- Changing API for time values from float to double for better precision. - Fixing minor mistakes in the documentation. - Fixing minor unnecessary large memory allocation.
74 lines
1.7 KiB
C++
74 lines
1.7 KiB
C++
/*******************************************************************************
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* Copyright 2009-2016 Jörg Müller
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#pragma once
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/**
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* @file Limiter.h
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* @ingroup fx
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* The Limiter class.
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*/
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#include "fx/Effect.h"
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AUD_NAMESPACE_BEGIN
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/**
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* This sound limits another sound in start and end time.
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*/
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class AUD_API Limiter : public Effect
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{
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private:
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/**
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* The start time.
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*/
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const double m_start;
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/**
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* The end time.
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*/
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const double m_end;
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// delete copy constructor and operator=
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Limiter(const Limiter&) = delete;
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Limiter& operator=(const Limiter&) = delete;
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public:
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/**
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* Creates a new limiter sound.
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* \param sound The input sound.
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* \param start The desired start time.
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* \param end The desired end time, a negative value signals that it should
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* play to the end.
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*/
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Limiter(std::shared_ptr<ISound> sound,
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double start = 0, double end = -1);
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/**
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* Returns the start time.
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*/
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double getStart() const;
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/**
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* Returns the end time.
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*/
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double getEnd() const;
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virtual std::shared_ptr<IReader> createReader();
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};
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AUD_NAMESPACE_END
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