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blender-archive/intern/cycles/kernel/osl/osl_closures.cpp
Brecht Van Lommel 25b8dedfb4 Fix T77915: Cycles OSL microfacet closure not working in custom shaders
The code to implement the newer closure in terms of the old one got lost in
the removal of our stdosl.h copy. Now implement it as a builtin closure.
2020-06-17 14:09:28 +02:00

1009 lines
37 KiB
C++

/*
* Adapted from Open Shading Language with this license:
*
* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
* All Rights Reserved.
*
* Modifications Copyright 2011-2018, Blender Foundation.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Sony Pictures Imageworks nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <OSL/genclosure.h>
#include <OSL/oslclosure.h>
#include "kernel/osl/osl_closures.h"
#include "kernel/osl/osl_shader.h"
#include "util/util_math.h"
#include "util/util_param.h"
// clang-format off
#include "kernel/kernel_types.h"
#include "kernel/kernel_compat_cpu.h"
#include "kernel/split/kernel_split_data_types.h"
#include "kernel/kernel_globals.h"
#include "kernel/kernel_montecarlo.h"
#include "kernel/kernel_random.h"
#include "kernel/closure/alloc.h"
#include "kernel/closure/bsdf_util.h"
#include "kernel/closure/bsdf_ashikhmin_velvet.h"
#include "kernel/closure/bsdf_diffuse.h"
#include "kernel/closure/bsdf_microfacet.h"
#include "kernel/closure/bsdf_microfacet_multi.h"
#include "kernel/closure/bsdf_oren_nayar.h"
#include "kernel/closure/bsdf_reflection.h"
#include "kernel/closure/bsdf_refraction.h"
#include "kernel/closure/bsdf_transparent.h"
#include "kernel/closure/bsdf_ashikhmin_shirley.h"
#include "kernel/closure/bsdf_toon.h"
#include "kernel/closure/bsdf_hair.h"
#include "kernel/closure/bsdf_hair_principled.h"
#include "kernel/closure/bsdf_principled_diffuse.h"
#include "kernel/closure/bsdf_principled_sheen.h"
#include "kernel/closure/volume.h"
// clang-format on
CCL_NAMESPACE_BEGIN
using namespace OSL;
/* BSDF class definitions */
BSDF_CLOSURE_CLASS_BEGIN(Diffuse, diffuse, DiffuseBsdf, LABEL_DIFFUSE)
CLOSURE_FLOAT3_PARAM(DiffuseClosure, params.N),
BSDF_CLOSURE_CLASS_END(Diffuse, diffuse)
BSDF_CLOSURE_CLASS_BEGIN(Translucent, translucent, DiffuseBsdf, LABEL_DIFFUSE)
CLOSURE_FLOAT3_PARAM(TranslucentClosure, params.N),
BSDF_CLOSURE_CLASS_END(Translucent, translucent)
BSDF_CLOSURE_CLASS_BEGIN(OrenNayar, oren_nayar, OrenNayarBsdf, LABEL_DIFFUSE)
CLOSURE_FLOAT3_PARAM(OrenNayarClosure, params.N),
CLOSURE_FLOAT_PARAM(OrenNayarClosure, params.roughness),
BSDF_CLOSURE_CLASS_END(OrenNayar, oren_nayar)
BSDF_CLOSURE_CLASS_BEGIN(Reflection, reflection, MicrofacetBsdf, LABEL_SINGULAR)
CLOSURE_FLOAT3_PARAM(ReflectionClosure, params.N),
BSDF_CLOSURE_CLASS_END(Reflection, reflection)
BSDF_CLOSURE_CLASS_BEGIN(Refraction, refraction, MicrofacetBsdf, LABEL_SINGULAR)
CLOSURE_FLOAT3_PARAM(RefractionClosure, params.N),
CLOSURE_FLOAT_PARAM(RefractionClosure, params.ior),
BSDF_CLOSURE_CLASS_END(Refraction, refraction)
BSDF_CLOSURE_CLASS_BEGIN(AshikhminVelvet, ashikhmin_velvet, VelvetBsdf, LABEL_DIFFUSE)
CLOSURE_FLOAT3_PARAM(AshikhminVelvetClosure, params.N),
CLOSURE_FLOAT_PARAM(AshikhminVelvetClosure, params.sigma),
BSDF_CLOSURE_CLASS_END(AshikhminVelvet, ashikhmin_velvet)
BSDF_CLOSURE_CLASS_BEGIN(AshikhminShirley,
ashikhmin_shirley,
MicrofacetBsdf,
LABEL_GLOSSY | LABEL_REFLECT)
CLOSURE_FLOAT3_PARAM(AshikhminShirleyClosure, params.N),
CLOSURE_FLOAT3_PARAM(AshikhminShirleyClosure, params.T),
CLOSURE_FLOAT_PARAM(AshikhminShirleyClosure, params.alpha_x),
CLOSURE_FLOAT_PARAM(AshikhminShirleyClosure, params.alpha_y),
BSDF_CLOSURE_CLASS_END(AshikhminShirley, ashikhmin_shirley)
BSDF_CLOSURE_CLASS_BEGIN(DiffuseToon, diffuse_toon, ToonBsdf, LABEL_DIFFUSE)
CLOSURE_FLOAT3_PARAM(DiffuseToonClosure, params.N),
CLOSURE_FLOAT_PARAM(DiffuseToonClosure, params.size),
CLOSURE_FLOAT_PARAM(DiffuseToonClosure, params.smooth),
BSDF_CLOSURE_CLASS_END(DiffuseToon, diffuse_toon)
