f94358 GLShader: Fix buffer overflow caused by workaround uniform
In order to use a workaround builtin uniform, we need to count it
just like other uniforms and give it some space in the name buffer.

This also fixes extensions being added after the uniform declaration.
All `#extension` directives are now part of the gl backend.
2022-01-25 18:48:58 +01:00
..
2021-05-26 16:49:30 +02:00
2021-05-26 16:49:30 +02:00
2021-07-26 12:32:42 +10:00
2022-01-06 13:54:52 +11:00