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blender-archive/intern/cycles/render/buffers.h
Brecht Van Lommel 21cb6f09ff Fix T77298: Cycles multiple object making not working with multiple samples
The previous fix loaded the pixels so existing tiles were not overwritten.
However the Cycles render buffer is expected to be scaled by the number of
sample, which was not taken into account.

This is not ideal in that previews could have a mismatched number of samples
between multiple objects, though the result will be correct. The better solution
would be to bake all objects together per tile, rather than one after the other.
But that is a bigger change than we can do in 2.90.

Differential Revision: https://developer.blender.org/D8704
2020-08-25 18:00:35 +02:00

201 lines
4.8 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __BUFFERS_H__
#define __BUFFERS_H__
#include "device/device_memory.h"
#include "render/film.h"
#include "kernel/kernel_types.h"
#include "util/util_half.h"
#include "util/util_string.h"
#include "util/util_thread.h"
#include "util/util_types.h"
CCL_NAMESPACE_BEGIN
class Device;
struct DeviceDrawParams;
struct float4;
/* Buffer Parameters
* Size of render buffer and how it fits in the full image (border render). */
class BufferParams {
public:
/* width/height of the physical buffer */
int width;
int height;
/* offset into and width/height of the full buffer */
int full_x;
int full_y;
int full_width;
int full_height;
/* passes */
vector<Pass> passes;
bool denoising_data_pass;
/* If only some light path types should be target, an additional pass is needed. */
bool denoising_clean_pass;
/* When we're prefiltering the passes during rendering, we need to keep both the
* original and the prefiltered data around because neighboring tiles might still
* need the original data. */
bool denoising_prefiltered_pass;
/* functions */
BufferParams();
void get_offset_stride(int &offset, int &stride);
bool modified(const BufferParams &params);
int get_passes_size();
int get_denoising_offset();
int get_denoising_prefiltered_offset();
};
/* Render Buffers */
class RenderBuffers {
public:
/* buffer parameters */
BufferParams params;
/* float buffer */
device_vector<float> buffer;
bool map_neighbor_copied;
double render_time;
explicit RenderBuffers(Device *device);
~RenderBuffers();
void reset(BufferParams &params);
void zero();
bool copy_from_device();
bool get_pass_rect(
const string &name, float exposure, int sample, int components, float *pixels);
bool get_denoising_pass_rect(
int offset, float exposure, int sample, int components, float *pixels);
bool set_pass_rect(PassType type, int components, float *pixels, int samples);
};
/* Display Buffer
*
* The buffer used for drawing during render, filled by converting the render
* buffers to byte of half float storage */
class DisplayBuffer {
public:
/* buffer parameters */
BufferParams params;
/* dimensions for how much of the buffer is actually ready for display.
* with progressive render we can be using only a subset of the buffer.
* if these are zero, it means nothing can be drawn yet */
int draw_width, draw_height;
/* draw alpha channel? */
bool transparent;
/* use half float? */
bool half_float;
/* byte buffer for converted result */
device_pixels<uchar4> rgba_byte;
device_pixels<half4> rgba_half;
DisplayBuffer(Device *device, bool linear = false);
~DisplayBuffer();
void reset(BufferParams &params);
void draw_set(int width, int height);
void draw(Device *device, const DeviceDrawParams &draw_params);
bool draw_ready();
};
/* Render Tile
* Rendering task on a buffer */
class RenderTile {
public:
typedef enum { PATH_TRACE = (1 << 0), BAKE = (1 << 1), DENOISE = (1 << 2) } Task;
Task task;
int x, y, w, h;
int start_sample;
int num_samples;
int sample;
int resolution;
int offset;
int stride;
int tile_index;
device_ptr buffer;
int device_size;
RenderBuffers *buffers;
RenderTile();
int4 bounds() const
{
return make_int4(x, /* xmin */
y, /* ymin */
x + w, /* xmax */
y + h); /* ymax */
}
};
/* Render Tile Neighbors
* Set of neighboring tiles used for denoising. Tile order:
* 0 1 2
* 3 4 5
* 6 7 8 */
class RenderTileNeighbors {
public:
static const int SIZE = 9;
static const int CENTER = 4;
RenderTile tiles[SIZE];
RenderTile target;
RenderTileNeighbors(const RenderTile &center)
{
tiles[CENTER] = center;
}
int4 bounds() const
{
return make_int4(tiles[3].x, /* xmin */
tiles[1].y, /* ymin */
tiles[5].x + tiles[5].w, /* xmax */
tiles[7].y + tiles[7].h); /* ymax */
}
void set_bounds_from_center()
{
tiles[3].x = tiles[CENTER].x;
tiles[1].y = tiles[CENTER].y;
tiles[5].x = tiles[CENTER].x + tiles[CENTER].w;
tiles[7].y = tiles[CENTER].y + tiles[CENTER].h;
}
};
CCL_NAMESPACE_END
#endif /* __BUFFERS_H__ */