BSDF_CLOSURE_CLASS_BEGIN(GlossyToon, glossy_toon, ToonBsdf, LABEL_GLOSSY)
CLOSURE_FLOAT3_PARAM(GlossyToonClosure, params.N),
CLOSURE_FLOAT_PARAM(GlossyToonClosure, params.size),
CLOSURE_FLOAT_PARAM(GlossyToonClosure, params.smooth),
BSDF_CLOSURE_CLASS_END(GlossyToon, glossy_toon)
BSDF_CLOSURE_CLASS_BEGIN(MicrofacetGGXIsotropic,
microfacet_ggx_isotropic,
MicrofacetBsdf,
LABEL_GLOSSY | LABEL_REFLECT)
CLOSURE_FLOAT3_PARAM(MicrofacetGGXIsotropicClosure, params.N),
CLOSURE_FLOAT_PARAM(MicrofacetGGXIsotropicClosure, params.alpha_x),
BSDF_CLOSURE_CLASS_END(MicrofacetGGXIsotropic, microfacet_ggx_isotropic)
BSDF_CLOSURE_CLASS_BEGIN(MicrofacetGGX,
microfacet_ggx,
MicrofacetBsdf,
LABEL_GLOSSY | LABEL_REFLECT)
CLOSURE_FLOAT3_PARAM(MicrofacetGGXClosure, params.N),
CLOSURE_FLOAT3_PARAM(MicrofacetGGXClosure, params.T),
CLOSURE_FLOAT_PARAM(MicrofacetGGXClosure, params.alpha_x),
CLOSURE_FLOAT_PARAM(MicrofacetGGXClosure, params.alpha_y),
BSDF_CLOSURE_CLASS_END(MicrofacetGGX, microfacet_ggx)
BSDF_CLOSURE_CLASS_BEGIN(MicrofacetBeckmannIsotropic,
microfacet_beckmann_isotropic,
MicrofacetBsdf,
LABEL_GLOSSY | LABEL_REFLECT)
CLOSURE_FLOAT3_PARAM(MicrofacetBeckmannIsotropicClosure, params.N),
CLOSURE_FLOAT_PARAM(MicrofacetBeckmannIsotropicClosure, params.alpha_x),
BSDF_CLOSURE_CLASS_END(MicrofacetBeckmannIsotropic, microfacet_beckmann_isotropic)
BSDF_CLOSURE_CLASS_BEGIN(MicrofacetBeckmann,
microfacet_beckmann,
MicrofacetBsdf,
LABEL_GLOSSY | LABEL_REFLECT)
CLOSURE_FLOAT3_PARAM(MicrofacetBeckmannClosure, params.N),
CLOSURE_FLOAT3_PARAM(MicrofacetBeckmannClosure, params.T),
CLOSURE_FLOAT_PARAM(MicrofacetBeckmannClosure, params.alpha_x),
CLOSURE_FLOAT_PARAM(MicrofacetBeckmannClosure, params.alpha_y),
BSDF_CLOSURE_CLASS_END(MicrofacetBeckmann, microfacet_beckmann)
BSDF_CLOSURE_CLASS_BEGIN(MicrofacetGGXRefraction,
microfacet_ggx_refraction,
MicrofacetBsdf,
LABEL_GLOSSY | LABEL_TRANSMIT)
CLOSURE_FLOAT3_PARAM(MicrofacetGGXRefractionClosure, params.N),
CLOSURE_FLOAT_PARAM(MicrofacetGGXRefractionClosure, params.alpha_x),
CLOSURE_FLOAT_PARAM(MicrofacetGGXRefractionClosure, params.ior),
BSDF_CLOSURE_CLASS_END(MicrofacetGGXRefraction, microfacet_ggx_refraction)
BSDF_CLOSURE_CLASS_BEGIN(MicrofacetBeckmannRefraction,
microfacet_beckmann_refraction,
MicrofacetBsdf,
LABEL_GLOSSY | LABEL_TRANSMIT)
CLOSURE_FLOAT3_PARAM(MicrofacetBeckmannRefractionClosure, params.N),
CLOSURE_FLOAT_PARAM(MicrofacetBeckmannRefractionClosure, params.alpha_x),
CLOSURE_FLOAT_PARAM(MicrofacetBeckmannRefractionClosure, params.ior),
BSDF_CLOSURE_CLASS_END(MicrofacetBeckmannRefraction, microfacet_beckmann_refraction)
BSDF_CLOSURE_CLASS_BEGIN(HairReflection, hair_reflection, HairBsdf, LABEL_GLOSSY)
CLOSURE_FLOAT3_PARAM(HairReflectionClosure, params.N),
CLOSURE_FLOAT_PARAM(HairReflectionClosure, params.roughness1),
CLOSURE_FLOAT_PARAM(HairReflectionClosure, params.roughness2),
CLOSURE_FLOAT3_PARAM(HairReflectionClosure, params.T),
CLOSURE_FLOAT_PARAM(HairReflectionClosure, params.offset),
BSDF_CLOSURE_CLASS_END(HairReflection, hair_reflection)
BSDF_CLOSURE_CLASS_BEGIN(HairTransmission, hair_transmission, HairBsdf, LABEL_GLOSSY)
CLOSURE_FLOAT3_PARAM(HairTransmissionClosure, params.N),
CLOSURE_FLOAT_PARAM(HairTransmissionClosure, params.roughness1),
CLOSURE_FLOAT_PARAM(HairTransmissionClosure, params.roughness2),
CLOSURE_FLOAT3_PARAM(HairReflectionClosure, params.T),
CLOSURE_FLOAT_PARAM(HairReflectionClosure, params.offset),
BSDF_CLOSURE_CLASS_END(HairTransmission, hair_transmission)
BSDF_CLOSURE_CLASS_BEGIN(PrincipledDiffuse,
principled_diffuse,
PrincipledDiffuseBsdf,
LABEL_DIFFUSE)
CLOSURE_FLOAT3_PARAM(PrincipledDiffuseClosure, params.N),
CLOSURE_FLOAT_PARAM(PrincipledDiffuseClosure, params.roughness),
BSDF_CLOSURE_CLASS_END(PrincipledDiffuse, principled_diffuse)
class PrincipledSheenClosure : public CBSDFClosure {
public:
PrincipledSheenBsdf params;
void setup(ShaderData *sd, int path_flag, float3 weight)
{
if (!skip(sd, path_flag, LABEL_DIFFUSE)) {
PrincipledSheenBsdf *bsdf = (PrincipledSheenBsdf *)bsdf_alloc_osl(
