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blender-archive/extern/mantaflow/preprocessed/fileio/iovdb.cpp
Sebastián Barschkis ac0852cea0 Fluid: Fix OpenVDB compiler warnings
Kudos to brecht for noticing the issue
2020-06-24 18:36:42 +02:00

619 lines
24 KiB
C++

// DO NOT EDIT !
// This file is generated using the MantaFlow preprocessor (prep generate).
/******************************************************************************
*
* MantaFlow fluid solver framework
* Copyright 2020 Sebastian Barschkis, Nils Thuerey
*
* This program is free software, distributed under the terms of the
* Apache License, Version 2.0
* http://www.apache.org/licenses/LICENSE-2.0
*
* Loading and writing grids and particles from and to OpenVDB files.
*
******************************************************************************/
#include <iostream>
#include <fstream>
#include <cstdlib>
#include <cstring>
#include "mantaio.h"
#include "grid.h"
#include "vector4d.h"
#include "grid4d.h"
#include "particle.h"
#if OPENVDB == 1
# include "openvdb/openvdb.h"
# include <openvdb/points/PointConversion.h>
# include <openvdb/points/PointCount.h>
#endif
#define POSITION_NAME "P"
#define FLAG_NAME "U"
using namespace std;
namespace Manta {
#if OPENVDB == 1
template<class GridType, class T> void importVDB(typename GridType::Ptr from, Grid<T> *to)
{
using ValueT = typename GridType::ValueType;
typename GridType::Accessor accessor = from->getAccessor();
FOR_IJK(*to)
{
openvdb::Coord xyz(i, j, k);
ValueT vdbValue = accessor.getValue(xyz);
T toMantaValue;
convertFrom(vdbValue, &toMantaValue);
to->set(i, j, k, toMantaValue);
}
}
template<class VDBType, class T>
void importVDB(VDBType vdbValue, ParticleDataImpl<T> *to, int index, float voxelSize)
{
(void)voxelSize; // Unused
T toMantaValue;
convertFrom(vdbValue, &toMantaValue);
to->set(index, toMantaValue);
}
void importVDB(openvdb::points::PointDataGrid::Ptr from,
BasicParticleSystem *to,
std::vector<ParticleDataBase *> &toPData,
float voxelSize)
{
openvdb::Index64 count = openvdb::points::pointCount(from->tree());
to->resizeAll(count);
int cnt = 0;
for (auto leafIter = from->tree().cbeginLeaf(); leafIter; ++leafIter) {
const openvdb::points::AttributeArray &positionArray = leafIter->constAttributeArray(
POSITION_NAME);
const openvdb::points::AttributeArray &flagArray = leafIter->constAttributeArray(FLAG_NAME);
openvdb::points::AttributeHandle<openvdb::Vec3s> positionHandle(positionArray);
openvdb::points::AttributeHandle<int> flagHandle(flagArray);
// Get vdb handles to pdata objects in pdata list
std::vector<std::tuple<int, openvdb::points::AttributeHandle<int>>> pDataHandlesInt;
std::vector<std::tuple<int, openvdb::points::AttributeHandle<float>>> pDataHandlesReal;
std::vector<std::tuple<int, openvdb::points::AttributeHandle<openvdb::Vec3s>>>
pDataHandlesVec3;
int pDataIndex = 0;
for (ParticleDataBase *pdb : toPData) {
std::string name = pdb->getName();
const openvdb::points::AttributeArray &pDataArray = leafIter->constAttributeArray(name);
if (pdb->getType() == ParticleDataBase::TypeInt) {
openvdb::points::AttributeHandle<int> intHandle(pDataArray);
std::tuple<int, openvdb::points::AttributeHandle<int>> tuple = std::make_tuple(pDataIndex,
intHandle);
pDataHandlesInt.push_back(tuple);
}
else if (pdb->getType() == ParticleDataBase::TypeReal) {
openvdb::points::AttributeHandle<float> floatHandle(pDataArray);
std::tuple<int, openvdb::points::AttributeHandle<float>> tuple = std::make_tuple(
pDataIndex, floatHandle);
pDataHandlesReal.push_back(tuple);
}
else if (pdb->getType() == ParticleDataBase::TypeVec3) {
openvdb::points::AttributeHandle<openvdb::Vec3s> vec3Handle(pDataArray);
std::tuple<int, openvdb::points::AttributeHandle<openvdb::Vec3s>> tuple = std::make_tuple(
pDataIndex, vec3Handle);
pDataHandlesVec3.push_back(tuple);
}
else {
errMsg("importVDB: unknown ParticleDataBase type");
}
++pDataIndex;
}
for (auto indexIter = leafIter->beginIndexOn(); indexIter; ++indexIter) {
// Extract the voxel-space position of the point (always between (-0.5, -0.5, -0.5) and (0.5,
// 0.5, 0.5)).
