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blender-archive/source/blender/io/collada/BCSampleData.h
Jacques Lucke 6f985574b7 Cleanup: take includes out of 'extern "C"' blocks
Surrounding includes with an 'extern "C"' block is not necessary anymore.
Also that made it harder to add any C++ code to some headers, or include headers
that have "optional" C++ code like `MEM_guardedalloc.h`.

I tested compilation on linux and windows (and got help from @LazyDodo).
If this still breaks compilation due to some linker error, the header containing
the symbol in question is probably missing an 'extern "C"' block.

Differential Revision: https://developer.blender.org/D7653
2020-05-08 18:22:41 +02:00

67 lines
1.9 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*/
#ifndef __BCSAMPLEDATA_H__
#define __BCSAMPLEDATA_H__
#include <algorithm>
#include <map>
#include <string>
#include "BCMath.h"
#include "BCSampleData.h"
#include "ExportSettings.h"
#include "BKE_object.h"
#include "BLI_math_rotation.h"
#include "DNA_armature_types.h"
#include "DNA_camera_types.h"
#include "DNA_light_types.h"
#include "DNA_material_types.h"
#include "DNA_object_types.h"
typedef std::map<Bone *, BCMatrix *> BCBoneMatrixMap;
class BCSample {
private:
BCMatrix obmat;
BCBoneMatrixMap bonemats; /* For Armature animation */
public:
BCSample(Object *ob) : obmat(ob)
{
}
~BCSample();
void add_bone_matrix(Bone *bone, Matrix &mat);
const bool get_value(std::string channel_target, const int array_index, float *val) const;
const BCMatrix &get_matrix() const;
const BCMatrix *get_matrix(Bone *bone) const; // returns NULL if bone is not animated
};
typedef std::map<Object *, BCSample *> BCSampleMap;
typedef std::map<int, const BCSample *> BCFrameSampleMap;
typedef std::map<int, const BCMatrix *> BCMatrixSampleMap;
#endif /* __BCSAMPLEDATA_H__ */