sd, sizeof(PrincipledSheenBsdf), weight, &params);
sd->flag |= (bsdf) ? bsdf_principled_sheen_setup(sd, bsdf) : 0;
}
}
};
static ClosureParam *bsdf_principled_sheen_params()
{
static ClosureParam params[] = {CLOSURE_FLOAT3_PARAM(PrincipledSheenClosure, params.N),
CLOSURE_STRING_KEYPARAM(PrincipledSheenClosure, label, "label"),
CLOSURE_FINISH_PARAM(PrincipledSheenClosure)};
return params;
}
CCLOSURE_PREPARE_STATIC(closure_bsdf_principled_sheen_prepare, PrincipledSheenClosure)
/* PRINCIPLED HAIR BSDF */
class PrincipledHairClosure : public CBSDFClosure {
public:
PrincipledHairBSDF params;
PrincipledHairBSDF *alloc(ShaderData *sd, int path_flag, float3 weight)
{
PrincipledHairBSDF *bsdf = (PrincipledHairBSDF *)bsdf_alloc_osl(
sd, sizeof(PrincipledHairBSDF), weight, &params);
if (!bsdf) {
return NULL;
}
PrincipledHairExtra *extra = (PrincipledHairExtra *)closure_alloc_extra(
sd, sizeof(PrincipledHairExtra));
if (!extra) {
return NULL;
}
bsdf->extra = extra;
return bsdf;
}
void setup(ShaderData *sd, int path_flag, float3 weight)
{
if (!skip(sd, path_flag, LABEL_GLOSSY)) {
PrincipledHairBSDF *bsdf = (PrincipledHairBSDF *)alloc(sd, path_flag, weight);
if (!bsdf) {
return;
}
sd->flag |= (bsdf) ? bsdf_principled_hair_setup(sd, bsdf) : 0;
}
}
};
static ClosureParam *closure_bsdf_principled_hair_params()
{
static ClosureParam params[] = {CLOSURE_FLOAT3_PARAM(PrincipledHairClosure, params.N),
CLOSURE_FLOAT3_PARAM(PrincipledHairClosure, params.sigma),
CLOSURE_FLOAT_PARAM(PrincipledHairClosure, params.v),
CLOSURE_FLOAT_PARAM(PrincipledHairClosure, params.s),
CLOSURE_FLOAT_PARAM(PrincipledHairClosure, params.m0_roughness),
CLOSURE_FLOAT_PARAM(PrincipledHairClosure, params.alpha),
CLOSURE_FLOAT_PARAM(PrincipledHairClosure, params.eta),
CLOSURE_STRING_KEYPARAM(PrincipledHairClosure, label, "label"),
CLOSURE_FINISH_PARAM(PrincipledHairClosure)};
return params;
}
CCLOSURE_PREPARE(closure_bsdf_principled_hair_prepare, PrincipledHairClosure)
/* DISNEY PRINCIPLED CLEARCOAT */
class PrincipledClearcoatClosure : public CBSDFClosure {
public:
MicrofacetBsdf params;
float clearcoat, clearcoat_roughness;
MicrofacetBsdf *alloc(ShaderData *sd, int path_flag, float3 weight)
{
MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc_osl(
sd, sizeof(MicrofacetBsdf), weight, &params);
if (!bsdf) {
return NULL;
}
MicrofacetExtra *extra = (MicrofacetExtra *)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
if (!extra) {
return NULL;
}
bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
bsdf->extra = extra;
bsdf->ior = 1.5f;
bsdf->alpha_x = clearcoat_roughness;
bsdf->alpha_y = clearcoat_roughness;
bsdf->extra->color = make_float3(0.0f, 0.0f, 0.0f);
bsdf->extra->cspec0 = make_float3(0.04f, 0.04f, 0.04f);
bsdf->extra->clearcoat = clearcoat;
return bsdf;
}
void setup(ShaderData *sd, int path_flag, float3 weight)
{
MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
if (!bsdf) {
return;
}
sd->flag |= bsdf_microfacet_ggx_clearcoat_setup(bsdf, sd);
}
};
ClosureParam *closure_bsdf_principled_clearcoat_params()
{
static ClosureParam params[] = {
CLOSURE_FLOAT3_PARAM(PrincipledClearcoatClosure, params.N),
CLOSURE_FLOAT_PARAM(PrincipledClearcoatClosure, clearcoat),
CLOSURE_FLOAT_PARAM(PrincipledClearcoatClosure, clearcoat_roughness),
CLOSURE_STRING_KEYPARAM(PrincipledClearcoatClosure, label, "label"),
CLOSURE_FINISH_PARAM(PrincipledClearcoatClosure)};
return params;
}
CCLOSURE_PREPARE(closure_bsdf_principled_clearcoat_prepare, PrincipledClearcoatClosure)
/* Registration */
static void register_closure(OSL::ShadingSystem *ss,
const char *name,
int id,
OSL::ClosureParam *params,
OSL::PrepareClosureFunc prepare)
{
/* optimization: it's possible to not use a prepare function at all and
* only initialize the actual class when accessing the closure component
* data, but then we need to map the id to the class somehow */
#if OSL_LIBRARY_VERSION_CODE >= 10900
ss->register_closure(name, id, params, prepare, NULL);
#else