openvdb::Vec3s voxelPosition = positionHandle.get(*indexIter);
const openvdb::Vec3d xyz = indexIter.getCoord().asVec3d();
// Compute the world-space position of the point.
openvdb::Vec3f worldPosition = from->transform().indexToWorld(voxelPosition + xyz);
int flag = flagHandle.get(*indexIter);
Vec3 toMantaValue;
convertFrom(worldPosition, &toMantaValue);
(*to)[cnt].pos = toMantaValue;
(*to)[cnt].pos /= voxelSize; // convert from world space to grid space
(*to)[cnt].flag = flag;
for (std::tuple<int, openvdb::points::AttributeHandle<int>> tuple : pDataHandlesInt) {
int pDataIndex = std::get<0>(tuple);
int vdbValue = std::get<1>(tuple).get(*indexIter);
ParticleDataImpl<int> *pdi = dynamic_cast<ParticleDataImpl<int> *>(toPData[pDataIndex]);
importVDB<int, int>(vdbValue, pdi, cnt, voxelSize);
}
for (std::tuple<int, openvdb::points::AttributeHandle<float>> tuple : pDataHandlesReal) {
int pDataIndex = std::get<0>(tuple);
float vdbValue = std::get<1>(tuple).get(*indexIter);
ParticleDataImpl<Real> *pdi = dynamic_cast<ParticleDataImpl<Real> *>(toPData[pDataIndex]);
importVDB<float, Real>(vdbValue, pdi, cnt, voxelSize);
}
for (std::tuple<int, openvdb::points::AttributeHandle<openvdb::Vec3s>> tuple :
pDataHandlesVec3) {
int pDataIndex = std::get<0>(tuple);
openvdb::Vec3f voxelPosition = std::get<1>(tuple).get(*indexIter);
ParticleDataImpl<Vec3> *pdi = dynamic_cast<ParticleDataImpl<Vec3> *>(toPData[pDataIndex]);
importVDB<openvdb::Vec3s, Vec3>(voxelPosition, pdi, cnt, voxelSize);
}
++cnt;
}
}
}
template<class GridType>
static void setGridOptions(typename GridType::Ptr grid,
string name,
openvdb::GridClass cls,
float voxelSize,
bool precisionHalf)
{
grid->setTransform(openvdb::math::Transform::createLinearTransform(voxelSize));
grid->setGridClass(cls);
grid->setName(name);
grid->setSaveFloatAsHalf(precisionHalf);
}
template<class T, class GridType> typename GridType::Ptr exportVDB(Grid<T> *from)
{
using ValueT = typename GridType::ValueType;
typename GridType::Ptr to = GridType::create();
typename GridType::Accessor accessor = to->getAccessor();
FOR_IJK(*from)
{
openvdb::Coord xyz(i, j, k);
T fromMantaValue = (*from)(i, j, k);
ValueT vdbValue;
convertTo(&vdbValue, fromMantaValue);
accessor.setValue(xyz, vdbValue);
}
return to;
}
template<class MantaType, class VDBType>
void exportVDB(ParticleDataImpl<MantaType> *from,
openvdb::points::PointDataGrid::Ptr to,
openvdb::tools::PointIndexGrid::Ptr pIndex,
bool skipDeletedParts)
{
std::vector<VDBType> vdbValues;
std::string name = from->getName();
FOR_PARTS(*from)
{
// Optionally, skip exporting particles that have been marked as deleted
BasicParticleSystem *pp = dynamic_cast<BasicParticleSystem *>(from->getParticleSys());
if (skipDeletedParts && !pp->isActive(idx)) {
continue;
}
MantaType fromMantaValue = (*from)[idx];
VDBType vdbValue;
convertTo(&vdbValue, fromMantaValue);
vdbValues.push_back(vdbValue);
}
openvdb::NamePair attribute =
openvdb::points::TypedAttributeArray<VDBType, openvdb::points::NullCodec>::attributeType();
openvdb::points::appendAttribute(to->tree(), name, attribute);
// Create a wrapper around the vdb values vector.
const openvdb::points::PointAttributeVector<VDBType> wrapper(vdbValues);
// Populate the attribute on the points
openvdb::points::populateAttribute<openvdb::points::PointDataTree,
openvdb::tools::PointIndexTree,
openvdb::points::PointAttributeVector<VDBType>>(
to->tree(), pIndex->tree(), name, wrapper);
}
openvdb::points::PointDataGrid::Ptr exportVDB(BasicParticleSystem *from,
std::vector<ParticleDataBase *> &fromPData,
bool skipDeletedParts,
float voxelSize)
{
std::vector<openvdb::Vec3s> positions;
std::vector<int> flags;
FOR_PARTS(*from)
{
// Optionally, skip exporting particles that have been marked as deleted
if (skipDeletedParts && !from->isActive(idx)) {
continue;
}
Vector3D<float> pos = toVec3f((*from)[idx].pos);
pos *= voxelSize; // convert from grid space to world space
openvdb::Vec3s posVDB(pos.x, pos.y, pos.z);
positions.push_back(posVDB);
int flag = (*from)[idx].flag;
flags.push_back(flag);
}
const openvdb::points::PointAttributeVector<openvdb::Vec3s> positionsWrapper(positions);
openvdb::math::Transform::Ptr transform = openvdb::math::Transform::createLinearTransform(
voxelSize);
openvdb::tools::PointIndexGrid::Ptr pointIndexGrid =
openvdb::tools::createPointIndexGrid<openvdb::tools::PointIndexGrid>(positionsWrapper,
*transform);
// TODO (sebbas): Use custom codec for attributes?
// using Codec = openvdb::points::FixedPointCodec</*1-byte=*/false, openvdb::points::UnitRange>;
openvdb::points::PointDataGrid::Ptr to =
openvdb::points::createPointDataGrid<openvdb::points::NullCodec /*Codec*/,
openvdb::points::PointDataGrid>(
*pointIndexGrid, positionsWrapper, *transform);
openvdb::NamePair flagAttribute =
openvdb::points::TypedAttributeArray<int,
openvdb::points::NullCodec /*Codec*/>::attributeType();
openvdb::points::appendAttribute(to->tree(), FLAG_NAME, flagAttribute);
// Create a wrapper around the flag vector.
openvdb::points::PointAttributeVector<int> flagWrapper(flags);
// Populate the "flag" attribute on the points
openvdb::points::populateAttribute<openvdb::points::PointDataTree,
openvdb::tools::PointIndexTree,
openvdb::points::PointAttributeVector<int>>(
to->tree(), pointIndexGrid->tree(), FLAG_NAME, flagWrapper);
// Add all already buffered pdata to this particle grid
for (ParticleDataBase *pdb : fromPData) {
if (pdb->getType() == ParticleDataBase::TypeInt) {
debMsg("Writing int particle data '" << pdb->getName() << "'", 1);
ParticleDataImpl<int> *pdi = dynamic_cast<ParticleDataImpl<int> *>(pdb);
exportVDB<int, int>(pdi, to, pointIndexGrid, skipDeletedParts);
}
else if (pdb->getType() == ParticleDataBase::TypeReal) {
debMsg("Writing real particle data '" << pdb->getName() << "'", 1);
ParticleDataImpl<Real> *pdi = dynamic_cast<ParticleDataImpl<Real> *>(pdb);
exportVDB<Real, float>(pdi, to, pointIndexGrid, skipDeletedParts);
}
else if (pdb->getType() == ParticleDataBase::TypeVec3) {
debMsg("Writing Vec3 particle data '" << pdb->getName() << "'", 1);
ParticleDataImpl<Vec3> *pdi = dynamic_cast<ParticleDataImpl<Vec3> *>(pdb);
exportVDB<Vec3, openvdb::Vec3s>(pdi, to, pointIndexGrid, skipDeletedParts);
}
else {
errMsg("exportVDB: unknown ParticleDataBase type");
}
}
return to;
}
static void registerCustomCodecs()
{
using Codec = openvdb::points::FixedPointCodec</*1-byte=*/false, openvdb::points::UnitRange>;
openvdb::points::TypedAttributeArray<int, Codec>::registerType();
}
int writeObjectsVDB(const string &filename,
std::vector<PbClass *> *objects,
float worldSize,
bool skipDeletedParts,
int compression,
bool precisionHalf)
{
openvdb::initialize();
openvdb::io::File file(filename);
openvdb::GridPtrVec gridsVDB;
// TODO (sebbas): Use custom codec for flag attribute?