ss->register_closure(name, id, params, prepare, NULL, 16);
#endif
}
void OSLShader::register_closures(OSLShadingSystem *ss_)
{
OSL::ShadingSystem *ss = (OSL::ShadingSystem *)ss_;
int id = 0;
register_closure(ss, "diffuse", id++, bsdf_diffuse_params(), bsdf_diffuse_prepare);
register_closure(ss, "oren_nayar", id++, bsdf_oren_nayar_params(), bsdf_oren_nayar_prepare);
register_closure(ss, "translucent", id++, bsdf_translucent_params(), bsdf_translucent_prepare);
register_closure(ss, "reflection", id++, bsdf_reflection_params(), bsdf_reflection_prepare);
register_closure(ss, "refraction", id++, bsdf_refraction_params(), bsdf_refraction_prepare);
register_closure(ss,
"transparent",
id++,
closure_bsdf_transparent_params(),
closure_bsdf_transparent_prepare);
register_closure(
ss, "microfacet", id++, closure_bsdf_microfacet_params(), closure_bsdf_microfacet_prepare);
register_closure(ss,
"microfacet_ggx",
id++,
bsdf_microfacet_ggx_isotropic_params(),
bsdf_microfacet_ggx_isotropic_prepare);
register_closure(
ss, "microfacet_ggx_aniso", id++, bsdf_microfacet_ggx_params(), bsdf_microfacet_ggx_prepare);
register_closure(ss,
"microfacet_ggx_refraction",
id++,
bsdf_microfacet_ggx_refraction_params(),
bsdf_microfacet_ggx_refraction_prepare);
register_closure(ss,
"microfacet_multi_ggx",
id++,
closure_bsdf_microfacet_multi_ggx_params(),
closure_bsdf_microfacet_multi_ggx_prepare);
register_closure(ss,
"microfacet_multi_ggx_glass",
id++,
closure_bsdf_microfacet_multi_ggx_glass_params(),
closure_bsdf_microfacet_multi_ggx_glass_prepare);
register_closure(ss,
"microfacet_multi_ggx_aniso",
id++,
closure_bsdf_microfacet_multi_ggx_aniso_params(),
closure_bsdf_microfacet_multi_ggx_aniso_prepare);
register_closure(ss,
"microfacet_ggx_fresnel",
id++,
closure_bsdf_microfacet_ggx_fresnel_params(),
closure_bsdf_microfacet_ggx_fresnel_prepare);
register_closure(ss,
"microfacet_ggx_aniso_fresnel",
id++,
closure_bsdf_microfacet_ggx_aniso_fresnel_params(),
closure_bsdf_microfacet_ggx_aniso_fresnel_prepare);
register_closure(ss,
"microfacet_multi_ggx_fresnel",
id++,
closure_bsdf_microfacet_multi_ggx_fresnel_params(),
closure_bsdf_microfacet_multi_ggx_fresnel_prepare);
register_closure(ss,
"microfacet_multi_ggx_glass_fresnel",
id++,
closure_bsdf_microfacet_multi_ggx_glass_fresnel_params(),
closure_bsdf_microfacet_multi_ggx_glass_fresnel_prepare);
register_closure(ss,
"microfacet_multi_ggx_aniso_fresnel",
id++,
closure_bsdf_microfacet_multi_ggx_aniso_fresnel_params(),
closure_bsdf_microfacet_multi_ggx_aniso_fresnel_prepare);
register_closure(ss,
"microfacet_beckmann",
id++,
bsdf_microfacet_beckmann_isotropic_params(),
bsdf_microfacet_beckmann_isotropic_prepare);
register_closure(ss,
"microfacet_beckmann_aniso",
id++,
bsdf_microfacet_beckmann_params(),
bsdf_microfacet_beckmann_prepare);
register_closure(ss,
"microfacet_beckmann_refraction",
id++,
bsdf_microfacet_beckmann_refraction_params(),
bsdf_microfacet_beckmann_refraction_prepare);
register_closure(ss,
"ashikhmin_shirley",
id++,
bsdf_ashikhmin_shirley_params(),
bsdf_ashikhmin_shirley_prepare);
register_closure(
ss, "ashikhmin_velvet", id++, bsdf_ashikhmin_velvet_params(), bsdf_ashikhmin_velvet_prepare);
register_closure(
ss, "diffuse_toon", id++, bsdf_diffuse_toon_params(), bsdf_diffuse_toon_prepare);
register_closure(ss, "glossy_toon", id++, bsdf_glossy_toon_params(), bsdf_glossy_toon_prepare);
register_closure(ss,
"principled_diffuse",
id++,
bsdf_principled_diffuse_params(),
bsdf_principled_diffuse_prepare);
register_closure(ss,
"principled_sheen",
id++,
bsdf_principled_sheen_params(),
closure_bsdf_principled_sheen_prepare);
register_closure(ss,
"principled_clearcoat",
id++,
closure_bsdf_principled_clearcoat_params(),
closure_bsdf_principled_clearcoat_prepare);
register_closure(ss, "emission", id++, closure_emission_params(), closure_emission_prepare);
register_closure(
ss, "background", id++, closure_background_params(), closure_background_prepare);