// Register codecs one, this makes sure custom attributes can be read
// registerCustomCodecs();
std::vector<ParticleDataBase *> pdbBuffer;
for (std::vector<PbClass *>::iterator iter = objects->begin(); iter != objects->end(); ++iter) {
openvdb::GridClass gClass = openvdb::GRID_UNKNOWN;
openvdb::GridBase::Ptr vdbGrid;
PbClass *object = dynamic_cast<PbClass *>(*iter);
const Real dx = object->getParent()->getDx();
const Real voxelSize = worldSize * dx;
const string objectName = object->getName();
if (GridBase *mantaGrid = dynamic_cast<GridBase *>(*iter)) {
if (mantaGrid->getType() & GridBase::TypeInt) {
debMsg("Writing int grid '" << mantaGrid->getName() << "' to vdb file " << filename, 1);
Grid<int> *mantaIntGrid = (Grid<int> *)mantaGrid;
vdbGrid = exportVDB<int, openvdb::Int32Grid>(mantaIntGrid);
gridsVDB.push_back(vdbGrid);
}
else if (mantaGrid->getType() & GridBase::TypeReal) {
debMsg("Writing real grid '" << mantaGrid->getName() << "' to vdb file " << filename, 1);
gClass = (mantaGrid->getType() & GridBase::TypeLevelset) ? openvdb::GRID_LEVEL_SET :
openvdb::GRID_FOG_VOLUME;
Grid<Real> *mantaRealGrid = (Grid<Real> *)mantaGrid;
vdbGrid = exportVDB<Real, openvdb::FloatGrid>(mantaRealGrid);
gridsVDB.push_back(vdbGrid);
}
else if (mantaGrid->getType() & GridBase::TypeVec3) {
debMsg("Writing vec3 grid '" << mantaGrid->getName() << "' to vdb file " << filename, 1);
gClass = (mantaGrid->getType() & GridBase::TypeMAC) ? openvdb::GRID_STAGGERED :
openvdb::GRID_UNKNOWN;
Grid<Vec3> *mantaVec3Grid = (Grid<Vec3> *)mantaGrid;
vdbGrid = exportVDB<Vec3, openvdb::Vec3SGrid>(mantaVec3Grid);
gridsVDB.push_back(vdbGrid);
}
else {
errMsg("writeObjectsVDB: unknown grid type");
return 0;
}
}
else if (BasicParticleSystem *mantaPP = dynamic_cast<BasicParticleSystem *>(*iter)) {
debMsg("Writing particle system '" << mantaPP->getName()
<< "' (and buffered pData) to vdb file " << filename,
1);
vdbGrid = exportVDB(mantaPP, pdbBuffer, skipDeletedParts, voxelSize);
gridsVDB.push_back(vdbGrid);
pdbBuffer.clear();
}
// Particle data will only be saved if there is a particle system too.
else if (ParticleDataBase *mantaPPImpl = dynamic_cast<ParticleDataBase *>(*iter)) {
debMsg("Buffering particle data '" << mantaPPImpl->getName() << "' to vdb file " << filename,
1);
pdbBuffer.push_back(mantaPPImpl);
}
else {
errMsg("writeObjectsVDB: Unsupported Python object. Cannot write to .vdb file " << filename);
return 0;
}
// Set additional grid attributes, e.g. name, grid class, compression level, etc.
if (vdbGrid) {
setGridOptions<openvdb::GridBase>(vdbGrid, objectName, gClass, voxelSize, precisionHalf);
}
}
// Give out a warning if pData items were present but could not be saved due to missing particle
// system.
if (!pdbBuffer.empty()) {
for (ParticleDataBase *pdb : pdbBuffer) {
debMsg("writeObjectsVDB Warning: Particle data '"
<< pdb->getName()
<< "' has not been saved. It's parent particle system was needs to be given too.",
1);
}
}
// Write only if the is at least one grid, optionally write with compression.