register_closure(ss, "holdout", id++, closure_holdout_params(), closure_holdout_prepare);
register_closure(ss,
"diffuse_ramp",
id++,
closure_bsdf_diffuse_ramp_params(),
closure_bsdf_diffuse_ramp_prepare);
register_closure(
ss, "phong_ramp", id++, closure_bsdf_phong_ramp_params(), closure_bsdf_phong_ramp_prepare);
register_closure(ss, "bssrdf", id++, closure_bssrdf_params(), closure_bssrdf_prepare);
register_closure(
ss, "hair_reflection", id++, bsdf_hair_reflection_params(), bsdf_hair_reflection_prepare);
register_closure(ss,
"hair_transmission",
id++,
bsdf_hair_transmission_params(),
bsdf_hair_transmission_prepare);
register_closure(ss,
"principled_hair",
id++,
closure_bsdf_principled_hair_params(),
closure_bsdf_principled_hair_prepare);
register_closure(ss,
"henyey_greenstein",
id++,
closure_henyey_greenstein_params(),
closure_henyey_greenstein_prepare);
register_closure(
ss, "absorption", id++, closure_absorption_params(), closure_absorption_prepare);
}
/* BSDF Closure */
bool CBSDFClosure::skip(const ShaderData *sd, int path_flag, int scattering)
{
/* caustic options */
if ((scattering & LABEL_GLOSSY) && (path_flag & PATH_RAY_DIFFUSE)) {
KernelGlobals *kg = sd->osl_globals;
if ((!kernel_data.integrator.caustics_reflective && (scattering & LABEL_REFLECT)) ||
(!kernel_data.integrator.caustics_refractive && (scattering & LABEL_TRANSMIT))) {
return true;
}
}
return false;
}
/* Standard Microfacet Closure */
class MicrofacetClosure : public CBSDFClosure {
public:
MicrofacetBsdf params;
ustring distribution;
int refract;
void setup(ShaderData *sd, int path_flag, float3 weight)
{
static ustring u_ggx("ggx");
static ustring u_default("default");
const int label = (refract) ? LABEL_TRANSMIT : LABEL_REFLECT;
if (skip(sd, path_flag, LABEL_GLOSSY | label)) {
return;
}
MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc_osl(
sd, sizeof(MicrofacetBsdf), weight, &params);
if (!bsdf) {
return;
}
/* GGX */
if (distribution == u_ggx || distribution == u_default) {
if (!refract) {
if (params.alpha_x == params.alpha_y) {
/* Isotropic */
sd->flag |= bsdf_microfacet_ggx_isotropic_setup(bsdf);
}
else {
/* Anisotropic */
sd->flag |= bsdf_microfacet_ggx_setup(bsdf);
}
}
else {
sd->flag |= bsdf_microfacet_ggx_refraction_setup(bsdf);
}
}
/* Beckmann */
else {
if (!refract) {
if (params.alpha_x == params.alpha_y) {
/* Isotropic */
sd->flag |= bsdf_microfacet_beckmann_isotropic_setup(bsdf);
}
else {
/* Anisotropic */
sd->flag |= bsdf_microfacet_beckmann_setup(bsdf);
}
}
else {
sd->flag |= bsdf_microfacet_beckmann_refraction_setup(bsdf);
}
}
}
};
ClosureParam *closure_bsdf_microfacet_params()
{
static ClosureParam params[] = {CLOSURE_STRING_PARAM(MicrofacetClosure, distribution),
CLOSURE_FLOAT3_PARAM(MicrofacetClosure, params.N),
CLOSURE_FLOAT3_PARAM(MicrofacetClosure, params.T),
CLOSURE_FLOAT_PARAM(MicrofacetClosure, params.alpha_x),
CLOSURE_FLOAT_PARAM(MicrofacetClosure, params.alpha_y),
CLOSURE_FLOAT_PARAM(MicrofacetClosure, params.ior),
CLOSURE_INT_PARAM(MicrofacetClosure, refract),
CLOSURE_STRING_KEYPARAM(MicrofacetClosure, label, "label"),
CLOSURE_FINISH_PARAM(MicrofacetClosure)};
return params;
}
CCLOSURE_PREPARE(closure_bsdf_microfacet_prepare, MicrofacetClosure)
/* GGX closures with Fresnel */
class MicrofacetFresnelClosure : public CBSDFClosure {
public:
MicrofacetBsdf params;
float3 color;
float3 cspec0;
MicrofacetBsdf *alloc(ShaderData *sd, int path_flag, float3 weight)
{
/* Technically, the MultiGGX Glass closure may also transmit. However,
* since this is set statically and only used for caustic flags, this
* is probably as good as it gets. */
if (skip(sd, path_flag, LABEL_GLOSSY | LABEL_REFLECT)) {
return NULL;
}
MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc_osl(
sd, sizeof(MicrofacetBsdf), weight, &params);
if (!bsdf) {
return NULL;
}
MicrofacetExtra *extra = (MicrofacetExtra *)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
if (!extra) {
return NULL;
}
bsdf->extra = extra;
bsdf->extra->color = color;
bsdf->extra->cspec0 = cspec0;
bsdf->extra->clearcoat = 0.0f;
return bsdf;
}
};
class MicrofacetGGXFresnelClosure : public MicrofacetFresnelClosure {
public:
void setup(ShaderData *sd, int path_flag, float3 weight)
{
MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
if (!bsdf) {
return;
}
bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
bsdf->alpha_y = bsdf->alpha_x;
sd->flag |= bsdf_microfacet_ggx_fresnel_setup(bsdf, sd);
}
};
ClosureParam *closure_bsdf_microfacet_ggx_fresnel_params()
{
static ClosureParam params[] = {
CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, params.N),
CLOSURE_FLOAT_PARAM(MicrofacetGGXFresnelClosure, params.alpha_x),
CLOSURE_FLOAT_PARAM(MicrofacetGGXFresnelClosure, params.ior),
CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, color),
CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, cspec0),
CLOSURE_STRING_KEYPARAM(MicrofacetGGXFresnelClosure, label, "label"),
CLOSURE_FINISH_PARAM(MicrofacetGGXFresnelClosure)};
return params;
}
CCLOSURE_PREPARE(closure_bsdf_microfacet_ggx_fresnel_prepare, MicrofacetGGXFresnelClosure);
class MicrofacetGGXAnisoFresnelClosure : public MicrofacetFresnelClosure {
public:
void setup(ShaderData *sd, int path_flag, float3 weight)
{
MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
if (!bsdf) {
return;
}
sd->flag |= bsdf_microfacet_ggx_fresnel_setup(bsdf, sd);
}
};
ClosureParam *closure_bsdf_microfacet_ggx_aniso_fresnel_params()
{
static ClosureParam params[] = {
CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, params.N),
CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, params.T),
CLOSURE_FLOAT_PARAM(MicrofacetGGXFresnelClosure, params.alpha_x),
CLOSURE_FLOAT_PARAM(MicrofacetGGXFresnelClosure, params.alpha_y),
CLOSURE_FLOAT_PARAM(MicrofacetGGXFresnelClosure, params.ior),
CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, color),
CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, cspec0),
CLOSURE_STRING_KEYPARAM(MicrofacetGGXFresnelClosure, label, "label"),
CLOSURE_FINISH_PARAM(MicrofacetGGXFresnelClosure)};
return params;
}
CCLOSURE_PREPARE(closure_bsdf_microfacet_ggx_aniso_fresnel_prepare,
MicrofacetGGXAnisoFresnelClosure);
/* Multiscattering GGX closures */
class MicrofacetMultiClosure : public CBSDFClosure {
public:
MicrofacetBsdf params;
float3 color;
MicrofacetBsdf *alloc(ShaderData *sd, int path_flag, float3 weight)
{
/* Technically, the MultiGGX closure may also transmit. However,
* since this is set statically and only used for caustic flags, this
* is probably as good as it gets. */
if (skip(sd, path_flag, LABEL_GLOSSY | LABEL_REFLECT)) {
return NULL;
}
MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc_osl(
sd, sizeof(MicrofacetBsdf), weight, &params);
if (!bsdf) {
return NULL;
}
MicrofacetExtra *extra = (MicrofacetExtra *)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
if (!extra) {
return NULL;
}
bsdf->extra = extra;
bsdf->extra->color = color;
bsdf->extra->cspec0 = make_float3(0.0f, 0.0f, 0.0f);
bsdf->extra->clearcoat = 0.0f;
return bsdf;
}
};
class MicrofacetMultiGGXClosure : public MicrofacetMultiClosure {
public:
void setup(ShaderData *sd, int path_flag, float3 weight)
{
MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
if (!bsdf) {
return;
}
bsdf->ior = 0.0f;
bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
bsdf->alpha_y = bsdf->alpha_x;
sd->flag |= bsdf_microfacet_multi_ggx_setup(bsdf);
}
};
ClosureParam *closure_bsdf_microfacet_multi_ggx_params()
{
static ClosureParam params[] = {
CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, params.N),
CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXClosure, params.alpha_x),
CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, color),
CLOSURE_STRING_KEYPARAM(MicrofacetMultiGGXClosure, label, "label"),
CLOSURE_FINISH_PARAM(MicrofacetMultiGGXClosure)};
return params;
}
CCLOSURE_PREPARE(closure_bsdf_microfacet_multi_ggx_prepare, MicrofacetMultiGGXClosure);
class MicrofacetMultiGGXAnisoClosure : public MicrofacetMultiClosure {