if (gridsVDB.size()) {
int vdb_flags = openvdb::io::COMPRESS_ACTIVE_MASK;
switch (compression) {
case COMPRESSION_NONE: {
vdb_flags = openvdb::io::COMPRESS_NONE;
break;
}
case COMPRESSION_ZIP: {
vdb_flags |= openvdb::io::COMPRESS_ZIP;
break;
}
case COMPRESSION_BLOSC: {
# if OPENVDB_BLOSC == 1
vdb_flags |= openvdb::io::COMPRESS_BLOSC;
# else
debMsg("OpenVDB was built without Blosc support, using Zip compression instead", 1);
vdb_flags |= openvdb::io::COMPRESS_ZIP;
# endif // OPENVDB_BLOSC==1
break;
}
}
file.setCompression(vdb_flags);
file.write(gridsVDB);
}
file.close();
return 1;
}
int readObjectsVDB(const string &filename, std::vector<PbClass *> *objects, float worldSize)
{
openvdb::initialize();
openvdb::io::File file(filename);
openvdb::GridPtrVec gridsVDB;
// TODO (sebbas): Use custom codec for flag attribute?
// Register codecs one, this makes sure custom attributes can be read
// registerCustomCodecs();
try {
file.setCopyMaxBytes(0);
file.open();
gridsVDB = *(file.getGrids());
openvdb::MetaMap::Ptr metadata = file.getMetadata();
(void)metadata; // Unused for now
}
catch (const openvdb::IoError &e) {
debMsg("readObjectsVDB: Could not open vdb file " << filename, 1);
file.close();
return 0;
}
file.close();
// A buffer to store a handle to pData objects. These will be read alongside a particle system.
std::vector<ParticleDataBase *> pdbBuffer;
for (std::vector<PbClass *>::iterator iter = objects->begin(); iter != objects->end(); ++iter) {
if (gridsVDB.empty()) {
debMsg("readObjectsVDB: No vdb grids in file " << filename, 1);
}
// If there is just one grid in this file, load it regardless of name match (to vdb caches per
// grid).
bool onlyGrid = (gridsVDB.size() == 1);
PbClass *object = dynamic_cast<PbClass *>(*iter);
const Real dx = object->getParent()->getDx();
const Real voxelSize = worldSize * dx;
// Particle data objects are treated separately - buffered and inserted when reading the
// particle system
if (ParticleDataBase *mantaPPImpl = dynamic_cast<ParticleDataBase *>(*iter)) {
debMsg("Buffering particle data '" << mantaPPImpl->getName() << "' from vdb file "
<< filename,
1);
pdbBuffer.push_back(mantaPPImpl);
continue;
}
// For every manta object, we loop through the vdb grid list and check for a match
for (const openvdb::GridBase::Ptr &vdbGrid : gridsVDB) {
bool nameMatch = (vdbGrid->getName() == (*iter)->getName());
// Sanity checks: Only load valid grids and make sure names match.
if (!vdbGrid) {
debMsg("Skipping invalid vdb grid '" << vdbGrid->getName() << "' in file " << filename, 1);
continue;
}
if (!nameMatch && !onlyGrid) {
continue;
}
if (GridBase *mantaGrid = dynamic_cast<GridBase *>(*iter)) {
if (mantaGrid->getType() & GridBase::TypeInt) {
debMsg("Reading into grid '" << mantaGrid->getName() << "' from int grid '"
<< vdbGrid->getName() << "' in vdb file " << filename,
1);
openvdb::Int32Grid::Ptr vdbIntGrid = openvdb::gridPtrCast<openvdb::Int32Grid>(vdbGrid);
Grid<int> *mantaIntGrid = (Grid<int> *)mantaGrid;
importVDB<openvdb::Int32Grid, int>(vdbIntGrid, mantaIntGrid);
}
else if (mantaGrid->getType() & GridBase::TypeReal) {
debMsg("Reading into grid '" << mantaGrid->getName() << "' from real grid '"
<< vdbGrid->getName() << "' in vdb file " << filename,
1);
openvdb::FloatGrid::Ptr vdbFloatGrid = openvdb::gridPtrCast<openvdb::FloatGrid>(vdbGrid);
Grid<Real> *mantaRealGrid = (Grid<Real> *)mantaGrid;
importVDB<openvdb::FloatGrid, Real>(vdbFloatGrid, mantaRealGrid);
}
else if (mantaGrid->getType() & GridBase::TypeVec3) {
debMsg("Reading into grid '" << mantaGrid->getName() << "' from vec3 grid '"
<< vdbGrid->getName() << "' in vdb file " << filename,
1);
openvdb::Vec3SGrid::Ptr vdbVec3Grid = openvdb::gridPtrCast<openvdb::Vec3SGrid>(vdbGrid);
Grid<Vec3> *mantaVec3Grid = (Grid<Vec3> *)mantaGrid;
importVDB<openvdb::Vec3SGrid, Vec3>(vdbVec3Grid, mantaVec3Grid);
}
else {
errMsg("readObjectsVDB: unknown grid type");
return 0;
}
}
else if (BasicParticleSystem *mantaPP = dynamic_cast<BasicParticleSystem *>(*iter)) {
debMsg("Reading into particle system '" << mantaPP->getName() << "' from particle system '"
<< vdbGrid->getName() << "' in vdb file "
<< filename,
1);
openvdb::points::PointDataGrid::Ptr vdbPointGrid =
openvdb::gridPtrCast<openvdb::points::PointDataGrid>(vdbGrid);
importVDB(vdbPointGrid, mantaPP, pdbBuffer, voxelSize);
pdbBuffer.clear();
}
else {
errMsg("readObjectsVDB: Unsupported Python object. Cannot read from .vdb file "
<< filename);
return 0;
}
}
}
// Give out a warning if pData items were present but could not be read due to missing particle
// system.
if (!pdbBuffer.empty()) {
for (ParticleDataBase *pdb : pdbBuffer) {
debMsg("readObjectsVDB Warning: Particle data '"
<< pdb->getName()
<< "' has not been read. The parent particle system needs to be given too.",
1);
}
}
return 1;
}
template void importVDB<int, int>(int vdbValue,
ParticleDataImpl<int> *to,
int index,
float voxelSize = 1.0);
template void importVDB<float, Real>(float vdbValue,
ParticleDataImpl<Real> *to,
int index,
float voxelSize = 1.0);
template void importVDB<openvdb::Vec3f, Vec3>(openvdb::Vec3s vdbValue,
ParticleDataImpl<Vec3> *to,
int index,
float voxelSize = 1.0);
void importVDB(openvdb::points::PointDataGrid::Ptr from,
BasicParticleSystem *to,
std::vector<ParticleDataBase *> &toPData,
float voxelSize = 1.0);
template void importVDB<openvdb::Int32Grid, int>(openvdb::Int32Grid::Ptr from, Grid<int> *to);
template void importVDB<openvdb::FloatGrid, Real>(openvdb::FloatGrid::Ptr from, Grid<Real> *to);
template void importVDB<openvdb::Vec3SGrid, Vec3>(openvdb::Vec3SGrid::Ptr from, Grid<Vec3> *to);
template openvdb::Int32Grid::Ptr exportVDB<int, openvdb::Int32Grid>(Grid<int> *from);
template openvdb::FloatGrid::Ptr exportVDB<Real, openvdb::FloatGrid>(Grid<Real> *from);
template openvdb::Vec3SGrid::Ptr exportVDB<Vec3, openvdb::Vec3SGrid>(Grid<Vec3> *from);
openvdb::points::PointDataGrid::Ptr exportVDB(BasicParticleSystem *from,
std::vector<ParticleDataBase *> &fromPData,
bool skipDeletedParts = false,
float voxelSize = 1.0);
template void exportVDB<int, int>(ParticleDataImpl<int> *from,
openvdb::points::PointDataGrid::Ptr to,
openvdb::tools::PointIndexGrid::Ptr pIndex,
bool skipDeletedParts = false);
template void exportVDB<Real, float>(ParticleDataImpl<Real> *from,
openvdb::points::PointDataGrid::Ptr to,
openvdb::tools::PointIndexGrid::Ptr pIndex,
bool skipDeletedParts = false);
template void exportVDB<Vec3, openvdb::Vec3s>(ParticleDataImpl<Vec3> *from,
openvdb::points::PointDataGrid::Ptr to,
openvdb::tools::PointIndexGrid::Ptr pIndex,
bool skipDeletedParts = false);
#else
int writeObjectsVDB(const string &filename,
std::vector<PbClass *> *objects,
float worldSize,
bool skipDeletedParts,
int compression,
bool precisionHalf)
{
errMsg("Cannot save to .vdb file. Mantaflow has not been built with OpenVDB support.");
return 0;
}
int readObjectsVDB(const string &filename, std::vector<PbClass *> *objects, float worldSize)
{
errMsg("Cannot load from .vdb file. Mantaflow has not been built with OpenVDB support.");
return 0;
}
#endif // OPENVDB==1
} // namespace Manta