public:
void setup(ShaderData *sd, int path_flag, float3 weight)
{
MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
if (!bsdf) {
return;
}
bsdf->ior = 0.0f;
sd->flag |= bsdf_microfacet_multi_ggx_setup(bsdf);
}
};
ClosureParam *closure_bsdf_microfacet_multi_ggx_aniso_params()
{
static ClosureParam params[] = {
CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, params.N),
CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, params.T),
CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXClosure, params.alpha_x),
CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXClosure, params.alpha_y),
CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, color),
CLOSURE_STRING_KEYPARAM(MicrofacetMultiGGXClosure, label, "label"),
CLOSURE_FINISH_PARAM(MicrofacetMultiGGXClosure)};
return params;
}
CCLOSURE_PREPARE(closure_bsdf_microfacet_multi_ggx_aniso_prepare, MicrofacetMultiGGXAnisoClosure);
class MicrofacetMultiGGXGlassClosure : public MicrofacetMultiClosure {
public:
MicrofacetMultiGGXGlassClosure() : MicrofacetMultiClosure()
{
}
void setup(ShaderData *sd, int path_flag, float3 weight)
{
MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
if (!bsdf) {
return;
}
bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
bsdf->alpha_y = bsdf->alpha_x;
sd->flag |= bsdf_microfacet_multi_ggx_glass_setup(bsdf);
}
};
ClosureParam *closure_bsdf_microfacet_multi_ggx_glass_params()
{
static ClosureParam params[] = {
CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, params.N),
CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXClosure, params.alpha_x),
CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXClosure, params.ior),
CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, color),
CLOSURE_STRING_KEYPARAM(MicrofacetMultiGGXClosure, label, "label"),
CLOSURE_FINISH_PARAM(MicrofacetMultiGGXClosure)};
return params;
}
CCLOSURE_PREPARE(closure_bsdf_microfacet_multi_ggx_glass_prepare, MicrofacetMultiGGXGlassClosure);
/* Multiscattering GGX closures with Fresnel */
class MicrofacetMultiFresnelClosure : public CBSDFClosure {
public:
MicrofacetBsdf params;
float3 color;
float3 cspec0;
MicrofacetBsdf *alloc(ShaderData *sd, int path_flag, float3 weight)
{
/* Technically, the MultiGGX closure may also transmit. However,
* since this is set statically and only used for caustic flags, this
* is probably as good as it gets. */
if (skip(sd, path_flag, LABEL_GLOSSY | LABEL_REFLECT)) {
return NULL;
}
MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc_osl(
sd, sizeof(MicrofacetBsdf), weight, &params);
if (!bsdf) {
return NULL;
}
MicrofacetExtra *extra = (MicrofacetExtra *)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
if (!extra) {
return NULL;
}
bsdf->extra = extra;
bsdf->extra->color = color;
bsdf->extra->cspec0 = cspec0;
bsdf->extra->clearcoat = 0.0f;
return bsdf;
}
};
class MicrofacetMultiGGXFresnelClosure : public MicrofacetMultiFresnelClosure {
public:
void setup(ShaderData *sd, int path_flag, float3 weight)
{
MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
if (!bsdf) {
return;
}
bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
bsdf->alpha_y = bsdf->alpha_x;
sd->flag |= bsdf_microfacet_multi_ggx_fresnel_setup(bsdf, sd);
}
};
ClosureParam *closure_bsdf_microfacet_multi_ggx_fresnel_params()
{
static ClosureParam params[] = {
CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, params.N),
CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.alpha_x),
CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.ior),
CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, color),
CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, cspec0),
CLOSURE_STRING_KEYPARAM(MicrofacetMultiGGXFresnelClosure, label, "label"),
CLOSURE_FINISH_PARAM(MicrofacetMultiGGXFresnelClosure)};
return params;
}
CCLOSURE_PREPARE(closure_bsdf_microfacet_multi_ggx_fresnel_prepare,
MicrofacetMultiGGXFresnelClosure);
class MicrofacetMultiGGXAnisoFresnelClosure : public MicrofacetMultiFresnelClosure {
public:
void setup(ShaderData *sd, int path_flag, float3 weight)
{
MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
if (!bsdf) {
return;
}
sd->flag |= bsdf_microfacet_multi_ggx_fresnel_setup(bsdf, sd);
}
};
ClosureParam *closure_bsdf_microfacet_multi_ggx_aniso_fresnel_params()
{
static ClosureParam params[] = {
CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, params.N),
CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, params.T),
CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.alpha_x),
CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.alpha_y),
CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.ior),
CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, color),
CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, cspec0),
CLOSURE_STRING_KEYPARAM(MicrofacetMultiGGXFresnelClosure, label, "label"),
CLOSURE_FINISH_PARAM(MicrofacetMultiGGXFresnelClosure)};
return params;
}
CCLOSURE_PREPARE(closure_bsdf_microfacet_multi_ggx_aniso_fresnel_prepare,
MicrofacetMultiGGXAnisoFresnelClosure);
class MicrofacetMultiGGXGlassFresnelClosure : public MicrofacetMultiFresnelClosure {
public:
MicrofacetMultiGGXGlassFresnelClosure() : MicrofacetMultiFresnelClosure()
{
}
void setup(ShaderData *sd, int path_flag, float3 weight)
{
MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
if (!bsdf) {
return;
}
bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
bsdf->alpha_y = bsdf->alpha_x;
sd->flag |= bsdf_microfacet_multi_ggx_glass_fresnel_setup(bsdf, sd);
}
};
ClosureParam *closure_bsdf_microfacet_multi_ggx_glass_fresnel_params()
{
static ClosureParam params[] = {
CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, params.N),
CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.alpha_x),
CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.ior),
CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, color),
CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, cspec0),
CLOSURE_STRING_KEYPARAM(MicrofacetMultiGGXFresnelClosure, label, "label"),
CLOSURE_FINISH_PARAM(MicrofacetMultiGGXFresnelClosure)};
return params;
}
CCLOSURE_PREPARE(closure_bsdf_microfacet_multi_ggx_glass_fresnel_prepare,
MicrofacetMultiGGXGlassFresnelClosure);
/* Transparent */
class TransparentClosure : public CBSDFClosure {
public:
ShaderClosure params;
float3 unused;
void setup(ShaderData *sd, int path_flag, float3 weight)
{
bsdf_transparent_setup(sd, weight, path_flag);
}
};
ClosureParam *closure_bsdf_transparent_params()
{
static ClosureParam params[] = {CLOSURE_STRING_KEYPARAM(TransparentClosure, label, "label"),
CLOSURE_FINISH_PARAM(TransparentClosure)};
return params;
}
CCLOSURE_PREPARE(closure_bsdf_transparent_prepare, TransparentClosure)
/* Volume */
class VolumeAbsorptionClosure : public CBSDFClosure {
public:
void setup(ShaderData *sd, int path_flag, float3 weight)
{
volume_extinction_setup(sd, weight);
}
};
ClosureParam *closure_absorption_params()
{
static ClosureParam params[] = {CLOSURE_STRING_KEYPARAM(VolumeAbsorptionClosure, label, "label"),
CLOSURE_FINISH_PARAM(VolumeAbsorptionClosure)};
return params;
}
CCLOSURE_PREPARE(closure_absorption_prepare, VolumeAbsorptionClosure)
class VolumeHenyeyGreensteinClosure : public CBSDFClosure {
public:
HenyeyGreensteinVolume params;
void setup(ShaderData *sd, int path_flag, float3 weight)
{
volume_extinction_setup(sd, weight);
HenyeyGreensteinVolume *volume = (HenyeyGreensteinVolume *)bsdf_alloc_osl(
sd, sizeof(HenyeyGreensteinVolume), weight, &params);
if (!volume) {
return;
}
sd->flag |= volume_henyey_greenstein_setup(volume);
}
};
ClosureParam *closure_henyey_greenstein_params()
{
static ClosureParam params[] = {
CLOSURE_FLOAT_PARAM(VolumeHenyeyGreensteinClosure, params.g),
CLOSURE_STRING_KEYPARAM(VolumeHenyeyGreensteinClosure, label, "label"),
CLOSURE_FINISH_PARAM(VolumeHenyeyGreensteinClosure)};
return params;
}
CCLOSURE_PREPARE(closure_henyey_greenstein_prepare, VolumeHenyeyGreensteinClosure)
CCL_NAMESPACE_END